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Offline FlareGlutox

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Re: COMMUNITY CARD : Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg449580#msg449580
« Reply #12 on: January 16, 2012, 05:08:36 pm »
Another thing that i really like about bounce ability is the fact that if you have 7 cards in hand and a bounce creature "die", you lose a draw.
Nice drawback!
Wow, I just realised that using Ren on a Spark or using it on a one-HP-creature and then infecting it, will save you from deckout, if you allready have 7 cards in hand.


multi-usage card ftw.
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Offline EmeraldTiger

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Re: COMMUNITY CARD : Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg449586#msg449586
« Reply #13 on: January 16, 2012, 05:31:57 pm »
I think there should be some kind of vulnerability here, and the fail on a full hand is our best option.
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Offline ZephyrPhantomTopic starter

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Re: COMMUNITY CARD : Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg449660#msg449660
« Reply #14 on: January 16, 2012, 08:51:11 pm »
Okay, poll is clearly in favor of Bounce not doing anything with a full hand, so I'm locking it for the time being unless people change their minds.

I'd have to say that this card is overall really well done and game-worthy at this point - all we can do now is hope that Zanz notices. :)

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg451510#msg451510
« Reply #15 on: January 22, 2012, 04:50:51 pm »
Definitely needs a weakness, I think possibly not being able to avoid devour or something, at the moment this just feels SLIGHTLY op. I can see this being abused to the max in a fire rush deck.

Offline OldTrees

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg451515#msg451515
« Reply #16 on: January 22, 2012, 05:16:15 pm »
Definitely needs a weakness, I think possibly not being able to avoid devour or something, at the moment this just feels SLIGHTLY op. I can see this being abused to the max in a fire rush deck.
More detail please.

Has a weakness: Nightmare + Death = Death
Has a weakness: Quanta Denial + Death = Death by unplayability
Has a weakness: The Bounce is not very useful on Growth creatures
Has a weakness: You can still target the creatures as normal
Has a weakness: Otyugh and Scarab will continually grow and shut it out

How do you think it will be used in a Fire deck with enough efficiency to call it abuse?
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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg451669#msg451669
« Reply #17 on: January 22, 2012, 11:50:59 pm »
I find the main weakness in a non PvP fire rush deck is the fact that your creatures die too easily, take that weakness away...

Quanta denial isn't really a weakness as bounce is a passive ability for creatures.

Nightmare is one weakness, a two+card combo to take down one card is op in my eyes.

Being able to target the creatures as normal isn't really a weakness...

Otyugh/scarab - take a while to set up and if you have excess quanta this is fine, if you don't have 7/8 cards in your hand this doesn't affect your draw at all

Offline OldTrees

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg451717#msg451717
« Reply #18 on: January 23, 2012, 01:11:50 am »
I find the main weakness in a non PvP fire rush deck is the fact that your creatures die too easily, take that weakness away...

Quanta denial isn't really a weakness as bounce is a passive ability for creatures.

Nightmare is one weakness, a two+card combo to take down one card is op in my eyes.

Being able to target the creatures as normal isn't really a weakness...

Otyugh/scarab - take a while to set up and if you have excess quanta this is fine, if you don't have 7/8 cards in your hand this doesn't affect your draw at all
Each use of Ren will return a creature to the hand [+1 card advantage]
Each use of Hasten will add a card to the hand [+1 card advantage]
Both Hourglass and Fendhuang slow down a Fire Rush deck but provide card advantage that allows the deck to be sustained in the face of CC.
So that weakness is removed at the cost of being weaker against pure rush decks (CC + Rush > Pure Rush > Ren Rush > CC + Rush)

Quanta Denial prevents the card from being replayed.

Being able to target the creature is a weakness when you are comparing Ren to Immortality.

Otyugh/Scarab get endless growth against Fenghuang and force the user of Fenghuang to pay much more quanta 6 :air|5 :air just to return their creature to the field each turn.
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Offline ZephyrPhantomTopic starter

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg468276#msg468276
« Reply #19 on: March 06, 2012, 09:47:55 pm »
Fenghuang has now advanced to the Forge! Many thanks for the votes, and please keep up the support!

Offline dspn23

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg501078#msg501078
« Reply #20 on: May 19, 2012, 11:22:20 pm »
looks crazy, looks insane, looks awesome :D
i love it and would like to see it AT LEAST IN TRAINER even if don't go live due to OP or UP

Offline EmeraldTiger

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg501081#msg501081
« Reply #21 on: May 19, 2012, 11:36:06 pm »
How quickly we all forget a great collaboration such as this. Please continue to show support by voting for it.
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Offline TheManuz

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg501297#msg501297
« Reply #22 on: May 20, 2012, 10:59:42 am »
I keep voting it!  ;)

Offline esran

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg501326#msg501326
« Reply #23 on: May 20, 2012, 01:41:04 pm »
the interaction with sanctuary isnt explained in the notes. if you have sanctuary, do your creatures still bounce if killed on the enemy turn?

 

anything
blarg: