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Offline BhlewosTopic starter

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Deep Impact | Armageddon https://elementscommunity.org/forum/index.php?topic=28029.msg357663#msg357663
« on: June 28, 2011, 04:03:25 am »
NAME:
Deep Impact
ELEMENT:
Gravity
COST:
18  :gravity
TYPE:
Spell
ATK|HP:
-
TEXT:
Destroy all non-basic permanents. All remaining :gravity quanta are consumed.
NAME:
Armageddon
ELEMENT:
Gravity
COST:
15  :gravity
TYPE:
Spell
ATK|HP:
-
TEXT:
Destroy all non-basic permanents. All remaining :gravity quanta are consumed.
ART:
DarinK (http://darink.deviantart.com/art/Planetary-Hurricane-Stock-212021062) (unupped) | ISOStock (http://isostock.deviantart.com/art/Sphere-012-122199183) (upped)
IDEA:
TStar/Bhlewos
NOTES:
Basic in this context means Pillars, Weapons, and Shields (credit to Rutarete for the term). So the card affects all permanents except for Pillars, Weapons, and Shields.

Idea originally came from TStar commenting on how a PC AoE would be useful in certain situations. In theory a card like this would be extremely overpowered so I did my best to balance it somewhat by making the cost really high (higher than Miracle, which IIRC is the highest of the "all quanta consumed"-type), as well as making it unable to affect Pillars and Towers so as not to make Earthquake/Quicksand obsolete. I'm also debating whether to make it unable to affect Weapons and Shields as well, and will add a poll for suggestions. And of course it will be unable to affect PA'd permanents as well as cards like Jade Shield or Hope.

The element can also be changed. I ruled out Light, Air, and Aether because they already had cards that drained all quanta, and excluded Life, Water, and Time because they didn't fit with the theme of destruction. Darkness likewise didn't seem like an element that could affect permanents, and Fire feels more like a CC-type element IMO. I didn't want to make its element Earth, because in conjunction with Earthquake/Quicksand such a combo would be devastating. That left Entropy and Gravity, both of which had the Destroy ability (Pulverizer for Gravity, BE for Entropy). I chose Gravity because by my reasoning Destroy was more closely associated with Gravity, with the Earth/Gravity weapon Pulverizer having the repeatable Destroy ability. Another element I considered was Death, which lacks an "all-quanta-consumed" card so far and would best fit with the theme of mass permanent destruction.
SERIES:
-

Offline Higurashi

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Re: Armageddon | Apocalypse https://elementscommunity.org/forum/index.php?topic=28029.msg357669#msg357669
« Reply #1 on: June 28, 2011, 04:20:24 am »
With a name like this, you think of Fire or Death. Neither need this card for balance, so the optimal thing to do would be to change the name and let it stay in Gravy.
Weapons and Shields should be unaffected.
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Offline tyranim

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Re: Armageddon | Apocalypse https://elementscommunity.org/forum/index.php?topic=28029.msg357671#msg357671
« Reply #2 on: June 28, 2011, 04:36:03 am »
i dont like these types of cards. you know, the kind that affect all of something. i mean, its just too cheap. i understand that the cost is high, but that is way too easy to get around
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Offline TStar

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Re: Armageddon | Apocalypse https://elementscommunity.org/forum/index.php?topic=28029.msg357703#msg357703
« Reply #3 on: June 28, 2011, 06:16:06 am »
i dont like these types of cards. you know, the kind that affect all of something. i mean, its just too cheap. i understand that the cost is high, but that is way too easy to get around
This all came about today when I was playing an Arena match and a player was using upped fire stall and deck me out because he had 12 Shards of Gratitude on the field.  It it nearly impossible to beat a deck loaded with CC that can crank out 60 healing per turn without building a deck specifically for it.  If the new Arena is going to allow these types of "super stalls" now, there needs to be a way to combat them without making your deck a one-deck-only type of thing to win.
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Re: Armageddon | Apocalypse https://elementscommunity.org/forum/index.php?topic=28029.msg357757#msg357757
« Reply #4 on: June 28, 2011, 09:56:58 am »
As I was told fairly recently, there's already a card named Apocalypse (http://elementscommunity.org/forum/index.php/topic,17546.msg238752#msg238752) filtering through Crucible at the moment.  (Actually, there's another variant from a little less than a year ago titled Armageddon | Apocalypse as well.)

Offline BhlewosTopic starter

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Re: Armageddon | Apocalypse https://elementscommunity.org/forum/index.php?topic=28029.msg357808#msg357808
« Reply #5 on: June 28, 2011, 01:50:27 pm »
I'll see if I can find different names for the card. Thanks for the feedback so far!

EDIT: Changed the names -- after the movies of course; they're not final and if I can find better/more fitting ones I'll change them. I also changed the description to make it unable to affect weapons and shields as well -- if the poll changes I'll change the cards again.

Offline Rutarete

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Re: Deep Impact | Armageddon https://elementscommunity.org/forum/index.php?topic=28029.msg358327#msg358327
« Reply #6 on: June 29, 2011, 04:48:25 pm »
Why not call pillars, shields, and weapons 'basic permanents', in the sense of MTG's Basic/Nonbasic land. Then on the card text you put: Destroy all basic permanents.

BTW, upped card image says pilalrs
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Offline BhlewosTopic starter

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Re: Deep Impact | Armageddon https://elementscommunity.org/forum/index.php?topic=28029.msg358457#msg358457
« Reply #7 on: June 29, 2011, 10:11:34 pm »
^Good idea, it's hard to fit all that text in the box, lol. And it looks like the majority so far want the Upped version to be able to target weapons and shields? If so, should I keep the cost the same for the added ability?

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Re: Armageddon | Apocalypse https://elementscommunity.org/forum/index.php?topic=28029.msg358468#msg358468
« Reply #8 on: June 29, 2011, 10:35:24 pm »
This all came about today when I was playing an Arena match and a player was using upped fire stall and deck me out because he had 12 Shards of Gratitude on the field.  It it nearly impossible to beat a deck loaded with CC that can crank out 60 healing per turn without building a deck specifically for it.  If the new Arena is going to allow these types of "super stalls" now, there needs to be a way to combat them without making your deck a one-deck-only type of thing to win.
Except that same card will then be used against you by the arena decks..more effectively with their marks to power them..and with up to 12 of them.  The permanent control in some of those decks is already bad enough with 12 steals + 12 explosions.

Leo

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Re: Deep Impact | Armageddon https://elementscommunity.org/forum/index.php?topic=28029.msg358781#msg358781
« Reply #9 on: June 30, 2011, 05:04:11 pm »
Should cost 50 :gravity because god damn this would completely ruin my deck!  :P

Offline BhlewosTopic starter

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Re: Deep Impact | Armageddon https://elementscommunity.org/forum/index.php?topic=28029.msg358783#msg358783
« Reply #10 on: June 30, 2011, 05:12:04 pm »
I'm considering making it hurt you for every permanent it destroys...maybe 2 damage per? That might balance it out more.

Offline TimerClock14

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Re: Deep Impact | Armageddon https://elementscommunity.org/forum/index.php?topic=28029.msg369386#msg369386
« Reply #11 on: July 21, 2011, 06:51:13 pm »
CURATOR COMMENT:
-Please add the :gravity symbol to the COST section of the table. Unless you intend for it to take random quanta, in which case you must remove the :gravity symbol from the card image cost.
-Please remove the text from the ATK|HP and SERIES sections of your table. "n/a" might denote an attack power of n and having a HPs.
-In the upgraded version you're missing a 5 in the COST section of the table.
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