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Offline AkrilothTopic starter

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Advice to improve the deck http://elementscommunity.org/forum/index.php?topic=64584.msg1264124#msg1264124
« on: May 16, 2017, 03:17:03 PM »
                                                                 
:fire :life Hello People! This is a new deck that I recently made, It's a Fire/Life deck and I am looking for advice to improve it. This deck is meant to face AI3, Bronze Arena and PVP.
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f5 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 7di 7di 7di 8po

Spoiler for Hidden:
Something different about this deck and other duo-decks is that usually in duo-decks you have a primary element, which is your team's main offensive pivot, and then a secondary element to support the deck to make a single strategy work out however, even though this deck has a primary (Fire) and a secondary (Life) element, you are going to be playing both of these elements separately and simultaneously. What that means is that even though you will have both the elements (Fire & Life) in the same deck you are going to be using two separate strategies simultaneously for each colour. Keep in mind, though, that this does not mean that there is no support in this deck, you will still have 'Heal' cards for support but that is it.

As for the two strategies that you are going to be playing:

-First with the Fire element, is quite simple, it's of course purely offensive. Your main cards are going to be the 'Fire Spirits' and the 'Phoenixes'. The reason I chose these two monsters instead of 'Dragons' to be the main offensive strength of the deck is for their abilities. The 'Fire Spirit' has unlimited potential and the extra +2/+0 can become a problem for your opponent very quickly and for such an ability a cost of 2 Fire quanta ( 2 for calling the monster and 1 additional each turn for getting +2/+0) is quite low and as for the 'Phoenix' It is cheaper to call then the 'Dragons' and unlike 'Dragons' have a really nice ability for reviving them after they are destroyed and the ability cost is very low as well.

-Now for the second strategy. It's the infamous Mitosis/Adrenaline/Scorpion strategy. You are going to be calling out 'Forest Scorpions' and using 'Mitosis' on the first one you call, from there you can keep creating more 'Scorpions' and using 'Adrenaline' on them (Be sure,though, not to use 'Adrenaline' on the same 'Scorpion' that you used 'Mitosis' on). The 'Poison' from these 'Scorpions' will stack up very quickly and before long not even shields will be able to save your foe. Other than that the 'Forest Scorpion' is very cheap (3 Life quanta) and there is no cost for the ability.

These are the two strategies that are going to be used Simultaneously. There are 'Heals' for support in the deck as well.

The reason for making this deck was to try and make a deck which is, both, good for early game and late game.
This deck is also useful against the decks which can destroy low 'HP' monsters instantly, in such a case 'Poison' will be useful and also great against decks with alot of shields, in which case the 'Scorpions' will not attack and there will be no 'Poison' damage, so the aggressive Fire approach will be useful here.

Please give me advice on how I can improve this deck to make it better, Tips+Criticism will be very helpful.
I apologise for the long text and thank you in advance.
« Last Edit: May 16, 2017, 03:19:56 PM by Akriloth »
:life is like a :fire, and :time is like :water

Offline Aves

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Re: Advice to improve the deck http://elementscommunity.org/forum/index.php?topic=64584.msg1264127#msg1264127
« Reply #1 on: May 16, 2017, 03:28:28 PM »
Using your 60 card deck as a starting point, there are 3 ways to transition: Mono :fire, Mono :life, and Duo :fire/:life.

For the monos, an easy first step would be to just cut the deck in half along element lines.

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 8pn

Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f5 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 7di 7di 7di 8po


After that, it's a matter of streamlining-- pick out what key ideas you want and focus around there. Is it fast damage with some supportive spells? For fire, focus around the phoenixes with a few rage potions and deflagrations thrown in. The life deck by itself is actually pretty close, but it lacks some high hitting damage, so maybe a dragon or two swapped in would round that out.

For the duo, it's more of the same; you also have to pick out what win condition/key idea you want. Ask yourself, what sorts of cards would I want 6 copies of in a 30 card deck? Work from there with some supporting cards (1-3 copies per) and quanta balance around that skeleton. I'll leave it to you to play around with this.

If you want ideas on different deck options, don't hesitate to ask about those too!
« Last Edit: May 16, 2017, 03:31:08 PM by Aves »
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Offline AkrilothTopic starter

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Re: Advice to improve the deck http://elementscommunity.org/forum/index.php?topic=64584.msg1264128#msg1264128
« Reply #2 on: May 16, 2017, 03:36:28 PM »
Using your 60 card deck as a starting point, there are 3 ways to transition: Mono :fire, Mono :life, and Duo :fire/:life.

For the monos, an easy first step would be to just cut the deck in half along element lines.

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 8pn

Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f5 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 7di 7di 7di 8po


After that, it's a matter of streamlining-- pick out what key ideas you want and focus around there. Is it fast damage with some supportive spells? For fire, focus around the phoenixes with a few rage potions and deflagrations thrown in. The life deck by itself is actually pretty close, but it lacks some high hitting damage, so maybe a dragon or two swapped in would round that out.

For the duo, it's more of the same; you also have to pick out what win condition/key idea you want. Ask yourself, what sorts of cards would I want 6 copies of in a 30 card deck? Work from there with some supporting cards (1-3 copies per) and quanta balance around that skeleton. I'll leave it to you to play around with this.

If you want ideas on different deck options, don't hesitate to ask about those too!

That you for the output once again! I am most probably going to go for the duo  :fire :life deck with 30-35 cards although I am still a bit lost about what my win condition would be in such a deck. Appreciate the help.  :D
:life is like a :fire, and :time is like :water

Offline Espithel

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Re: Advice to improve the deck http://elementscommunity.org/forum/index.php?topic=64584.msg1264162#msg1264162
« Reply #3 on: May 17, 2017, 03:34:43 PM »
The less cards in your deck, the more consistent it is. This is why the vast majority of decks stick to 30 cards.  The more you add to your deck, the weaker each vector of attack your deck is.

In short, your fire deck is really hurting your life deck, and your life deck is really hurting your fire deck. Pick one or the other.

As for why you shouldn't use both, the issue with fire and life is that it is extremely highly non-synergistic, and this is not helped with life being a contender for worst element in the game. For any fire/life deck you make, it could probably be improved by removing one of the two elements.

But, if you absolutely had to combine the two, I can see really only two possible decks.
(These decks are super rough outlines.)
You either splash fire for deflags and get a deck like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5f6 5f6 5f6 8po

Use adrenaline on frogs for 6 life 12|3s, use staffs to not die quickly, use deflag to blast away shields/weapons you dislike, emerald dragons as mana sinks. Normal Adrenafrogs is extremely fast, but dies to cards such as dimensional shield and eternity. The additions of deflag allows you to answer shields.

Or splash shards of gratitude and get a deck like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5cq 5cq 5cq 5cq 5cq 5cq 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f6 5f7 5f7 5f7 5f8 5f8 5f8 5fb 5fb 5fb 5fb 5fb 5fb 8pn

Kill everything the opponents play, stall the came to a crawl. Once you've done that, win the game by either whittling them down with fahrenheit, burning their face off with fire bolts (6 fire bolts at 75 quanta deals over 100 damage), or simply waiting 23 turns and decking your opponent out with your bigger deck.

Note that this deck is a strictly inferior version to a fire/light stall. The additions of miracle and sanctuary, and less often reflective shield, morning glory, and Shard of Divinity, makes fire/light one of the deadliest decks in the game.

Now, as you probably don't have six SoGs lying around, and the fact you want to grind bronze, I'd go with the first deck. Against AIs weaker than Gold/FGs/Plat, you want really fast decks. You earn money faster that way.
-
Can I ask what attracted you to fire and life in the first place? I'm curious, and I think I could help you more if I knew.
« Last Edit: May 17, 2017, 03:36:24 PM by Espithel »

Offline UndeadSpider1990

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Re: Advice to improve the deck http://elementscommunity.org/forum/index.php?topic=64584.msg1264284#msg1264284
« Reply #4 on: May 20, 2017, 09:28:26 PM »
First thing I would do is create a 30-card trimmed down version (think of it this way, you get double the chances of drawing your upgraded cards). Post an update to this thread with that, and go from there ;)

Also, do you have any weapons or shards from :life / :fire? They could open up new options.
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