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Offline DmTopic starter

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A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222292#msg222292
« on: December 11, 2010, 08:48:42 pm »
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Deck import code : [Select]
55q 55q 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ut 5ut 5ut 5ut 5ut 5ut 7tb 8pl


Yup. A gravity, life, and darkness deck. It works wonderfully against AI3.

Questions I'm gonna get a lot : "WHY THE HELL ARE THERE MOMENTUM'S  IN THAT
LOLOLOL"

A few AI3 gives you trouble by putting up a shield. Most common is the arctic squid AI3, and the time one. Momentum throws that possibility of losing or being stopped to the bottom of the pit. I admit it's not that great, but hey, it was made on the spot 10 seconds ago. Still working on it.


Vamp.Dagger doesn't needs to be upped. In fact, it doesn't even needs to be in the deck.

Edit : And the revamped version! (Okay, who WOULD miss that pun?)


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Deck import code : [Select]
5lc 5lc 5lc 5lc 5lc 5lc 5lf 5lf 5lf 5lf 5lf 5lf 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 8pq

« Last Edit: June 13, 2012, 06:33:47 am by willng3 »

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222340#msg222340
« Reply #1 on: December 11, 2010, 09:40:19 pm »
One big thing you have to worry about is CC. You have 6 creatures and NOT a 30 card deck.

Offline DmTopic starter

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222349#msg222349
« Reply #2 on: December 11, 2010, 09:50:36 pm »
I'm working on that. I can't seem to make the deck thinner. It was my main worry when building it. "I can't make it a 30 card.."

30 cards would make it much less stable, I think, unless I balance the quanta cost. Taking out the vamp dagger and 2 pillars seems like the way to go.

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222352#msg222352
« Reply #3 on: December 11, 2010, 09:52:29 pm »
Sorry but I am bad at balance. :P
Great ideas, but bad at helping with balance.

Offline DmTopic starter

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222391#msg222391
« Reply #4 on: December 11, 2010, 10:36:54 pm »
Well, throw me the ideas for this deck, I'll try and make them happen.  ;)

Offline icecoldbro

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222395#msg222395
« Reply #5 on: December 11, 2010, 10:42:06 pm »
what ever happened to the old no round abouts, vapire dagger adena nightfall
Yes i think momentum is a good card i just dont think it is specially good to splash in this classic deck a trio that doesnt relly work for it
mayeb instead of running those momentum's not add in blessings makes the vamps better when non adrenalined and same when adrenalined *i think*

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222413#msg222413
« Reply #6 on: December 11, 2010, 10:55:13 pm »
Vampires with adrenaline with high attack is pretty bad, as it deals less damage in a row. But it heals more too... will do some testing with blessings. I might go for some other stuff. Maybe. Stay tuned! =P

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg222879#msg222879
« Reply #7 on: December 12, 2010, 02:47:20 pm »
Like I was saying before, this looks a lot like the Decay counter deck. Momentumed Adrenavamps is epic <3
Of course, Blessed ones are more stable, mainly due to infection, and secondarily due to Reverse Time. Less cards lost when that happens. But yes, this is much more fun. :>
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Offline DmTopic starter

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg223202#msg223202
« Reply #8 on: December 12, 2010, 09:37:12 pm »
Like I was saying before, this looks a lot like the Decay counter deck. Momentumed Adrenavamps is epic <3
Of course, Blessed ones are more stable, mainly due to infection, and secondarily due to Reverse Time. Less cards lost when that happens. But yes, this is much more fun. :>
Bless however isn't immune to the shields.

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg223211#msg223211
« Reply #9 on: December 12, 2010, 09:52:56 pm »
Actually, I'd say Momentum's better than perhaps Blessing, because 3 Adrenalined will do more damage than 5, I think.

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg223214#msg223214
« Reply #10 on: December 12, 2010, 09:57:06 pm »
Depends. Let's say I input blessing.

(One vampire was fully blessed. 2+3+3+3+3+3+3 = 20 damage. Plus the other 5 vamps, that is 30 damage.)

(6 Vampires were played, momentumed, and adrenalined. There are 6 of them, each dealing 3 damage. 18 Damage. They are all adrenalined, meaning they hit 4x each turn.)

Help with the math? I think adrenaline > blessing, but blessing is more stable.

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Re: A not-so-normal Vampire EM deck. https://elementscommunity.org/forum/index.php?topic=17451.msg223216#msg223216
« Reply #11 on: December 12, 2010, 09:59:47 pm »
Depends. Let's say I input blessing.

(One vampire was fully blessed. 2+3+3+3+3+3+3 = 20 damage. Plus the other 5 vamps, that is 30 damage.)

(6 Vampires were played, momentumed, and adrenalined. There are 6 of them, each dealing 3 damage. 18 Damage. They are all adrenalined, meaning they hit 4x each turn.)

Help with the math? I think adrenaline > blessing, but blessing is more stable.
umm we i didnt say get rid of adreniline i said get rid of momentum for blessing

 

anything
blarg: