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Offline AvesTopic starter

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Bloated pvp shard rainbow thing https://elementscommunity.org/forum/index.php?topic=36104.msg454079#msg454079
« on: January 28, 2012, 09:29:25 pm »
by Aves
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t6 4t6 4t6 4t6 4te 4te 4te 4te 592 592 5l9 5lg 5li 5li 5li 5li 5li 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pq

It looks like it would fail every game, but it has done some surprising things. Still, it needs a major rework.
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Offline Higurashi

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Re: Bloated pvp shard rainbow thing https://elementscommunity.org/forum/index.php?topic=36104.msg454775#msg454775
« Reply #1 on: January 30, 2012, 02:28:07 pm »
***TRIALS RESPONSE***

Assuming you want to keep the theme of having access to tons of defensive cards, I see one thing we need to change immediately. While you do have a lot of defence, a plain rush with PC is huge trouble because you rely on expensive cards. Even the CC you have is expensive, and there's not much of it. With a big deck like this, we need much more drawing power, so bear with me while we overhaul it. The main thing to think about here is that CC is often a lot more effective as defence than just letting their damage build up and trying to outlast it.

Since you're basically a rainbow here, and not making use of a lot of elements, we can pick and choose any CC. The first that comes to mind for its card advantage is Antimatter. In a big deck like this with drawing, card advantage is exactly what you want.

(For the record, card advantage is when you have access to more effective cards than your opponent. Drawing power gives you card advantage directly, whereas cards that save you card space like Antimatter and Phase Dragons give you indirect card advantage. AM works by nullifying not only one creature's damage output from your opponent, but usually several.)

Now then, we arrive at a prototype that looks more like a classic stallbow.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t6 4t6 4t6 4t6 4te 4te 4te 4te 4vn 4vn 4vn 55q 592 592 5f8 5f8 5li 5li 5rl 5rl 5rl 5rl 5rl 5rl 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 8ps

The important thing to think about here is that it's completely customisable. Since you want as much stalling power as possible, you may consider adding things like Arctic Squid or resort to the classic Bone Wall+Otyugh since Rain of Fire is readily available. I also gave you a Dune Scorp+Momentum instead of the Photon, because you have the :time to bounce it with Eternity if you want to.

Keep in mind you don't actually need to use all the Hourglasses. There are simply six of them to increase your chance of drawing them faster.
Either way, your stallbow can work in many, many ways. The main point to remember here is that CC is the best defence in PvP. Good luck, and I'll check back with you later :>
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Offline AvesTopic starter

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Re: Bloated pvp shard rainbow thing https://elementscommunity.org/forum/index.php?topic=36104.msg455063#msg455063
« Reply #2 on: January 31, 2012, 12:24:20 am »
Mmm, thanks Higarushi. I was actually planning to cut some elements, and reduce it to a duo/trio, but I guess time-bow stall could work too.
So far:
by Aves
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t6 4t6 4t6 4t6 4te 4te 4te 4te 4vn 4vn 52r 52r 58v 5c3 5c3 5f8 5f8 5ib 5ib 5li 5li 5oi 5rl 5rl 5rl 5rl 5rl 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 61q 61q 61q 8ps

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anything
blarg: Aves,Higurashi