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Offline BlacksmithTopic starter

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New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1028752#msg1028752
« on: January 05, 2013, 10:05:41 am »
Works for both fg's and plat
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61o 61t 7gq 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 80d 80d 80i 80i 80i 80i 8pp


This is a normal bravery deck
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77e 77e 77e 77e 77e 77e 77g 7ae 7do 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ee 7ee 7ee 7ee 7ee 7gq 7n0 7tb 8po


This is a normal mono aether
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61r 61r 61t 61t 61t 808 808 808 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80d 80d 80g 816 816 816 816 816 816 8pu


Normal mono light. Seems to work with a low win rate in plat.
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7k2 7k2 7kc 7km 7km 7km 7km 7km 7km 8pq


mono air. Works good in gold.
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7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n1 7n1 7n1 7n5 7n5 7n8 7n8 7nq 7nq 7nq 7nq 8pr


All decks above is made same day as the topic.

Rainbow cremation. Was made the day after the topic.
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6u1 713 747 77e 77e 77e 77e 77e 77e 77g 7ae 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ee 7ee 7ee 7ee 7ee 7gv 7n8 7q1 7tb 8po

Wardens sop. Made 2 days after topic.
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58o 58o 58s 58s 596 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 77e 77e 77e 77e 77e 77e 7gq 7gs 7gs 7gs 7hi 7hi 7hi 7hi 8pp


Rainbow(gold). Made 2 days after topic.
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5if 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 713 713 74d 752 77g 77g 7ah 7dq 7gq 7gv 7k5 7n8 7n8 7q5 7t9 7tb 7tb 80g 8pj

More deck coming soon. Fell free to post your own decks here.

Ai4 otk deck. You can add a silence to make it viable for fg's. Made 10/1 2013
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5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74a 7dr 7dr 7ee 7ee 7ee 7ee 7jo 7jo 7jq 7n9 80b 80b 8po

Spoiler for un upped version.
Spoiler for Hidden:
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55q 5gi 5gi 5mq 5mq 5mq 5rp 5rp 5rp 5rp 5rp 5rp 61r 61r 63a 63a 6u3 6u3 6u3 6u3 6u3 6u3 7dr 7dr 7ee 7ee 7ee 7ee 7jq 7n9 8pj

You can add micro abo if you have and upped skelies.
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4vj 4vj 4vj 4vj 4vj 52m 52m 5f1 5f1 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 6u1 747 7ae 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7q1 8pp


ROl+Hope+fractal+sop. Mainly made for fg's but can be used in arena too. YOu can add a purify for a sop if you want. added 20/3
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5lk 5lk 5lk 5lk 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jq 7kc 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pp
« Last Edit: February 20, 2013, 09:22:43 pm by Blacksmith »
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline Faro

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Re: New plat and fg grinders. https://elementscommunity.org/forum/index.php?topic=45669.msg1028774#msg1028774
« Reply #1 on: January 05, 2013, 11:00:28 am »
I would go with no shields and 6 fractal in the first deck
wrong mark in the bravery deck

Offline wumbla

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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1030879#msg1030879
« Reply #2 on: January 11, 2013, 01:24:33 am »
in the third deck, normal mono aether, you are missing either quintessence or an immortal creature to use the SoW's on.
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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1030881#msg1030881
« Reply #3 on: January 11, 2013, 01:26:40 am »
in the third deck, normal mono aether, you are missing either quintessence or an immortal creature to use the SoW's on.
SoW now works on creatures that aren't immaterial.  Immaterial creatures are just the only ones that get the spell damage bonus.
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Offline wumbla

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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1030883#msg1030883
« Reply #4 on: January 11, 2013, 01:29:21 am »
SoW now works on creatures that aren't immaterial.  Immaterial creatures are just the only ones that get the spell damage bonus.

*Facepalm*
How did I not know that?

Thanks for the correction dude!
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Offline laxnut90

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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1032034#msg1032034
« Reply #5 on: January 14, 2013, 05:46:13 pm »
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I have been having some success with this deck in the platinum arena.  The key to its success is that your opponent must deal with several layers of your defense before dealing a killing blow. 

1st: Using the upgraded Sundials and ROLs, you can cycle through your deck more quickly and simultaneously stall your opponents attacks.  Since your ROLs will most likely already be stalled using the Shard of Patience, the Sundials only hurt your opponent who could otherwise deal damage while your creatures are growing turn by turn.  The Sundials, however, are very vulnerable to permanent control.  Hopefully, you can at least stall a few turns and/or have your opponent waste cards/quantum on removing the sundials. 

2nd:  If everything goes somewhat smoothly, the Sundials should be able to buy time until you get the Fractal/ROL/Hope combo going.  At this point, the deck acts exactly like a classic ROL/Hope deck.  Just Fractal the ROLs and increase the damage reduction of the Hope shield.

3rd:  If all else fails, Miracle might be able to buy you some time between Sundials and/or save you from poison damage.  (I am still considering adding a Purify to further help against Poison and, potentially, give Elemental Mastery when combined with Miracle.)

Advantages over classic ROL/Hope:

Sundials give drawing capability and provide defense prior to Hope shield; SOP can handle (i.e. create enough damage to kill) mass healing decks while the classic ROL/Hope had some trouble creating enough damage;

SOP provides greater protection against mass removal of the ROLs (Note: the ROLs are still vulnerable to mass removal, but the computer usually isn’t smart enough to chain the mass removal in an appropriate way to kill off all your ROLs). The SOP may also offer some protection against Devour as long as it is put into play early enough .

Disadvantages over classic ROL/Hope:

This deck can be easily messed up by quantum manipulation such as Black Hole, Discord and Pests. (If you cannot get enough Water Quantum for SOP, this deck cannot deal enough damage).  I am considering adding a Sanctuary, however, it could be difficult to get sanctuary out when Light Quantum is being scrambled/removed.

This deck, unlike the classic ROL/Hope, does not have Lobotomizer.  This means that Miracle and the Sundials are the only defense against Momentum creatures.  Also, Devour creatures could be problematic if SOP is not in play early enough.
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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1037668#msg1037668
« Reply #6 on: February 01, 2013, 09:49:16 pm »

3rd:  If all else fails, Miracle might be able to buy you some time between Sundials and/or save you from poison damage.  (I am still considering adding a Purify to further help against Poison and, potentially, give Elemental Mastery when combined with Miracle.)


I've added Purify, Sanctum and Holy flash to this baby and most of victories in platinum comes with the elem. mastery

Offline laxnut90

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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1037727#msg1037727
« Reply #7 on: February 02, 2013, 01:38:02 am »

3rd:  If all else fails, Miracle might be able to buy you some time between Sundials and/or save you from poison damage.  (I am still considering adding a Purify to further help against Poison and, potentially, give Elemental Mastery when combined with Miracle.)


I've added Purify, Sanctum and Holy flash to this baby and most of victories in platinum comes with the elem. mastery

Wow, I never thought of adding Holy Flash.  Have you been having more success with 2 Hope or 3?

I may need to create a thread for this deck with an updated version.
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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1037911#msg1037911
« Reply #8 on: February 02, 2013, 07:39:14 pm »
2 hopes works good
sometimes i have problems with SoP (only have 2..), so i use another purify in its place to counter poison heavy decks

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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1037929#msg1037929
« Reply #9 on: February 02, 2013, 08:49:18 pm »
2 hopes works good
sometimes i have problems with SoP (only have 2..), so i use another purify in its place to counter poison heavy decks
Less than 3 Hopes isn't reliable, as you have much higher chances of getting the first one after the first 15 cards. I like running 4 or 3 as minimal.
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Offline laxnut90

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Re: New grinders https://elementscommunity.org/forum/index.php?topic=45669.msg1038255#msg1038255
« Reply #10 on: February 03, 2013, 08:09:22 pm »
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5lk 5lk 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 808 80i 80i 80i 80i 8pp


I have been having some success with this deck in the platinum arena.  The key to its success is that your opponent must deal with several layers of your defense before dealing a killing blow. 

1st: Using the upgraded Sundials and ROLs, you can cycle through your deck more quickly and simultaneously stall your opponents attacks.  Since your ROLs will most likely already be stalled using the Shard of Patience, the Sundials only hurt your opponent who could otherwise deal damage while your creatures are growing turn by turn.  The Sundials, however, are very vulnerable to permanent control.  Hopefully, you can at least stall a few turns and/or have your opponent waste cards/quantum on removing the sundials. 

2nd:  If everything goes somewhat smoothly, the Sundials should be able to buy time until you get the Fractal/ROL/Hope combo going.  At this point, the deck acts exactly like a classic ROL/Hope deck.  Just Fractal the ROLs and increase the damage reduction of the Hope shield.

3rd:  If all else fails, Miracle might be able to buy you some time between Sundials and/or save you from poison damage.  (I am still considering adding a Purify to further help against Poison and, potentially, give Elemental Mastery when combined with Miracle.)

Advantages over classic ROL/Hope:

Sundials give drawing capability and provide defense prior to Hope shield; SOP can handle (i.e. create enough damage to kill) mass healing decks while the classic ROL/Hope had some trouble creating enough damage;

SOP provides greater protection against mass removal of the ROLs (Note: the ROLs are still vulnerable to mass removal, but the computer usually isn’t smart enough to chain the mass removal in an appropriate way to kill off all your ROLs). The SOP may also offer some protection against Devour as long as it is put into play early enough .

Disadvantages over classic ROL/Hope:

This deck can be easily messed up by quantum manipulation such as Black Hole, Discord and Pests. (If you cannot get enough Water Quantum for SOP, this deck cannot deal enough damage).  I am considering adding a Sanctuary, however, it could be difficult to get sanctuary out when Light Quantum is being scrambled/removed.

This deck, unlike the classic ROL/Hope, does not have Lobotomizer.  This means that Miracle and the Sundials are the only defense against Momentum creatures.  Also, Devour creatures could be problematic if SOP is not in play early enough.

I have made a new thread for this deck

http://elementscommunity.org/forum/index.php/topic,46476.0.html
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