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Offline SnoWeb

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397852#msg397852
« Reply #24 on: September 23, 2011, 12:43:49 pm »
Seriously guys, I can't help but feel like I've seen something like this before...
Bloodshadow's Void Series (http://elementscommunity.org/forum/index.php/topic,21514.0.html)
SoV obviously has something commune with it. I'm pretty sure that if Zanz inspired himself from it - he'll give proper credit. Otherwise I don't see any problem here.

Offline dragonsdemesne

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397854#msg397854
« Reply #25 on: September 23, 2011, 12:45:16 pm »
I suggested this on the shard of divinity thread, but perhaps shard of divinity could gain an effect that would let it undo all the hp loss to this card, in much the same way that purify undoes all the poison counters you have accumulated.  That would be an indirect way of controlling shard of void, especially in the case where somebody has a stack of PAed void shards.

Offline Acsabi44

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397860#msg397860
« Reply #26 on: September 23, 2011, 12:53:30 pm »
This card will slow down the meta for sure.
Even more brutal stalls are incoming, since they don't have to care about some whacky win condition. Just pack this, in any stalldeck, and you will get the effect no matter what . Couple with PA for fun.
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Offline dracomageat

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397865#msg397865
« Reply #27 on: September 23, 2011, 01:03:22 pm »
Sweet! Void deck here I come!

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397877#msg397877
« Reply #28 on: September 23, 2011, 01:27:00 pm »
Would it be overpowered to say an additional effect of the Death mark is to also ABSORB the dmg?

-2 to your opponent. -3 if your Mark is  :darkness and dmg is absorbed into healing for you.

Offline SnoWeb

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397882#msg397882
« Reply #29 on: September 23, 2011, 01:46:17 pm »
Would it be overpowered to say an additional effect of the Death mark is to also ABSORB the dmg?
You probably mean darkness and DRAIN ...
Yes it would be too much. Combine the effect of poison + SoG on 1 card is too much ..

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397898#msg397898
« Reply #30 on: September 23, 2011, 02:38:48 pm »
I just cant decide what I think about this card. Seems Fine on its own, however, it doesnt seem very fair to poison, especially since all elements can use it. What if it only lowered hp by 1 if it wasnt a darkness mark?

DP :rainbow :rainbow :rainbow SoV
2 :death :rainbow :rainbow :rainbow 5 :rainbow
3 dmg :rainbow :rainbow :rainbow 3 dmg
Unblockable :rainbow :rainbow :rainbow Unblockable
Healable :rainbow :rainbow :rainbow Unhealable (-SoD, SS)

I suppose we will ultimately have to wait for it to hit beta though. If it just lowered max hp, and didnt damage if the current hp was less (aka you have 50 hp (100 max) I use this and you have 50 hp (97 max)) then it will not be a good comparison. However, cards that raise max hp also heal, so I have a fealing this will still damage.
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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397899#msg397899
« Reply #31 on: September 23, 2011, 02:53:48 pm »
What happen if your opponent has an SoSa? Does he heal? Does he not? Does his HP increase? Does it not?
I'm guessing it would heal the opponent AND reduce his max HP; quite similar in the case when you have SoS and play Stone Skin.
Let's hope it'll be in beta soon so we can test this.  ;)

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397917#msg397917
« Reply #32 on: September 23, 2011, 03:43:11 pm »
1) This cannot stack with regular damage. The opponent must be fully healed for this to damage them. This is a vital distinction to consider.
2) This costs more than Poison. (not much more but more 1 :death ~= 3 :rainbow, 5 :rainbow ~= 2 :death)
3) People can defend against this with PC, Denial and Max Hp gain. People can defend against Poison with Purify, Healing and Denial.
4) Every element having access is not a balance issue unless there is a problematic synergy. It may be a thematic issue but that is the nature of shards.

I personally think these 4 factors balance.
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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397927#msg397927
« Reply #33 on: September 23, 2011, 03:54:07 pm »
1) This cannot stack with regular damage. The opponent must be fully healed for this to damage them. This is a vital distinction to consider.
If this is true, I think I can agree that this card is quite balance. But, judging from how Stone skin and SoDs work along with how these two cards interact with SoS right now, I'm not so sure about that. Need to test! >.<

Quote
3) People can defend against this with PC, Denial and Max Hp gain. People can defend against Poison with Purify, Healing and Denial.
I assume that this card will stack like SoG; which I think might render PC a little bit less effective now - 1 PA to protect 1 stack and probably another one to protect an SoG stack?

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397931#msg397931
« Reply #34 on: September 23, 2011, 03:58:42 pm »
1) This cannot stack with regular damage. The opponent must be fully healed for this to damage them. This is a vital distinction to consider.
If this is true, I think I can agree that this card is quite balance. But, judging from how Stone skin and SoDs work along with how these two cards interact with SoS right now, I'm not so sure about that. Need to test! >.<

Quote
3) People can defend against this with PC, Denial and Max Hp gain. People can defend against Poison with Purify, Healing and Denial.
I assume that this card will stack like SoG; which I think might render PC a little bit less effective now - 1 PA to protect 1 stack and probably another one to protect an SoG stack?
I am using the Interaction between Current HP > Full HP which is visible at the Full HP maximum to estimate how SoV can harm the opponent. I am also using the Void series as a basis for how the wording would be interpreted.

I did assume PA was possible in my judgement.
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Offline The_Mormegil

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397932#msg397932
« Reply #35 on: September 23, 2011, 04:01:49 pm »
It may be a thematic issue but that is the nature of shards.
It's not just thematic. There is a reason for 12 different elements to exist. Otherwise you would just pay "generic quanta" for every card. If a card is available to every element, it will have a different impact on the metagame than a card available to only one element. For instance, SoS stalling will be possible for every element: that creates many more possible stall decks than just having a new :death card. All decks with SoS and cheap stall cards / creatures / unavoidable damage. I believe the impact is way different...
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