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Offline rickerd

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg449023#msg449023
« Reply #12 on: January 14, 2012, 05:40:57 pm »
What about adrenaline?
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Offline TheManuz

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg449028#msg449028
« Reply #13 on: January 14, 2012, 06:06:14 pm »
Cool, this could power some interesting bolts-deck!
Make one of these grow + parallel universe!
Wonderful card, can be powerful but not OP.
But please, give it a cost in :water. At least 1 :water!

Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg449160#msg449160
« Reply #14 on: January 15, 2012, 03:30:50 am »
I put in a poll.

What about adrenaline?
Per turn, not per attack.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
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Offline Daguerreo

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg449237#msg449237
« Reply #15 on: January 15, 2012, 01:31:46 pm »
I put in a poll.
Why just don't wait for result of your poll and discussions about balance? :o

Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450125#msg450125
« Reply #16 on: January 18, 2012, 06:39:52 am »
Edited the card.
My 3 game-modification principles:
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Offline OldTrees

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450126#msg450126
« Reply #17 on: January 18, 2012, 06:40:55 am »
I put in a poll.

What about adrenaline?
Per turn, not per attack.
Adrenaline gives additional turns. See Ray of Light.
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Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450336#msg450336
« Reply #18 on: January 18, 2012, 10:25:59 pm »
I put in a poll.

What about adrenaline?
Per turn, not per attack.
Adrenaline gives additional turns. See Ray of Light.
Adrenalined scorpions don't deal poison every attack. Likewise for the sponge's ability.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Shantu

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450343#msg450343
« Reply #19 on: January 18, 2012, 10:40:32 pm »
I don't think the change was needed, nor the lack of synergy with Adrenaline.
You need to devote your deck to life to use adrenaline; you need a card space for the spell and then you need the quanta to play it. You will most likely have better targets for Adrenaline, like a crawler or a frog. It would be useful only to reach max water quanta fairly quick.. but what do you do with it? You can't bolt to death since the introduction of the quanta cap, so it should not be overpowered.
One interesting strategy is mixing adrenacrawler and adrenasponge. Coupled with ice bolts, it could be an interesting rush (crawler softens you up then ice bolt for the kill) - however, I am quite sure it would not be overpoweringly fast.

And why keep the unupped sponge at 0 cost? With a cost of 1 :water you need to have water production already to play it. In a duo, for example, this means either your mark or a few pillars/pends needs to be devoted to water. Without a cost, you could have a lot more freedom when building decks with Sponge, like having it as the only water production in your deck.

Most likely missed something I wanted to say.

Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450345#msg450345
« Reply #20 on: January 18, 2012, 10:49:51 pm »
I don't think the change was needed, nor the lack of synergy with Adrenaline.
You need to devote your deck to life to use adrenaline; you need a card space for the spell and then you need the quanta to play it. You will most likely have better targets for Adrenaline, like a crawler or a frog. It would be useful only to reach max water quanta fairly quick.. but what do you do with it? You can't bolt to death since the introduction of the quanta cap, so it should not be overpowered.

And why keep the unupped sponge at 0 cost? With a cost of 1 :water you need to have water production already to play it. In a duo, for example, this means either your mark or a few pillars/pends devoted to water. Without a cost, you could have a lot more freedom when building decks with Sponge, having it as the only water production in your deck.

Most likely missed something I wanted to say.
What? It's the upped that has no cost, not the unupped. In a water deck, unupped sponge needs a 1 :water seed to produce more, but the upped can go from turn 0 without help.

And as for adrenaline, 4* quanta production for just 4 :life seems like way too much for some. I won't list examples, you go do that yourself.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline OldTrees

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450347#msg450347
« Reply #21 on: January 18, 2012, 10:52:09 pm »
I put in a poll.

What about adrenaline?
Per turn, not per attack.
Adrenaline gives additional turns. See Ray of Light.
Adrenalined scorpions don't deal poison every attack. Likewise for the sponge's ability.
Venom triggers on the 1st and 3rd adrenal attacks.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline thanata

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450451#msg450451
« Reply #22 on: January 19, 2012, 06:34:44 am »
And why keep the unupped sponge at 0 cost? With a cost of 1 :water you need to have water production already to play it. In a duo, for example, this means either your mark or a few pillars/pends needs to be devoted to water. Without a cost, you could have a lot more freedom when building decks with Sponge, like having it as the only water production in your deck.
What? It's the upped that has no cost, not the unupped. In a water deck, unupped sponge needs a 1 :water seed to produce more, but the upped can go from turn 0 without help.
I think what Shantu was saying with that is that non-water decks could abuse the upped version's zero cost and use mass water quanta with little drawback. Thus making rainbow decks even more overpowered? I could be wrong on what he meant; I'm not him.

Offline Shantu

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg450459#msg450459
« Reply #23 on: January 19, 2012, 07:27:36 am »
And why not keep the unupped sponge at 0 cost? With a cost of 1 :water you need to have water production already to play it. In a duo, for example, this means either your mark or a few pillars/pends needs to be devoted to water. Without a cost, you could have a lot more freedom when building decks with Sponge, like having it as the only water production in your deck.
What? It's the upped that has no cost, not the unupped. In a water deck, unupped sponge needs a 1 :water seed to produce more, but the upped can go from turn 0 without help.
I think what Shantu was saying with that is that non-water decks could abuse the upped version's zero cost and use mass water quanta with little drawback. Thus making rainbow decks even more overpowered? I could be wrong on what he meant; I'm not him.
Damn, I was tired. I forgot to put a 'not' there...

 

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