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Kael Hate

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Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg258222#msg258222
« on: January 27, 2011, 06:45:47 am »

:darknessbig

Nightmare
Misdirection and secrets rule the day today.
They just can't get you out of their head, and
the more they think about you the less they
can think about anything else...

Nightmare
NAME:
Nightmare
Darkness
ELEMENT:
Darkness
2 :darkness
COST:
1 :darkness
Spell
TYPE:
Spell
ATK|HP:
Fill your opponent's hand
with copies of the target
creature's card. Drain 2 HP
per card added.
TEXT:
Fill your opponent's hand
with copies of the target
creature's card. Drain 2 HP
per card added.
Common
RARITY:
Upgraded
26 | 18
BUY|SELL:
1526 | 1157
5v1
DECK CODE:
7th
« Last Edit: April 12, 2012, 08:31:37 pm by TheonlyrealBeef »

Offline Jappert

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg258292#msg258292
« Reply #1 on: January 27, 2011, 10:43:17 am »
I have one for fun FG fights and AI5 when I am bored of my serious decks.
The deck is based on the old Oty/Hourglass/eternity/Bonewall rainbow deck and has 60 cards. The only reason I added 2 nightmares is because I think it's fun to copy loads of my weird mutated creatures into the FG's hands to slow his draws. Combined with Eternity I think it works pretty well slowing a FG down. (vs Miracle for example, but also vs most halfbloods)

Would that deck be to unconventional to vote?

Kael Hate

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg258294#msg258294
« Reply #2 on: January 27, 2011, 10:49:15 am »
I have one for fun FG fights.
I only use this deck (based on the old Oty/bonewall/hourglass rainbow decks) when the oracle predicts an easy god. The only reason I added nightmare is because I think it's fun to copy loads of my weird mutated creatures into the FG's hands to clog his draws. Combined with Eternity I think it works pretty well slowing a FG down. (vs Miracle for example)

Would that deck be to unconventional to vote?
Yeah that deck is not going to count because its a fun deck and only used against a predicted opponent.

To count as a conventional deck it must not consider individual opponents but the group you face as a whole.

Offline Jappert

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg258295#msg258295
« Reply #3 on: January 27, 2011, 11:13:57 am »
In that case I only use it against halfbloods.

My strategy is to Mutate the skeletons I got through graveyards, once I get a creature with either a very high cost or an element type the opponent doesn't have quanta of I nightmare it. Also works when you mutate the creatures of the opponent, then nightmare and/or rewind them.

Problem is when I mutate the opponent's creature into something strong and immaterial. The opponent playing any of my nightmared creatures is no problem thanks to Eternity. As I said before, it really makes your opponent slow. (halfbloods are slow anyway, so now even slower).

Very fun card, but very little uses  :(

Kael Hate

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg258457#msg258457
« Reply #4 on: January 27, 2011, 05:50:59 pm »
In that case I only use it against halfbloods.

My strategy is to Mutate the skeletons I got through graveyards, once I get a creature with either a very high cost or an element type the opponent doesn't have quanta of I nightmare it. Also works when you mutate the creatures of the opponent, then nightmare and/or rewind them.

Problem is when I mutate the opponent's creature into something strong and immaterial. The opponent playing any of my nightmared creatures is no problem thanks to Eternity. As I said before, it really makes your opponent slow. (halfbloods are slow anyway, so now even slower).

Very fun card, but very little uses  :(
 I like using Eternity/Mutate combo in my Timebows. Nightmare is not much of a help. Steal is,  to take there Quanta Towers.

Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg266356#msg266356
« Reply #5 on: February 07, 2011, 03:16:48 pm »
What I find very interesting about nightmares: Using it together with aflatoxin will fill your opponents board in 3 turns, most likely. Add a mirror shield(cheap and can't be stolen, that is all we need), some cards to kill the other creatures and some damage dealers (or Fallen Druids + Aflatoxin on your side. Or dune scorpions).  Only works if you get out aflatoxin fast enough, though.

Offline EvaRia

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg266369#msg266369
« Reply #6 on: February 07, 2011, 03:42:08 pm »
The problem is, we need to consider this from a PvP rather than a PvE perspective, and there's obviously little to no one who's stupid enough to throw out a whole hand of cells.

Offline kimham8a

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg1013130#msg1013130
« Reply #7 on: November 05, 2012, 02:43:10 am »
What do you guys think about letting pernaments be targeted by this?
Hey there

Offline zombie0

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg1070822#msg1070822
« Reply #8 on: May 16, 2013, 06:08:41 pm »
this card is balanced in 1v1, but absurdly unfair for dexterity arena decks.  you dont get to draw cards, at all.  good luck winning with your first 7 cards, especially if they keep getting bounced back to the top of your deck (that you will never draw again).  even the mercy limit of two (like silence) would not fix this, as the loss of tempo from even one is devastating against decks that always combo it with rewind and steal.  the only deck that had an advantage against ghostmare was pharaoh SoR combo.  the AI would target the cheap scarabs and your deck naturally had enough time quantum to fight against GoTP.  thanks to the quantum nerf on shards and the SoR nerf...now everyone gets owned by this frustrating and lame deck again.  meanwhile, its not a strong deck against the AI, as your lack of card advantage causes your theme to be either too weak or too late.

just another card that rarely makes it in player decks but you get hammered by it constantly.  if rush decks were viable its an honorable mention as a 1-of to jam your opponent a card draw and gain enough life to win...but those kinds of decks are poor against plat these days.

remove the card from the game, or change it to something that doesnt auto-win when the AI spams it every turn
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline MasterofPun

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=20346.msg1225208#msg1225208
« Reply #9 on: February 26, 2016, 12:43:31 am »
This card has also saved my life more times than I can count. It drains your opponent's health by up to 16 - while returning it to your own. That can give you a full new turn of life - while doing the damage of a heavy dragon for 2 cost mana! Yes pls!

But be sure you don't give them something they can play - it's a lot weaker against Rainbow Decks.
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