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Offline tyranimTopic starter

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devastatingly offencive fg killer https://elementscommunity.org/forum/index.php?topic=4686.msg46351#msg46351
« on: March 31, 2010, 11:54:44 pm »
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im still working on what the mark should be, but this is it. i still dont have statistics, but it has killed a life god (only one i faced so far) i have to get off, so i dont have a lot of time to test it, if you want to test it, please leave feedback afterwords.
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Offline Amilir

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Re: devastatingly offencive fg killer https://elementscommunity.org/forum/index.php?topic=4686.msg46363#msg46363
« Reply #1 on: April 01, 2010, 12:20:08 am »
I'm sorry, but this deck is so bad I don't know where to begin.  I guess I'll just point out you have no hourglasses in a 50 card deck.

Offline Essence

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Re: devastatingly offencive fg killer https://elementscommunity.org/forum/index.php?topic=4686.msg46373#msg46373
« Reply #2 on: April 01, 2010, 12:29:14 am »
Also, try Physalia instead of Ultharid (no Death quanta use up there, Ulitharid conflicts with Phase Shield, is more offensive this way). 

And seriously: Black Hole?!?
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Offline Glitch

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Re: devastatingly offencive fg killer https://elementscommunity.org/forum/index.php?topic=4686.msg46377#msg46377
« Reply #3 on: April 01, 2010, 12:33:04 am »
I might use squids as opposed to physilla, but that might overuse water quanta.

Why so much healing in an offensive deck?

Offline Demagog

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Re: devastatingly offencive fg killer https://elementscommunity.org/forum/index.php?topic=4686.msg46384#msg46384
« Reply #4 on: April 01, 2010, 12:41:45 am »
I haven't tested it, but I can see some things that look like they aren't helping.

Suggested Removals:
Sundials
Precognitions
Werewolf
Black Hole
Ulitharid (1)
Inundation (1)
Elite Pegasus
Feral Bond

You don't need the sundials because having only two usually won't be of much help. You don't need the precognitions because there are better ways of drawing cards. You don't need the werewolves because they don't offer much damage or control. You don't need the black hole because most FG's are duo/trio and produce lots of quanta, so it doesn't hurt them and it doesn't help you. You only "need" one ulitharid because they aren't that important (if you disagree, keep both). You obviously want to use inundation, but I think two is too many (again, if you disagree, leave it in). The pegasi (lol) are similar to the werewolves (although blessing helps them, but blessing would be more useful on an oty). Since you don't have many creatures to put on the field, you don't need bonds because they won't heal you for much.

Suggested Additions:
Quantum Tower (2)
SoG (2-3)
Hourglass (3-4)
Quintessence (3)
Elf (1)
Steal (2)
Pulverizer (1)

The Quantum Towers are semi-optional, but for a 50 card deck, I don't think 10 is enough. The SoG's are great for healing. The hourglasses are amazing for drawing. The quintessences ensure your key creatures will live to be of use. The elf is sort of like the ulitharid in that it usually gets rid of pesky abilities, but they have the added bonus of often lowering the health of a creature so your oty's can eat them and they sometimes kill as well (you don't want a druid because you don't have anything you want to target on your side). The steals offer great permanent control and can help out a ton if you need something specific and they happen to have it. The pulverizer is just useful in general because some weapons/shields are really annoying, and various other permanents are as well.

Optional Additions:
Otyugh (1)
Quintessence (1) (in addition to the three I suggested you get previously)
Sundials (6) (upgraded)

The extra oty greatly improves your chance of getting one early. The extra quintessence is good for the same reason. Having six sundials greatly improves your chance of getting something you can play on your first/second turn so you don't have to discard anything, plus they give you draws and stalling.

That's all just what I, personally, would do. You can pick and choose as you please.

 

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