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Offline ZephyrPhantomTopic starter

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Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526354#msg526354
« on: July 27, 2012, 07:17:37 pm »
NAME:
Vague Memories
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Cards that are removed from the field have a 50% chance to go to the hand instead.
NAME:
Vague Recollections
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Cards that are removed from the field go to the hand instead.

ART:
Zblader
IDEA:
Zblader, Inspiried by OdinVanguard
NOTES:
A denial/revival card that may/will send destroyed creatures back to the hand. Since it works for your opponent as well, this card can easily become a double-edged sword if not used properly.

Cards that self-destruct do not trigger this effect. (E.g. Spark, Dim Shield, Sundial, Virus, etc...) Vague Memories/Recollections cannot stack and by extension cannot save each other if they are destroyed.

'Self-destructing' Cards are defined as:
  • Permanents with a timer.
  • Creatures that start with 0 HP.
  • Creatures that Sacrifice themselves through their abilities. (With the exception of Schrodinger's Cat, which only 'simulates' a cat dying codewise rather than spawning and killing an actual cat.)
SERIES:

« Last Edit: July 31, 2012, 03:05:06 pm by Zblader »

Offline OdinVanguard

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526380#msg526380
« Reply #1 on: July 27, 2012, 07:58:34 pm »
Hmm... upped version may be a little OP. It will seriously impact PC and CC metagame.
Unupped is a bit better since its only a 50/50 chance... that still seems a little high to me though.

I like the concept, but the return chance may need balancing.

Question:
By field do you mean creatures or creatures and permanents?
« Last Edit: July 27, 2012, 08:00:51 pm by OdinVanguard »
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Offline jawdirk

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526391#msg526391
« Reply #2 on: July 27, 2012, 08:18:43 pm »
Cards that go away on their own, like dim shield, virus, and sundial should not be effected by this card. It should be only cards that are destroyed through an effect (PC including butterfly effect, and CC damage and poison).

I suppose rewind gets partially countered by this card, and puts the card in the enemy's hand instead of on top of his deck. So this card doesn't work well with time's most potent CC. I suppose that is ok.

It has synergy with all soft CC (bb, antimatter, lobo, freeze, sundial, dim shield, turtle shield, etc).

I assume that if you deflag this card, it does not go back to your hand... unless there are two in play.

It might be interesting to make this card be a shield, although it might make it unplayable.

Offline blarp

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526562#msg526562
« Reply #3 on: July 28, 2012, 12:39:29 am »
uhhhhhh isn't that a little strong with a whole bunch of cards? like sparks for example. spark fractal ftw. or catapulting stuff, or idk. way too gamebreaking in too many ways.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
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Offline jawdirk

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526590#msg526590
« Reply #4 on: July 28, 2012, 01:23:40 am »
uhhhhhh isn't that a little strong with a whole bunch of cards? like sparks for example. spark fractal ftw. or catapulting stuff, or idk. way too gamebreaking in too many ways.

For the unupped, it would only be about double damage with fractal spark, and it would be spread over many turns with your hand full of sparks. The upped would be a little OP I think.
Catapult is not very efficient. I don't think even this card would make it OP. Remember that this is a two-card combo, with 2 expensive permanents, that also helps your enemy.

Offline blarp

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526591#msg526591
« Reply #5 on: July 28, 2012, 01:27:15 am »
uhhhhhh isn't that a little strong with a whole bunch of cards? like sparks for example. spark fractal ftw. or catapulting stuff, or idk. way too gamebreaking in too many ways.

For the unupped, it would only be about double damage with fractal spark, and it would be spread over many turns with your hand full of sparks. The upped would be a little OP I think.
Catapult is not very efficient. I don't think even this card would make it OP. Remember that this is a two-card combo, with 2 expensive permanents, that also helps your enemy.

nice spark avatar :P so appropriate. But yeah, it only takes 1 broken combo which is impossible to not exist with card.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
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Offline ZephyrPhantomTopic starter

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526651#msg526651
« Reply #6 on: July 28, 2012, 04:06:03 am »
Clarified that extremely vague wording in the Notes:
Quote
Cards that self-destruct do not trigger this effect. (E.g. Spark, Dim Shield, Sundial, Virus, etc...) Vague Memories/Recollections cannot stack and by extension cannot save each other if they are destroyed.
Catapult + Vague Memories + Creature requires you to play the creature over and over again unless you want to risk jamming your hand with creatures. I do not think it is OP, especially when the upped is more expensive than the unupped and still helps your opponent. (As a general rule most upped cards are less expensive to cast than their unupped forms - if they cost more, it's usually for a very good reason like this card's improved effect.)
« Last Edit: July 28, 2012, 04:08:29 am by Zblader »

Offline jawdirk

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526670#msg526670
« Reply #7 on: July 28, 2012, 05:25:25 am »
nice spark avatar :P so appropriate. But yeah, it only takes 1 broken combo which is impossible to not exist with card.
I am skeptical that any combo where you destroy your own cards over and over again is going to be particularly strong. It will cost a lot of quanta, and will probably be fragile. I could see needing to prevent cards that destroy themselves (like retrovirus, sundial, and dim shield) from working with this card. Other than that, I am not seeing a lot of potential for abuse. Can you think of a good example?




Offline Pineapple

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg526698#msg526698
« Reply #8 on: July 28, 2012, 06:31:14 am »
What exactly are the exceptions for creatures? Permanents have a timer. Spark has 0 HP when it attacks, but what about poisoned, accelerated, or effect-based self-destruction? Would the list be hard-coded?

Offline ZephyrPhantomTopic starter

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Re: Vague Memories | Vague Recollections https://elementscommunity.org/forum/index.php?topic=42300.msg527657#msg527657
« Reply #9 on: July 31, 2012, 03:04:29 pm »
What exactly are the exceptions for creatures? Permanents have a timer. Spark has 0 HP when it attacks, but what about poisoned, accelerated, or effect-based self-destruction? Would the list be hard-coded?
I'd say the self-destruction extends to the following:
  • Permanents with a timer.
  • Creatures that start with 0 HP.
  • Creatures that Sacrifice themselves through their abilities. (With the exception of Schrodinger's Cat, which only 'simulates' a cat dying codewise rather than spawning and killing an actual cat.)


I think Poison/Acceleration/other effects that kill creatures will otherwise trigger the effect, as generally they last over a series of turns and/or require more than 1-card to trigger a self-destruct. Most of these self-destructs would probably also be cost-inefficient by themselves (With the exception of Acceleration, which still requires two cards.)

 

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