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Offline furballdn

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Re: SPAMD [AI3] https://elementscommunity.org/forum/index.php?topic=35105.msg446738#msg446738
« Reply #12 on: January 07, 2012, 07:46:22 pm »
Yup. Having some shields makes this slightly more reliable than classic, but classic is still faster.

Offline Pineapple

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Re: SPAMD [AI3] https://elementscommunity.org/forum/index.php?topic=35105.msg446741#msg446741
« Reply #13 on: January 07, 2012, 08:00:16 pm »
Yup. Having some shields makes this slightly more reliable than classic, but classic is still faster.
Myes, and the losses wouldn't take longer than the wins (you know when to quit) so I believe the net electrum gain per second is higher in classic (compare the close net electrum gain per game vs. the distant average win time). Note that the extra +5 electrum bonuses from the spins were not calculated into the results, so more wins could possibly mean higher profit for SPAMD.

Offline NikaZaslavskyTopic starter

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Re: SPAMD [AI3] https://elementscommunity.org/forum/index.php?topic=35105.msg446807#msg446807
« Reply #14 on: January 07, 2012, 09:57:03 pm »
Mkay. So should I edit the post with those comparisons with the classic? I don't want to take out the shields, since then it would be the same thing, but I can note that using the classic will be faster but less reliable.
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Offline Malignant

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Re: SPAMD [AI3] https://elementscommunity.org/forum/index.php?topic=35105.msg454759#msg454759
« Reply #15 on: January 30, 2012, 01:04:27 pm »
***TRIALS RESPONSE***

Nice deck, though I find the Bone Wall to be a little bit weird, as there is nothing to make it stronger. I would change it to an Arsenic just to draw one early and hopefully be able to weaken your opponent enough. Also, using UTAlan's Quantum Index Calculator (http://elements.alanbeam.net/qi.php), it shows that your deck have too many pillars. To make the Quantum Index about 4.5 to 5, which should be good enough for a rush deck, I would change a Pillar to a Bone Dragon, and including the Bone Wall to Arsenic change, the Quantum Index will now be 4.64, which is good. With the changes, the new deck should be faster, though I am not good at estimating Turns To Win, but judging from the Quantum Index it should be pretty fast, might even be the same speed as yours.

Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52l 52o 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 8pk

If you rather make it stallish, for what crazy reason you want, you would want a Quantum Index about 5 to 6, so you should start by removing a Bone Pillar for a Bone Dragon, the 2 Skull Shields for 2 Bone Walls, and 3 Mummies for 3 Plagues. This should give you a pretty decent/crappy deck that can hopefully stall your opponent while you are killing him.

Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52o 52p 52p 52p 52q 52r 52r 52r 52t 52t 8pk

Offline NikaZaslavskyTopic starter

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Re: SPAMD [AI3] https://elementscommunity.org/forum/index.php?topic=35105.msg454952#msg454952
« Reply #16 on: January 30, 2012, 08:32:22 pm »
That rush-ish deck looks good, but I don't think I want to turn it into a stally deck. I wanted to use two Arsenics, but I only have one D: And as I said, that Bone Wall is only used as a last resort kind of thing, but I guess you don't need it.

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