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Offline sharpeye410Topic starter

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Improved Mutant Deck https://elementscommunity.org/forum/index.php?topic=62417.msg1237315#msg1237315
« on: July 10, 2016, 12:16:07 pm »
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I'm trying to take advantage of the the Improved Mutation ability of Fallen Druids.  I like the weird combinations that you can get out of it.  The strategy per game varies greatly, but the general idea is to get a druid out and drop some creatures to mutate.  Druid + double SN = free creature to mutate.  Creatures with steal, deja vu and mitosis abilities tend to make the game, especially is they are already high attack and hp.  In a pinch, you can mutate your opponent's creatures to get rid of an ability that you can't deal with at the moment.

The deck tends to be slow, but I'm fine with that.  The real problems are that it's either light on  :entropy or  :time (for powering Hourglasses and random Time creatures).  It could use some protection.  All the SN's and quantum pillars beg for a Dissipation Field, but it usually ends up draining so much quanta that I can't power my creatures or I end up with a bunch of shields from the SOS's.

It also tends to be vulnerable to fast and early CC.

The deck has a high win rate in Bronze and a moderate rate in Silver.  Any ideas on ways I can bring this to Gold?

Thanks.
« Last Edit: July 10, 2016, 12:37:11 pm by sharpeye410 »

Offline Mr Muffin

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Re: Improved Mutant Deck https://elementscommunity.org/forum/index.php?topic=62417.msg1237344#msg1237344
« Reply #1 on: July 10, 2016, 07:34:49 pm »
Why the uneven pillar pend split for your entropy quantum?

Offline sharpeye410Topic starter

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Re: Improved Mutant Deck https://elementscommunity.org/forum/index.php?topic=62417.msg1237531#msg1237531
« Reply #2 on: July 12, 2016, 08:33:16 pm »
Because I wasn't paying attention as I was upgrading.  I can fix that eventually...

 

anything
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