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Offline AvesTopic starter

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Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1263617#msg1263617
« on: May 06, 2017, 03:13:14 am »
Hierarchy


Rules
  • Create a series of decks representing an organization, party, guild, army, nation, or otherwise influential structure in the World of Elements.
  • Explanations, if given, should not exceed 300 words per deck. This is not a strict rule, but I'll trust you to use common sense. This aint a writing competition...
  • But this would make an interesting writing competition, actually, so let me know if you'd want it to be a combination competition or strictly deckbuilding!
  • Post your submission in this thread!
  • ONE submission per person.
  • You submission must fit inside one post.
Spoiler for Examples:
Spoiler for 1:
Presenting the Beergut Bombers, a Bronze League Fighting Force! The BBBLF is divided into three task forces, with a current collective record of 15-428, achieved under the steady leadership of Admiral Afdadonky.

Aiaives Aerial Army
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c5 5c5 5c5 5c5 5oi 5oi 5oi 5oi 5oi 5oi 5oo 5oo 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ut 5ut 5ut 5ut 5ut 5ut 8pr

It's a bird! It's a plane! No, it's... a minor vampire?

Silly Suncat Squadron
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4vl 4vl 4vl 4vq 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 50u 50u 50u 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5li 5li 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 8pq

She sells sea shells by the sea shore.

Pygeon Team
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uq 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 5ut 8pt

Beware the Batmen.

Admiral Afdadonky
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i6 5i6 5id 5id 5id 5id 5id 5ih 5ih 5ih 5ih 5ih 5ih 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5od 5od 5od 5od 5od 5od 5oo 5oo 5op 8pr

The Glorious Leader!
Spoiler for 2:
:light Trinity of Light*  :light
Beware the wrath of a God. Do not anger the Three.
Miracle
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7ac 7ac 7ac 7ac 7ad 7af 7af 7ak 7al 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jr 7jr 7jt 7jv 7jv 7jv 7k1 7k2 7k2 7k2 7ms 7ms 7ms 7ms 7n3 7n3 7n3 8pq

Miracle is the eldest of the Trinity, representing the light of renewal. Her light blesses all 'neath the sun, from mighty queens and dragons to the lowliest of shrubs swaying in the gentle breeze. 

Divine Glory
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7dg 7dg 7dg 7dm 7dm 7dm 7dm 7dm 7dm 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7k2 7k2 7k2 7n2 7n2 7n2 7n2 7n2 8pq

Divine Glory blazes with the fiery light of justice, an unconquerable blade against which no evil can overcome.

Lionheart
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6qq 6qq 6qq 7jo 7jo 7jo 7jo 7jo 7k5 7k5 7k5 7k5 7k5 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q5 7q5 7q7 7q7 7q7 7q8 7q8 7qc 80h 80h 81q 81q 81q 8ps

Lionheart is the soul of the faithful, representing devotion everlasting.

*FGs used here for example purposes. Please submit your own creations!
To decide the competition classification, you have no time remaining

You have no time remaining.
« Last Edit: June 17, 2017, 12:11:57 am by Aves »
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline Basman-1453

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1263826#msg1263826
« Reply #1 on: May 10, 2017, 02:11:49 pm »
Spoiler for Entry, or 'who says wonderful flavour text has to be long?' :p :
The Hands of Glory

Rumoured to be operating across the realms of Elementia, but especially within the Church of Light, the Hands of Glory is believed to be a close-knit organisation of men and women trained to project forth the spirits of holy warriors of ages past and endowing them with mighty weapons of the present. Contrary to what their name would imply (you see, the Hand of Glory is an artifact of great maleficence), to even dream of applying, a good standing in the community the person is in is a MUST. There's one aspect the rumours don't cover, however, because of those who witnessed it as their enemy aren't usually alive to tell the tale: their uncanny ability to recover from the brink of death, turning near defeats into certain victories.

After an acolyte mastered the projection of holy warriors, they tend to forge their own path, developing spells to complement their martial summons and martial weapon. Their choice of martial weapon, however, is a great first aid of identifying what sect the acolyte will tend to affiliate with. We will review four of the major sects of these so-called 'Hands of Glory'.


Sect of the Deathly Hallow
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718 718 718 718 718 718 71a 71a 71a 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 7la 8pk

With the mastery of the poisonous weapon Arsenic, a warrior of the Sect of the Deathly Hallow brings with them the power of the Death Angel. There are even rumours that a member of the Sect of Toxikon is also capable of summoning unholy beings from the grave itself or spread disease among their enemy's army, although they still have to be confirmed. What's true, though, is that they truly accept that death is inevitable and there are other things much worse than death.

Sect of the Ivory Tower
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7jo 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7la 7n5 7n5 7n5 7n8 7n8 7n8 7n8 7n8 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pq

Notorious for their generally aloof disposition unless their society is threatened, a warrior of the Sect of the Ivory Tower seemingly isolates themself from worldly concerns, while the truth is that they're solving them with alarming efficiency. Indeed, just as the Hands of Glory's name belies a requirement of a good standing, the Sect of the Ivory Tower's name belies the fact that many of its members takes an active participation in the society.

Sect of the Cloak and Dagger
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7jo 7jo 7jo 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 7la 7la 7t9 7t9 7t9 7t9 7tb 7tb 7tb 7tb 7ti 7ti 7ti 8pt

While not everyone in the Sect of the Cloak and Dagger actively uses a Cloak in battles or even cloaks themselves from worldly affairs, one can be assured that when you run into one, you run into someone that truly acknowledges, and made peace with, the so-called 'dark side' of a person. They will also harness that dark side of themself, however, so be cautious not to get on their bad side.

Sect of the Firemen
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7dg 7dg 7dm 7dm 7dm 7dm 7dn 7dn 7dn 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 8pq

Relying on a thermal runaway to get its damage off the charts, this Sect is known for the mild temper that, again, belies the Sect's name. Indeed, rather than fueling their fire on its destructive qualities, the Sect of the Firemen prefers to fuel their fire on its creative qualities.
« Last Edit: May 15, 2017, 02:58:46 am by Basman-1453 »
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Rise over the dead
Bring us ahead
INCEST AND IRON :V

Offline AvesTopic starter

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1263843#msg1263843
« Reply #2 on: May 10, 2017, 03:47:04 pm »
The results are in! Despite a surge in the voting in the past few days, the combo supporters have failed to overcome deckbuilding's 11 votes! The word limit remains.
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline DoctorC

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1263845#msg1263845
« Reply #3 on: May 10, 2017, 03:51:54 pm »
The results are in! Despite a surge in the voting in the past few days, the combo supporters have failed to overcome deckbuilding's 11 votes! The word limit remains.

I assume, it's 300 words in total? Or can we get 300 on each deck?
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Offline AvesTopic starter

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1263846#msg1263846
« Reply #4 on: May 10, 2017, 03:54:23 pm »
The results are in! Despite a surge in the voting in the past few days, the combo supporters have failed to overcome deckbuilding's 11 votes! The word limit remains.

I assume, it's 300 words in total? Or can we get 300 on each deck?

Quote from: OP
Explanations, if given, should not exceed 300 words per deck. This is not a strict rule, but I'll trust you to use common sense.
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline DoctorC

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1263847#msg1263847
« Reply #5 on: May 10, 2017, 03:57:15 pm »
The results are in! Despite a surge in the voting in the past few days, the combo supporters have failed to overcome deckbuilding's 11 votes! The word limit remains.

I assume, it's 300 words in total? Or can we get 300 on each deck?

Quote from: OP
Explanations, if given, should not exceed 300 words per deck. This is not a strict rule, but I'll trust you to use common sense.

Didn't notice that one, sorry. Good to know. c:
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Offline DoctorC

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1263849#msg1263849
« Reply #6 on: May 10, 2017, 04:19:26 pm »
Spoiler for Back in my days!..:
Not far away lies a deserted Empire, abandoned by life and forgotten by merciless time. This Empire was known for it's glorious buildings and wealthful civilization. Some even went as far, as calling this land "The Jewel of History". Now, however, that gem is laying on the shores of Nile, for it has lost it's wonders and glory. Egypt, once the mighty empire, lies in sand and dust of time. Some, though, say that Egypt isn't abandoned, but dormant. Rumor goes, that it's waiting for the Old Gods to remember their creation and reach their divine hands to bring it back to wealth and serenity.

Anubis, the god of Wisdom
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7q0 7q0 7q0 7q0 7q0 7q0 7q7 7q7 7q7 7q7 7q8 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80d 80d 80d 816 816 816 816 816 816 8pu


Anubis, once fearful judge, shall be reborn as God of Wisdom. Under his gaze, Egypt will regain its defensive  towers and fortresses, that will keep the people of Egypt save.

Horus, the god of Kingship
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749 74d 74d 74d 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q8 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 8pl


Mighty Horus shall come down from the sky and grant people a dynasty of kings, each filled with wisdom and power. They will lead armies into battle, slaughtering any threat that would dare to attack the rebuilt Egypt.

Nephthys, the goddess of Dead
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714 714 714 71b 71b 71b 71d 71d 71d 71d 72i 72i 72i 72i 72i 72i 72i 72i 744 744 744 7q4 7q4 7q4 7q4 7q4 7q4 7q8 7q8 7qu 7qu 7qu 7qu 8ps


And after Horus' armies will fight down enemy empires, Nephthys shall resurrect the fallen under her command, expanding Egypt further it ever was.

Ra, the god of Sun
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7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7k3 7k3 7k3 7k3 7k4 7k4 7k4 7k4 7kc 7q1 7q1 7q1 7q1 7q1 7q1 7q4 7q8 7q9 7q9 7q9 7q9 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pq


Until Ra, the god of Sun himself descents back on the holy land of rebuilt Egypt to grant his blessing, fill people's hearts with hope and make Egypt shine like a jewel once again
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Offline Jackanory

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1264006#msg1264006
« Reply #7 on: May 14, 2017, 12:47:30 am »
Spoiler for Hidden:
A slowing creeping horror appears. Wherever the darkness descends poison seeps and spreads.
Cyberattack
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52q 52q 52r 52u 52u 52u 52u 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uq 5uq 5uq 5ur 5us 5us 8pt

In a deperate bid to stem the outbreak the sound of Earth, Sea, Wind and Fire fills the land.
Earth, Sea, Wind and Fire
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58o 58o 58o 58o 58q 58s 591 596 5f0 5f0 5f0 5f0 5f3 5f4 5f8 5fa 5fa 5i4 5i4 5i4 5i4 5i6 5ib 5ie 5ig 5oe 5oh 5ok 5ol 5on 5pu 5pu 5pu 5pu 8pr

The struggle reaches those who watch and wait for the right opportunity. The finale battle is joined in the Den of Dragons (oh yeah, a deck of dragons, awesome!).
Dragons Den
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 4vj 4vj 4vj 4vj 4vj 4vj 52h 55o 58r 5bt 5f2 5id 5la 5of 5rm 5ul 61u 61u 61v 8pu

I'll tell you a story, About Jack a Nory; And now my story's begun; I'll tell you another, Of Jack and his brother, And now my story is done.

Offline ValerianFlame

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1264008#msg1264008
« Reply #8 on: May 14, 2017, 01:40:13 am »
I assume we can use as many decks as we want to?
I always liked fire. It "warmed up" to me. :fire
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Offline AvesTopic starter

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1264009#msg1264009
« Reply #9 on: May 14, 2017, 03:24:21 am »
I assume we can use as many decks as we want to?
As many as you can fit in a post!
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Offline ValerianFlame

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1264012#msg1264012
« Reply #10 on: May 14, 2017, 04:07:27 am »
I assume we can use as many decks as we want to?
As many as you can fit in a post!

Thanks.

Spoiler for The Children, the Captor, and the Champion:
The World of Elements was peacefully ruled by Zanzarino. It was a beneficial environment where all were welcome and the laws were the opposite of strict. Over time, though, hundreds of years passed, and Zanzarino suddenly disappeared. Word came out that Zanzarino was taken hostage by Incarnate and his children. Zanzarino was becoming possessed, but in his last controllable breath, he killed Incarnate, but not his children of 12, or his Soul. That... was the role of the Overlord.

Pandemodus, Chaos Incarnate.
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tv 6tv 6tv 6tv 6tv 6tv 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6uq 6uq 6uq 6ve 6ve 6ve 6ve 6ve 6ve 8pj


The Incarnate Child of Entropy, Pandemodus, is a chaotic individual. He liked rowdy parties and often played tricks on his friends, enemies, and even siblings. He is a menace on the battlefield, as no one knows what this trickster might do.

Ostekudd, Plague Incarnate.
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710 710 710 710 710 712 712 712 712 712 712 714 714 714 714 719 719 719 719 719 719 71a 71a 71b 71b 72i 72i 72i 72i 72i 8pk


The Incarnate Child of Death, Ostekudd, is quite the weight on others. He likes annoying them and getting whatever he can out of it, and even got into a few scandals. This child, along with the Umbra Incarnate, Eclipso, was the main reason Zanzarino was imprisoned and possessed. On the battlefield, he will hurt himself a little to hurt you a lot. He tends to be very reckless, however.

Akebonos, Force Incarnate.
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744 744 744 744 744 744 745 745 745 745 745 745 74c 74c 74i 74i 74i 74i 74i 74i 752 752 752 752 75m 75m 75m 75m 75m 75m 8pl


The Incarnate Child of Gravity, Akebonos, likes control. He wants to lead and conquer. He is also very aggressive, has a short temper, and is very, very determined. On the battlefield, he goes straight in, aiming to come straight out. He will never let up until you are a pile of negligent scrap.

Ardenardel, Carbos Incarnate.
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6rl 6rl 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77c 77c 77h 77h 77h 77h 77k 77k 77k 77k 78q 78q 78q 78q 78q 78q 8pm


The Incarnate Child of Earth, Ardenardel, has a literal heart of steel. He wants things to be in order, and he is down to earth at all times. He rushes down all who stand in his way of whatever he feels like doing, and this is no more apparent than during battle. Ardenardel WILL get his way.

Gradix, Vitality Incarnate.
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7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ae 7ae 7ae 7ae 7ae 7ae 7ap 7ap 7ap 7ba 7ba 7ba 7ba 7ba 7ba 7bu 7bu 7bu 7bu 7bu 7bu 8pn


The Incarnate Child of Life, Gradix, is energetic, fast, and always ready. She often drives her brothers crazy to the point of sheer annoyance. She even flirts with her brothers, but who can blame her, she's the only girl in her family. On the battlefield, she will rush you down while keeping herself healthy, and after she destroys your hopes of even getting close to winning, she'll act like the fight never even happened.

Flekti, Inferno Incarnate.
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7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7di 7di 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7dn 7ds 7ds 7ds 7ds 7ds 7ds 7f2 7f2 7f2 7f2 7f2 7f2 8po


The Incarnate Child of Fire, Flekti, is a very determined spirit. He's very in tune with Gradix and Akebonos, even stating he would like to marry Gradix. If he falls, he gets right back up, like there was no pain at all. Flekti fights like a tank, using whatever scraps he can and then making a huge profit of seemingly useless things. If you let your guard down, you'll be dead in a matter of seconds.

Zethiken, Hydro Incarnate.
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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gn 7gn 7gn 7gn 7gn 7gn 7gp 7gp 7gt 7gt 7gt 7i6 7i6 7i6 7i6 7i6 7i6 8pp


The Incarnate Child of Water, Zethiken, likes hiding in the shadows. He's like a sly fox, waiting to catch his prey, just like that. He pressures many of his enemies into doing things for him, even targeting his more gullible siblings, specifically Akebonos. Zethiken was given the name "Ze Thinkin?" because of his high intelligence and almost foolproof tactics, and this shows in his astonishing performances. His deck may be bland, but his strategy... isn't.

Ramilce, Prism Incarnate.
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7jq 7jq 7k2 7k2 7k4 7k4 7kc 7kc 7kc 7kc 7kc 7kc 7la 7la 7la 7la 7la 7la 7la 8pq


The Incarnate Child of Light, Ramilce, is the most resilient of the children. He often stops fights between the other children and allows them to focus; working as a team. Ramilce is also one of the more "in charge" children; a leader, taking up for what he thinks is right. On the battlefield, he is the exact opposite. When it comes to outsiders, Ramilce is one of the first people to attack, doing everything in his power to succeed and best his opponent.

Jakatis, Aero incarnate.
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7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7n9 7n9 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pr


The Incarnate Child of Air, Jakatis, is an uncontrollable spirit that will never be contained. He has a mindset, and he's going to stay in that mindset no matter what his siblings think of him. Ironically, he tries to be in control, like many of his siblings. His strategy is fast and focused, just like he is, and you can NOT let up.

Ripplin, Tempora Incarnate.
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7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7qk 7qk 7qk 7qk 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8ps


The Incarnate Child of Time, Ripplin, is a reckless, yet efficient personality. Ripplin had to get his jokes in, and he would always challenge the other children to a mock fight, even placing some of the stupidest bets out there. He is a planner, and that's no more evident than the climaxes of battle. He is up there with Flekti and Gradix as one of the fastest children out there.

Eclipso, Umbra Incarnate.
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7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 7ta 7ta 7tb 7tb 7td 7td 7td 7td 7td 7td 7u2 7u2 7u2 7u2 7u2 7u2 7um 7um 7um 7um 7um 8pt


The Incarnate Child of Darkness, Eclipso, is like a spider bite: subtle... then WHAM! Just like that, you can't do anything. He often antagonizes his siblings, even pressuring them to do things they don't want to. He only tends to get along with Ostekudd, as they have the same interests and are often partners in crime. Eclipso is no slouch, and he will try to take every other approach than the expected one. Eclipso likes trickery, and if you don't, well... I can't say much.

Sylo, Electro Incarnate.
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808 808 808 808 808 808 80a 80a 80a 80a 80c 80c 80c 80c 80c 80c 80e 80e 816 816 816 816 816 816 81q 81q 81q 81q 81q 81q 8pu


The Incarnate Child of Aether, Sylo, is one intelligent person, knowing what to do, when to do it, and how to do it. Sylo is definitely the only one who could possibly have a chance against Zethiken in a battle of wits, and because of their similar traits, they get along well like a charm. Sylo's strategy is quite flexible. So what if you have a Jade Shield? He might take a lot of damage per turn, but he is very adaptive. If you think you've won, keep going; prepare for everything.

~~~~~~~~~~~~~~~~~~~~

The children did not seem like enough to Incarnate, so he knowingly kept his soul and invaded Zanzarino's body... possessing him. Zanzarino was forced to be a slave to the Incarnate. There was one thing that Zanzarino obtained, and that was a good setup... 75 quanta of each element... and a deck that is more than meets the eye.

Corrupted Zanzarino
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71b 71b 71c 71c 74g 7dn 7gm 7gm 7gm 7gm 7gm 7gm 7h1 7h1 7h3 7h3 7h3 7h3 7h3 7h3 7hi 7hi 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7km 7km 7km 7km 7km 7km 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 7t9 808 808 808 808 808 80i 80i 80i 8pq


Zanzarino was a stressed man, and Incarnate took him in at his darkest hour... the anger fueled in the possessed vessel. Yet, Zanzarino stayed resilient... fighting the curse, with the Overlord's help. It seemed that his strategy countered every other... but both Zanzarino and the Overlord found a way to separate vessel and curse.

The curse, lifted, had to fight for itself... and it would not rest until Zanzarino was his and the Overlord lay on the ground, with no quanta to hold himself in form... Soul Incarnate attempted one last time... fighting with a deck that seemed faster than lightning, with the major bolster of 75 quanta of each element.

Soul Incarnate
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7do 7do 7do 7do 7do 7do 7gq 7gq 7gq 7k0 7k0 7k5 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 7n2 7n2 7ta 7ta 7tb 7tb 7tb 7tb 7tb 7tb 80c 80c 80c 80c 80c 80c 816 816 816 816 816 816 8pt


The Soul, naive as it was, figured it countered everything... but... like the vessel-taken Zanzarino, he was thwarted. Soul Incarnate would be banished... forever... finally. The Overlord and Zanzarino reunited... and the forum rejoiced. People say... in Elements 1.4... the Overlord is lurking somewhere within the World of Elements.

The Overlord
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74g 7ak 7ap 7ap 7ap 7dn 7hi 7hi 7hi 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 7la 7la 7la 7la 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7n9 7n9 7q5 7q5 7q5 7q5 7qu 7qu 7qu 7ri 7ri 7ri 808 808 808 808 808 80i 80i 80i 80i 8pq


The Overlord... recognized as a hero by Zanzarino, gained Zanzarino's trust and was given one wish... "I wish for Elements The Game to be reborn; as a game, a community, and a place where those with common interests can mingle and converse." Zanzarino, shocked at the Overlord's selflessness, gave him that wish, and ruled the World of Elements once again, and without incident as well, due to Incarnate's banishment. Without the grant of this deck and 75 quanta of every element to show the Overlord's mastery, it is said that this legend would not exist, and the World of Elements would be buried under kilometers of ash.

« Last Edit: May 19, 2017, 08:56:25 pm by ValerianFlame »
I always liked fire. It "warmed up" to me. :fire
Brawl #6: Pyrocloaks.
┴o dɹoʌǝ ʞnɹo ʍǝ ɐɹǝ ɐll pndlᴉɔɐʇǝs' I sɥɐll ʍɹᴉʇǝ ʇɥǝ sɐɯǝ ʇɥᴉuƃ ʍᴉʇɥ ɯnlʇᴉdlǝ ɐɔɔonuʇs˙ (Ɔodʎ dɐsʇǝ ʇɥᴉs ɯǝssɐƃǝ)
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Offline AvesTopic starter

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Re: Deckbuilding Competition: Hierarchy https://elementscommunity.org/forum/index.php?topic=64539.msg1264125#msg1264125
« Reply #11 on: May 16, 2017, 03:18:57 pm »
Three days remain! Get your submissions in folks!
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

 

anything
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