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Offline GandoraTopic starter

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crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460169#msg460169
« on: February 14, 2012, 10:44:01 am »
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i had the idea that a crusader + epi gives nice 12 dmg. and a crusader with epi, 7 atk and poison does even better. so i tried to combine all of this.
the version works but i'm still not happy with the speed. i know that the combo needs many cards and that this slows it down. but i thought maybe the forum has an answer? ;)


Edit:
just made a second version which works as well but it seems as fast as the first one

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6u3 6u3 6u3 6u3 6u3 6u7 6ve 6ve 6ve 6ve 6ve 71a 71a 71a 71a 7an 7an 7an 7an 7jt 7jt 7jt 7k5 7k5 7k5 7k5 7k5 7n2 7qb 7qb 8pq
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Offline Mathematistic

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460171#msg460171
« Reply #1 on: February 14, 2012, 10:48:22 am »
Very nice idea. I'm sure that it can be improved... but how?
And btw, a vampire stiletto (do not upgrade!) might be a good addition.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline GandoraTopic starter

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460172#msg460172
« Reply #2 on: February 14, 2012, 10:55:33 am »
Very nice idea. I'm sure that it can be improved... but how?
And btw, a vampire stiletto (do not upgrade!) might be a good addition.
that's what i'd like to know ;)
yes it might, but i'm tired of crusader with stilettos ;)
i made a second version, watch the OP :)
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Offline Mathematistic

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460173#msg460173
« Reply #3 on: February 14, 2012, 10:57:11 am »
You would probably want a pulvy for the second deck.
And more animates, less precogs.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Chapuz

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460200#msg460200
« Reply #4 on: February 14, 2012, 01:13:51 pm »
I would drop a fog shield there. Some defense is needed.
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Offline UndeadSpider1990

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460208#msg460208
« Reply #5 on: February 14, 2012, 01:50:37 pm »
Reminds me of Epinephrine+Pufferfish :)

Spoiler for wild goose chase:

I was working on a simpler but less effective (you'll see why!) deck like yours.

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Lol. You see it's not really similar at all ^^ But it makes a 7atk Crusader with Epinephrine, so you can kinda see where I'm coming from. I apologise for the deck image being a horrid mess - random upgrades and pendulums and unupped scattered about. The Shard is an Unupped SoD. +15HP a turn is an alluring idea! But I gave up on it hehe.
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Offline GandoraTopic starter

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460235#msg460235
« Reply #6 on: February 14, 2012, 03:25:26 pm »
Reminds me of Epinephrine+Pufferfish :)

I was working on a simpler but less effective (you'll see why!) deck like yours.

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Lol. You see it's not really similar at all ^^ But it makes a 7atk Crusader with Epinephrine, so you can kinda see where I'm coming from. I apologise for the deck image being a horrid mess - random upgrades and pendulums and unupped scattered about. The Shard is an Unupped SoD. +15HP a turn is an alluring idea! But I gave up on it hehe.
yeah i saw some decks like this :)
can't remember where though xP the idea really is nice, i'd go with something like this:

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you can tweak it in many ways. taking out solar bucklers and miracle adding SoD or SoG as well as Sanctuary. Change archangel for Light Dragon etc.

But I still want my epi crusader with poison ;)
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Offline Mathematistic

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460244#msg460244
« Reply #7 on: February 14, 2012, 03:39:41 pm »
Utility version!

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Less focus, but more fun. 2 SoSes can give you discords, antimatters, maxwell's demons, or even additional supernovas.
Flying weapon is unupped because :air is unused (unless by SoSe, which doesn't matter anyways).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Absol

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460251#msg460251
« Reply #8 on: February 14, 2012, 03:55:19 pm »
What? Only 2 Flying Weapons?
You will need around 4. The general number of flying weapon needed in a Flying Weapon deck is weapon - 1. For a maximum of 7 weapons.
If you include too little, the copy is essentially wasted. Which is saying a lot, considering that there's many weapons there will be wasted once you've used those 2.
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Offline Mathematistic

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460254#msg460254
« Reply #9 on: February 14, 2012, 03:58:00 pm »
What? Only 2 Flying Weapons?
You will need around 4. The general number of flying weapon needed in a Flying Weapon deck is weapon - 1. For a maximum of 7 weapons.
If you include too little, the copy is essentially wasted. Which is saying a lot, considering that there's many weapons there will be wasted once you've used those 2.
More flying weapons means more risk. I generally use around half the weapon number of flying weapons if I have crusaders... Sometimes it's just a dead card.
I would rather have another utility card like SoSe then.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460259#msg460259
« Reply #10 on: February 14, 2012, 04:16:36 pm »
What? Only 2 Flying Weapons?
You will need around 4. The general number of flying weapon needed in a Flying Weapon deck is weapon - 1. For a maximum of 7 weapons.
If you include too little, the copy is essentially wasted. Which is saying a lot, considering that there's many weapons there will be wasted once you've used those 2.
More flying weapons means more risk. I generally use around half the weapon number of flying weapons if I have crusaders... Sometimes it's just a dead card.
I would rather have another utility card like SoSe then.
Strictly speaking, more weapons also means more risk. Risk of not being able to play them all. (sure, backup for Deflag might count, to an extent. But not all opponent will pack CC like crazy.)
Or do you prefer the strategy in which let the Sader endow the weapon before changing it to something else without flying the weapon? If so, it seems fitting.
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Offline Mathematistic

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Re: crusader+arsenic+epi https://elementscommunity.org/forum/index.php?topic=36676.msg460269#msg460269
« Reply #11 on: February 14, 2012, 04:52:30 pm »
What? Only 2 Flying Weapons?
You will need around 4. The general number of flying weapon needed in a Flying Weapon deck is weapon - 1. For a maximum of 7 weapons.
If you include too little, the copy is essentially wasted. Which is saying a lot, considering that there's many weapons there will be wasted once you've used those 2.
More flying weapons means more risk. I generally use around half the weapon number of flying weapons if I have crusaders... Sometimes it's just a dead card.
I would rather have another utility card like SoSe then.
Strictly speaking, more weapons also means more risk. Risk of not being able to play them all. (sure, backup for Deflag might count, to an extent. But not all opponent will pack CC like crazy.)
Or do you prefer the strategy in which let the Sader endow the weapon before changing it to something else without flying the weapon? If so, it seems fitting.
Yes, another thing is that crusaders can endow it, keeping its ability and making it reasonable to change the weapon. For instance, you don't need 2 pulvies on the board most of the time...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

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