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LaLuciole

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Liquid Shadow's infection on Vampire (desync) http://elementscommunity.org/forum/index.php?topic=36710.msg460691#msg460691
« on: February 15, 2012, 06:44:55 pm »
Hi,
When i poison with "Liquid Swallow" or "Darl Nymph", sometimes  targeted creatures stay alive with poison, hp are not decreased.
I need to poison another time to kill them...
« Last Edit: May 02, 2012, 03:06:39 pm by TheonlyrealBeef »

Offline ralouf

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Re: Poisoned creatures stay alive [unconfirmed] http://elementscommunity.org/forum/index.php?topic=36710.msg460692#msg460692
« Reply #1 on: February 15, 2012, 06:55:22 pm »
The poison has an effect at the end of th opponent turn, and the creature loose only 1 HP for each poison counter they have.

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LaLuciole

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Re: Poisoned creatures stay alive [unconfirmed] http://elementscommunity.org/forum/index.php?topic=36710.msg460712#msg460712
« Reply #2 on: February 15, 2012, 08:00:21 pm »
I know it.

Offline Poker Alho

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Re: Poisoned creatures stay alive [unconfirmed] http://elementscommunity.org/forum/index.php?topic=36710.msg460715#msg460715
« Reply #3 on: February 15, 2012, 08:08:29 pm »
Hi,
When i poison with "Liquid Swallow" or "Darl Nymph", sometimes  targeted creatures stay alive with poison, hp are not decreased.
I need to poison another time to kill them...
i can confirm this in pvp it has happened to me once, a creature had a poison counter on it, but its hp was not decreasing at the end of the turn

its probably caused by desynch because i had that desynch warning on me when it happened

LaLuciole

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Re: Poisoned creatures stay alive [unconfirmed] http://elementscommunity.org/forum/index.php?topic=36710.msg461009#msg461009
« Reply #4 on: February 16, 2012, 07:09:37 pm »


Turn T (no desynch)   one Vampire is poisoned by Bloodsuker, other one by "Liquid swallow" :

(http://uppix.net/0/1/9/a8c02a460c76e22e32a79c182c7e2.html)

Turn T+1   Vampire with Bloodsuker poison is dead, other one still alive with 2 HP :

(http://uppix.net/c/e/9/31e174ac1d6aff9eb6ed9f8b5a166.html)

Turn T+2    still alive... :

(http://uppix.net/3/f/c/3f530a1a613d20a3d44f7368f0fb3.html)

Turn T+3   still alive... :
(http://uppix.net/4/3/8/8cc110368c8229858298ea0f205ab.html)



Offline Tirear

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Re: Poisoned creatures stay alive [unconfirmed] http://elementscommunity.org/forum/index.php?topic=36710.msg461392#msg461392
« Reply #5 on: February 17, 2012, 07:56:12 pm »
Turn T (no desynch)   one Vampire is poisoned by Bloodsuker, other one by "Liquid swallow" :

What do you mean by "no desynch"? If you mean the exclamation mark warning you that a desync has happened, that proves nothing. I have seen the effects of a desync come up several turns before the warning showed up, and the game seems to have ended in under three turns after you saw the problem. As I understand it, the only way you could know that a desync did not happen is if you weren't playing PvP, and the screenshots have timers in them, proving this was not the case.

LaLuciole

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Re: Poisoned creatures stay alive [unconfirmed] http://elementscommunity.org/forum/index.php?topic=36710.msg471125#msg471125
« Reply #6 on: March 15, 2012, 06:41:49 pm »
I played a lot of games with same issue...
Am i the only player who play with "liquid swallow " and "dark nymph" ?

Offline Wizardcat

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Re: Poisoned creatures stay alive [unconfirmed] http://elementscommunity.org/forum/index.php?topic=36710.msg471127#msg471127
« Reply #7 on: March 15, 2012, 06:50:27 pm »
You might be the only one to play with Liquid Swallow, yes. The rest of us use Liquid Shadow.
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Re: Liquid Shadow's infection on Vampire (desync) http://elementscommunity.org/forum/index.php?topic=36710.msg491292#msg491292
« Reply #8 on: May 02, 2012, 03:10:03 pm »
The issue is when you try to infect a creature with Liquid Shadow that already has the Vampire ability. In your case you used it on a creature with innate Vampirism, causing the opponent to think no damage is done. In the case of using it on a creature that already has infection one side shows only one infection counter while the one using LS shows multiple:
Spoiler for Hidden:
Before

After

As you can see by observing both sides, an undetected desynch happens. This just happened to happen during a war match, too.

 

anything
blarg: