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Offline ZephyrPhantomTopic starter

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VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1079440#msg1079440
« on: June 11, 2013, 08:30:35 pm »
The False Elements 2
Original Idea by Zblader  | Art by Kuroaitou and Various Artists

Voting has begun!  When voting, be sure to consider how well designed the False Element is and how it would work ingame!
If you have any questions, PM me. Best of luck to the participants!

Spoiler for russianspy1234-Suprise:
Ah the Element of Surprise, where would we be without it?  The way costs are paid is in turns.  When you first play the card, it is "suspended" for the number of turns in the cost field.  You opponent sees that you have played a card, however they do not see what the card is, nor do they see the number of turns that they will have to wait before they are pleasantly surprised.  A cost of 0 would cast the spell at the beginning of your opponent's next turn (yes their turn, after the draw) whereas a cost of 1 would play it on their following turn after that, etc.  You choose targets for targeting spells when you cast the spell (because you cannot target during opponent's turn) which means that if you use a removal spell, and the creature you targeted is gone before it resolves, it will do nothing.  One important thing to note is that there is only one Surprise cost "track" per player meaning that if you play, for example, two of the card I have submitted as my example in one turn, they will not both come into play 4 turns later, instead, one will come into play in 4 turns, and the next one 4 turns after that.


NAME:
Dialook Nam
ELEMENT:
Surprise
COST:
4
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
When Dialook Nam is summoned, destroy opponent's shield.
NAME:
Dialook Nam
ELEMENT:
Surprise
COST:
3
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
When Dialook Nam is summoned, destroy opponent's shield.

ART:
Card Art: http://www.istockphoto.com/stock-photo-4230136-break-in-the-wall.php
Background / Mark: russianspy1234
IDEA:
russianspy1234
NOTES:
Will destroy immaterial shields since it does not target, and frankly, the game needs an answer to immaterial shields.
SERIES:


Spoiler for dawn to dusk - Razor:
the quanta is taken from the attack and health of creatures. Each creature has an even chance of being affected but this only applies to your own side of the field so creatures count as pillars. Once affected, the creature also has a 50/50 chance of either health or attack being hit. Eg. 2 2/2 fire spirits are on your side of the field. It first, has a 50/50 chance of targeting fire spirit A. If it does target A, there is another 50/50 chance that it will target it's attack (sort of like devourer targeting quanta). this step is repeated for all quanta required. The attack/ health is lowered by 1 each time. Stats will not go negative so you don't have infinite stuff from 1 creature. This will not target other razor creatures or immaterial creatures but it can kill so look out! Also, to prevent abuse, any creatures affected by SoP aren't affected either (razors aren't patient, they slice when they want to).

Cards costing razor quanta are generally high costing and when I edit the card in the OP, I will drop it's cost to about 7 or 8. This is because of cards like fractal, ffq and pharaoh that spawn creatures. On the good side of it's cost, the creatures have very high attack or useful abilities. One spell might cost 3 or so and could potentially 'sharpen' 1 razor creatures weapons, increasing damage. I'm not too sure of any permanents yet so I might post one if I think of it.

NAME:
Razor Beast
ELEMENT:

COST:
15 :
TYPE:

ATK|HP:

TEXT:
bloody claws: when razor beast attacks, opponents weapon deals 2 less damage on the next turn
NAME:
Razor Master
ELEMENT:

COST:
15 :
TYPE:

ATK|HP:

TEXT:
bloody claws: when razor beast attacks, opponents weapon deals 2 less damage on the next turn

ART:
http://www.google.com.au/imgres?q=blade+monster&um=1&rlz=1G1ASUS_ENAU315&hl=en&biw=1024&bih=596&tbm=isch&tbnid=QbNpKpCzD162dM:&imgrefurl=http://www.creativeuncut.com/gallery-16/bs-monster-design11.html&docid=lUyakNjehkRQRM&imgurl=http://www.creativeuncut.com/gallery-16/art/bs-monster-design11.jpg&w=1000&h=865&ei=lVqpUayUI8aLkwXQyYCQDA&zoom=1&iact=rc&dur=343&page=1&tbnh=141&tbnw=163&start=0&ndsp=14&ved=1t:429,r:3,s:0,i:87&tx=84&ty=63
IDEA:
Dawn To Dusk
NOTES:
weapon damage will not go negative

does not stack
SERIES:
razor element

Spoiler for Helston - Elemental Locks:
Elemental locks are a new, and very drastic, cost which are paid with the current quanta pools. In addition to paying the card's quanta cost, that quanta pool is also drained and permanently set to 0 (including through discord), meaning you can no longer gain or use quanta of that element. These are very much combo cards, however the idea isn't to act as a finisher in a OTK ala Chimera, but cause a dramatic shift in pace or style for the game.

They will often require some additional restriction beyond quanta cost, both to balance the card and to thematically signify that the element can no longer be used.

Elemental locks are signified by a slash through the quanta cost symbol.

NAME:
Biotic Crisis
ELEMENT:
Life
COST:
9 :life + :life lock
TYPE:
Spell
ATK|HP:

TEXT:
Whenever a creature of yours is removed its stats are given to another you own. You can no longer play creatures.
NAME:
Biotic Crisis
ELEMENT:
Life
COST:
8 :life + :life lock
TYPE:
Spell
ATK|HP:

TEXT:
Whenever a creature of yours is removed its stats are given to another you own. You can no longer play creatures.

ART:
http://elementscommunity.org/forum/index.php/topic,34339.msg433090.html#msg433090
IDEA:
Helston
NOTES:
Suddenly, you can no longer play creatures, or interact with Life quanta. Your remaining creatures can only survive so long, but when one falls another feeds off its strength, until either your creatures or your enemy are extinct.

If a creature is removed from a lack of HP, its current attack is added onto another random creature of yours. If a creature is removed without its HP being reduced to zero (eg Reverse Time, Devour) then its current attack and HP are added onto a random creature of yours. "You can no longer play creatures" means any creature card. Graveyard, Mitosis, Parallel Universe, Flying Weapon etc. are all ways around this effect.

"Biotic Crisis" is a fancy way of saying Extinction Event or Mass Extinction.
SERIES:


Spoiler for andretimpa - Prime:
Prime is not a new cost mechanics, but a new element, with its own thematics (as such the quanta is obtained from pillars, pendulumns, marks, etc.). The main idea is that Prime is the source of magic in the EtG universe. As such it has a strong connection with spells and abilities, with creatures less focused on dealing damage. Prime can also be channeled directly to cause damage, but magic in such a raw state is harder to control, meaning these effects also harm their user.

Overall, it has creatures that have a comparatively lower attack, while having a higher HP and useful abilties to make up for it. The spells from this element, as well as the abilities of the creatures and its permanents have three types of focus:

  • Interfering on spells and abilities, making them either more powerful, weaker, expensive or cheaper. Or even temporarily preventing spells from being cast or abilities from being used
  • Interfering with the quanta production, enhancing it or making it less reliable
  • Double-edged spells, that cause direct damage, but also adverse effects

NAME:
Prime Spirit
ELEMENT:

COST:
3 prime
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
(2 Prime) Spell Potence: The power of your spells is increased for 1 turn.
NAME:
Prime Spectre
ELEMENT:

COST:
3 prime
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
(2 Prime) Spell Potence: The power of your spells is increased for 1 turn.

ART:
Shameless rip-off from EtG (creature image) and andretimpa (for the mark)
IDEA:
andretimpa (the element is inspired by the tabletop game 'Mage: The Ascension' from White Wolf)
NOTES:
Spell Potence doesn't stack. When activated the following effect take place
-"Bolts" (Fire bolt, Ice bolt and Drain Life) cause 20% more damage (rounded down)
-Other spells that cause damage deal one extra damage
-Spells that don't cause damage become 1 quanta cheaper (Rage Pots and Acceleration don't count as causing damage)
SERIES:


Spoiler for Pineapple - Star Orbs:
NAME:
Star Shield
ELEMENT:
Star
COST:
1
TYPE:
Spell
ATK|HP:

TEXT:
When target creature would leave the field while it has , remove all and delay it for 1 turn instead.
NAME:
Superstar Shield
ELEMENT:
Star
COST:
1
TYPE:
Spell
ATK|HP:

TEXT:
When target creature would leave the field while it has , remove up to 2 and delay it for 1 turn instead.

ART:
pineapple
IDEA:
pineapple
NOTES:
Star Orbs
Introduction

(Star Orbs) are not a new type of quanta, but instead an alternate-cost mechanic that fluidly integrates into the game at its current state. The theme is thus: Star Orbs represent the dedication you show to each of your creatures. As such, each creatures holds its independent number of Star Orbs, and only you can directly give your creatures Star Orbs. To find out more, read on.
Gaining Star Orbs

When you target a creature with a buff, before the buff goes into effect, that creature gains 1 Star Orb. What is considered a buff, you ask? For simplicity, a buff is any spell card you control that manually targets exactly 1 creature you control.

Naturally, the following are considered buffs:
Spoiler for Hidden:
  • Blessing
  • Momentum
  • Holy Light**
  • Adrenaline
  • Mitosis
  • Quintessence***
  • Chaos Power
  • Rage Potion

Counter-intuitively, the following are also considered buffs:
Spoiler for Hidden:
  • Parallel Universe*
  • Chaos Seed* **
  • Nightmare
  • Basilisk Blood
  • Lightning**
  • Shockwave**
  • Freeze
  • Cremation**

And naturally, the following are not considered buffs:
Spoiler for Hidden:
  • Shard of Patience (it is not a spell)
  • Cloak (it is not a spell)
  • Guardian Angel's "heal" ability (it is not a spell)
  • Dessication (it does not target 1 creature)
  • Rain of Fire (it does not target a creature you control)
  • Nightmare on an enemy Shrieker (it does not target a creature you control)
  • Lightning on an enemy Scarab (it does not target a creature you control)
  • Holy Cow (I had to add it in here somewhere)

* Note that creating copies of a creature will naturally not transfer any Star Orbs from the creature to the copy (the copy will have 0 Star Orbs).
** Note that killing a creature or otherwise removing it from the field will naturally result in a loss of all Star Orbs that creature had.
*** You cannot activate Star Cards using Star Orbs on immaterial creatures, although immaterial creatures can still lose Star Orbs for other effects. See the following section for more details.
Star Cards

Star Cards are activated by targeting a creature you control with a sufficient number of Star Orbs. The cost of Star Cards are displayed in the top-right corner, similar to regular elemental cards.

Naturally, the costs of Star Cards also follow the same rules: if there is nothing displayed in the cost section, then the card has no cost; if there is no Star Orb icon () in the cost section, the card costs random elemental quanta; if there is a number followed by a Star Orb icon (e.g. 4 ), then the card requires you control a targetable creature with Star Orbs greater than or equal to the number displayed.

To activate a Star Card, you must target an acceptable monster with it first. Then, the appropriate number of Star Orbs will be deducted from target creature, and the effect will activate (on target creature, if a target is specified).

Naturally, you cannot use multiple creatures to pay for the cost of 1 Star card, and Star spells themselves are considered buffs. Star Orbs can also be lost without using them to activate Star Cards. For example, Reverse Time on a creature that has Star Orbs will make the Star Orbs disappear with the creature's removal, and some cards may have an upkeep to be paid in Star Orbs.
TL;DR Creatures you control gain 1 Star Orb each time you target one with a spell card. Star Orbs can be used to pay for Star Cards and related card effects.

Star Shield | Superstar Shield
Clarifications

  • This card places a status on target creature. The status has a one-time effect. Consequently, when the effect is triggered, the status is removed.
  • "would leave the field...instead" denotes the event that the creature is removed from the field viz. by reverse time, instant death, or being damaged to death. In the case that the creature is reverse timed or instantly killed, it will remain on the field with no alterations (except being delayed for 1 turn). In the case that the creature is damaged to death, it will remain on the field with 0 HP. If a zero-HP creature is "checked" by another damage-dealing effect such as "snipe" from Owl's Eye or alternatively by simply ending your turn, then the creature will die.
  • The trigger "while it has " denotes that the creature must have 1+ Star Orbs for the effect to trigger.
  • The supplementary cost of "remove all " and "remove up to 2 " only remove Star Orbs from the target creature. Other creatures with Star Orbs are unaffected, and their Star Orb levels are irrelevant.
Discussion

This is a spell that targets one creature. Thus, playing this card will also refund the Star Orb required to play it. This maintains that the card is splash-able in any deck that uses buff cards, such as Adrenavamps. Also note that, although cards that would be damaged to death come out with 0 HP, they are not automatically dead because you can buff them on your next turn such that their HP is positive before they attack. In addition, this card mitigates the effects of a buff deck's number 1 counter: Reverse Time.

Game Focuses
Introduction

These cards focus on focus on giving underpowered buff decks a fighting chance in the meta. To accomplish this, they need to fix the three core weaknesses of most buff decks while making sure already scary decks like Ghostmare, Chaos Wyrms, and Neurotoxin don't get out of hand. These three weaknesses are a lack of reliability (easily stopped by CC and shields), consistency (bad draws), and hand advantage (using more cards than your opponent to do less).
Reliability

Star Shield and Star Power allow you to get around most of the CC you would face, be it Reverse Time, Lightning, Freeze, or Guard. However, despite their effectiveness, Star Shield is still a one-for-one card and Star Power forces you to give up on attacking the opponent.

Consistency

A lot of the time, buff decks are at a loss of what to do because their hand is filled with creatures or their hand is filled with buffs, but never the right amount of both. These two cards allow decks to tweak the numbers in their favor, ensuring a supply of creatures and/or buffs.

Hand Advantage

To come out on top against the intrinsic loss of hand advantage, extreme draw cards are necessary. However, care must be taken that such draw cards cannot be abused in the decks that don't need them.

DISCLAIMER: All example cards can and should be subjected to additional balancing.
SERIES:


Spoiler for Rutarete - Nature:
NAME:
Nature of Dependency
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Dependent: Dies if it does not grow for two turns.
2 Nature Grow: Take resources from a creature you control.
NAME:
Nature of Dependency
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Dependent: Dies if it does not grow for three turns.
2 Nature Grow: Take resources from a creature you control.

ART:
Nature mini mark is made from the art for Rejuvenation
IDEA:
Rutarete
NOTES:
Nature is a pseudo-cost. The theme of nature is that it grows on itself and builds more, yet decays at the same time, staying alive as much as it can.

The way Nature quanta works, is that it doesn't always use quanta. It will, primarily, take one attack or one hp from a creature you control, or a status from that creature, and convert it into a boost for itself. Things like freeze, delay, and poison take priority over plain stats. If there are no creatures, it then goes for quanta (any pool).

Since the cost is 2 Nature here, it will take 2 things. It could be 1 attack and 1 hp, or 2 of both, or 1 turn of freeze and 1 poison counter. Other Nature ideas could extend to permanents, or even with the opponent's things.
Didn't find any art :(
SERIES:

« Last Edit: June 13, 2013, 08:05:37 pm by Zblader »

Offline dawn to dusk

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1079449#msg1079449
« Reply #1 on: June 11, 2013, 09:19:03 pm »
Could you change mine once I get the explanation of it in the first post. Thx

Offline ZephyrPhantomTopic starter

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1079475#msg1079475
« Reply #2 on: June 11, 2013, 10:41:16 pm »
Could you change mine once I get the explanation of it in the first post. Thx
*adds explanation from second post*

You're welcome. :)

Offline dawn to dusk

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1079827#msg1079827
« Reply #3 on: June 13, 2013, 11:13:13 am »
Spoiler for Hidden:
the quanta is taken from the attack and health of creatures. Each creature has an even chance of being affected but this only applies to your own side of the field so creatures count as pillars. Once affected, the creature also has a 50/50 chance of either health or attack being hit. Eg. 2 2/2 fire spirits are on your side of the field. It first, has a 50/50 chance of targeting fire spirit A. If it does target A, there is another 50/50 chance that it will target it's attack (sort of like devourer targeting quanta). this step is repeated for all quanta required. The attack/ health is lowered by 1 each time. Stats will not go negative so you don't have infinite stuff from 1 creature. This will not target other razor creatures or immaterial creatures but it can kill so look out! Also, to prevent abuse, any creatures affected by SoP aren't affected either (razors aren't patient, they slice when they want to).

Cards costing razor quanta are generally high costing and when I edit the card in the OP, I will drop it's cost to about 7 or 8. This is because of cards like fractal, ffq and pharaoh that spawn creatures. On the good side of it's cost, the creatures have very high attack or useful abilities. One spell might cost 3 or so and could potentially 'sharpen' 1 razor creatures weapons, increasing damage. I'm not too sure of any permanents yet so I might post one if I think of it.

Actual submission. I'm not sure if you have the bug with the full inbox thing but I tried PMing you this. Please change my submission if you can :)

Offline russianspy1234

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081232#msg1081232
« Reply #4 on: June 18, 2013, 08:40:34 pm »
we should really find a way to get more participation, it's really disappointing to lose by only 1 vote... congrats to helston though.
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Offline Pineapple

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081235#msg1081235
« Reply #5 on: June 18, 2013, 08:58:02 pm »
Weird, I thought Nature would get more votes. No offense to Helston, but concept of Elemental Locks didn't really "wow" me. Of course, I probably wouldn't be the first to admit that your win is well-deserved. Congratulations. ^-^

Offline russianspy1234

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081240#msg1081240
« Reply #6 on: June 18, 2013, 09:09:00 pm »
Weird, I thought Nature would get more votes. No offense to Helston, but concept of Elemental Locks didn't really "wow" me. Of course, I probably wouldn't be the first to admit that your win is well-deserved. Congratulations. ^-^
to be honest, i was most expecting to lose to you as your idea was really well thought out.  cheated a bit making more than one card though  :P
either way, i think i am going to make a series or surprise cards. i had actually started brainstorming a little while back though i hadnt hammered out the details and luckily hadnt started posting about it.

and now i await False Elements #3...
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Offline ZephyrPhantomTopic starter

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081248#msg1081248
« Reply #7 on: June 18, 2013, 09:36:10 pm »
Congratulations to Helston, the Master of False Elemental Locks. Enjoy your award icon!

In other news, this is probably the last competition I'll be hosting for a while. Thanks for participating everyone in all competitions I've hosted, it's been fun to see the various submissions created.

Offline Pineapple

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081249#msg1081249
« Reply #8 on: June 18, 2013, 09:44:04 pm »
Haha, the most complicated idea is not always the best idea~

either way, i think i am going to make a series or surprise cards. i had actually started brainstorming a little while back though i hadnt hammered out the details and luckily hadnt started posting about it.

I wholeheartedly support with your endeavor. The idea itself is ingenious; when I was still trying to figure out which pseudo-element to use, I threw away many an idea because they simply paled in comparison to your submission. But you don't need me to tell you that.. You can just look at the polls. XD

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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081252#msg1081252
« Reply #9 on: June 18, 2013, 10:00:46 pm »
I had a feeling this would be a dispute between Surprise and Locks, so I'm glad with my third place. Nature should have got some love though.
Every time a graboid evolves, an elemental gets his wings.
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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081253#msg1081253
« Reply #10 on: June 18, 2013, 10:08:53 pm »
It's good to hear that you guys liked Nature (except not enough to vote for it :P), so perhaps I'll go further with it. Congrats helston!

Edit: And thanks to Z for all the competitions you've done for us.
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Re: VOTING - The False Elements 2 https://elementscommunity.org/forum/index.php?topic=49802.msg1081355#msg1081355
« Reply #11 on: June 19, 2013, 10:31:59 am »
I thought more people would've voted. Compare this to brawl: the winner of this won on 7 votes. The winner of rounds in brawl are on 23+

 

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