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Jaxly

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63349#msg63349
« Reply #12 on: May 04, 2010, 04:05:34 pm »
Ok, i'll sum up my criticism as objectively as possible. I actively dislike the card, so... will do my best.

- This is yet another one of "check your luck with draws, opponent" card speaking of PvP.  Whatever creature control I run (bolts, otys, firestorms), this card asks me if I'm a lucky punk to counter it just in time, or not.
It stresses the "luck" element of CCG and I dont' think that's objectively a good idea. After all, more people prefer to brag their skills then their luck.

- I recognize perfectly that this "draw dependence" effect is already present in game, such as with Otys and growable creatures. However, that it exist in game already is not a valid argument towards it being the "best" part of it and in need of amplification with further design, such as here. I personally think the best elements of the this Elements game are entirely elsewhere, and even an overused Fractal is closer to them then this.

- All this said, this is essentially just another twist on growable/morph creatures, which are already in abundance. I wouldnt tell people what to do with their time but personally I think that design/development efforts could be better spent on something more... outstanding.

- and the last but not the least, if this is not one-shot but repeatable, it is pretty OP with Gravity Pull... but that's been said many times already.
I was just curious, what card in elements isn't draw dependant? I can't think of one

Antysiw

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63360#msg63360
« Reply #13 on: May 04, 2010, 04:27:13 pm »
The art is awful, idea is realy nice. I see links with devourers(darkness-earth) and this is great card to target with liquid shadow(7/lotsofandmaybesomemore with eclipse!Amazing :D) There should be a card that allows your creature to use ability in turn it comes out or when it used it once.

dragonhuman

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63365#msg63365
« Reply #14 on: May 04, 2010, 04:32:18 pm »
other than liquid shadow and to an extent gravity pull I can't see much use for this card since it would have to be in stasis for a bit and even then that much health isn't really going to do it that much good except it surviving creature control and even then you could rely on some stronger less health and cheaper cards to deal more damage

Ohmega

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63368#msg63368
« Reply #15 on: May 04, 2010, 04:36:42 pm »
What about a rage postion combo. Use darkness and fire towers and mark of earth to get earth quanta. If you have a red nymph you can make a Powerfull card. (Transform this 20 hp to 20 damage or if you are afraid of Rofs to 15 attack and 5hp)

Woukld love this idea. Is this card already in the trainer?

Offline Zeru

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63399#msg63399
« Reply #16 on: May 04, 2010, 05:27:56 pm »
Nice :fire :darkness :earth trio coming soon :)

Offline Baily18

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63490#msg63490
« Reply #17 on: May 04, 2010, 07:38:50 pm »
It's fine if its a one use skill.

Offline teffy

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63522#msg63522
« Reply #18 on: May 04, 2010, 08:22:57 pm »
The greatest weakness - the skill can´t be used, when this card comes into play.
So FG deck ? Not really.

But it´s a nice countercard to Fire Shield and Thorn Carpace.
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bigbadbanana

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63533#msg63533
« Reply #19 on: May 04, 2010, 08:59:42 pm »
Will the ability be usable in mutations?

Offline Glitch

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63542#msg63542
« Reply #20 on: May 04, 2010, 09:31:37 pm »
I don't see why everyones so excited about gravity pull.  Liquid Shadow anyone?

It's already a 5 attack creature for five, making it superior to vampires, and it's ability means the stupid thing won't die.  I'm hoping the upgrade will receive an attack boost or cost decrease, making it even better.

- All this said, this is essentially just another twist on growable/morph creatures, which are already in abundance. I wouldnt tell people what to do with their time but personally I think that design/development efforts could be better spent on something more... outstanding.
What would you prefer?

icybraker

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63544#msg63544
« Reply #21 on: May 04, 2010, 09:37:13 pm »
With all these mid-ranged attackers, it appears that you're turning my old friend the Abomination worse and worse. He was the first creature I've played in this game, and he's obsolete now. He needs a buff ;)

The art isn't bad. It's not very Elementsey, but it's good.

The idea itself is... eh. Bland. But it adds many new strategies, so I approve.

Offline jmizzle7

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63546#msg63546
« Reply #22 on: May 04, 2010, 09:37:39 pm »
I don't see why everyones so excited about gravity pull.  Vampires tears anyone?
Liquid Shadow? ;)

Offline Glitch

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63580#msg63580
« Reply #23 on: May 04, 2010, 11:29:31 pm »
I don't see why everyones so excited about gravity pull.  Vampires tears anyone?
Liquid Shadow? ;)
Yea that one what are you talking about stop lying.

It was never like that.

Vampire's tears, meanwhile, would be a badass name for a card.  I'll remember it.

 

anything
blarg: