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Deckbuilding Competition: The Mastery Gauntlet [VOTING][TIEBREAKER] http://elementscommunity.org/forum/index.php?topic=66103.msg1277505#msg1277505
« on: June 30, 2018, 12:00:40 AM »
The Mastery Gauntlet

>>>Rules<<<


Submissions


Spoiler for THE INSANITY GAUNTLET:
THE INSANITY GAUNTLET
5 foes with a shattered sanity wait beyond the doors to the abandoned asylum.

Spoiler for Chaotic Rogue:
Chaotic Rogueby InsignificantWeeaboo
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Deck import code : [Select]
6rj 6rj 6rj 6rj 6rj 6ts 6ts 6u1 6u1 6u2 6u2 6u2 6u2 6u2 7n2 7n2 7n2 7n2 7n2 7t4 7t4 7t4 7ti 7ti 7ti 7ti 7u2 7u2 7u2 7u2 8pt

HP: 50

The first obstacle is a man who likes to lurk in the shadows. Guarded by a pair of werewolves, he brandishes his Dirks and animates them, empowering them with some of his own insanity. Meanwhile, he utilizes the shards of crystals filled with the negative emotions of hundreds of people to drain you of your energy until you are nothing but a shell of your former self filled with nothing but the Void.
Spoiler for Chaotic Miner:
Chaotic Minerby InsignificantWeeaboo
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Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u5 779 779 779 779 779 779 77c 77c 77j 77j 77j 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 8pj

HP: 75

Upon entering the next room, you find multiple holes in the ground. Out of one hole climbs a man who clearly hasn't taken a shower in months, spouting gibberish. The only word you can make out is "diamonds". The man looks at you and screams, causing many antlions to charge towards you; their actions as chaotic as their owner. The whole room falls into a state of discord as more holes quickly collapse from underneath you.
Spoiler for Chaotic Mercenary:
Chaotic Mercenaryby InsignficantWeeaboo
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Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 744 744 744 744 744 744 744 747 747 747 747 747 747 74a 74a 74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 8pj

HP: 100

You have been informed that the third opponent used to be a mercenary, until an overload of work drove him into insanity. As you enter, he stares at you in silence. He mutters "Time to get to work," and charges. You stand your guard, but his attacks are too erratic to predict. This opponent proves to be an unstoppable force to reckon with.
Spoiler for Chaotic Ranger:
Chaotic Ranger by InsignificantWeeaboo
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Deck import code : [Select]
6rr 6rr 6rr 6rr 6rr 6rr 6u2 6u2 6u2 6u2 6u2 6u2 6ve 6ve 6ve 6ve 7ms 7n2 7n2 7n2 7n2 7n2 7n2 7n8 7n8 7n8 7nq 7nq 7nq 7nq 8pr

HP: 125

The next opponent greets you with deranged laughter from above. You look up and see a winged girl looking down upon you. Surrounding her are long bows animated and powered by the girl's unstableness, raining arrows down upon you. As you try to dodge the arrows she flies freely, oblivious to the fact that she is in a closed room with no windows and a ceiling lamp illuminating the area.
Spoiler for Chaotic Legion:
Chaotic Legionby InsignificantWeeaboo
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Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qa 7qa 7qa 7qa 7qa 7qa 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 8pj

HP: 150
Double Draw & Double Cards: Yes

Your last opponent isn't a person, but four. They are dressed in ancient Egyptian clothing and they look as if they have been trapped for an eternity. As you approach they suddenly drop to their knees and, while groaning, their bodies start to swell up. Eventually, swarms of scarabs burst out of their bodies and devour the remains of the bodies. Once they are done the swarm, with chaotic behavior, flies towards you ready to eat you alive. As you prepare yourself to fight you think, "I was not ready for any of the things that would happen today."


Spoiler for Deck Archetypes:
There's no story in the making of this gauntlet other than the methodical way it was designed to be hard to beat. The gauntlet contains 6 decks representing each of the major deck archetypes in effort to create a very diverse group of decks to hopefully have some counter for whatever you use against them. Each deck is a version of a famous pvp deck from each archetype to ensure effectiveness. All decks have the normal 100hp, 1 card per turn, 1 quantum from mark, and 6 max copies of non pillar/pendulum cards.

Descriptions of deck archetypes can be found here. Denial is more vague.

Spoiler for Rush:
Cremarush
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Deck import code : [Select]
6rk 77e 77e 77e 77e 77e 77e 7dg 7dg 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7f2 8po

As you can see all cards in this deck are for more damage output. Even explosions aren't included though they often increase the damage output by destroying shields. This deck and all following decks are as pure as possible to their archetype.

Spoiler for Break:
Catatitans
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Deck import code : [Select]
744 744 744 744 744 744 744 744 744 744 744 744 745 745 74c 74c 74c 74c 74c 74c 74h 74h 74h 74h 7n2 7n2 7n2 7n2 7n2 7n2 8pl

Like the cremarush all cards here are for bypass damage.

Spoiler for Domin:
Adrenastaves
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Deck import code : [Select]
5c5 5c5 5c5 5c5 5c5 5c5 7b0 7b0 7b0 7ac 7ac 7ac 7ac 7ac 7ak 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7n2 7n2 7n2 7n2 7n2 7n2 8pn

Not your typical domin but Adrenastaves seems to be one of the only top tier pvp decks that is a pure domin. Grabbow is rushy, Mono Dark has denial, etc.

Spoiler for Denial:
DBH
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Deck import code : [Select]
6u5 6u5 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 744 744 745 745 745 747 747 74f 74f 74f 74f 74f 74f 75m 75m 7n2 7n2 7n2 8pl

Spoiler for Stall:
THE DECK
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4vp 4vp 4vp 4vp 4vp 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71b 71b 71b 71b 71b 74b 77f 77f 77k 7dm 7do 7gq 7gq 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7n1 7n5 7n5 7t9 80a 80a 80a 80a 80a 80a 8pq

Pretty similar to unupped THE DECK upgraded but without hourglasses because ai.

Spoiler for Hybrid:
Psiontal
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808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80i 80i 80i 80i 80l 80l 80l 80l 80l 81q 81q 81q 81q 81q 81q 8pu

I could have put a Phoenixbolt here but I already had a fire deck and wanted to have a dimensional shield deck.



Spoiler for THE RANDOMNESS GAUNTLET:
THE RANDOMNESS GAUNTLET

deck 1: eternal cat quartet 40 cards
Spoiler for Hidden:
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Deck import code : [Select]
6ua 6ua 6ua 6ua 6ua 6ua 717 717 717 717 71b 71b 71f 71f 71f 71f 71f 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7q8 7q8 7q8 7ri 7ri 7ri 8pj

deck 2: steamed eggs
Spoiler for Hidden:
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Deck import code : [Select]
77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7f2 7f2 7f2 7f2 7f2 7q2 7q2 7q2 7q2 7q2 7qu 7qu 7qu 8ps

deck 3: sose singularity mutation dbh
Spoiler for Hidden:
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6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u5 6u5 6u5 6u5 6uq 6uq 6uq 6uq 6ve 6ve 6ve 745 745 74f 74f 74f 74f 74f 8pl

deck 4: fractaled mindgated eggs
Spoiler for Hidden:
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6qq 6qq 6qq 6qq 7q2 7q2 7q2 7q2 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80i 80i 80i 80i 80j 80j 80j 81q 81q 81q 81q 8ps

deck 5: druid muta hope
Spoiler for Hidden:
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5lk 5lk 5lk 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6u6 7am 7am 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 8pn

FINAL BOSS DECK : THE MIGHTY POWERFUL SOSE GOLEM
Spoiler for Hidden:
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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6uq 6uq 6uq 6uq 6uq 6uq 786 786 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 816 816 816 816 816 816 8pj


Spoiler for Gauntlet Of The 4 Elements:
Gauntlet Of The 4 Elements

This gauntlet takes you, the challenger, on a journey. Empedocles believed everything was created out of elements; fire, air, water and earth.
Not only will you face the might of the 4 classical elements, but you will also see how these elements interact and create something new.


The gauntlet is a challenge for anybody who wants to test a new unupgraded deck. You can even cheat a little by adding some upgrades to make it easier.
The gauntlet contains all different types of strategies, with the exception of a pure quanta denial deck.
You start with fire and end with an earth/fire duo. At the end of the run the player feels like he went full circle.

:fire :air :water :earth

Spoiler for Hidden:

Fire
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Deck import code : [Select]
4so 4so 4so 4so 4so 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 8po


Fire and Air
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5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5ol 5ol 5on 5on 5on 5on 5p0 5p0 5p0 5p0 8po


Air
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Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5og 5og 5ol 5ol 5pa 5pa 5pa 5pa 5pa 5pa 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pr


Air and Water
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5on 5on 5oo 5oo 5oo 8pr


Water
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Deck import code : [Select]
5i9 5i9 5i9 5i9 5ih 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5m6 5m6 5m6 5m6 5m6 5m6 5mq 5mq 8pq


Water and Earth
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58u 58u 58u 58u 58u 58u 596 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ib 5ib 5ib 5ib 5ic 5ic 5j2 5j2 5j2 5j2 8pp


Earth
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Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58v 58v 58v 591 591 591 591 591 593 593 593 593 593 595 595 59c 5aa 5aa 5aa 5aa 5aa 8pl


Earth and Fire
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Deck import code : [Select]
58u 58u 58u 58u 58u 58u 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5fc 8pm





Spoiler for Fall From Heaven Gauntlet:
Fall From Heaven Gauntlet

As a servant of the higher Gods, you did everything you were told and lived in bliss and harmony with the angels. You wanted more though. You wanted to live among the Gods instead of angels. You needed more power so you start amassing Wisdom and Divinity shards that are available in the Heavens and use them to become ethereal. Your actions do not go unnoticed and the Gods banish you.

You use what little power you were able to gain and resist your banishment  :light
Spoiler for Hidden:
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Deck import code : [Select]
5l8 5l8 5l8 5l8 5le 5le 5le 5le 5le 5le 5lm 5lm 5lm 5lm 5m6 5m6 5m6 5m6 621 621 621 62m 62m 63a 63a 63a 63a 63a 7jv 816 8pq

The Gods used their Wisdom and Immortality and eventually overpower you. You fall to Earth. Earths guardians think you're a threat and send their Wardens to defend. :earth
Spoiler for Hidden:
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58o 58o 58o 58o 58o 58o 58o 58s 58s 595 595 596 596 596 596 596 596 5ic 5ic 5ic 5j2 5j2 5jm 5jm 5jm 5jm 5jm 7hi 7hi 7hi 8pm

Due to the banishment, all you power is completely gone. Earths Wardens easily stall and overpower you. Killing you and sending you to the underworld of Darkness and Flame :darkness :fire
Spoiler for Hidden:
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5f4 5f5 5f8 5f8 5fb 5fe 5gi 5gi 5gi 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5uq 5ur 5ur 5ut 5ut 5ut 5uv 5uv 5uv 5uv 7t4 7t4 8pt

To your surprise, a Divine Seraph senses your that you were a once a Divine creature and is able to get you back to the safety of the Heavens... Until the Gods notice




Spoiler for Quest for the Holy Treasure:
Quest for the Holy Treasure
You embark on your quest to find the rare treasures of other kingdoms. This has led you to finding several weapons, ornaments, and idols throughout the lands. The next location is the Light kingdom, for a rare treasure to add to your collection.

You approach the Light Kingdom. The walls are heavily protected and ever going stronger. You don't care, take down that wall.

Spoiler for The Wall:
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Deck import code : [Select]
592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 77c 77c 77c 77c 8pq

HP200
Mark3
Deck2
Draw2


With the Wall down, you advance into the kingdom. A new barrier is raised, this by the aura of the people, their energy fueling the shield. Populations can rise again, take them out.

Spoiler for The Hope:
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Deck import code : [Select]
5lk 5lk 5lk 5lk 5ls 5ls 5ls 61o 61o 61o 61o 61o 61o 622 622 622 622 622 622 624 624 624 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 8pu

HP100
Mark1
Deck1
Draw1


With the next barrier down, you continue your quest. The guards now approach, some from the air, others carrying an entire armory with them. The soldiers stand strong, you stand stronger.

Spoiler for The Knights:
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5og 5og 7jr 7jr 7jr 7jr 7jr 7jr 7ju 7ju 7k2 7k2 8pr

HP100
Mark1
Deck1
Draw1


Spoiler for The Royal Guards:
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Deck import code : [Select]
5lg 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 71a 74c 7gs 7n2 7n2 7n2 7n2 7n2 7n2 7n5 7tb 80e 8pi

HP100
Mark1
Deck1
Draw1


Taking down the guards, you enter the castle. The layout of the castle is labyrinthian, and you find yourself in the armory. The walls glisten with light. The swords on the racks begin to vibrate, some even floating. The swords remember wars won. So do you.

Spoiler for The Armory:
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Deck import code : [Select]
7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7k1 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 8pq

HP75
Mark6
Deck1
Draw1


The swords fall to the ground, the magic emanating from the walls dissipating. A soldier of yours comes to tell you they found the treasure room.

You arrive at the room, finding the chest containing the ancient treasure. Your men lift the chest, but the walls begin to shake. The entry way has closed off, and gas begins to fill the room. This is supposed to stop you. Don't.

Spoiler for The Treasure Room:
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Deck import code : [Select]
718 718 718 718 718 718 71a 71a 71a 71a 71a 71a 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k0 7k2 7k2 7k2 7k2 7k2 7n2 7n2 7n2 7n2 7n2 8pk

HP100
Mark2
Deck1
Draw1


Losing a few men to the gas, you manage to get out and get the chest. As you return to your camp, you are stopped by the king and queen themselves. "This is the end for you." It doesn't matter who said it anymore. Take them both down.

Spoiler for The Queen:
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Deck import code : [Select]
5ls 5ls 5ls 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7jq 7jq 7jq 7k2 7k2 7k2 7k2 7k2 7k2 7k4 7k4 7k4 7k4 7k6 7k6 7k6 7k6 7k6 7k6 7km 7km 7km 7km 7km 7km 7la 7la 7la 7la 7la 7la 7la 7la 7la 8pq

HP150
Mark3
Deck1
Draw1


Spoiler for The King:
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Deck import code : [Select]
7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7dn 7dn 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7jo 7jo 7k2 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7km 7km 7km 7km 7la 7la 7q9 7q9 7q9 7q9 7q9 7q9 8pq

HP200
Mark3
Deck2
Draw2


With every roadblock overcome, you can finally leave the kingdom, or whatever's left of it. You return to your king, treasure in hand, and present to him the spoils of your endeavor.

Spoiler for Hidden:



Spoiler for The Bartenders Blunder:
The Bartenders Blunder


Now that you have finished your battle training and are ready to face any and all possible challenges that could be thrown at you out in the wonderful land of the mystical elements, you decide to take a quick stop at the local tavern to quench your thirst before starting your quest. As you walk up to the bartender behind the counter, he stares at you and asks what you would like. Something simple and tasty is what you figure could be a good start.

"Ah, I know what I'll start you off with." exclaims the bartender

Spoiler for Beer:
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5f6 5f6 5f7 5f7 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5om 5om 5om 5om 5om 5om 5on 5on 5on 5on 5p0 5p0 5pu 5pu 5pu 5pu 5pu 5pu 8po
You down the beer quickly and with a gaseous belch you alert the bartender that you need something stronger.



"hmm, maybe something with a little heat could sour your soul my friend." that bartender comments casually.
Spoiler for Cinnamon Whiskey:
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5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f4 5f4 5f6 5f6 5f7 5f7 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5gi 5gi 5gi 7dr 7dr 7dr 7dr 7e4 7e4 8po
You stare at your glass for a moment, trying to decide whether you chug it down like a shot, or sip it slowly. After a moment or so you swallow it whole and alert the bartender that a sweet heat like that will never stop you from your tasks.



"Another drink!" you call out, for you think nothing the bartender can bring will stop you. He chuckles to himself, and mutters something about foolishness in youth. But happily brings you another. "This one is packed with a little punch, and should put some spring into your step." he calls out.
Spoiler for Absinthe:
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5c5 5c5 5c5 5c5 5c5 5c5 5cg 5cg 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ak 7ak 7an 7an 7an 7an 7ap 7n2 7n2 7n2 7n2 7n2 8pn
You fight with this drink a bit, taking your time as you swallow it and try to savor the flavor. you almost feel revitalized as you feel your second wind come to you, ready to push forward. The bartender sees this in your eyes, and feels that he must find something else to help put you in your place.



Spoiler for Gin & Tonic: