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Offline Jappert

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg265918#msg265918
« Reply #48 on: February 06, 2011, 09:54:17 pm »
Thanks Majo!
http://elementscommunity.org/forum/index.php/topic,20867.0/topicseen.html

Anyway, I tried Mutualism and it works perfectly. He's very strong and has a very very fast rush, like a pumped up Ferox. But it's still beatable once I got my defenses down, I needed a Miracle to survive.

I'm very proud :p Even won an upgraded sky blitz!

Offline Newbiecake

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg265926#msg265926
« Reply #49 on: February 06, 2011, 10:02:32 pm »
Wow...just wow. If only they released this sooner. Eternal Crusader is such a charger deck. XD

Ugh, just found out that it won't allow an odd number of cards on the FG trainer, so I'm guessing the same thing in the real game, so I made some adjustments to the deck, taking out the lone Pulverzier and Vamp Dagger. You probably won't win those anyways. +2 Golden Nymths (yay Relics!). Removed some towers; should allow for better wins now. The editted version is in the FG proposals section of the forums.
Tasted the world, seen more than enough.

Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg265938#msg265938
« Reply #50 on: February 06, 2011, 10:11:37 pm »
"I, Phlegyas, can be now seen as a force to be reckoned with... Ray of Lights? No Hope for ye anytime soon. Let my plagues and poisons wither you down and your cries of death will fuel me even faster. It is only then will my dragons fly and feast on your mortal remains..."

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg265961#msg265961
« Reply #51 on: February 06, 2011, 10:37:06 pm »
Scrambled Fate pulled off an awesome combo: Air nymph + Doll-tal + Fire nymph. Then Egg-tal, and then, Pestal. All in one game!!! (I obviously got pummeled by that)
It's beautiful to see one's creation going back at its creator.
On a side note, other games included things as awesome as Golden Nymph-tal, Recluse-tal, Mummy-tal and even the all-classical Frogtal, which were more or less beatable.

Offline nilsieboy

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg266280#msg266280
« Reply #52 on: February 07, 2011, 07:48:35 am »
now we can test fg in the trainer, i played against eternal crusade wich was REALLY fun. the AI plays it good, the deck is not to strong but not to weak. so my vote goes to eternal crusade :)
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Offline Kakerlake

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg266306#msg266306
« Reply #53 on: February 07, 2011, 10:05:31 am »
The new trainer feature is awesome!
Just battled Mjöllnir and I gotta say, he's one tough cookie!
Sometimes the titans are just swarming in, another time lightnings and FW's will mostly clutter his hand.

Trainer-deckcode for those interested:
744 744 744 744 744 74c 74c 74c 74c 74c 74c 74h 74h 74h 7n2 7n2 7n2 7n2 7n2 7n2 80a 80a 80a 80a 80a 80a 81q 81q 81q 81q 81q 81q 8pl
The basic perfect counter:
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 7dm 7dm 7dm 7dm 7dm 7dm 7jp 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q8 7q8Explosions are for the Catapults, Rewind for flying Titans. Rewind photon as soon as possible, only stop to rewind Titan, or if you have too few explosions.
Though I'd suggest changing the counter a little. With this one it is just waiting for mjöllnir to deckout. A little damage, drawpower and other stuff will make the battle more interesting.

Offline Pineapple

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg266316#msg266316
« Reply #54 on: February 07, 2011, 11:13:57 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
7dk 7dk 7dk 7dk 7dk 7dk 7dp 7dp 7dp 7dp 7dp 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gl 7gl 7gl 7gl 7gl 7gl 7go 7go 7go 7go 7go 7go 8pk


I dare you to face Lancelot and say "It's way too easy."
--
I'll admit that Essence was correct on one thing. The AI does use cc too much, especially on RoLs that do not really need to be there (-1 :light per turn doesn't hurt as much as -10 damage, and yet it wastes lance after lance on RoLs). However, note that not only does zanz have the ability to change the AI and that in timebows and ccyb, creatures are quinted (lest they be lanced to death). In addition, Lancelot can easily outrush a rush deck, with a lot of damage from physalias popping 6 and 7 turn wins on a good draw. In addition, Lancelot has amazing creature control a la 12 ice lances. This is not a "bad deck", and it can beat CCYB and timebows. Why shouldn't you vote for it?

Offline Essence

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg267112#msg267112
« Reply #55 on: February 08, 2011, 06:18:44 pm »
For the record, I played about two dozen games with some of the most common FG decks vs. Aqrabteini, and she's too damn hard.  :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Pineapple

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg267187#msg267187
« Reply #56 on: February 08, 2011, 08:54:14 pm »
After extensive testing, I have concluded that anything with SoGs can utterly pwn Lancelot. Please don't vote for it, as it can barely kill anything that has 6 SoGs. It would make a terrible addition to the game, as most fg-killers have SoGs.

Offline TimerClock14

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg267194#msg267194
« Reply #57 on: February 08, 2011, 09:00:20 pm »
Heh, turns out Xyosis kinda sucks. The AI can't play the deck right.
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Offline Newbiecake

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg267215#msg267215
« Reply #58 on: February 08, 2011, 09:38:20 pm »
CCYB fares fine against Eternal Crusader once you deny it of Quantum Towers with your Pulvy. But a negative thing is the Eternal Crusader becomes slightly imbalanced because of the ratio of 8 Quantum Towers vs 2 Pulvy and 2 Vampire Dagger, which is hard to play because I originally only wanted 1 of each in the deck, but this isn't possible. As a result, I've removed them from the deck. However, I now face a problem against the cometition organizers because I am not allowed to change my submission after the deadline because the votes reflect that the submitted version is what the community wants. So I urge you guys, please put in a good word for the adjusted version (found in the FG Proposals) because it is much more balanced and has a much improved chance to have winning spins!
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Offline Essence

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Re: Voting: Adaptation https://elementscommunity.org/forum/index.php?topic=20615.msg267298#msg267298
« Reply #59 on: February 08, 2011, 11:07:42 pm »
Just a note -- Mimic is a pushover.  With zero permanent control because he almost never uses his own Improved Mutations on whatever comes out of his Fate Eggs (and Destroy/Steal aren't exactly everyday occurrences on the Mutant list, either), Mimic loses to SoGs and Permafrost; he's almost trivial to deckout with CCYB -- not that you need to, because he can't handle a Quinted Lava Golem in any way shape or form, either. 

There's just no meat there.


Also, the AI doesn't play Zeus well at all.  All of the BLights get dropped as soon as they're drawn, and he ends up Fractalling the Phase SPiders instead -- which in turn makes the Sky Blitzes useless.  As much as I love the concept, I played 20 games and never once saw the AI pull a Blighted Blitz. :(
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