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Offline ZephyrPhantomTopic starter

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Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1210187#msg1210187
« Reply #60 on: October 13, 2015, 10:30:07 pm »
There seems to be a bug with terran tiger. It is causing an error message to get spammed infinitely when the AI uses it.
Has anyone else noticed this or is it just me?

also, something weird happened with rejuvinate. I used it to target my own locket, got an error message, tried on a different locket, then on my shield... it basically just let me keep picking my own permanents until i finally picked a creature and then the game went on as usual... I think there is something hinky going on with the target selection subroutines.
PM the error message to me/Fippe/serprex and we'll get things sorted out.

Offline Fippe94

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Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1210343#msg1210343
« Reply #61 on: October 14, 2015, 05:39:31 pm »
1.08

Law, Malignancy and Roar added!

Note: Law is currently plagued with the same bug as SoFree is in Cygnia, OetG and Oetg-v: Every copy played except the first one will be invisible on the field. You can still see that it is there by mousing over its spot, so everything works except you can't see it directly. This will be fixed eventually (i.e. when we figure out how), in the meanwhile, remember that this is only a visual error.
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Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1210349#msg1210349
« Reply #62 on: October 14, 2015, 06:20:40 pm »
Cygnia retained the SoFo nerf of requiring a target for accretion to work. It seems to be complicated to replicate the exact behaviour to me.
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Offline Fippe94

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Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1210353#msg1210353
« Reply #63 on: October 14, 2015, 06:35:59 pm »
Quote from: serprex
No refund when canceling targeting. Which means you can't gain 15hp on SoFo by cancelling. Zanz has claimed lack of refund is due to UI issues. Since we don't have such UI issues, I see no reason to reproduce that

If people really want this, it can be "hacked" by allowing SoFo to target self to gain 15 hp.
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Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1210747#msg1210747
« Reply #64 on: October 17, 2015, 04:25:21 am »
Legislate seems to be broken. It doesn't work as its wording says. Right now, Legislate seems to put a Legislate (which acts as Law would) into play and shuffle a Law back into the deck.
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Offline ZephyrPhantomTopic starter

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Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1210757#msg1210757
« Reply #65 on: October 17, 2015, 07:48:39 am »
Quote from: serprex
No refund when canceling targeting. Which means you can't gain 15hp on SoFo by cancelling. Zanz has claimed lack of refund is due to UI issues. Since we don't have such UI issues, I see no reason to reproduce that

If people really want this, it can be "hacked" by allowing SoFo to target self to gain 15 hp.
We should hack this if possible since we're leaving ETG's cardpool untouched.
Legislate seems to be broken. It doesn't work as its wording says. Right now, Legislate seems to put a Legislate (which acts as Law would) into play and shuffle a Law back into the deck.
Tried to fix this - not sure if is this is also purely visual but creatures supposedly affected by Legislate generated Legislates (beyond the first one) didn't display their status effect and still caused me to lose HP. I can fix the shuffling the wrong card issue but I'd rather we get a whole fix for the card first before fixing that.

Offline Fippe94

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Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1211374#msg1211374
« Reply #66 on: October 20, 2015, 03:33:45 pm »
Law bugs fixed. Also moved hand down a little bit so the top card isn't covered by singularity text.

This is how Law is implemented btw:
If you target a previously non-Law'd creature with Law, it gets a status called Law with a number, and the generated permanent gets the same number. THis is how they are connected.
If you target a previously Law'd creature, the creature is unchanged, and the new Law perm gets that creature's Law number, so now you have two perms that stops the creature (and both must be destroyed until it can get attacked).

When you use Legislate, it makes a list of valid targets, and then chooses a random creature from that list as target. Valid targets are non-immortal, non-burrowed creature with less than 5 hp and that has no Law-status. So Legislate won't stack on the same creature like Law can do. Then it shuffles a Legislate into your deck.
If there are no valid targets, nothing happens (i.e. the spell does nothing, and there are no copy shuffled into the deck either.)
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Re: ELEMENTS CYGNIA v1.081: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1212497#msg1212497
« Reply #67 on: October 27, 2015, 02:13:56 am »
This is an adaptation of Chapuz oetg's tutorial. I removed all the parts that are not relevant to Cygnia and clarified some of the stuff. I skipped the part about how to build a deck since the OP already deals with this.




How cards are read:
Spoiler for Cards:
This is an example of a card:



The background of the card tells you the element it belongs to:
  :fire Fire
  :water Water
  :life Life
  :death Death
  :light Light
  :darkness Darkness
  :air Air
  :earth Earth
  :entropy Entropy
  :gravity Gravity
  :time Time
  :aether Aether

1- Name of the card
2- Card image (credits to the amazing artists)
3- Cost (in this case, 10  :fire quantum)
4- Attack | HP
5- Text, ability. In this case, it has a passive ability called Airborne
6- Creature symbol. Other cards have other symbols:
Creature - The main damage source against your opponent.
Spell - This cards have instant effects.
Permanent - This cards have a permanent effect while they are in your field.
Weapon - This permanents attack every turn and have a special effect
Shield - This permanents reduce the damage of the opponent's creatures or prevent them from attacking somehow.
Pillar - The main source of quantum (see in the next spoiler)

7- Rarity symbol. This dragon is Uncommon, other cards have different rareness. All the cards of the game are balanced, there is no thing such as "Rares are better than Uncommons". Rarer cards are although more powerful and many of them are key cards for many strategies.
Ultra common - This cards are free, you can add any number of them to your deck and have an ulimited amount of them.
Common
Uncommon
Rare
Super rare
Ultra rare

Battle interface:
Spoiler for Battles:
This is a normal battle screen. First of all, know this:
Bottom half = you.
Upper half = your opponent.



Let's see everything you see in there:
1- Your creatures and your opponent creatures. The creatures are played in the big rectangle on the middle. At first you only see the card art and abilities, but you can see the full card hovering them with the mouse. When the ability is rounded with a right rectangle it means you can use them.
2- Your pillars and permanents as well as the ones for your opponent.
3- Your HP (green bar, numbers on top), amount of cards left in your deck and how much damage the opponent will deal you in the next turn (if nothing changes). Purify counters, poison and neurotoxin appear here too. On the other side you have your opponent's information.
4- Your and your opponent's quanta pool.
5- Your hand and your opponent hand. The white stripe at the right of each card of your hand indicates it can be played
6- Yours and your opponent's mark
7- Shield and weapon slots.
8- Cards your opponent is playing, as well as abilities being used

How to play
At the beginning of the game, each player draws 7 cards from their decks. In your turn you play the cards from your hand and use the skills of your creatures and permanents. If the creature or permanent in your field has a colored rectangle on it's ability, it means it can be used. Then PRESS SPACEBAR or click in the "End turn" button to finish your turn (9).
Your creatures and weapon will automatically attack your opponent, and his HP will be reduced by the amount of damage dealt. Finally, your pillars and pendulums will generate quantum.
After that, your opponent starts his turn, same as you did before.

Key Words that cygnia uses to talk about some of the passives in EtG
Spoiler for Key Words:
Largeness: This indicates the Health Points of the creatures.

Strength: This indicates the attack power of the creatures.

Additive: This permanents are played all in the same permanent slot.

Nocturnal: Affected by Nightfall.

Aquatic: These creatures don't get drowned with Flooding. All the  :water creatures are Aquatic.

Ranged: Ranged creatures and weapons ignore wings.

Momentum: Creatures and weapons with Momentum completely bypass shields.

Throttled: Throttled creatures have their attacking abilities reduced to 2 times per turn when they have Adrenaline. For example, an Adrenalined Scorpion attacks 4 times, but only apply 2 poison to the opponent per turn.

Psionic: This creatures or weapons deal spell damage. They bypass most of the shields, but are reflected by other ones.

« Last Edit: November 06, 2015, 12:41:23 am by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
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Offline Fippe94

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Re: ELEMENTS CYGNIA v1.081: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1213680#msg1213680
« Reply #68 on: November 05, 2015, 10:19:04 pm »
@timpa: Ranged creatures does not ignore shield effects in Elements/Cygnia.

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Re: ELEMENTS CYGNIA v1.09 https://elementscommunity.org/forum/index.php?topic=58881.msg1224115#msg1224115
« Reply #69 on: February 17, 2016, 11:15:28 pm »
Sorry if this has already been said before...
Will any of the cards being tested into cygnia ever go in to oetg?

I know that cygnia is just a tool, but this is just wishful thinking.
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Re: ELEMENTS CYGNIA v1.09 https://elementscommunity.org/forum/index.php?topic=58881.msg1224116#msg1224116
« Reply #70 on: February 18, 2016, 12:08:06 am »
Cygnia and oETG are different projects with separate goals. If cards added into Cygnia go into oETG it is because the developers of the latter chose to add them independently.
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