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Offline GandoraTopic starter

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increase winrate [ai4] https://elementscommunity.org/forum/index.php?topic=56471.msg1164064#msg1164064
« on: November 03, 2014, 01:53:04 pm »
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Trolling around with random ideas.
This is meant to stall and deal extra damage with dolls (or kill maxwells, boosted oty's etc)
and finish the opponent with dragons, so pretty straight forward.
It's meant for AI4 but I feel like something's missing. Its winrate isn't nearly as high as I expected it to be.
I always seem to get the wrong cards - not enough quanta, no dragons, no gf, whatever it is, I get the wrong stuff.
Suggestions?
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Offline propheon

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Re: increase winrate [ai4] https://elementscommunity.org/forum/index.php?topic=56471.msg1164065#msg1164065
« Reply #1 on: November 03, 2014, 02:03:53 pm »
6 dragon  is maybe too much. I think 4 power card is enough to kill since you got doll try 4 dragon and replace them with pillars and upgrade the dragons
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Offline GandoraTopic starter

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Re: increase winrate [ai4] https://elementscommunity.org/forum/index.php?topic=56471.msg1164073#msg1164073
« Reply #2 on: November 03, 2014, 02:49:26 pm »
I had upgraded dragons but lacked quanta. Went with your suggestion and reduced dragons but instead put 2 Siphon Life. Allows me to use all GF on dolls and gain hp in case I draw my dragons late. Also provides some lovely cc. Seems to work better so far, thx. But it's still slower than I hoped. But I guess that's because AI heavily refrains from playing creatures if I have a gp doll and AI hasn't played a creature yet.

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Offline Shantu

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Re: increase winrate [ai4] https://elementscommunity.org/forum/index.php?topic=56471.msg1164074#msg1164074
« Reply #3 on: November 03, 2014, 02:51:02 pm »
Voodoos, without buffs, don't have enough HP to worth gravity pulling in my opinion. Could keep a few as a safeguard, but I'd rather focus on more damage.
At first glance, I'd try it out with 4 upped gargoyles and a Vampire Dagger in place of 2 dragons and 3 voodoos. This would have the effect of faster creature deployment and more overall damage in the deck, plus a bit of healing through the dagger. Dusk shroud and Eclipse would be also very helpful, and could easily turn games around for you.

Offline propheon

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Re: increase winrate [ai4] https://elementscommunity.org/forum/index.php?topic=56471.msg1164076#msg1164076
« Reply #4 on: November 03, 2014, 02:56:01 pm »
btw what do you want to do with this deck. Play it vs ai4 forever?
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Offline GandoraTopic starter

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Re: increase winrate [ai4] https://elementscommunity.org/forum/index.php?topic=56471.msg1164156#msg1164156
« Reply #5 on: November 03, 2014, 09:27:31 pm »
Voodoos, without buffs, don't have enough HP to worth gravity pulling in my opinion. Could keep a few as a safeguard, but I'd rather focus on more damage.
At first glance, I'd try it out with 4 upped gargoyles and a Vampire Dagger in place of 2 dragons and 3 voodoos. This would have the effect of faster creature deployment and more overall damage in the deck, plus a bit of healing through the dagger. Dusk shroud and Eclipse would be also very helpful, and could easily turn games around for you.

Went with your first suggestion. In the few tests I made the speed was indeed better, quanta wasn't really a problem and I had more gf to use for cc. So while it goes farther away from my idea to stall with dolls it still seems to improve winrate. I guess dusk mantle and eclipse could take the place of the steals, but haven't done any testing on that yet. So thanks for the input :)


btw what do you want to do with this deck. Play it vs ai4 forever?

Well, I just made it for fun, targetting AI4. If you think it has potential for something higher I think either it's speed or it's stalling ability has to be improved.
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blarg: