Deck Design Competition - Forum Profiles
What's in a name? Your cards, perhaps?
Goal : Design a deck that represents your forum self!
Voting has started!
Vote for the decks you feel were the best designed in terms of their theme, playability, and how well they express the profile(s) used.
Hover over cards for details, click for permalink
7t6 7t6 7t6 7t6 7t6 7ta 7ta 80i 80i 80i 80i 80k 80k 80k 80k 80k 80k 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pt
Higurashi, DuskbringerHave you ever seen it? The complete void?
They say that when you stare into the abyss, it stares back at you. When that happens, you lose all remaining traces of your sanity forever.
What most don't know is why. They don't know what's hidden in there, but their mind knows. Deep in your mind, it will know when you stand before it.
Come to me when you have realised what's there.
Pestal plus Silence equals complete and utter void. No sound, no animation, no life. Not yet.
But if you wish to control life, you must constantly suppress it. This deck embodies my username quite well because it was born out of a concept that found endless potential in nothingness. If you are one with the Aether, you will have traversed dimensions where absolutely nothing exists. Not even vacuum. The human mind cannot grasp this concept at all, just as it cannot grasp an infinite universe or even the concept of its own death.
Aether is the beginning of the universe; the beginning of creation. Without it, there would be nothing. But it is also the element of void dimensions and unspeakable dimensional horrors.
Darkness is the absence of Light and may seek to remove anything else as well. Combine these two elements and you will have the ultimate combination to rob your opponent of everything.
Regardless of these two elements, a blank slate means the potential for anything. There is always something refreshing about starting anew, whether it be a bigger project, a painting or a relation to another being. Why do you think this is so cathartic to the human mind?
The deck can be completely unbeatable by a non-Nova/Immo/QP deck with a good draw, and even more so when you add two Vamps and remove two Silences (though you will need even better draws). However, Vamps do not fit into the deck theme. On that note, Steal implies a too active role for the deck as well, so I cannot use it.
It has Aether pends because you want to start the Silence chain ASAP.
(http://i.imgur.com/XmNON.png)
(http://i.imgur.com/6D6cd.jpg)
(http://i.imgur.com/xmVoL.jpg)
W/L: 10-0
Liquid Antimatter
Hover over cards for details, click for permalink
4vn 4vn 4vn 4vn 4vn 4vn 5uo 5uo 5up 5up 5up 5up 5uu 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 606 606 606 606 6u2 6u2 6u2 6u2 8pj
A deck based on my username
As few may know, my name is actually a variation of "I'm a noob", and when a player first starts, one of the main things they are thinking about is those high-attack creatures, such as dragons. This deck has absolutely no monsters. For someone first playing this deck, they may think the user is a 'noob', having no creatures, and seemingly no CC. To a new player, this deck seems like another easy win in PvP. However, their confidence is what will ruin them, as their large creatures get Animattered and then Liquid Shadowed, turning their creature into something that will heal me and hurt them until it is killed. They have fallen to the deception of nubility, something that happens in most games when persons are faced with others who they think can be taken down easily because of "noobiness".
Also, Entropy: chaos, lack of order. Darkness: The absence of light. When first using this deck, it may seem like the one using it is just playing chaotically, trying to confuse you. But they are actually keeping you in the 'dark', deceiving you until the opportune moment.
To be an overachiever, this deck could also be based on my forum picture/text under picture
The Shard of Readiness, or SoR, has the ability of making a creature's ability cost 0 quanta. The deck I am using never needs to use quanta for abilities.
To be even more of an overachiever, this deck is also based off of part of my signature: "How I wish that somewhere there existed an island for those who are wise and of goodwill -- Albert Einstein"
In this deck, the user doesn't need to use creatures to attack the opponent, they use manipulation to make the opponent get attacked by his/her own creatures. This is a wise thing to do because, unlike most places, the user needs not sacrifice any creatures, thus not losing quanta on meaningless prospects. It is of goodwill because, face it, there are few 'casualities' in each battle, lessening the emotional strain on both players. And no one wants emotional card players!
Record against Ai3:
(http://img687.imageshack.us/img687/8696/comp1y.png)
(http://img836.imageshack.us/img836/7959/comp2z.png)
(http://img805.imageshack.us/img805/4233/comp3.png)
Flaming Pony PegasiHover over cards for details, click for permalink
5f7 5f7 5fb 5fb 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5lb 5lb 5lb 5lb 5lb 5lb 5ld 5ld 5lf 5lf 5lf 5lf 5mq 7dn 7dp 7dp 7dp 7dp 7jp 7jp 7jv 7jv 7n2 8pr
Pegasus. A mystically divine flying horse. What could be more magnificent than that? Bestow it with the flaming power of Fire, that's how! It was said long ago, the Right Hand of Zanz ScaredGirl chose 12 brave warriors and granted them with the power of 12 different Elements. They were the original Masters of the Elements. One Master, a particularly handsome one, reigned gracefully and peacefully as the Master of Fire. Although his reign was short, it was most definitely sweet.
Shortly after he passed down his title to another, he left in search of great wisdom. His journey was a long and treacherous one but he did not weave from his path, motivation and determination burning fiercely in him. Though it took him time to find the wisdom he sought, he did indeed find it. When his fire was nearly extinguished, he fell to his knees. There was a large gust of wind and as he looked up, a large blindingly white horse stood before him. Magnificent wings rose from its back like heavenly mountains. Legend has it it was the legendary winged horse Pegasus. Pegasus spoke down to the wandering ex-Fire Master in a voice not unlike Morgan Freeman, "One day in the future, you shall take my young clones and set them ablaze with your power. You have my Blessing."
As he took Pegasus' Blessings, a new fire began in the ex-master that day. Making the long trek back to the land of the elementals, he thought eagerly about when that day would befall him. When he returned, he quickly ran to his home. Catching the gaze of his own reflection, this mimicking avatar that was him, he knew. He knew the day when the Flaming Pegasi would be upon him.
Current Stats:
AI3:
(http://img23.imageshack.us/img23/724/flamingpegasiwin1.png)
(http://img10.imageshack.us/img10/5403/flamingpegasiwin2.png)
(http://img834.imageshack.us/img834/4296/flamingpegasiwin3.png)
The five elements of nature. :air :water :fire :earth :life. They all live in harmony. They each share their own purpose. This is my deck showing the five elements of the spirit and paganism.
Air: The unstable yet strong element. May bite at a moment's notice.
Water: The healing spirit of all the five elements
Fire: The rage and calmness of a fire is cold but hot to the touch.
Earth: The rock, The guardian, The protect. Earth is our wall.
Life (or my sub for Spirit): Hold all together, lives, breathes, flies, burns, and heals all.
Hover over cards for details, click for permalink
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 596 596 596 596 5c1 5c1 5c2 5c2 5f3 5f3 5f7 5f7 5f7 5i6 5i6 5ia 5ia 5ia 5ia 5og 5og 5om 5om 5om 5om 6rn 6rn 6rn 8pr
All the cards in this deck have a purpose.
Quantum Towers: The fuel and life energy of our spirits
Nova's: The explosive energy we get during battle to help aid our friends.
Iridium Warden: The brick wall that stops all who try to hurt his friends.
Forest spirit: The spirit of the forest. The wolves, the stags, the horses.
Heals: Mother natures way of helping us.
Fire Spirit: Flame is it purest of forms. To be ablaze by him. Never underestimate this little guy.
Fahrenheit: The weapon of flame. The more hate the stronger.
Blue Crawler: Just because water is meant to heal, does not mean it can not attack.
Purify: The pure power of the element of water.
Fog shield: Air should all and protects those around is.
Unstable gas: The pressure of pure air. Waiting to be unleashed.
Shards of Gratitude: Something we all need a little more of.
Win/Lose 8-2
(http://imageplay.net/m7Gbd220113/Ai3_3_thumb.jpg) (http://imageplay.net/view/m7Gbd220113/Ai3_3)
(http://imageplay.net/m7Gbd220114/Ai3_2_thumb.jpg) (http://imageplay.net/view/m7Gbd220114/Ai3_2)
(http://imageplay.net/m7Gbd220115/Ai3_1_thumb.jpg) (http://imageplay.net/view/m7Gbd220115/Ai3_1)
Hover over cards for details, click for permalink
7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7th 7ti 8pt
I went one better, with an EM deck.
I am Xenocidius. Darkness, aside from being my favourite element, contains all the cards necessary to perfectly represent my forum profile.
It begins with my name. 'Xeno' has been my alias for many years now, and the 'cidius' suffix merely came along because the name 'Xeno' was taken for so many online account systems. 'Xeno' is a prefix for 'stranger', as in 'xenophobia', fear of strangers. The stranger here is the thief in the art of the Steal card. He wears his cloak to hide himself from the rest of the world, so that he is always a stranger to everyone. The Steal card is used to use the enemy's strength against them, and is quite useful against the Elders.
My personal text is simple: 'Fear the darkness ...'. Fear in Elements is perhaps best represented by the card Nightmare. In the deck it serves as a utility card to deny the opponent's draw and provide damage and healing, helping with Elemental Mastery.
My signature is ':darkness Light provides knowledge, while darkness cuts it off from you. Fear it. :darkness'. The darkness cuts off knowledge theme is represented best in one particular card: Cloak. It limits the opponent's knowledge of what's happening on your side of the field. In the deck it serves as a utility card to help you set up unhindered, or to prevent the opponent from interfering when you are close to finishing them off.
And finally, my avatar. My avatar is a blend of Mark of Darkness and Siphon Life. In this deck, the mark is darkness, and Siphon Life is used. Siphon Life is a very useful card in the deck, providing creature control, damage, and helping with Elemental Mastery.
Name: 'Xeno' means 'stranger'. Here the stranger is represented by the thief in the art of Steal.
Personal Text: 'Fear the darkness'. The fear is represented by Nightmare.
Signature: 'Light provides knowledge, while darkness cuts it off from you'. Cloak cuts off knowledge from your opponent.
Avatar: Mark of Darkness and Siphon Life, both in the deck.
Win/loss: 10/0
(http://i.imgur.com/QCssM.jpg)
(http://i.imgur.com/fn9zv.jpg)
(http://i.imgur.com/2UdR1.jpg)
4 towers can be replaced by pendulums, but I felt all towers was cleaner, for the purposes of this competition.
True BlueHover over cards for details, click for permalink
5ie 5ie 5ie 5ie 5if 5if 7mt 7mt 7mt 7mt 7mt 7mt 7n8 7n8 7n8 80a 80a 80g 80g 80g 80g 80g 81q 81q 81q 81q 81q 81q 81q 81q 8pp
My favourite colour is blue -- what better way to showcase it than a nifty :aether :air :water trio?
Pikachu is my favourite Pokémon, and the Electric-type is best represented by the element of Aether. As an element which excels at manipulating electricity (with cards like Ball Lightning and Thunderbolt), Aether is the perfect fit for Pikachu. Although rarely found, some Pikachu are also able to control the powers of water (Surfing Pikachu) and air (Flying Pikachu). To represent these abilities, the deck is primarily :aether with splashes of :water and :air.
The character featured on my current avatar is Jace Beleren, a planeswalker from Magic: the Gathering. Jace wields blue magic and specializes in mental magic. In MtG, blue is known for its utility creatures, game-changing spells, and sneaky tricks (such as copying creatures, countering spells, creature bounce, and creatures with evasive abilities). :aether :air :water embody these three characteristics in their own different ways. Mind Flayer references Jace's skill with manipulating the mind with its ability to lobotomize enemy creatures, Wings and Damselflies represent the arsenal of flying creatures at a blue mage's disposal, and Aether cards like Twin Universe mirror the MtG ability of copying creatures that is present on blue cards like Clone.
As for the deck, each card synergizes beautifully with the other cards. This perfect overlapping synergy is reminiscent of my favourite element (Aether) and its ability to work well with each of the other 11 elements. Damselflies generate :air quanta for Wings and fuelling the Web and Inflate abilities, Phase Recluse's Web shoots down airborne creatures for Wings to block, and Lightning and Mind Flayer (also Toadfish's Inflate to a certain extent) neutralize creature threats.
Stats:
Games: 10 | Wins: 10 | EMs: 1 | Losses: 0 |
(http://i.imgur.com/sLIBB.jpg)
(http://i.imgur.com/eUY5a.jpg)
(http://i.imgur.com/b1OqV.jpg)
Jappert, Binder of ElementsHover over cards for details, click for permalink
745 745 745 745 74e 74e 77a 77f 77m 78q 78q 78q 78q 7ah 7ai 7an 7bu 7bu 7bu 7bu 7dl 7dm 7ds 7f2 7f2 7f2 7f2 7gm 7gn 7h0 7i6 7i6 7i6 7i6 8pl
Explanation:
Earth and Gravity have always been my favorite Elements. After all it's those two elements that bind all others to this planet, yes even Air! :(
This deck brings the 4 elements featured in my avatar combined with gravity in an awesome and unpredictable quintet. They are all represented equally apart from the Gravity element binding them all.
My philosophy in Elements is to make every match different then the previous or next ones, that's why this deck has so much diversity.
Last but not least: this deck is fun! Seriously, try it.
Card breakdown: 2 Officers, 4 Elite Soldiers and 4 Warriors
:gravity Graviton Firemasters: a little synergy with fire, their HP saves them vs alot of the AI3 cc and they pack a punch when grown. You could call them the lieutenants of this deck.
:gravity Chargers: the raw power of Gravity, they cannot be stopped. They're the elite soldiers of this deck
:earth Steel Golem: my favorite! Cheap with massive defense. Earth's warrior.
:earth Pulverizer: usefull in many cases, great synergy with Gravity.
:earth Warden: a little defense is needed aswell, cheap card, capable of stalling alot.
:life Forest Spectre: great synergy with water, another growing creature is nice in longer matches. Life's warrior
:life Epinephrine: Awesome when used on a charger and great card overall.
:life Heal: got me one EM at least, good and cheap card.
:fire Fire Buckler: Needed a shield and this one does it's job!
:fire Explosion: Some CC is crucial vs AI3. In addition to the pulvy, explosion is there to get rid of those shields!
:fire Minor Phoenix: Rebirth is great vs the pack of CC AI3 has, small but resilient! Fire's warrior in this deck.
:water Abyss Crawler: Good offense, good defense, good card! Water sends his warrior aswell.
:water Congeal: Very cheap and reliable CC, this card represents water more then anything.
:water Nymphs Tears: I wanted a fun deck with alot of diversity. This card is great at that. Allthough it's expensive, I've seen quite a few nymphs in my first 10 matches.
Results vs AI3 so far:
Mono-Aether AI3: 1-1
(http://imageplay.net/img/m7Gbd220326/Japp_BoE_vs_AetherAI3.jpg)
Explosion on it's dim shield, Adrenalised Charger for great damage. Lost one match due to Dim shield chain, lobo'ed chargers and no explosion!
Vulture AI3: 3-0
(http://imageplay.net/img/m7Gbd220367/Japp_BoE_vs_VultureAI3.jpg)
Early Graviton Firemasters did some good damage. Didn't have time to start a nymph spree sadly!
(http://imageplay.net/img/m7Gbd220405/Japp_BoE_vs_Vulture2AI3.jpg)
Some fun with a Life Nymph :D
Rainbow AI3: 1-0
(http://imageplay.net/img/m7Gbd220380/Japp_BoE_vs_RainbowAI3.jpg)
He killed my adrenacharger :( Pulvy was nice here though!
Earth/Gravy AI3: 1-0
(http://imageplay.net/img/m7Gbd220398/Japp_BoE_vs_EarthAI3.jpg)
BB's stalled a bit and I had a slow start. The element of Fire wouldn't let itself get bound this time, wich slowed things down. Chargers took care of things though.
Scarab AI3: 1-0
(http://imageplay.net/img/m7Gbd220407/Japp_BoE_vs_ScarabAI3.jpg)
This one took a bit long actually. Heals, staff and Turtle shield stalled a little. Explosion saved the day and I got to see the Forest Spectre and fireshield in action!
Steam AI3: 1-0
(http://imageplay.net/img/m7Gbd220408/Japp_BoE_vs_SteamAI3.jpg)
No quanta for an EM! Congeals were annoying, Pulvy did great smashing the fire pillars. Fun match!
Light/Air AI3: 1-0
(http://imageplay.net/img/m7Gbd220409/Japp_BoE_vs_AirAI3.jpg)
Pulvy smashed, Pegasus hurt! 3 Chargers in starting hand made this easy.
Stats:
Games: 10 | Wins: 9 | EMs: 1 | Losses: 1 |
Hover over cards for details, click for permalink
7ae 7ae 7ae 7ae 7ai 7ai 7ai 7ai 7bu 7bu 7bu 7bu 7do 7do 7do 7do 7f2 7f2 7f2 7f2 7f2 7f2 7q5 7q5 7qe 7qe 7qe 7qe 7qe 7qe 8ps
This deck pretty much describes me. I'm an offensive player, while I like to have control of the battlefield. As a result this becomes a beatiful trio, which is deadly effective. My three favourite elements (in order) - time, life and fire. In :time trials, I showed my love for Ghost of the Past, using it in nearly all my decks. In war, I played for team :life. In that period we discovered how super amazing Heal can be. Giant Frogs - just plain awesome. Fire Storm, a very useful card. In this kind of domination deck, it fits totally. Apperently, if you look at my avatar - you'll see a time mark with Fire Storm background. As seen in my sig,
I've had the :time of my :life, a super pun that shows my love for time (and life). This deck actually is very effective - try before you tell!
:life :fire Pendulums: Duh. Need to make quanta. Case closed.
:time Ghost of the Past: Main damage. Super duper creature. The winning condition.
:time Electrum Hourglass: Makes the winrate a tad bit higher.
:life Giant Frog: Additional damaga, great cost to damage ratio - 2,5:1
:life Improved Heal: Amazing, cheap card. 20 HP for free (almost)
:fire Fire Storm: The final perfection. A great card that clears your opponents field. A good combination with heal.
Yeah, Jappert, I 'borrowed' your format.
People tend to underestimate Pendula trios. Well, bad for you.
The cards synergieze very well with each other. Heal + Fire Storm, Giant Frog + Ghost of the Past. And it get a lot of EM's. Just saying.
Stats:
9 wins
1 loss
5 EMs
(http://i.imgur.com/I9zfZ.png)
(http://i.imgur.com/wxtxs.png)
(http://i.imgur.com/4owJa.png)
I present you:
HYPNOTOAD(http://imageplay.net/img/m7Gbd220796/Hypno_sapo.gif)
ALL HAIL THE HYPNOTOADHover over cards for details, click for permalink
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 74a 74a 74a 7ae 7ae 7ae 7ae 7ae 7ae 7dm 7dm 7gn 7gn 7n7 7n7 7q4 7q4 80a 80a 8pn
Its a toad, and it controls you :P.
(Based on my avatar if you didn't notice)
When i first read this competition, i saw that big frog looking at me from the top of the forums, and it kind of hypnotized me. I already knew what deck to build: one based on frogs!
So, what was next? Hipnosis is a way of controling you, so i had to add tons of control. That's why i build a Pendulum Supernova, to get the quanta quick, since all the control cards i would use had low costs (1), and frogs only use 2, so its faster and more effective this way.
Why life mark and no entropy? Because you won't play your 6 Snovas all the games, so with that, and the pends, you'll always have quanta for the little guys (i was tempted to add mitosis here since i was afraid the dmg wouldn't be enough).
Discords are to use that extra :entropy quanta, besides the fact discord is the most amazing weapon in the game.
Frogs, main damage dealers, and unstoppables to help against dim shield ai3, although not really needed.
Then, for the control, i chose my favourite ones, because they are cheap and effective.
Rewind is very effective against the voodoo, steam and scorp Ai3.
Explosion is to take away shields when you have no momentum or annoying weapons, like the OE from the air AI3.
I love Congeal + shockwave combo, but they are lovely cc by separate too, 4 turns of delay and 4 dmg are always useful.
Thunderbolt is simply one of my favourite cc cards, great damage and really low cost makes it a perfect weapon against AI3.
Screenshots:
(http://imageplay.net/img/m7Gbd220795/ss1.jpg)
(http://imageplay.net/img/m7Gbd220794/ss2.jpg)The dragon is a result of a lucky mutation. Thanks AI3!
(http://imageplay.net/img/m7Gbd220793/ss3.jpg)
Stats:
To be honest, i think one of them was really lucky.
Profile :
~Napalm
Deck By :
majofaHover over cards for details, click for permalink
4so 5f8 5fc 5fc 5fk 6u2 6u2 74a 74d 77l 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7f2 809 809 809 809 809 8po
9W - 1L (only because we don't want fire nerfed)
(http://imageplay.net/img/m7Gbd221035/Screen_shot_2011_08_23_at_7.48.png)
(http://imageplay.net/img/m7Gbd221036/Screen_shot_2011_08_23_at_7.45.png)
(http://imageplay.net/img/m7Gbd221037/Screen_shot_2011_08_23_at_7.41.png)
(http://imageplay.net/img/m7Gbd221038/Screen_shot_2011_08_23_at_7.28.png)
When you think of Napalm one thing comes to mind... :fire
When you think of ~Napalm one thing comes to mind... Phoenix
No one will dispute that there is no one with more passion for :fire and Phoenixes than Napalm. Whether it be her vNG (http://elementscommunity.org/forum/index.php/topic,6960.0.html) deck or Phoenixplosion! (http://elementscommunity.org/forum/index.php/topic,13526.0.html) she does her best to show the destructive, and sometimes uncontrollable power of :fire.
Not even kevkev60614, a top-tier player, could withstand the flames of her passion. Though he put up an exceptional fight, she was always destined to be victorious. Next came War where she came out and torched the competition, and though many thought the :fire was out... she proved that just because there's no flame doesn't mean the fire is out! Before anyone knew it :fire was back with a vengeance, torching the rest of the competition and blazing their way to glory.
No she stands, just 1-2 matches from Grand Mastership, back in the hands of :fire where it should be. How long can her opponent's stand the heat of Napalm's inferno?
Mark of Fire - She is the Master after all
Rain of Fire - A play on words - Reigned by Fire (the winners of war)
Nymph Queen & Phoenix - She is the queen of the Phoenix and sends her lethal army out to destroy all her enemies
Chaos Power - She can be very random at times... if you don't know, come to chat lol :P
Unstoppable - Yes she is
Basilisk Blood + Gravity Pull + Ball Lightning = one of her favorite combos.
Presenting:
Ninja'd =[As my tag says, and as chat regulars know, I get ninja'd a lot. I take a while to say what I want, so oftentimes when I try to answer a question or comment on something someone gets there before me. It's actually a surprise now when I ninja someone else.
So, my deck is based on that habit of being ninja'd. Whatever I do with this deck, you've probably done it first. So I'm always at least a step behind -- in other words, I get ninja'd. On a positive note, though, this deck is flexible and depends a lot on what cards your opponent draws, and even which opponent you get -- it adapts according to how lucky (or unlucky) its matchup is. This has to do with my "RNG is my worst enemy" quote in my sig -- though it can also be my best friend.
Hover over cards for details, click for permalink
6rk 6rk 7k5 7k5 7k5 7k5 7k5 7k5 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 808 808 808 808 808 808 80b 80b 80b 80b 80j 80j 80j 80j 80j 80j 8pu
Cards:Perms:
:light Pends and :aether Pillars - Quanta, of course. Can't live without it (except for those decks that can...)
:aether Mindgates - To use cards from your deck. Your deck came first, of course, so even if I use your cards I'm still always second.
:light Sanctuary - Healing. This is a slow deck (like I'm a slow typist), so Sancs are necessary to keep me alive while I try to get
my your cards out.
:rainbow Long Sword A weapon for my Crusaders to copy, if there's nothing else.
Creatures:
:light Crusaders - To copy your weapons (or my Long Swords, if I get them out in time), though since that requires you getting your weapons out, once again I have been ninja'd.
Spells:
:aether Twin Universes - To copy your creatures. Self-explanatory -- I've still been ninja'd.
W/L rate:Wins: 7
Losses: 3 (twice to ScarabBonds, once to VoodooFire)
ScreeniesCopying Mutants is fun. =]
(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/ForumProfileDeck3.png)
Catting BB'd Armagios is also fun. =]
(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/ForumProfileDeck5-5.png)
(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/ForumProfileDeck5.png)
Hah! I poison you! Oh...you did that already? Okay...
(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/ForumProfileDeck7.png)
light_sefi, the light seraph
Hover over cards for details, click for permalink
7dm 7dm 7dm 7dm 7dm 7dm 7do 7do 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7la 7la 7n2 7n2 7n2 7n2 7n2 8po
"The crimson flames shall envelop evil."
- Ledah, Riviera Promised Land
Ledah's Execution Skill, Kokushi Rosutosefi, was the inspiration of my first username in elements, rosutosefi. rosutosefi is Japanese for Lost Leraph (rosuto -> lost, sefi -> seraph). light_sefi is my 2nd account, and my main.
rosutosefi is inactive now, and will forever be buried in the realm of deleted accounts. No more arena deckbuilding for him.
My name is light_sefi (which means seraph of light, and you should have figured that out by now). This may be the best deck to describe it.
Like what Napalm said, fire also produces light. Thus, I have combined the destructive power of fire and the unstoppable might of light.
The blazing glory of the light, ready to strike the enemy down. Ready to destroy all who oppose and pass judgment to those who deserve it. The indestructible might of the Morning Glories, coupled with the destructive power of fire. It shows no mercy to those that are wicked. It will burn all creatures and structures to dust.
Towers - For :light production. duh.
Pendulums - For additional :fire production.
Explosion - For explosiveness. A lot of them. Even an excess of them. Just for the sake of fiery explosiveness. Plus, blowing up 1 or 2 pillars will totally be... explosive!
Firestorm - Kills creatures. With all creatures burned to ashes, the enemy cannot even Hope to win. ;)
Morning Glory - Strike the enemy down, the immaterial way. So you have Deflags? Deflagration: Destr-- TL;DR.
Animate Weapon - For the flying glories. For more meanness. One morning glory is scary enough. Can you take 6? Otyugh, problem?
(http://i.imgur.com/FKhDR.png)
(http://i.imgur.com/TVYDF.png)
(http://i.imgur.com/34j1d.png)
A new player stumbles into chat one day, frantically begging for advice on making his 47-card air/darkness/time trio. The veteran players quickly come to his aid, providing links to the forums, giving him tips, and undoubtedly guiding him down the 30-card-decks-only-and-fire-is-the-best-element path.
Those veteran Elements players think they know the game inside and out. They claim to know how to build the most efficient decks, what cards are top tier in competitive play, and what elements are better than others.
Ask anyone what the worst unupgraded element is and what the most inefficient deck size is for grinding AI3. I'm willng to bet that 9/10 people will answer "Gravity" and "60". That is not a legit response. What those players believe is false. They are missing a crucial piece of the puzzle; they are too blind to see the true nature of Elements the Game as a whole.
Most Elements players ignore the Armedilgo, who dwells exclusively in 60-card decks and fights tooth and nail to bring underused cards and elements the respect that they deserve. Armedilgo's noble cause has gone unnoticed for too long. I am here to present the facts, the truth that only the most Legitimate of players can comprehend.
This is the Armedilgo. It can outrush, EM, and obtain a decent win/loss ratio just like any other deck. Can't you see the Armedilgo just seeks equality?
You have heard the truth. The question is, will you accept it?
Hover over cards for details, click for permalink
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55o 55o 55o 55o 55o 55o 561 561 561 561 561 561 562 562 562 562 562 562 568 568 568 568 568 568 8pl
Wins: 6 (1 EM)
Losses: 4
(http://imageplay.net/img/m7Gbd221450/armedilgo3.png)
(http://imageplay.net/img/m7Gbd221451/armedilgo2.png)
(http://imageplay.net/img/m7Gbd221452/armedilgo1.png)
[23:03:17] Higurashi: The virtues of Armedilgo are innumerable.
[23:03:29] Higurashi: He is majestic, protective, strong and compassionate.
[22:04:27] RootRanger: Armedilgo is the strongest card in the game.
[23:08:54] Bhlewos: The RNG wrecks you. Armedilgo wrecks the RNG.
Kakerlake
Hover over cards for details, click for permalink
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You can kill one, mash two or heck even obliterate a hundred of them, but you'll never get 'em all! - Cockroaches will never die!
This deck works like Roaches, there will only be a few of your roaches (Gnomes) in the beginning, but if the opponent won't get rid of them, they start to multiply in an frightening speed (Mitosis). Not only will this be annoying for your opponent, but you will also soon be able to make yourself immortal (Stoneskin and Emp Bond) and able to fuel an army of tough Golems, which are quite hard to kill.
There are multiple ways to play this deck and you can also achieve victory by deckout or beating your opponent to 0 health. Depending on your hand, you can either start off with Mitosis Gnome to fuel your earth quanta and continue directly with golems. It is also possible to go directly mitosis Golems, even though you might not have enough quanta to play each turn a golem, it is still enough to have a fast victory, as your opponent won't be able to easily get rid of your mitosis'ed Golem. Yet another option is to just go for mitosis Gnomes to build up your quanta and healing power until you are pretty much immortal to deck your opponent out.
The versatility of this deck is what I like most when playing in Elements: each battle can be played differently, you won't ever feel like having played a match twice like it is often the case with very strong and balanced one-strategy-decks.
10 Wins (1x 500 HP EM)
1 Loss
~90% Win%
(http://i222.photobucket.com/albums/dd184/insektenplage/b2cbbcf3.png)
(http://i222.photobucket.com/albums/dd184/insektenplage/b9bd753e.png)
(http://i222.photobucket.com/albums/dd184/insektenplage/6830a707.png)
(http://i222.photobucket.com/albums/dd184/insektenplage/b5d095fa.png)
Rules1. Your deck may consist of 30-60 cards.
2. Decks must be based on your username, signature, profile, and/or forum avatar (you can find all of these on the "Profile" button on the header). (For users who have a hard time making a deck based on their profile, see below.)
3a. The decks can use all card types; upgraded, non-upped, etc., and can have any mark. However, please make sure that the deck is realistic in that it shouldn't break any in-game mechanics (i.e. - no more than 6 copies of a card, has a minimum of 30 cards in it, etc.)
3b. The deck should preferably be usable in normal Elements play - show 3 screenshots of it beating 3 different Ai3s (I recommend using www.imageplay.net as an image uploading site.), as well as the win/loss stats for 10 Ai3 matches (e.g. 4 wins, 6 losses).
4. Please post your deck by using the following format :
[deck author=***insertdeckmakerhere***]***insertcodehere***[/deck]
You can find your deck code by using the "Import/Export" button on the deck screen.
Alternatively, use this (http://cdn.elementscommunity.com/forum/Themes/default/images/post/deck.gif) button when posting.
5. Add a little explanation of how the deck represents your profile, and perhaps describe the role of the some of the cards in it. Must be 250 or more words.
*Include additional description here* Hi, I think this deck respresents my username because I used to play MTG and tried to win not using the basic lands - similarly, this deck doesn't use any "lands" pillars and instead uses other generating cards like Nova and Immolation to win. *Include additional description here*
Hover over cards for details, click for permalink
4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 5f3 5f3 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 8po
*3 Ai3 screenshots here*
Note : You may post your deck before you post your screenshots and explanation, but you must all include all 3 in that post before the timer runs out or it'll not go to the polls.
My Stats:
Wins : 7
Losses : 3
The Community PileHaving trouble with your profile? Look here.If you are interested in the Competition, but do not wish to participate, you can post requesting to add your profile to the
Community Pile. By doing this, other users may use different aspects of your forum profile to design a deck based on it along with their own profile.
Each Pile profile may only be used by 1 person at a time. You must credit a Community Profile's owner if you decide to use one.
Community Pile Profiles:
EmeraldTiger (http://elementscommunity.org/forum/index.php?action=profile;u=6830)
TimerClock14RutareteEvaRiawillng3Acsabi44~Napalm Used by Majofa]
Girlsgenerationjippy99BonestormMildlyFrightenedBoy Design Phase:
Voting Starts soon!
Winner gets a forum icon!
Original Idea by Demagog.