*Author

PhantomFox

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg72461#msg72461
« Reply #24 on: May 21, 2010, 05:16:22 pm »
Modified the chart to match the image.  -1 for both cost and ability use isn't too cheep.  NOW do I have everything correct?  *sigh*

Kael Hate

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg72479#msg72479
« Reply #25 on: May 21, 2010, 05:50:16 pm »
Modified the chart to match the image.  -1 for both cost and ability use isn't too cheep.  NOW do I have everything correct?  *sigh*
LOL you still missed the :earth markers in the cost. I'll fix that for you, then off to the Crucible.

dekskose

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg72583#msg72583
« Reply #26 on: May 21, 2010, 08:17:22 pm »
dont like this card pretty op think of it 3xquintessence =12 quanta 1 immaterial unupped this unupped 9 and that all for one card so simply playing 6 of those would been like 18quintessence???
of a element which isnt known about immaterial creatures it would been balanced if it would half the dmg..

PhantomFox

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg73455#msg73455
« Reply #27 on: May 23, 2010, 04:47:34 pm »
Read it again.  It's immortal AND immobile while hiding.  That means they can't attack either while hiding.

Lanidrak

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg141484#msg141484
« Reply #28 on: August 18, 2010, 07:35:24 pm »
Necro-Post
This seems to have been forgotten.

Quote from: Elements Forum
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Unless you're sure you want to reply, please consider starting a new topic.


Something has been over-looked.

The notes mention that 'creatures can unhide for free'

I am presuming that when you 'hide' a creature in a Foxhole, it is done so: by clicking on the Foxhole to use it's ability, then selecting the creature you want to hide?

And I'm guessing the 'unhide' ability is given to the creature that got hidden?

So, how will this store the creatures previous ability? If I was to 'hide' a Mind flayer, he would lose the ability to 'lobotomize'... Any creature would lose it's ability.

PhantomFox

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg141486#msg141486
« Reply #29 on: August 18, 2010, 07:40:31 pm »
No, it would retain the ability that it originally had.  See how burrow/unborrow works

Lanidrak

  • Guest
Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg141534#msg141534
« Reply #30 on: August 18, 2010, 09:17:56 pm »
Yes. Creature Cards in Elements can have 3 abilities.

Active - an ability that is actively used by the player, by clicking on the card. This can be, Paradox, Lobotomize, Devour..... or burrow.
Passive - an ability that is always used by the creature, no matter what. Like Incandescence for Fire Fly's creating Fire Quanta or Puffer Fish doing poison damage when it attacks.
Status - a status which is unique to this unit. This could be like Immaterial. See Immortals and Phase Dragons.

So, this brings us back to the point that if you 'hide' a creature, it will lose it's previous ability. The game does  not store what the creature was in the past, or what abilities it had in the past.

If I put a Blessing on a Skeleton, that does not become a 1/1 + 3/3 = 4/4 skeleton, it is just a 4/4 Skeleton now. Similarly, if I mutate an Otyugh into a Fate Egg and then Hatch it into a Dragon with Freeze - the game does not see that as an Otyugh which was mutated, then hatched... It see's it as a dragon with freeze.

PhantomFox

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg141564#msg141564
« Reply #31 on: August 18, 2010, 09:59:41 pm »
Again, look at burrow/unburrow.  When you burrow a creature with burrow, the name of the ability and its cost change.  So there is a precedent for ability-changing effects.  On the other hand, if you really want to, the permanent's ability could just be a toggle effect for the target's status.

 

blarg: