Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Darkness => Topic started by: EvaRia on December 14, 2010, 07:15:37 am

Title: Cloak | Cloak
Post by: EvaRia on December 14, 2010, 07:15:37 am
(http://elementscommunity.org/images/Cards/Cloak.png)
:darknessbig

Cloak
Misdirection and secrets rule the day today.
Your chances of succes today are vanishing - as in, only vanishing will lead to success.
(http://elementscommunity.org/images/Cards/CloakUpgraded.png)
Cloak
NAME:
Cloak
Darkness
ELEMENT:
Darkness
4 :darkness
COST:
3 :darkness
Permanent
TYPE:
Permanent
Your creatures and your permanents are invisible for 3 turns.
TEXT:
Your creatures and your permanents are invisible for 3 turns.
Common
RARITY:
Upgraded
58 | 40
BUY|SELL:
1558 | 1159
5v2
DECK CODE:
7ti
Title: Re: Cloak
Post by: jmdt on December 14, 2010, 07:19:18 am
cloak + upped firefly + unstable gas is win

I haz dibs on that deck.
Title: Re: Cloak
Post by: Ajit on December 14, 2010, 07:20:43 am
More ways to stall, nonetheless I like it.
Title: Re: Cloak
Post by: ISlayCasuals on December 14, 2010, 07:27:00 am
i assume they're only invisible to the opponent? it might be a little...hectic if you're playing a lot of things, particularly with abilities, and you cant see them/cant remember what you have on the field.

and does invisible = untargetable? sort of like a 2 turn PA/quint on everything?
Title: Re: Cloak
Post by: willng3 on December 14, 2010, 07:27:49 am
i assume they're only invisible to the opponent? it might be a little...hectic if you're playing a lot of things, particularly with abilities, and you cant see them/cant remember what you have on the field.
Yes, they're only invisible to the opponent.
Title: Re: Cloak
Post by: twinsbuster on December 14, 2010, 07:27:57 am
6 of this = 12 turns whole field protection
OMG
Title: Re: Cloak
Post by: Hotshot2k4 on December 14, 2010, 07:39:50 am
Finally, more permanent defense. I'm sure lots of creative ideas can be invented for this card. Might be a nice combo card for ccyb after fractaling a bunch of lava golems into play to prevent them from being cc'd. I'm assuming shield effects still trigger against attacks (fire shield, etc) so indirect cc still works.
Title: Re: Cloak
Post by: geekz_always_win on December 14, 2010, 07:42:18 am
Is this invisible too?

Title: Re: Cloak
Post by: willng3 on December 14, 2010, 08:01:21 am
ATTENTION:

This card is currently available to be used in the Trainer (http://elementsthegame.com/trainer).  Perhaps it would be to the benefit of everyone to test it there first and then ask any unanswered questions pertaining to the card here.
Title: Re: Cloak
Post by: geekz_always_win on December 14, 2010, 08:09:39 am
ATTENTION:

This card is currently available to be used in the Trainer (http://elementsthegame.com/trainer).  Perhaps it would be to the benefit of everyone to test it there first and then ask any unanswered questions pertaining to the card here.
How do I reliably get the AI to use it on me?
Title: Re: Cloak
Post by: jmizzle7 on December 14, 2010, 08:29:44 am
ATTENTION:

This card is currently available to be used in the Trainer (http://elementsthegame.com/trainer).  Perhaps it would be to the benefit of everyone to test it there first and then ask any unanswered questions pertaining to the card here.
How do I reliably get the AI to use it on me?
Play ANY opponent that uses darkness quanta. All cards in development are automatically added to every opposing deck for testing purposes.
Title: Re: Cloak
Post by: pikachufan2164 on December 14, 2010, 08:34:02 am
Relevant info from tonight's chat:

Quote
[10:57:43 PM] zanzarino: Hi... I am uploading some interesting stuff
[10:58:13 PM] zanzarino: Nope.... the darkness card
[10:58:37 PM] jmdt: cloak
[10:58:43 PM] zanzarino: http://www.elementsthegame.com/development.html
[10:58:48 PM] zanzarino: ^ Updated
[10:58:55 PM] zanzarino: ...And in the trainer as well
[11:00:08 PM] Malduk: invisible = untargetable or completely removed from the board?
[11:00:22 PM] zanzarino: invisible=...invisible
[11:00:30 PM] zanzarino: You can not see tha cards anymore
[11:01:13 PM] zanzarino: cloak is the only visible cards and can be destroyed
[11:01:27 PM] zanzarino: Area of affect spells will remove cloak as well
[11:12:29 PM] Malignant: Cloak will have a timer, like Sundial?
[11:12:49 PM] zanzarino: 2 turns malignant
[11:12:59 PM] zanzarino: Might increase it to 3 if needed
[11:13:26 PM] zanzarino: I did not test it in a deck yet, might be a little bit on the situational side
[11:15:04 PM] Malignant: Invisible...so nobody can see it :o?
[11:16:16 PM] zanzarino: You can still see your cards... in fact nothing changes for you... It is your opponent that can not see them anymore
11:16:41 PM] Malignant: Wonder what happens to noobs who will go..."HOW YOU GENERATE QUANTA?" :o?
11:17:40 PM] zanzarino: Well it is quite easy to understand what happens since all the cards disappear and the only card left says "cloak"
11:21:14 PM] ~Napalm: what happens when 2 Cloaks are played at the same time?
[11:21:45 PM] zanzarino: Napalm: nothing, you wasted one of those
[11:21:47 PM] ~Napalm: I'm assuming 1 stays visible, but I don't know for sure
Title: Re: Cloak
Post by: Essence on December 14, 2010, 10:36:10 am
Cloak+Silence = TOTAL NINJA STYLZ!
Title: Re: Cloak
Post by: Drobbit on December 14, 2010, 10:50:35 am
My new favorite card.
Tired of waiting for your quintessence to come to your hand? Use the cloak then!
Title: Re: Cloak
Post by: RavingRabbid on December 14, 2010, 12:19:16 pm
I think this might already use a nerf. It is a COMPLETE 2 turns protection for all your cards. Also, this makes your opponent "blind", if the advantage wasn't enough.


(Also :darkness does not need a new card.)
Title: Re: Cloak
Post by: BluePriest on December 14, 2010, 01:09:57 pm
This is already my new favorite card.
Title: Re: Cloak
Post by: Thalas on December 14, 2010, 01:32:32 pm
(http://imageplay.net/img/m7Gbd110471/Nov_objekt_Rastrov_obrzek.jpg) (http://imageplay.net/)
Title: Re: Cloak
Post by: Hyroen on December 14, 2010, 02:06:46 pm
Elements the Game is entering a new day.
Title: Re: Cloak
Post by: Kuroaitou on December 14, 2010, 02:32:08 pm
The real fun effect of this card is combining it with cards such as Pests and Gargoyles - unless your opponent throws up some heavy AOE CC or destroys Cloak, they won't be able to take down creatures that require set-up time to power up. :)
Title: Re: Cloak
Post by: Scaredgirl on December 14, 2010, 02:35:36 pm
Awesome card.
Title: Re: Cloak
Post by: Malduk on December 14, 2010, 02:48:01 pm
Card is a one big LOL.  ;D I'm guessing the true level of power will be shown when it hits PvP scene.
Title: Re: Cloak
Post by: TheonlyrealBeef on December 14, 2010, 02:54:28 pm
Yeah, I don't think it's that useful, especially not against ai, but we'll see. Also, why am I, as an ethusiast of Darkness the only one not totally cheering for this card? Might see use in war to allow you to setup certain stuff and hide from Holy Lights, but it lasts so short.....
Title: Re: Cloak
Post by: edunavas on December 14, 2010, 03:01:37 pm
Beef, I think it lasts enough to setup some strategy.

Maybe cloak with anubis is a good combination, time to quint anubis and quint the other creatures that you lay down after cloak.
Title: Re: Cloak
Post by: TheonlyrealBeef on December 14, 2010, 03:05:24 pm
Beef, I think it lasts enough to setup some strategy.

Maybe cloak with anubis is a good combination, time to quint anubis and quint the other creatures that you lay down after cloak.
But that's a rainbow deck :P
I'd rather use it in duos or monos of Darkness.
Title: Re: Cloak
Post by: The_Mormegil on December 14, 2010, 03:18:04 pm
Rainbow will use this and Silence a lot, I think. I like the card, and it would really be AWESOME in PvP........WAIT.

If you play this, will the opponent still be able to see what you have played through the images of the cards when played? If he does, or even if he just pays a lot of attention to your quanta in some cases, I think the card lost some great potential.
Title: Re: Cloak
Post by: Wolfunit on December 14, 2010, 03:33:40 pm
This card will help in alot of shut down decks along with stalls.  :D
Title: Re: Cloak
Post by: LongDono on December 14, 2010, 03:46:26 pm
Cloak+Silence = TOTAL NINJA STYLZ!
lol this
Title: Re: Cloak
Post by: asymmetry on December 14, 2010, 03:56:50 pm
Elements the Game is entering a new day.
This!!!111 Of all the cards to be added at 1.26, this is my favorite. Makes surprise decks really surprising.
Title: Re: Cloak
Post by: Memorystick on December 14, 2010, 04:10:34 pm
... Wow. :light / :darkness  just got stronger. Cloaked vampiric crusaders... >_>'
However, I do like this card... but it does seem rather strong.
Title: Re: Cloak
Post by: edunavas on December 14, 2010, 04:38:26 pm
Rainbow will use this and Silence a lot, I think. I like the card, and it would really be AWESOME in PvP........WAIT.

If you play this, will the opponent still be able to see what you have played through the images of the cards when played? If he does, or even if he just pays a lot of attention to your quanta in some cases, I think the card lost some great potential.
Nice question....maybe Talas who have a screenshot of the card in action can explain for us
Title: Re: Cloak
Post by: coinich on December 14, 2010, 04:41:51 pm
Interesting new card.  Pestal could be interesting with this.  That being said, I'm not so certain of the power in a rush deck.  That, and this with Dusk Shield is hax.

This + Reflective Shield. :)
Title: Re: Cloak
Post by: Xinef on December 14, 2010, 05:28:18 pm
Cloak + PA = Chuck Norris

... oh, sorry, I meant Antagon.

Time + Darkness just got so much stronger :]


Although if AoE spells can still break it, I wonder how does it look to use pandemonium against a cloak <goes to trainer to check>
Title: Re: Cloak
Post by: Avenger on December 14, 2010, 05:41:54 pm
Well, the cloak is not too strong. Area of effect spells remove it.
Pulvy/butterfly remove it, so it is only stalling the inevitable.
In my opinion, it could be cheaper.
Title: Re: Cloak
Post by: willng3 on December 14, 2010, 05:54:15 pm
Rainbow will use this and Silence a lot, I think. I like the card, and it would really be AWESOME in PvP........WAIT.

If you play this, will the opponent still be able to see what you have played through the images of the cards when played? If he does, or even if he just pays a lot of attention to your quanta in some cases, I think the card lost some great potential.
Nice question....maybe Talas who have a screenshot of the card in action can explain for us
It still shows the card played from your hand.
(http://i54.tinypic.com/241v9ma.png)

However, during this duel I noticed that after Cloak was activated, the AI's Dissipation Shield stopped blocking anything (and it clearly has enough :entropy to make this mind-boggling).  However, after Cloak's effect had passed, the shield was gone.  I don't think this is intended.
Title: Re: Cloak
Post by: wavedash on December 14, 2010, 06:51:13 pm
If the Cloak is a shield, that looks like what it's supposed to do. But it's not in the shield spot...
Title: Re: Cloak
Post by: ddevans96 on December 14, 2010, 07:05:56 pm
Another card that can open up new synergies and bring another aspect to PvP matches. I like ^.^
Title: Re: Cloak
Post by: Shantu on December 14, 2010, 07:07:50 pm
If the Cloak is a shield, that looks like what it's supposed to do. But it's not in the shield spot...
It's not a shield.
Title: Re: Cloak
Post by: wizelsnarf on December 14, 2010, 07:09:39 pm
http://elementscommunity.org/forum/index.php/topic,6037.0.html
(http://img33.imageshack.us/img33/8458/veildarkness.png)(http://img155.imageshack.us/img155/3563/cloakdarkness.png)

Made this over 6 months ago....


I know this was in the pipeline for a while but you think I had any influence?
Title: Re: Cloak
Post by: LongDono on December 14, 2010, 07:12:43 pm
Interesting new card.  Pestal could be interesting with this.  That being said, I'm not so certain of the power in a rush deck.  That, and this with Dusk Shield is hax.

This + Reflective Shield. :)
So firestall is going to have a hell of a time next war?  :))
Title: Re: Cloak
Post by: ISlayCasuals on December 14, 2010, 07:14:16 pm
http://elementscommunity.org/forum/index.php/topic,6037.0.html
(http://img33.imageshack.us/img33/8458/veildarkness.png)(http://img155.imageshack.us/img155/3563/cloakdarkness.png)

Made this over 6 months ago....


I know this was in the pipeline for a while but you think I had any influence?
Quote
[00:08:20] Kuroaitou: @zanz: Was cloak inspired by any card found on the forum Zanz? ^^; Just curious.
...
[00:09:04] zanzarino: Kuro: no, I had cloak in my list of card to create for a long long time
from http://elementscommunity.org/forum/index.php/topic,17265.msg239590#msg239590
Title: Re: Cloak
Post by: willng3 on December 14, 2010, 07:27:53 pm
If the Cloak is a shield, that looks like what it's supposed to do. But it's not in the shield spot...
Right, and I just replicated this on my side of the field:  other shields function the same way, but when Dissipation Shield is up it's completely different.  The Shield stays up while Cloak is activated until the first creature on your opponent's side of the field makes an attack.  The Shield shatters instantly, allowing all damage to pass through like normal.
Title: Re: Cloak
Post by: Avenger on December 14, 2010, 07:38:59 pm
http://elementscommunity.org/forum/index.php/topic,6037.0.html
(http://img33.imageshack.us/img33/8458/veildarkness.png)(http://img155.imageshack.us/img155/3563/cloakdarkness.png)

Made this over 6 months ago....


I know this was in the pipeline for a while but you think I had any influence?
It is an almost perfect match :) Grats.
Title: Re: Cloak
Post by: LongDono on December 14, 2010, 08:03:22 pm
I wounder if you can fit this or silence into the 'rage quit" deck?
Title: Re: Cloak
Post by: Krahhl on December 14, 2010, 09:53:00 pm
http://elementscommunity.org/forum/index.php/topic,6037.0.html
(http://img33.imageshack.us/img33/8458/veildarkness.png)(http://img155.imageshack.us/img155/3563/cloakdarkness.png)

Made this over 6 months ago....
Quote
[00:08:20] Kuroaitou: @zanz: Was cloak inspired by any card found on the forum Zanz? ^^; Just curious.
...
[00:09:04] zanzarino: Kuro: no, I had cloak in my list of card to create for a long long time
You mindsniped zanz. Props.


About the actual card; if your opponent played more than one, would you have to destroy both of them to be able to see everything else again? Would they both be visible, or would the second one cloak the first one?
Title: Re: Cloak
Post by: wizelsnarf on December 14, 2010, 11:09:45 pm
That is the second of my ideas that is incredibly similar to and preceded a real card Zanz developed. The first was Chimera (My card was Converge and only combined 2 creatures, not all of them). Now Cloak.


Don't get me wrong these are simple but good ideas that anyone could come up with but no my card is going to languish in the archives and be forgotten as there is no point to it anymore.
Title: Re: Cloak
Post by: QuantumT on December 14, 2010, 11:12:47 pm
I'm not sure exactly what the requirements are for getting into the Reliquary, but I think your card is close enough to cloak that it deserves to get in on that side. I just don't know if there's a requirement that zanz actually take the inspiration from your card or not.
Title: Re: Cloak
Post by: EvaRia on December 14, 2010, 11:18:53 pm
There is such a requirement.

A shame really, because you can't exactly let cards into the reliquary if they're in the game already.
Title: Re: Cloak
Post by: smuglapse on December 14, 2010, 11:35:43 pm
That is the second of my ideas that is incredibly similar to and preceded a real card Zanz developed. The first was Chimera (My card was Converge and only combined 2 creatures, not all of them). Now Cloak.


Don't get me wrong these are simple but good ideas that anyone could come up with but no my card is going to languish in the archives and be forgotten as there is no point to it anymore.
It won't be the first card put in the archives.


AI Note:  I was playing Hermes and using Precog noticed he had half his hand full of Explosions, but he never decided to destroy the Cloak.
Title: Re: Cloak
Post by: DrunkDestroyer on December 14, 2010, 11:55:27 pm
Something I haven't been able to test yet:
Are you able to target other permanents/creatures while cloak is on the field?
(I know they will be invisible, but if you are still able to use card placement and prior memory to provide a counter - and make sure you pay attention to every move your opponent makes)
Title: Re: Cloak
Post by: willng3 on December 14, 2010, 11:56:45 pm
Something I haven't been able to test yet:
Are you able to target other permanents/creatures while cloak is on the field?
(I know they will be invisible, but if you are still able to use card placement and prior memory to provide a counter - and make sure you pay attention to every move your opponent makes)
It would still require a giant red bulls-eye to hover over that card spot which, to my recollection, does not appear.
Title: Re: Cloak
Post by: QuantumT on December 15, 2010, 12:00:15 am
AI Note:  I was playing Hermes and using Precog noticed he had half his hand full of Explosions, but he never decided to destroy the Cloak.
Unless I fundamentally don't understand what cloak does, wouldn't that be because it's invisible?
Title: Re: Cloak
Post by: willng3 on December 15, 2010, 12:03:50 am
AI Note:  I was playing Hermes and using Precog noticed he had half his hand full of Explosions, but he never decided to destroy the Cloak.
Unless I fundamentally don't understand what cloak does, wouldn't that be because it's invisible?
Cloak itself is still visible; it's really the only reliable way to counter it while it's in play.  I noticed the exact same thing happen against the AI3 myself.
Title: Re: Cloak
Post by: DrunkDestroyer on December 15, 2010, 12:15:55 am
Something I haven't been able to test yet:
Are you able to target other permanents/creatures while cloak is on the field?
(I know they will be invisible, but if you are still able to use card placement and prior memory to provide a counter - and make sure you pay attention to every move your opponent makes)
It would still require a giant red bulls-eye to hover over that card spot which, to my recollection, does not appear.
However, If I giant bulls eye appeared in every available slot...it would add to the confusion, but let the more intelligent and alert players among us be able to navigate through this 'cloak'
Title: Re: Cloak
Post by: Essence on December 15, 2010, 12:21:19 am
The point is to make everything untargetable except by mass effects.  The invisibility is just a cool special effect.  You could basically think of cloak as reading "effects that target individual cards may not be cast on your cards, except this one."  At least as far as the AI goes.  In PVP, where you can actually psyche out other players by not showing them what you're casting what spells on, etc, it might be different -- but since they get to see the cards you're casting in the first place, it's actually not really all that.  Things that can be cool, though:  Mutation, Fate Egg, Nymph's Tears if you have multiple Pillars out, etc.

Interestingly, the AI plays very intelligently w/Cloak, I'm impressed at it's ability to seemingly 'figure out' what's happening on your side of the board.  For example, I was chaining Cloaks, and it waited until it had seen me cast 3 creatures before casting RoF and breaking the Cloak.  Very cool.
Title: Re: Cloak
Post by: Tea is good on December 15, 2010, 12:58:29 am
u can see quanta, and you can't attack what you can't see?
Title: Re: Cloak
Post by: smuglapse on December 15, 2010, 01:18:22 am
Interestingly, the AI plays very intelligently w/Cloak, I'm impressed at it's ability to seemingly 'figure out' what's happening on your side of the board.  For example, I was chaining Cloaks, and it waited until it had seen me cast 3 creatures before casting RoF and breaking the Cloak.  Very cool.
I highly doubt this is due to the I in AI.  It's more like when x=3, cast y.
Title: Re: Cloak
Post by: Krahhl on December 15, 2010, 01:55:29 am
^

Unless the AI is supposed to be smarter (in other words, according to what the AI has been known to do), it is probably just an overlooking of something in the coding. The AI plays mass CC when you have three creatures, of which at least one is not immortal or burrowed. With single target CC, cloaking removes the physical "target", stopping the AI from choosing a creature. However, it has no such effect on mass CC, so the AI just does what it is programmed to do and plays the card. It doesn't realize that it can't see the creatures because.. it can't actually see them anyway.
Title: Re: Cloak
Post by: QuantumT on December 15, 2010, 02:13:48 am
I don't think I like that fact that I now have to pay close attention to the game at all times. I sometimes use my opponent's turn to do something like drink, but now if I'm not paying close attention I could lose critical information about what's going on.
Title: Re: Cloak
Post by: suxerz on December 15, 2010, 03:18:54 am
Something I haven't been able to test yet:
Are you able to target other permanents/creatures while cloak is on the field?
(I know they will be invisible, but if you are still able to use card placement and prior memory to provide a counter - and make sure you pay attention to every move your opponent makes)
It would still require a giant red bulls-eye to hover over that card spot which, to my recollection, does not appear.
However, If I giant bulls eye appeared in every available slot...it would add to the confusion, but let the more intelligent and alert players among us be able to navigate through this 'cloak'
I really like this idea. The targets (either CC or PC) will be highlighted but you can't see what they are. This will be an excellent experience in PVP, though I'm not sure about AI... Oh well, we can always dream of having that. :P
Title: Re: Cloak
Post by: Marvaddin on December 15, 2010, 04:02:22 am
Interesting card. Can create some strategies, I guess, but is not really powerfull.

It does not win the game by itself, it just avoids enemy control. For 2 turns. If you want a reliable way to do this, you will need a lot of Cloaks. Most (rainbow) decks that are designed to long games already have ways to protect key cards with quint and PA, using less cards and the protection does not expire.

For rush decks, unless you know your opponent, you most probably should get another damage card, like graboid or fire golem, so I dont suppose it will be used in rush decks.

I can imagine some use in Darkness mono or some duos, but not really a very used card. Anyway, good to have another new card.
Title: Re: Cloak
Post by: Essence on December 15, 2010, 06:51:21 am
Fortune:

Your chances of success today are vanishing -- as in, only vanishing will lead to success."
Title: Re: Cloak
Post by: Krahhl on December 15, 2010, 06:58:47 am
That is an intensely win fortune, Essence.

Congratulations.

(http://stuff.orly.ch/img/blog/zomg-you-ve-won-internet.gif) (http://stuff.orly.ch/img/blog/)
Title: Re: Cloak
Post by: TheIdioticIdiot on December 15, 2010, 03:39:19 pm
this would be good in a the CCWB deck
Title: Re: Cloak
Post by: frlaa on December 16, 2010, 04:26:46 am
it should last 3 turns
Title: Re: Cloak
Post by: vrt on December 16, 2010, 11:16:31 am
Alternate art (possibly a foil?):

(http://www.vrt-designs.com/stuff/elements/cloak.png)
Title: Re: Cloak
Post by: PlayerOa on December 16, 2010, 11:22:15 am
Alternate art (possibly a foil?):

(http://www.vrt-designs.com/stuff/elements/cloak.png)
Have you drawn... THAT?!
Amazing!
Title: Re: Cloak
Post by: Higurashi on December 16, 2010, 11:32:28 am
Heh, 1234567th time I see that. I don't think creature art works well for non-creature cards. However, I just thought of something: it could replace the current art for Brimstone Eater.
Title: Re: Cloak
Post by: Kael Hate on December 16, 2010, 08:12:39 pm

Opinions After Testing

1. I don't really care that I can't see the opponents cards. If I have a control method it likely also controls Cloak. Ie RoF, pulvy, Deflag etc.
2. 2 turns is to little. I'd Rather draw another creature or key card than have cloak.
3. Its effect being Yin in nature makes unable to win games, control games and if your opponent is not using a control method of a singular nature then the card is dead.

Suggestions

1. Make it a card like Flood and require upkeep.

OR

2. Make it Immune to Targeting and the Area effects that destroy it

OR

3. Increase its turns in play to 4

OR

4. Change the effect altogether to a permanent that forces Opponents targets to be chosen randomly.
Title: Re: Cloak
Post by: Xinef on December 16, 2010, 09:40:41 pm
I would support the idea to extend it to 3 or 4 turns, and maybe AoE spells should damage the creatures, but without destroying the cloak. (so that you can't see how many creatures were killed by let's say Pandemonium, and so that AoE spells don't break the protection of permanents.


On the other hand, Cloak nicely counters at least two cards - EQ and Poseidon :P
Title: Re: Cloak
Post by: $$$man on December 16, 2010, 09:47:19 pm

On the other hand, Cloak nicely counters at least two cards - EQ and Poseidon :P
You act as if the latter actually needed a counter :P
Title: Re: Cloak
Post by: Xinef on December 16, 2010, 10:31:11 pm
You act as if the latter actually needed a counter :P
Nope,

I was about to write "It counters EQ nicely", but then I remembered that it's not the only PC card that can target pillars only. In fact I could also mention Nymph Tears and Nymph Queen xD
Title: Re: Cloak
Post by: Essence on December 16, 2010, 10:49:31 pm
Has anyone tested to see if RoF removed a Protected cloak?
Title: Re: Cloak
Post by: willng3 on December 16, 2010, 11:23:44 pm
Has anyone tested to see if RoF removed a Protected cloak?
Sure does:

(http://i52.tinypic.com/25hg57q.png)
(http://i53.tinypic.com/72wz9k.png)
Title: Re: Cloak
Post by: Dragoon1140 on December 17, 2010, 12:46:55 am
Alternate art (possibly a foil?):

(http://www.vrt-designs.com/stuff/elements/cloak.png)
I've said it a million times in chat and I'll say it again: Batman Ash Eater.

Anyway, yes, great art.  When Zanz first announced Cloak I wanted to see if that was the art posted, and I was a little sad it wasn't.  Regardless, this card is still a great (and much wanted) addition to the game.
Title: Re: Cloak
Post by: Boingo on December 17, 2010, 01:57:26 am
On the other hand, Cloak nicely counters at least two cards - EQ and Poseidon :P
It also let's growth creatures get out of otyugh-omnomnom range.
Title: Re: Cloak
Post by: Kael Hate on December 17, 2010, 03:18:29 am
Has anyone tested to see if RoF removed a Protected cloak?
Yep.

Even Retrovirus can Plague it away.

On the other hand, Cloak nicely counters at least two cards - EQ and Poseidon :P
Not really. EarthQuake and Quicksand are both cheaper and will hit before you get to use your cloak. Try playing Seism and ask what he thinks of Cloak.

It also let's growth creatures get out of otyugh-omnomnom range.
But you could have instead used a Blessing or Chaos Power and been further ahead or just used Lightning, freeze or shockwave and killed/injured the Oty. And if your opponent isn't using CC himself those spells can be used to slow rush. Where cloak does nothing.

What does Cloak do to help you stop RoL/Hope, or any Rush deck?
What does Cloak do to help you against any AI?

Since Cloaks effect is not Yang and not infinite in term, it is ineffective. Between 2 identical Archetypes, assumedly it would be a fair division of games 50/50. Adding cloak to one does not increase its game winning potential against the other because the addition of the cloak reduces its offensive potential. The more I look at this card, the less I like it.
Title: Re: Cloak
Post by: Scaredgirl on December 17, 2010, 04:20:47 am
Alternate art (possibly a foil?):

(http://www.vrt-designs.com/stuff/elements/cloak.png)
I've said it a million times in chat and I'll say it again: Batman Ash Eater.

Anyway, yes, great art.  When Zanz first announced Cloak I wanted to see if that was the art posted, and I was a little sad it wasn't.  Regardless, this card is still a great (and much wanted) addition to the game.
Art is of course awesome, but it looks way too much like a creature. I'd like if all creature art to look like creatures, and all spell art to look like spells, otherwise it's going to be really confusing to newbies.
Title: Re: Cloak
Post by: Essence on December 17, 2010, 04:47:25 am
^^ This.  I had to look really hard at that picture in order to figure out WTF it had to do with cloaks at all.
Title: Re: Cloak
Post by: smuglapse on December 17, 2010, 04:53:49 am
^^ This.  I had to look really hard at that picture in order to figure out WTF it had to do with cloaks at all.
Hehe.  Isn't that the point.  ;)
Title: Re: Cloak
Post by: zanzarino on December 17, 2010, 05:34:14 am
About the art:

vrt, please accept my apologies, the cloak art did look great, as usual; but it did look a lot like a creature and I knew I was going to get lots of complaints about it. So I used your art and added a few effects, I ended up adding lots of stuff to the original art... if you look at the card there is still the brimstone eater in the middle- disappearing.
Title: Re: Cloak
Post by: suxerz on December 17, 2010, 12:27:20 pm
About the art:

vrt, please accept my apologies, the cloak art did look great, as usual; but it did look a lot like a creature and I knew I was going to get lots of complaints about it. So I used your art and added a few effects, I ended up adding lots of stuff to the original art... if you look at the card there is still the brimstone eater in the middle- disappearing.
Ah.. I thought it was some sort of an island covered with black mist/fog. Not to say it's bad; the art is great - it's hard to see because it is too small. Would love if there is some sort of archive stored somewhere so that we can see the full size art for all cards.
Title: Re: Cloak
Post by: FredTheCat on December 17, 2010, 01:28:10 pm
Ehm, already think i found a bug.
My opponent had a boneyard, then played cloak. One of my creatures died, and there was suddenly a skeleton and Cloak on the same time.

Ill try to take a screenshot if it happens again
Title: Re: Cloak
Post by: Memorystick on December 17, 2010, 11:55:46 pm
Ehm, already think i found a bug.
My opponent had a boneyard, then played cloak. One of my creatures died, and there was suddenly a skeleton and Cloak on the same time.

Ill try to take a screenshot if it happens again
Yup, I had that happen too. AI cloaked, my infected grey nymph died, and the boneyard generated a skeleton that was visible (and was promptly afla'd by another grey nymph)
Title: Re: Cloak
Post by: agentflare on December 18, 2010, 01:52:34 am
Lol, people who don't check in the forums are going to think a desync just happened.

Anyways, Cloak is kinda like purify. Destroys some of the time, and then fails the other times.
Title: Re: Cloak
Post by: Xrbeta on December 19, 2010, 01:18:26 pm
Some pretty interesting cards coming into play, cant wait till some1 makes up a deck i can steal... :D
Title: Re: Cloak
Post by: Hodari on December 20, 2010, 07:52:30 pm
1. I don't really care that I can't see the opponents cards. If I have a control method it likely also controls Cloak. Ie RoF, pulvy, Deflag etc.
It would be useful though in a situation where your opponent already has a pulvy out and you have one in your hand but can't play it since he would be able to destroy yours first.  Now you can just play cloak first, then yours and either your opponent has to use his to destroy the cloak instead next turn, or he won't be able to see yours to target it.
Title: Re: Cloak
Post by: Hotshot2k4 on December 20, 2010, 09:00:03 pm
I put an unupgraded one into a generic anti-fg ccyb I was playing (too many 'if I had one more card in my deck I would've won' moments lately), and so far it's worked like a charm. As far as I can tell, it's been the deciding factor in at least two games, due in part to being invulnerable to PC. The only downside is that it's useless against mass CC, since the very placement of the card seems to warrant a rain of fire from false gods without any large groups of creatures in play.
Title: Re: Cloak
Post by: Dragonerdamon on December 22, 2010, 09:30:43 pm
Question Time!
I noticed that if a creature dies when the cloak is activated it doesn't count for graveyard, bone wall, etc. Is this intended?

 Global Moderator Comment Stick to the point of discussion and avoid player criticism
Title: Re: Cloak
Post by: Daxx on December 28, 2010, 12:20:16 am
Let's keep the flaming to a minimum please. By which, I mean don't do it.
Title: Cloak | Cloak
Post by: Terroking on February 03, 2011, 02:28:16 am
(http://imageplay.net/img/m7Gbd135541/Cloak.png) (http://imageplay.net/)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://imageplay.net/img/m7Gbd135540/CloakUpgraded.png) (http://imageplay.net/)

Changed to 3 turns.

Discuss
Title: Re: Cloak | Cloak
Post by: Terroking on February 03, 2011, 02:28:41 am
So... Actually viable now?

Title: Re: Cloak | Cloak
Post by: Five In One on February 03, 2011, 02:40:14 am
I think it's a well-needed change. I didn't see much use for Cloak beforehand, but now, I'm considering actually using it.
Title: Re: Cloak | Cloak
Post by: Kael Hate on February 03, 2011, 03:00:14 am
So... Actually viable now?
Nope.
Title: Re: Cloak | Cloak
Post by: icybraker on February 03, 2011, 03:04:16 am
I'm new to this Cloak stuff, but it seems like a fun card. Judging from its previous state, this was a fair and relevant buff.

But yeah, I don't see it being used competitively. But is it fun? Yessir :D
Title: Re: Cloak | Cloak
Post by: Onizuka on February 03, 2011, 03:24:57 am
As long as I can still see the opponents quanta usage and cards played, I don't see it being used.
Title: Re: Cloak | Cloak
Post by: Demagog on February 03, 2011, 03:27:58 am
If you treat it like it's a temporary universal PA, it's pretty good. Great for permanent reliant decks such as stalls.
Title: Re: Cloak | Cloak
Post by: TheonlyrealBeef on February 03, 2011, 05:45:28 am
Might see use in some of my decks... maybe. At least it's a step in the right direction :)
Title: Re: Cloak | Cloak
Post by: EvaRia on February 03, 2011, 05:45:57 am
Now it syncs with Dim shield :D
Title: Re: Cloak | Cloak
Post by: skyreal on February 03, 2011, 07:41:58 am
Yeah, great buff! Now it is viable
Title: Re: Cloak | Cloak
Post by: Zeru on February 03, 2011, 09:04:14 am
I have some ideas for it now.
Title: Re: Cloak | Cloak
Post by: 10 men on February 03, 2011, 10:31:08 am
Personally I still prefer the Hourglass. Protects your permanents indefinitely and draws you cards while doing it.
Title: Re: Cloak | Cloak
Post by: Essence on February 03, 2011, 10:44:08 am
HAHAHAHAHAhAhahahahhaHAhahahAHHAHAHAhahahahahaaha....


Classiest post of the day. 
Title: Re: Cloak | Cloak
Post by: RavingRabbid on February 03, 2011, 01:10:23 pm
I don't think this really needed a buff.
Title: Re: Cloak | Cloak
Post by: astraldragoon on February 03, 2011, 02:00:21 pm

synchro with dim shield :D

18 turns at all of cloak game dats totaly insane ^^
Title: Re: Cloak | Cloak
Post by: Avenger on February 03, 2011, 05:21:04 pm
So... Actually viable now?
Nope.
Yes.
Title: Re: Cloak | Cloak
Post by: Boingo on February 04, 2011, 02:25:00 am
Now it syncs with Dim shield :D
My thoughts exactly.   :aether can now duo with :darkness instead of :earth for shield protection.  And the protection will last just as long.
Title: Re: Cloak | Cloak
Post by: TheIdioticIdiot on February 04, 2011, 03:00:03 am
Now it syncs with Dim shield :D
My thoughts exactly.   :aether can now duo with :darkness instead of :earth for shield protection.  And the protection will last just as long.
and it protects creatures and other permanents too...
Title: Re: Cloak | Cloak
Post by: chum3 on February 04, 2011, 07:11:51 am
Now it syncs with Dim shield :D
My thoughts exactly.   :aether can now duo with :darkness instead of :earth for shield protection.  And the protection will last just as long.
and it protects creatures and other permanents too...
Not if the opponent uses mass creature control.

I think this is a nice buff for Cloak. Can't say I've used it, but maybe this card change will make it more desirable to use.
Title: Re: Cloak | Cloak
Post by: TheIdioticIdiot on February 04, 2011, 09:20:25 am
Now it syncs with Dim shield :D
My thoughts exactly.   :aether can now duo with :darkness instead of :earth for shield protection.  And the protection will last just as long.
and it protects creatures and other permanents too...
Not if the opponent uses mass creature control.

I think this is a nice buff for Cloak. Can't say I've used it, but maybe this card change will make it more desirable to use.
mass CC??? last time I checked, there are only 3... RoF, thunderstorm, and plague
rarely ever you see thunderstorm... plague is more common, but not by much, RoF is really the only threat
(not sure if unstable gas can break the invisibility too)
Title: Re: Cloak | Cloak
Post by: pikachufan2164 on February 04, 2011, 09:31:06 am
Now it syncs with Dim shield :D
My thoughts exactly.   :aether can now duo with :darkness instead of :earth for shield protection.  And the protection will last just as long.
and it protects creatures and other permanents too...
Not if the opponent uses mass creature control.

I think this is a nice buff for Cloak. Can't say I've used it, but maybe this card change will make it more desirable to use.
mass CC??? last time I checked, there are only 3... RoF, thunderstorm, and plague
rarely ever you see thunderstorm... plague is more common, but not by much, RoF is really the only threat
(not sure if unstable gas can break the invisibility too)
Pandemonium would like a word with you ;)
Title: Re: Cloak | Cloak
Post by: TheIdioticIdiot on February 04, 2011, 09:51:23 am
Now it syncs with Dim shield :D
My thoughts exactly.   :aether can now duo with :darkness instead of :earth for shield protection.  And the protection will last just as long.
and it protects creatures and other permanents too...
Not if the opponent uses mass creature control.

I think this is a nice buff for Cloak. Can't say I've used it, but maybe this card change will make it more desirable to use.
mass CC??? last time I checked, there are only 3... RoF, thunderstorm, and plague
rarely ever you see thunderstorm... plague is more common, but not by much, RoF is really the only threat
(not sure if unstable gas can break the invisibility too)
Pandemonium would like a word with you ;)
oh wait, yeah, that too...
Title: Re: Cloak | Cloak
Post by: zse on February 04, 2011, 10:38:53 am
Now it syncs with Dim shield :D
My thoughts exactly.   :aether can now duo with :darkness instead of :earth for shield protection.  And the protection will last just as long.
and it protects creatures and other permanents too...
Not if the opponent uses mass creature control.

I think this is a nice buff for Cloak. Can't say I've used it, but maybe this card change will make it more desirable to use.
mass CC??? last time I checked, there are only 3... RoF, thunderstorm, and plague
rarely ever you see thunderstorm... plague is more common, but not by much, RoF is really the only threat
(not sure if unstable gas can break the invisibility too)
Pandemonium would like a word with you ;)
oh wait, yeah, that too...
More mass CC: Retrovirus, Flooding|Inundation, Fire Shield|Buckler, Thorn|Spine Carapace, and Skull Shield|Buckler after buff.
Title: Re: Cloak | Cloak
Post by: Essence on February 04, 2011, 10:59:45 am
yes, but none of those are relevant, because none of them break Invisibility.
Title: Re: Cloak | Cloak
Post by: zse on February 04, 2011, 12:51:33 pm
yes, but none of those are relevant, because none of them break Invisibility.
But does the Invisibility protect creatures against those?
Title: Re: Cloak | Cloak
Post by: Uncle Jellyfish on February 04, 2011, 05:03:56 pm
yes, but none of those are relevant, because none of them break Invisibility.
Retrovirus does. It's a Plague, technically, so it'll break the Cloak.
Title: Re: Cloak | Cloak
Post by: Kamietsu on February 18, 2011, 06:14:26 pm
Update card image, yes? I don't think Cloak looks like a doll with needles in it >.>
Title: Re: Cloak | Cloak
Post by: TheonlyrealBeef on February 18, 2011, 06:59:26 pm
Update card image, yes? I don't think Cloak looks like a doll with needles in it >.>
Err, my bad, the picture wasn't really good at first so I fixed to to be the same format as the rest of the Darkness cards, apparently made an error while having 20 tabs open, fixed now. Thanks for reporting!
Title: Re: Cloak | Cloak
Post by: Kael Hate on February 27, 2011, 12:13:20 pm
You need the Oracles Fortune.

Might want to lock this topic off and consolidate the info from the various sources.

Title: Re: Cloak | Cloak
Post by: TheonlyrealBeef on February 27, 2011, 12:29:25 pm
You need the Oracles Fortune.

Might want to lock this topic off and consolidate the info from the various sources.
Great, thanks, added to the original post.
I prefer discussion about a card to all be located in one thread rather than creating a new one, and don't like flooding with new topics either, hehe.
Title: Re: Cloak | Cloak
Post by: Essence on February 27, 2011, 01:55:24 pm
Cloak now has sweet new special effects in Trainer. :)


Also, the AI for cloak needs to be changed so that it treats Cloak like PHase Shield -- playing a new one when the old one is at 0, not a turn after it expires.  As it is, it completely fails to provide the AIs that play it with the kind of continuous protection that it's obviously supposed to.
Title: Re: Cloak | Cloak
Post by: Vineroz on February 27, 2011, 10:40:23 pm
Just played Serket at Beta, and there are times he is Cloaked, but the Cloak permanent is also invisible. Probably due to multiple cloaks? Can someone confirm that? I try to give AI just Towers and cloaks in Trainer, but the AI only plays one Cloak at a time...
Title: Re: Cloak | Cloak
Post by: Onizuka on February 27, 2011, 10:51:19 pm
Just played Serket at Beta, and there are times he is Cloaked, but the Cloak permanent is also invisible. Probably due to multiple cloaks? Can someone confirm that? I try to give AI just Towers and cloaks in Trainer, but the AI only plays one Cloak at a time...
The Cloak permanent should show, otherwise how could you destroy it.
And the AI is smart enough to not mass cloak. Similar to how it won't just spam Dim shields.
Title: Re: Cloak | Cloak
Post by: TheIdioticIdiot on February 27, 2011, 10:54:00 pm
Cloak now has sweet new special effects in Trainer. :)


Also, the AI for cloak needs to be changed so that it treats Cloak like PHase Shield -- playing a new one when the old one is at 0, not a turn after it expires.  As it is, it completely fails to provide the AIs that play it with the kind of continuous protection that it's obviously supposed to.
essence is late to the game...
http://elementscommunity.org/forum/index.php/topic,21799.0.html
Title: Re: Cloak | Cloak
Post by: Vineroz on February 28, 2011, 01:15:23 am
Just played Serket at Beta, and there are times he is Cloaked, but the Cloak permanent is also invisible. Probably due to multiple cloaks? Can someone confirm that? I try to give AI just Towers and cloaks in Trainer, but the AI only plays one Cloak at a time...
The Cloak permanent should show, otherwise how could you destroy it.
And the AI is smart enough to not mass cloak. Similar to how it won't just spam Dim shields.
That Cloak definitely disappear after first turn, and I am dead sure that he plays another Cloak when the field is already Cloaked. Sorry about no screenshot, I was too shocked I guess...
Title: Re: Cloak | Cloak
Post by: aqwsz0 on August 29, 2011, 11:30:47 pm
cload is just like granting imobility(or something like that) so your creatures cant be targeted. 
Title: Re: Cloak | Cloak
Post by: rexy20246 on September 07, 2011, 11:36:04 am
Cloak should be invisble to the cards the you play becasue when you play a card you still see it, like you play a dragon you can still know >:(
Title: Re: Cloak | Cloak
Post by: aqwsz0 on September 08, 2011, 09:54:31 pm
^then it will be a bit op ^
Title: Re: Cloak | Cloak
Post by: atm2995 on September 24, 2011, 07:43:31 pm
nothing a little improved steal cant fix  >:D
Title: Re: Cloak | Cloak
Post by: ginandtonic on January 10, 2013, 08:35:49 pm
I know I am late to the party here, but I read through the whole thread and didn't see this mentioned...

I have been farming Arena Bronze with a mono death deck.  I put in a single Cloak 50 or so games ago and I have been using it a fair bit: 

Want to protect your Dragons from those pesky Reverse Times? Cloak them.
Need a quick and dirty way to pseudo-burrow your Devourers?  Cloak.
Need your opponent to waste a Deflagration instead of use it on your Vampire Stiletto?  Cloak it.

So that's all fantastic, but it also has, what I consider to be, a bug:   If Cloak is Stolen from you, no matter how many turns you had left on it, it reverts to 3 turns for the new owner.  Then if it is stolen again it resets again.  So it seems a single Cloak can go on indefinitely.  I think it should keep counting down its original number like a Dimensional Shield.
Title: Re: Cloak | Cloak
Post by: Higurashi on January 25, 2013, 07:27:17 pm
Indeed, Cloak is underrated, especially against the AI (because it's dumb). And indeed, that's a known bug. Although judging by the cards you mention I assume you meant mono-darkness deck.
Title: Re: Cloak | Cloak
Post by: ginandtonic on February 19, 2013, 02:22:43 pm
Urgh.  Yes I meant Darkness, thanks Higurashi.
Title: Re: Cloak | Cloak
Post by: Zergva on July 07, 2013, 01:03:51 am
Hi everyone.

What the difference in mechanic at this and the current form of the Cloak?

(http://i.imgur.com/l1IUmYm.png)           (http://i.imgur.com/Hd6EYrw.png)
Title: Re: Cloak | Cloak
Post by: dragonsdemesne on July 07, 2013, 01:33:39 am
The mechanic is the same.  Those are the images for the unupgraded and the upgraded cloak card.  The upgraded cloak card costs 3  :darkness and the unupgraded one costs 4  :darkness  There is no other difference between them.
Title: Re: Cloak | Cloak
Post by: ginandtonic on July 09, 2013, 08:18:40 pm
I think what zergva was asking was what is the difference between the phrasing on the actual card "creatures and permanents"  vs. "field." 

I'm going to hazard a guess that most people don't know what field is (I would take it to mean the area where the creatures are, excluding permanents), but I have not run across the term 'field' before.
blarg: