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Offline Monox D. I-Fly

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Re: Quartet Pillars | Quartet Towers https://elementscommunity.org/forum/index.php?topic=33409.msg1197499#msg1197499
« Reply #24 on: July 19, 2015, 10:16:39 am »
Ah okay, I always thought of Time being like order and Entropy being chaos, but I suppose it'll work that way, too.

Don't people usually treat order as Aether?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline Espithel

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Re: Quartet Pillars | Quartet Towers [Legacy - Forge] https://elementscommunity.org/forum/index.php?topic=33409.msg1197500#msg1197500
« Reply #25 on: July 19, 2015, 11:33:49 am »
:entropy is chaos.
:gravity is the opposite of :entropy.
:gravity is order.

:aether is the opposite of :time; You can think of time as everything that has ever happened and will happen, whilst aether is everything that is happening right now.

Offline andretimpa

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Re: Quartet Pillars | Quartet Towers [Legacy - Forge] https://elementscommunity.org/forum/index.php?topic=33409.msg1197508#msg1197508
« Reply #26 on: July 19, 2015, 12:44:40 pm »
I always thought of :time as change and :aether as stasis.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline eaglgenes101

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Re: Quartet Pillars | Quartet Towers [Legacy - Forge] https://elementscommunity.org/forum/index.php?topic=33409.msg1197532#msg1197532
« Reply #27 on: July 19, 2015, 03:56:40 pm »
I think of :time as time and :aether as space.
My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

blarg: