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Offline bored_ninja777

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397718#msg397718
« Reply #12 on: September 23, 2011, 06:41:30 am »
So in a deck that heals/keeps at a near full health.. if enough of the :darkness shard are in play you potentially are taking "damage" by having ur hp lowered without actual damage? so this would get by all shields that prevent damage and in a sense limits how long games can go? even after playing 6 SOD you end up losing to the permanent status of the :darkness shard. which.. in a way makes sense.. you cant have light without darkness.

6 of these plus a protect artifact protecting them as a stack.. 12 health /turn that cant be stopped in any way at all in the end seems too strong.. how often will someone get that situation im not sure and along with rest of the cards will someone be able to do this consistently idk.
thinking of arena.. 6 of these = 12... 24 damage  a turn unstoppable.
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Offline The_Mormegil

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397720#msg397720
« Reply #13 on: September 23, 2011, 06:48:47 am »
This. Except better and for every element. (http://elementscommunity.org/forum/index.php/topic,1975.0.html)
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Offline dragonsdemesne

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397721#msg397721
« Reply #14 on: September 23, 2011, 06:58:28 am »
This is a pretty cool card.  It gets around a lot of the more annoying methods of staying alive, like SoG, Stoneskin, bonewall/dimshield/other 100% shields, and so on.  The only concern I have is that if this shard can stack, it would probably get a little ridiculous.  Under the current nonstacking system, I think it would be fairer, since playing these would mean you can't have out as much of your other stuff, but with shards stacking, it will be almost impossible to fill all your permanent slots, unless you REALLY try.  (or have a ton of mindgates)  It probably needs some sort of restriction to prevent being too ridiculous, but I'm not exactly sure what yet.

Offline Kuroaitou

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397725#msg397725
« Reply #15 on: September 23, 2011, 07:02:41 am »
I wonder if this shard was inspired by any of the shards in the competition. :o

That said... looks like the term, 'Void', did get used in the game after all. ;)

Offline BloodlinE

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397729#msg397729
« Reply #16 on: September 23, 2011, 07:07:37 am »
this+pro stall=dead hermes :D

back to topic. this is actually a very nice card. with in 5 turns it takes away 12 hp(18 max)a turn. not to OP it is indeed balanced

12*6=72 hp
18*6=108 108 hp.(darkness mark)

so if you dont have a darkness mark the opponent can kill you in six turns.(but what are the chances you have 6 of the shards in your opening hand huh?)
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Offline Sevs

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397731#msg397731
« Reply #17 on: September 23, 2011, 07:13:17 am »
I almost think it costs too much. poison only has 1 pretty situational counter. and it costs 1 or 2. and this costs 5.

Although i see a pretty strong death darkness duo with this + deadly poison + SoS
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Offline The_Mormegil

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397733#msg397733
« Reply #18 on: September 23, 2011, 07:20:39 am »
I almost think it costs too much. poison only has 1 pretty situational counter. and it costs 1 or 2. and this costs 5.

Although i see a pretty strong death darkness duo with this + deadly poison + SoS
It has many advantages over poison.
1) It costs other. Means a single QT powers this on turn 2, and a single nova powers 2 of these.
2) It costs other. Meaning every element has access to this.
3) It reduces max hit points rendering healing moot.
4) It costs other. Meaning you can effectively couple it with whatever whacky strategy you want and it will still work. Meaning that you can use the best stall you can imagine and splash this as almost unblockable offense.

It's heightened cost is definitely warranted. :/
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Offline Kakerlake

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397736#msg397736
« Reply #19 on: September 23, 2011, 07:28:41 am »
Nice trolling card for an Arena deck ^^
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Offline Anthraxx

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397802#msg397802
« Reply #20 on: September 23, 2011, 10:29:14 am »
I don't see how this is OP. It's still a permanent susceptible to CC. Compare it to, say PA'd Fahrenheit, and it doesn't look like a lot of damage any more, huh?

I like it for  the fresh and new way of dealing "damage". After all, nobody would stick around that long if Elements didn't evolve so much.

Much welcomed addition!
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Offline TheonlyrealBeefTopic starter

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397810#msg397810
« Reply #21 on: September 23, 2011, 11:03:36 am »
My personal thoughts:
  • Unlike Poison this has a worse quanta/damage ratio and will probably lose to any standard poison rush (or any decent of rush, for that matter) especially if it involves Chrysaora and/or (flying) Arsenic. (which is a good thing)
  • It has more counters that Poison, rather than just Purify any PC can make it stop. (several counters to each card = good)
  • When combined with PA however, it can be the most ridiculous kind of damage in existence: one that simply cannot be stopped. Especially with Shards stacking you get the most deadly kind of damage without being able to stop it, I wonder if it can reduce max HP to 0. PA-ed weapons can be frozen, Immaterial creatures killed, but there is nothing that can stop this forever. (now you'll just have to manage to somehow stall long enough for that strategy to be effective ;p)
  • It's nice to see Darkness has finally received a hard counter to Light, after those self-righteous, <insert list of insults here> laughed at Darkness with Holy Light, this happens to be the Counter to Miracle (+ max hp increase)
Overall nice card, though I don't know if Darkness is actually going to be the main element using this shard. (maybe Darkness Grabow? xD)

Offline SnoWeb

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397829#msg397829
« Reply #22 on: September 23, 2011, 11:55:29 am »
What happen if your opponent has an SoSa? Does he heal? Does he not? Does his HP increase? Does it not?

Compared to poison it has strength ( :rainbow cost, max HP, PAable, etc...) and weaknesses (PC, cost 5, etc...) and I find it good. But combined to poison it looks scary. Another reason to play death and darkness together.

Also as some said already: another powerful permanent will increase the need of new creative PC.

Offline Nepycros

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg397848#msg397848
« Reply #23 on: September 23, 2011, 12:37:28 pm »
Seriously guys, I can't help but feel like I've seen something like this before...

Bloodshadow's Void Series (http://elementscommunity.org/forum/index.php/topic,21514.0.html)
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anything
blarg: