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oath

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(almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112709#msg112709
« on: July 12, 2010, 06:56:33 am »
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6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6rq 6rq 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q7 7q7 7q7 7q7 7q8 7q8 7qc 7qc 7qc 7qc
I haven't really tested this deck extensively, i more just wanted to see if it would work. It requires some rares and most of the cards do have to be upgraded (Anubis really have no reason to be upped, and you can function the same with unupped pharaohs, turtle shields, and eternities). The games can be really slow, but once you get going it works pretty well. I wouldnt really use this as a farm deck, but its pretty fun.

It might work better with less SoGs and more speed cards, but im not sure


Currently fiddling with: -4 towers, +4 hourglasses
I honestly think it works better without the hourglasses


wins:





Offline godofdeath500

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112793#msg112793
« Reply #1 on: July 12, 2010, 11:06:53 am »
i would take out  a pharaoh and an anubis or take out a pharaoh and 2 SoR's, 4 is plenty, i think.

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Offline tyranim

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112801#msg112801
« Reply #2 on: July 12, 2010, 11:26:16 am »
wow, i really dont know where to start.
i guess the obvious problem, the amount of cards, too many for a deck that doesnt haste.
also, you have pharoah, yet no gravity production. though i suppose it is a good source of damage
the eternities, i really dont see the point in adding the AW in there, itll be hard enough to get the eternities as it is with this size of deck.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline godofdeath500

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112806#msg112806
« Reply #3 on: July 12, 2010, 12:02:57 pm »
wow, i really dont know where to start.
i guess the obvious problem, the amount of cards, too many for a deck that doesnt haste.
also, you have pharoah, yet no gravity production. though i suppose it is a good source of damage
the eternities, i really dont see the point in adding the AW in there, itll be hard enough to get the eternities as it is with this size of deck.
agreed. slim it down to 30 cards.
If you want to keep the deck size the way it is, add some hourglasses and change the mark to gravity, take out the AW (you really dont need it, cause then it would be weak to CC) and add a few novas and a PA. then see how you do.
Maybe like this?
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4vj 4vj 4vj 6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6rq 6rq 77i 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q7 7q7 7q7 7q7 7q8 7q8 7qc 7qc 7qc 7qci added novas to power Anubis's ability a few times, maybe to quint a pharaoh???
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

rex13hk

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112832#msg112832
« Reply #4 on: July 12, 2010, 01:52:12 pm »
Looks fun, but do you need that many anubis?

I would say even more eternity tho, reverse time does rock in multiples

oath

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112913#msg112913
« Reply #5 on: July 12, 2010, 04:25:02 pm »
You dont want to take out any SoR those things are key. dont need gravity quanta because you just need to save one or two SoR for scarabs, they get huge no matter if they eat or not so you really only need one or two to be eating.
the AW is important because it allows you to protect your eternity without having to have earth quanta. (the eternity is there to prevent deck outs, although the ability can be very useful)

You guys seem to be forgetting that SoR mean you dont have to pay for the skill costs.
Anubis = free quint
Scarabs = free eats
and if you're in a pinch you can use them for your Pharaohs or even Eternity.

And i agree 40 cards is a little big, but as i said in the first post it may work better with less SoG and more speed cards. I'm not sure if it would work good if you took out anything else.


 
wow, i really dont know where to start.
i guess the obvious problem, the amount of cards, too many for a deck that doesnt haste.
also, you have pharoah, yet no gravity production. though i suppose it is a good source of damage
the eternities, i really dont see the point in adding the AW in there, itll be hard enough to get the eternities as it is with this size of deck.
The AW is there so you can protect the eternity not get both of them out. SoR on scarab makes it work fine bro. And although 40 cards is a bit bulky it doesnt mean its an obvious problem with the deck, why do all decks without speed cards have to be 30 cards?


And i understand im in the deck help forum, but you guys dont seem to understand the mechanics of this deck.

Offline tyranim

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112916#msg112916
« Reply #6 on: July 12, 2010, 04:33:43 pm »
Quote
wow, i really dont know where to start.
i guess the obvious problem, the amount of cards, too many for a deck that doesnt haste.
also, you have pharoah, yet no gravity production. though i suppose it is a good source of damage
the eternities, i really dont see the point in adding the AW in there, itll be hard enough to get the eternities as it is with this size of deck.
The AW is there so you can protect the eternity not get both of them out. SoR on scarab makes it work fine bro. And although 40 cards is a bit bulky it doesnt mean its an obvious problem with the deck, why do all decks without speed cards have to be 30 cards?
if you ready the scarabs, what are you going to do with the anubises?  and how is it supposed to protect your eternity? there are more creature control cards out there than permanent control cards. your better off keeping it a permanent. and not all decks without speed cards have to be 30, but its the BEST number for a non hastable deck.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

oath

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112922#msg112922
« Reply #7 on: July 12, 2010, 04:39:39 pm »
I know i did realize i was being a bit whiney and i edited the post before i noticed you responded, im sorry.

And you're not supposed to ready all the scarabs you really only need one or two. I usually ready only one or two anubis, and then after that you save the rest for scarabs.

Offline godofdeath500

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112927#msg112927
« Reply #8 on: July 12, 2010, 04:50:19 pm »
the AW is important because it allows you to protect your eternity without having to have earth quanta. (the eternity is there to prevent deck outs, although the ability can be very useful)
AW doesn't protect it. PA does.  AW just makes it quintable.
[21:47:33] ‹godofdeath500› 5 years and not a single war.
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Kurohami

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112932#msg112932
« Reply #9 on: July 12, 2010, 04:53:41 pm »
Nice deck, I have to say, nice use of  SOR to make a deck otherwise impossible with all the different quanta types.
And yes, AW make it quintable, which is a way of protecting it, there's nothing wrong with what oath said.

One thing though, why not add some hour glasses to make drawing faster?  A mono time should have no problem paying for hourglasses.

oath

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg112943#msg112943
« Reply #10 on: July 12, 2010, 05:16:35 pm »
One thing though, why not add some hour glasses to make drawing faster?  A mono time should have no problem paying for hourglasses.
I'm not sure what to take out, as i said i haven't extensively tested it so i'm not sure what i could go with less of.
I agree speed cards could improve the deck though.

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Re: (almost) Mono-Time Control https://elementscommunity.org/forum/index.php?topic=9525.msg113787#msg113787
« Reply #11 on: July 13, 2010, 08:26:56 pm »
remove some cards or add hourglasses,but i still like it (tested it in trainer)
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