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Offline GandoraTopic starter

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About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455035#msg455035
« on: January 30, 2012, 11:57:11 pm »
Well... I tried something and it works... but as I know the forum I'm sure there are ideas to improve this :)
I rarely see Wardens but imo they have a huge potential. That's why I tried some stuff though I couldn't find yet something efficient.

In the following version I focused on buffs and to support the wardens with spider. Epi is to let the wardens attack even if they used
their ability (imo it's a big disadvantage that you can't tattack with wardens). Rage elixier is unupped so it can be used on wardens or as CC.
There are so many buffs you can use lots of it to save your spiders by increasing their hp and therefore make it kind of a "rush" deck.

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In this version I tried to make use that Wardens can kill creatures which can feed a bone wall. So I replaced recluse but this would lead to a lack of creatures and dmg. So I used unupped phase spiders instead (cheaper). And because lobo's can be a pain I added to steal removing a QT and a Warden. I haven't testet this variation yet.

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Offline furballdn

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Re: About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455081#msg455081
« Reply #1 on: January 31, 2012, 12:56:54 am »
Main problem I see right away is that you're lacking offense. take out at least one warden and put in something like an abyss crawler or something for more offense. Also consider wings since you're going spiders.

Offline CCCombobreaker

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Re: About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455113#msg455113
« Reply #2 on: January 31, 2012, 01:46:38 am »
I really like the synergy between wardens and Shard of Patience.  The delays don't stack, so you can "guard" and then play shard and the warden is usuable again the next turn and has +1 attack.  and it buffs ALL your wardens with 1 card. 

I like the use of spiders to remove airborne so the wardens can actually kill anything (over time).  I would definitely add arsenic and a shield of some kind because hey... they make every rainbow better.  I guess then you drop a spider... but I'd still say worth it.  You could run imp fog (but that eats you web quanta) or Imp dusk (but then you can't run steal), but thematically I really like turtle shield.  Still delaying things, reduces damage by 50% (with no RNG interference).  You weren't using any time quanta for anything either...

Some PC still seems like a must.  They get an Owl's Eye out and you are just dead.  And the abyss crawler is a nice add of a beater creature that also makes the shard of patience even better.

And I think you'll do better with either an :earth mark PSN or :earth mark with QTs and unupped novas.  Maybe something like:

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Offline Silver

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Re: About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455128#msg455128
« Reply #3 on: January 31, 2012, 02:09:37 am »
should boost damage with growers to compliment stall. maybe dunescorps/deathstalkers since youre already packing buffs

- spiders -1 ragepot +tu (since youre buffing) +3 dunescorps

edit: oh but then again you need the spiders in case of flyers. huh

Offline Mathematistic

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Re: About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455259#msg455259
« Reply #4 on: January 31, 2012, 09:35:38 am »
If you're going the buff way, I'd suggest half wardens half scarabs (or deja vus).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
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Offline Calindu

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Re: About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455378#msg455378
« Reply #5 on: January 31, 2012, 07:19:29 pm »
Speaking about CCC's version:

-2 not shown cards(probably SoSe)- PSN rainbows can't support SoSes.
+2 blessing, to actually give some good buffs.
-Arsenic, +vamp dagger: This version can keep you alive while you are waiting for your wardens.
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Offline GandoraTopic starter

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Re: About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455382#msg455382
« Reply #6 on: January 31, 2012, 07:35:57 pm »
Speaking about CCC's version:

-2 not shown cards(probably SoSe)- PSN rainbows can't support SoSes.
+2 blessing, to actually give some good buffs.
-Arsenic, +vamp dagger: This version can keep you alive while you are waiting for your wardens.
These are SoP actually :) -->
I really like the synergy between wardens and Shard of Patience.  The delays don't stack, so you can "guard" and then play shard and the warden is usuable again the next turn and has +1 attack.  and it buffs ALL your wardens with 1 card. 
I'm curious on how the SoP's will do. I didn't try them yet.
I'd change Chaos Power for Blessing so you may have a faster and better start.
Oh and I agree with the Vamp idea though I like both weapons a lot :D
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Offline Calindu

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Re: About Wardens[no name yet] https://elementscommunity.org/forum/index.php?topic=36185.msg455384#msg455384
« Reply #7 on: January 31, 2012, 07:39:15 pm »
Speaking about CCC's version:

-2 not shown cards(probably SoSe)- PSN rainbows can't support SoSes.
+2 blessing, to actually give some good buffs.
-Arsenic, +vamp dagger: This version can keep you alive while you are waiting for your wardens.
These are SoP actually :) -->
I really like the synergy between wardens and Shard of Patience.  The delays don't stack, so you can "guard" and then play shard and the warden is usuable again the next turn and has +1 attack.  and it buffs ALL your wardens with 1 card. 
I'm curious on how the SoP's will do. I didn't try them yet.
I'd change Chaos Power for Blessing so you may have a faster and better start.
Oh and I agree with the Vamp idea though I like both weapons a lot :D
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