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Offline serprexTopic starter

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Animate Weapon on full field corrupts hand https://elementscommunity.org/forum/index.php?topic=51079.msg1095868#msg1095868
« on: September 08, 2013, 03:18:10 pm »
I try to explain here: http://elementscommunity.org/forum/index.php/topic,49787.msg1095867.html#msg1095867

The deck I used was SoPa + Aflatoxin + RoL + Animate Weapons + Morning Glories against AI1 (Mark of Water, Bone Towers)

PS losing against AI1 tells me I lose 5 electrum, even though the advertised value is none. Also I don't lose any in reality
« Last Edit: September 08, 2013, 03:21:42 pm by serprex »

Offline Chapuz

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Re: Animate Weapon on full field corrupts hand https://elementscommunity.org/forum/index.php?topic=51079.msg1095888#msg1095888
« Reply #1 on: September 08, 2013, 05:22:54 pm »
Mind to repeat the experiment taking a pair of screenies?  :)
Bugs should be posted with screenies, that helps zanz at the time of fixing them
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Offline serprexTopic starter

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Re: Animate Weapon on full field corrupts hand https://elementscommunity.org/forum/index.php?topic=51079.msg1095890#msg1095890
« Reply #2 on: September 08, 2013, 05:38:57 pm »
Weird thing: using Animate Weapon on an empty weapon slot notifies that there's no weapon. Using the undiscarded Animate Weapon on an empty Weapon Slot says there are no creature slots available

http://imgur.com/FX403By
1 Field full
2 After Morning Glory, Animate Weapon (the last one. Haven't tried using any besides last card of hand AMs)
3 After Aflatoxin
« Last Edit: September 08, 2013, 05:42:38 pm by serprex »

 

anything
blarg: