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TTW around 9.
Start is relatively fast, in the few testcases I had both creatures around turn 3, Pharaoh in turn 2 isn't uncommon.
But to me it lacks either speed (maybe I'm unlucky with the mutations?) or survivability, since scarabs are mutated and not really accumulated for devouring. Otherwise I'd focus on that and build another deck.
Another idea would be to start mutating when enough scarabs are on the field but if the field can be cleared like that you have won the game anyways and the mutations become useless.
EDIT: the strategy above seems to work fine against AI4.
Making it rainbow is not really my intention and a trio with e.g.
with its feral bond would make it very unstable, imo.
So yeah... suggestions?