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Offline GandoraTopic starter

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mutation https://elementscommunity.org/forum/index.php?topic=39472.msg490583#msg490583
« on: May 01, 2012, 09:18:09 am »
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I wanted a deck that is able to have very quickly many mutations.

So first thing was draw power --> SoBr
Then I needed fast and cheap fodder --> Singularity + MitoMicro
Since CC exists I wanted to protect the core of the deck --> 2 Quint for MitoMicro and Druid

Also the speed isn't as high as I had hoped. I wanted it to be a rush deck.
It somehow lacks some CC and PC even though the mutations sometimes get Gravity Pull and steal/destroy abilities but because I want it to be rushy there's not high need for it.

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Offline Guizonde

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg490616#msg490616
« Reply #1 on: May 01, 2012, 11:14:27 am »
i don't know about using shards (because i don't own any), but it seems to me to be too small draw-chance reduced for a muta-rush, even taking into account the increased drawpower. i could be wrong, but just to be on the safe side, i'd say maybe trade one more mitosis for an improved mutation to help improve the starting hand. the draw seems crucial, and you've only got 5 critters before mitosis, that's not a lot, even for a 30 card. i guess the card balance isn't right, but i could be wrong, i'm still a newbie and more used to working with 35+ cards

i'm currently using a muta deck, although it is stall based, and concerning the need to safeguard my critters, quint can be the answer, but why immortalize your creature when you can just spawn more? maybe look into that as well, heck if you've got it, replace one quint for a shard of readiness on your micro-abomination (just throwing wild ideas, here, no testing done)
http://elementscommunity.org/forum/index.php/topic,37019.0.html the link to zhangvict's deck idea, and my deck post.

by the way, what is your aim with this deck? AI grinding? pvp? arena?

and is it just me or are people desperately trying to find a use for the singularity generated by multiple supernovas?

i've gotta go, but i'll look into this deck, it'll change from my muta-stalls
« Last Edit: May 01, 2012, 12:23:24 pm by Guizonde »
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Offline neuroleptics

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg490641#msg490641
« Reply #2 on: May 01, 2012, 01:10:03 pm »
this deck looks fun though i would probably not put mitosis, if i did, i would convert into somewhat near instosis deck. SoR
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Offline Chapuz

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg490682#msg490682
« Reply #3 on: May 01, 2012, 03:00:45 pm »
Remove all the SN and add more micro and mito =p rmember Singularities quint themselves!
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Offline Mathematistic

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg490689#msg490689
« Reply #4 on: May 01, 2012, 03:25:34 pm »
Remove all the SN and add more micro and mito =p rmember Singularities quint themselves!

Insta-improved mutation.
But... how about a built-in creature spammer? Maybe splash in some air and toss in a FFQ? (which sounds... meh) Or try to toss in time and use pharaohs along with HGs for draw power? (that way the deck size can be 30+)
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Silver

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg490758#msg490758
« Reply #5 on: May 01, 2012, 07:22:11 pm »
I've said quite a few good mutation PSN Bows that use Life mark and Mitopest for stall (with bonds) and mutation targets.

Offline Wolvan

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg491484#msg491484
« Reply #6 on: May 02, 2012, 07:56:21 pm »
It's not fast enough, least in the few tests I did with it.

You can draw cards like mad, but you don't have enough fodder to get the speed you want.  You've only got 1 mitosis in there which means you'll only be splitting 1 abomination per turn, but you've got several druids and lots of IMs.  I'd drop a few supernovas and get more aboms and mits.

If you want speed in a pure mutation deck you're better off going with an ent/life/death combo.  Multiple graveyards and multiple schroedingers gives you lots of toys to play with :)
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Offline Guizonde

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg491553#msg491553
« Reply #7 on: May 02, 2012, 09:26:55 pm »
If you want speed in a pure mutation deck you're better off going with an ent/life/death combo.  Multiple graveyards and multiple schroedingers gives you lots of toys to play with :)

in that case you can even envision another possibility: graveyards and eternity does count as a muta deck, and you can add the druids for some improved mutations. the splash of entropy gives you the possibility to add cats, which can fuel bonewalls, foregoing  :life's healing capabilities in favor of brutal damage reduction. or all 4 even... but that's taking the deck in a direction which the OP might not want...
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Offline Wolvan

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Re: mutation https://elementscommunity.org/forum/index.php?topic=39472.msg492059#msg492059
« Reply #8 on: May 03, 2012, 03:19:52 pm »
Quote
which can fuel bonewalls, foregoing  :life's healing capabilities in favor of brutal damage reduction. or all 4 even

Yeah I was running bonewalls in my deck for a bit but I ended up dropping them for a couple bonds.  I found that I would usually get 2 or 3 living cats out by the end of the game, but 2 - 4 extra bones per turn just weren't enough to keep up with the amount of creatures most decks can throw out.  With all the creatures you'll get tho 2 bonds is more than enough shield.  :)
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blarg: