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Offline GandoraTopic starter

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Patient Golem https://elementscommunity.org/forum/index.php?topic=42842.msg534277#msg534277
« on: August 17, 2012, 07:50:36 pm »
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Today, I quickly built this together. Trying to find some uncommon use for SoI this is the result.

It's supposed to stall with Octopus, BB and Congeal. While waiting for 2 or 3 SoP and a SoI you can
power the octopus with a forth SoP if you got it. With 2 or 3 SoP the Shard Golem has the steam ability.
This + powered octopus should make it possible to recover from the opponent's advantage.

Suggestions are welcome (as it obviously is in the deck help section... ;) )
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Offline furballdn

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Re: Patient Golem https://elementscommunity.org/forum/index.php?topic=42842.msg534279#msg534279
« Reply #1 on: August 17, 2012, 07:54:49 pm »
Seems complicated. You're mashing two combos (steam shard golem + SoP squids) together. I doubt SoI can work to its fullest potential in a deck with only 10 shards, and I feel the deck would flow better if you just tried regular SoP squids. I'd take out the foreveralone trident since one trident by itself is going to do nothing.

Offline Calindu

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Re: Patient Golem https://elementscommunity.org/forum/index.php?topic=42842.msg534280#msg534280
« Reply #2 on: August 17, 2012, 07:56:36 pm »
The cost for continue Octopus is too huge to be kept by only 9 quanta sources, 5 of them being pendulums, I suggest only 4 Octopus, on congeal and 1 more BB.

And as furball said Poseidon is good only early, so 1 more BB to keep the stalling power intact.
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Re: Patient Golem https://elementscommunity.org/forum/index.php?topic=42842.msg534291#msg534291
« Reply #3 on: August 17, 2012, 08:35:09 pm »
I'd take out the foreveralone trident since one trident by itself is going to do nothing.

I totally disagree ... Both Lowlymage and I run single weapons ALL THE TIME ... they come up in 90% of games.  Also shields.
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Offline furballdn

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Re: Patient Golem https://elementscommunity.org/forum/index.php?topic=42842.msg534292#msg534292
« Reply #4 on: August 17, 2012, 08:36:58 pm »
I'd take out the foreveralone trident since one trident by itself is going to do nothing.

I totally disagree ... Both Lowlymage and I run single weapons ALL THE TIME ... they come up in 90% of games.  Also shields.
You can run a single weapon if it's just for damage. If it's pretty important to your deck you should never have a foreveralone one unless you only own one. RNG is irrelevant~

 

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