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Offline OdinVanguard

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210142#msg1210142
« Reply #12 on: October 13, 2015, 07:52:03 pm »
Wording on Light Beam | Laser Beam is confusing.
It should be "deals +1 damage ... each turn" not "gains +1|+0 ... each turn".
The former implies that the creature's ATK is constantly increasing (which is not the case).
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguard

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210143#msg1210143
« Reply #13 on: October 13, 2015, 07:52:59 pm »
2. Also, yeah, Death/Gravy with mass Skeleton deaths and some Otys could make for a very powerful defense, although offense might lack some. Perhaps just throw some Overdriven dragons in there :D
Vultures.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline AD TienzuStorm

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210354#msg1210354
« Reply #14 on: October 14, 2015, 06:37:58 pm »
Is Roar supposed to cost three for unupped and upped? The original card costs two and one for unupped and upped.
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Offline Fippe94

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210356#msg1210356
« Reply #15 on: October 14, 2015, 06:40:15 pm »
Is Roar supposed to cost three for unupped and upped? The original card costs two and one for unupped and upped.
fixed

Also fixed reju bug.
« Last Edit: October 14, 2015, 06:57:10 pm by Fippe94 »
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Offline OdinVanguard

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210407#msg1210407
« Reply #16 on: October 14, 2015, 11:32:16 pm »
Malignant scarabs was the first thing that popped to mind when I saw malignancy... it definitely is effective.
Code: [Select]
4tg 4tg 4tg 4tg 4tg 4tg 4tg 4tg 4tg 4tg 4sg 4sg 4sg 4sg 4sg 4vl 4vl 53f 53f 53f 53f 53f 561 55p 55p 5rq 5rq 5rq 5rq 5rq 5rq 621 621 8pk
The beauty is that its faster than mitosis, which is important for scarabs. The new cardinal pillars and quantum lockets make it very feasible as well since it can run off death mark that way and still get all the quanta it needs.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline AD TienzuStorm

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210428#msg1210428
« Reply #17 on: October 15, 2015, 04:41:28 am »
Laser Beams can completely replace Archangels in RoL Hope. They only cost one more for much more damage potential due to the RoLs.

Actually, RoL Hope in general is completely changed. Just figured out that Malignant RoLs is quite fast, quickly made an example build:

Code: [Select]
5lk 5lk 5lk 5lk 710 710 710 710 710 710 710 710 710 710 71v 71v 71v 71v 71v 71v 7jp 7jp 7jp 7jp 7jp 7jp 7k8 7k8 7k8 7k8 8pk
Advantages:
- Doesn't require the whopping 10 | 9 quanta for Fractal (which will likely need to be used at least twice during the game since Archangels need to be Fractal'd), at most will need 12 :death for two Malignant RoLs and one Malignant Laser Beam
- Is much quicker

Disadvantages
- Literally just lack of Lobo

Of course, has the same problems that regular RoL Hope has in susceptibility to AoE CC and ish blah blah blah, but still. It's pretty great.
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Offline OdinVanguard

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210471#msg1210471
« Reply #18 on: October 15, 2015, 04:23:19 pm »
Interesting... I think I will try a quartet variant of RoL hope. Now that we have survival trait, it will help keep the RoL's alive.

Code: [Select]
6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 71v 71v 71v 71v 7b3 7b3 7b3 7jp 7jp 7jp 7jp 7jp 7jp 7k8 7k8 7k4 7k4 7k4 7tb 7tb 8pk
The burst combo with survival trait is staggering.
Only real issue I noticed is that it will kill your malignant RoL if you aren't careful. I find its best to lead with 2 RoLs and put malignancy on the second. That tends to make the primary one a more likely target...
Not sure how this will hold up in PvP though. Right now, the AI doesn't appear to notice malignancy at all and seems to go by slot priority and stats. A live player will know better.
« Last Edit: October 15, 2015, 04:55:11 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Fippe94

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Re: Cygnia Cards Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210472#msg1210472
« Reply #19 on: October 15, 2015, 04:40:21 pm »
Yeah, AI doesn't understand how good the new abilities on creatures are yet. Will likely be fixed soon.
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Offline ZephyrPhantomTopic starter

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Re: Cygnia Card Feedback / Bug Report Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210629#msg1210629
« Reply #20 on: October 16, 2015, 11:40:16 am »
For clarity purposes, we'd like to encourage everyone post any feedback on Cygnia cards, decks, and bugs here. Hope everyone is enjoying the new card ideas!

Offline OdinVanguard

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Re: Cygnia Card/Deck/Bug Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210669#msg1210669
« Reply #21 on: October 16, 2015, 03:33:29 pm »
Plague is still able to target its owner... I think this may be a "bug" since I recall that it only affects the opponent in regular EtG. Not a big issue I think, but might be worth noting.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguard

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Re: Cygnia Card/Deck/Bug Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210672#msg1210672
« Reply #22 on: October 16, 2015, 03:45:09 pm »
Found another appparent targeting bug.
Spoiler for Chrome Developer Tools Console output:
-26.229158937149805 -26.229158937149805 "Fallen Druid" "improve" Object
etgify.js:6442 -26.229158937149805 -26.229158937149805 "Graboid" "destroy" Object
etgify.js:6442 -26.229158937149805 -26.229158937149805 "Fallen Elf" "mutation" Object
etgify.js:5083 cast ::Pandemonium - 4213
etgify.js:2582 Uncaught TypeError: Cannot read property '1' of undefined
939etgify.js:5083 Uncaught TypeError: Cannot read property 'toString' of undefined
1614 console messages are not shown.
339etgify.js:5083 Uncaught TypeError: Cannot read property 'toString' of undefined
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguard

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Re: Cygnia Card/Deck/Bug Feedback Thread https://elementscommunity.org/forum/index.php?topic=59883.msg1210675#msg1210675
« Reply #23 on: October 16, 2015, 04:03:09 pm »
Something that may help track down bugs is for players to print out the error messages from the javascript console.
For chrome it can be found using the developers tools.

I made a couple screenshots and some instructions for Google Chrome users. Hopefully that should help people give some useful bug tracking feedback.
Spoiler for screenshots of how to access console (chrome):
  • Find the tools button near the top right of the browser window.
  • Click on it and go to the "More Tools" submenu.
  • Select "Developer Tools"
Spoiler for Image of Tools button location:
  • Once the tools are open, click on the tab that says "Console"
  • Copy any error messages you see in the console along with at least one or two lines above / below
  • Post the results inside of a spoiler into this thread
Spoiler for image of console tab location:
« Last Edit: October 16, 2015, 04:06:07 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: