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Competition: Result Modifiers [VOTING] https://elementscommunity.org/forum/index.php?topic=59290.msg1202063#msg1202063
« on: August 24, 2015, 03:49:00 am »
Vote for your 3 favorites. You can change your vote.
Voting should be for the most creative modifier that can be implemented into the game.


Spoiler for It's All Skill:
Deal all of your opponent's HP in one turn.
Reward: An extra roulette spin. (The standard one, not Special.)
Spoiler for Not Even Close, Baby:
Win the game with 1 HP remaining.
Reward: 25% more electrum reward. Stacks with other electrum increasing modifiers
Spoiler for Elemental Professional:
Have 3+ modifiers on your win.
Reward: A Special Spin after you finish your regular spins.
Spoiler for noob:
Win a game without using upgrades or rares.
Reward: Double the base reward (stacks with EM, that would mean 4 times the usual electrum)
Spoiler for wizard:
Win having played more spells than creatures.
Reward: Gain a random, non shard, non rare, spell card.
Spoiler for Last second win:
Win with no cards left in your deck.
Reward: An extra spin.
Spoiler for Taking your time:
Win a game after more than 50 turns.
Reward: +150 electrum (vs AI3-AI4, bronze or silver) or +300 electrum (vs FG, gold or platinum), after multiplier bonuses.
Spoiler for Can't touch this:
Win without taking damage through the whole game.
Reward: +50% electrum (the percentage adds with the +100% from EM to give a total of +150%).
Spoiler for Bully:
fight against an AI that is too low level for your score.
Penalty: The base reward is halved. The thresholds are: 1k score for AI0, 5k score for AI1, 20k score for AI2 and 100k score for AI3 and bronze. Other AIs are not affected.
Spoiler for There can only be one.:
Condition: Win a game with 1 HP.
Reward Modifier: Double electrum.
Spoiler for The fast and the furious!:
Condition: Win a game in less than 5 turns.
Reward: +100 Electrum
Spoiler for Genesis:
Condition: Win a game with your entire creature section filled.
Reward: Additional spin. This spin is more likely to reward a rare weapon.
Spoiler for Look ma, no minions!:
Condition: Win a game without using creatures.
Reward: Additional spin. This spin is more likely to reward a rare shard.
Spoiler for Champion:
Condition: Win a game with a creature bigger than 20 | 20.
Reward:  Double electrum.
Spoiler for Bunchie Bonus:
Win the game with 62 HP.
Reward: Due to this somewhat arbitrary number, you gain 6262 electrum.
Spoiler for Stabby Stab Master:
Win the game from damage from your weapon.
Reward: Gain an increased chance to receive a rare weapon from the spin.
Spoiler for Doing the AI's Job:
Loss the game from damage you inflict on yourself.
Penalty: Lose the electrum that you would have gained from winning.
Spoiler for Muscular:
Play at least 1 buff card during the game, where a buff card is any spell or permanent that increases the damage or HP of a creature.
Reward: For every buff card played, gain 30 electrum.
Spoiler for Precision:
Kill your opponent with no excess damage
Reward: Respin one slot on each spinner from this win
Spoiler for False God:
End the game with 200 HP or greater
Reward: One spin will be all upped cards.
Spoiler for Luxury Tax:
More than 1/3 of deck contains rare cards.
Penalty: 1/2 Electrum
Spoiler for OTK:
Deal damage equal to your opponent's full life in one turn
Reward/Penalty: Reward becomes equal to opponent's HP%
Spoiler for King of Games:
Win with full HP; 30+ Quanta of each type your deck consumes in storage; a weapon, a shield, and a creature on field; A spell in hand; and exactly one rare card on the field.
Reward: All spins can have each slot spun 3 additional times.
Spoiler for King of Lames:
Win with less than half HP; Less than 3 quanta of each type your deck consumes; No shield, No weapon, No creatures, and no rare cards; no spells in hand; Less than 3 total permanents
Reward: All spins become special spins
Spoiler for Merciless:
Kill at least 10 of your opponent's creatures.
Reward: +5 electrum per creature killed, for a maximum of 25 creatures
Spoiler for Over-Prepared:
Win with 7 or more cards in your hand.
Reward: +20% electrum, +20% score
Spoiler for Fully Loaded:
Win with 75 quanta in at least 1 of your pools.
Reward: +75 electrum, + 75 score
Spoiler for Toilet Break:
Leave the game untouched for at least 2 minutes.
Reward: +1 electrum
Spoiler for Comeback King:
Win after having at least 50% less HP than your opponent.
Reward: +50% electrum, +50% score
Spoiler for Duke Venomania:
Trigger: Win a game with the enemy having a poison counter of at least 10% of the enemy's maximum HP. Neurotoxin is fine.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Death cards.
Spoiler for Total Anarchy:
Trigger: Win a game with all your creatures being mutants.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Entropy cards.
Spoiler for Copycat:
Trigger: Win a game by creature damage without summoning your own creatures.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Aether cards.
Spoiler for Earth Power:
Trigger: EM a game with a maximum HP of at least 250 HP.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Earth cards.
Spoiler for Five Finger Discount:
Trigger: Win the game after stealing at least five permanents.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Darkness cards.
Spoiler for Ice Queen:
Trigger: Win the game with all enemy creatures frozen.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Water cards.
Spoiler for Pet Taming:
Conditions: Make a killing blow with your Oracle pet.
Reward: Your pet stays with you for an additional 1 AI Match. Additionally, earn extra Electrum equal to the amount of damage your pet dealt throughout the match.
Spoiler for Top Decker:
Conditions: Empty your hand within 2 turns (By the time you press end turn for a second time). Also win the game with no cards in your hand.
Reward: Your win spins are replaced by one spin. This spin can have each individual spin slot spun 3 times. Win 3x the card you succeed in spinning - Unupgraded.
Spoiler for Karma's Reward:
Conditions: Win a game after surviving 3 successive turns with your opponent's damage output being more than your remaining hit points. (The yellow health bar eclipsing any green).
Reward: Your luck can not last forever. Your reward is reduced by 10% per turn you were in the danger zone before winning, up to 50%. (30% - 50%)
Spoiler for devour for the win:
Condition: Kill an opponent with the finishing blow being from a creature with the active "devour"
Reward: Your score reward is increased by 10x the amount of damage the creature had that executed the finishing blow
Spoiler for Show your enemy the light:
Condition: Win the game on the same turn holy light or holy flash was used on a creature
Reward: Your electrum reward has been increased by the amount of damage every creature took from holy light or holy flash on the final turn (your opponents and your turn is considered the same turn for this reward)
Penalty (for your opponent): Your opponent loses electrum for each amount of damage they did to every creature using holy light or holy flash on the final turn
Spoiler for Level the playing field:
Condition: After using Pandemonium, both players creature slots must be empty
Reward: Electrum reward has been increased by 10X+2Y where X=the number of times after a pandemonium was casted and both players creature slots were empty and Y= the number of creatures killed after casting pandemonium
Spoiler for 1hp:
Condition: Kill an Arena opponent who has 1 HP.
Penalty: Receive no spins. Winning streak is still increased.
Spoiler for Stall:
Condition: Have your opponent deck out.
Reward: 2x electrum reward.
Spoiler for rainBOW:
Condition: Win a game with exactly 1 of each pillar.
Reward: Start next game with a Bow in the weapon slot
Spoiler for ⭐⭐ YOU TRIED ⭐⭐:

Condition: Lose a non-Platinum Arena match with 1 more win until the Special Spin.
Participation award: Start next match with a copy of a random creature from your deck as a Pet.
Spoiler for Streaker:
Condition: Win 62 consecutive matches in the Arena, in the League of your level.
Reward: Special Spin.
Spoiler for Quanta Denial:
Condition: Deny your opponent the ability to play a single non-free card (not pillars, towers, immolation, photon, etc)
Reward: Twice as many spins (useful against FGs!), in addition to probable Elemental Mastery
Spoiler for should have had a PA:
condition: deflag, pulverize, steal, or destroy via other means than shard of focus 3 non-quanta producing permanents. One pillar counts for every one non-quanta producing permanents that isn't played by the opponent. this condition also requires that your opponent doesn't have a PA anywhere in his deck, regardless of whether it was played or not.
reward:for every card you win from the spins, gain one spin with all upped PC and anti-PC cards (trident, pulverizer, steal, deflagration, butterfly effect, and PA) but no shards of focus.
Spoiler for hat trick:
condition:play a three-or-more card combo that in total deals 30 damage or more that lets you win before your next turn.
reward:gain 1/3 of the base reward for the level or arena bracket you fought. EMs+hat trick only give you 7/3 (2 times electrum and +1/3=7/3). Also, + 5% score for every card played on your last turn.
Spoiler for ♪I've been grinding on the railroad♪:
condition:use six of any shard in a mono deck
"reward": lose 20% of your electrum and 35% of your score from that game

Three votes and you have not a moment

Offline Naesala

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Re: Competition: Result Modifiers [VOTING] https://elementscommunity.org/forum/index.php?topic=59290.msg1202065#msg1202065
« Reply #1 on: August 24, 2015, 04:03:00 am »
Voted Precision, pet taming, and Bully for the most interesting and balanced.
Your favorite Hotyugh

Offline seulintse

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Re: Competition: Result Modifiers [VOTING] https://elementscommunity.org/forum/index.php?topic=59290.msg1202088#msg1202088
« Reply #2 on: August 24, 2015, 06:14:44 am »
champion, pet taming, and should have had a PA... personally, I thought mine was funny AND unique... :P

not necessarily sure if choosing my own is kinda conceited or me legitimately thinking that was a good entry, but who cares. That being said, pet taming is a pretty nice idea :)
do you wanna have a bad :time?

:light war #9 :light

Offline andretimpa

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Re: Competition: Result Modifiers [VOTING] https://elementscommunity.org/forum/index.php?topic=59290.msg1202133#msg1202133
« Reply #3 on: August 24, 2015, 02:34:35 pm »
That's a lot of options :P
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Offline eljoemo

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Re: Competition: Result Modifiers [VOTING] https://elementscommunity.org/forum/index.php?topic=59290.msg1202190#msg1202190
« Reply #4 on: August 24, 2015, 11:05:26 pm »
50 entries and only 3 votes does seem a bit harsh... *waits patiently for someone to correct my counting*

I personally didn't go for anything that requires you to have a specific card(s) in your deck, or a specific type of deck to pull off. I also didn't vote for any that have a specific HP requirement or any that are ridiculously complex to understand.

With all that considered Champion, Stabby Stab Master and Comeback King got my vote.
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Opsinis

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Re: Competition: Result Modifiers [VOTING] https://elementscommunity.org/forum/index.php?topic=59290.msg1203302#msg1203302
« Reply #5 on: September 02, 2015, 02:57:26 pm »
Less than 12 hours to vote go go go go go!!

Offline JonathanCrazyJ

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Re: Competition: Result Modifiers [VOTING] https://elementscommunity.org/forum/index.php?topic=59290.msg1203567#msg1203567
« Reply #6 on: September 03, 2015, 01:24:41 pm »
wow! thanks for votes everyone! :D
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