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Elements the Game => Events and Competitions => Competitions => Topic started by: Kuroaitou on September 16, 2011, 09:00:04 pm

Title: Competition: Deicide
Post by: Kuroaitou on September 16, 2011, 09:00:04 pm
Deicide
Original Idea by Kuroaitou |  Art by Kuroaitou
(http://imageplay.net/img/m7Gbd226089/DeicideFINAL.jpg)

Take screenshots of you defeating false gods upon fulfilling some of the most insane achievements; person with most points from achievements wins the competition.
RULES

We all know you can kill (and most likely farm) False Gods, but are you capable of being of committing 'Deicide'?

List of False God Decks Reference (http://elementscommunity.org/forum/index.php/board,214.0.html)

LIST OF ACHIEVEMENTS:
>>> MAIN STANDINGS AND ACHIEVEMENT LISTINGS <<< (https://docs.google.com/spreadsheet/pub?hl=en_US&key=0AgB8fZX7y8kydFdpejRnNmtDVHFZc3lYVXllY1lScUE&hl=en_US&gid=0)
Akebono – Battle of Behemoths - Normal
Deliver the killing blow to Akebono while there is no other creature besides Chimera on both his and your field.

Chaos Lord – Overwhelming the Odds - Easy
Deliver a killing blow to Chaos Lord after destroying his Dissipation Shield by repeatedly attacking it with mostly (50% or more) mutated creatures and draining his quanta.

Dark Matter – Event Horizon - Hard
Allow Dark Matter to use the Black Hole spell or ability against you at least 3 times before killing him. Sanctuary cannot come into play, but Nova must be played at least once.

Decay – Addiction Withdrawal - Hard
First, allow Decay to obtain over 40 Darkness quanta, and then find a way to set his Darkness quanta to under 10 before defeating him.

Destiny – Sunny Side Up - Normal
Defeat Destiny after having her play 7 Fate Eggs in a hexagonal form (6 Eggs surrounding 1) without hatching them. No other creatures may be on her side of the field.

Divine Glory – Edge of Glory - Hard
Destroy at least five Morning Glories (in either creature or permanent form) before killing Divine Glory.

Dream Catcher – Sweet Lullaby - Hard
Finish Dream Catcher by using the spell, Nightmare, against her, and without her having a creature on her field affected by the Butterfly Effect card.

Elidinis – Weed Whacker - Normal
Before killing Elidinis, kill at least three of her Forest Spectres by infecting them with poison.

Eternal Phoenix – Ashes to Ashes - Hard
Defeat Eternal Phoenix while she only has the Ash creature on her field, and with you having an Ash that can deal more than 6 damage.

Ferox – Three’s a Crowd - Easy
Kill Ferox while there are no more than 3 creatures in play on both fields combined.

Fire Queen – Bug Zapper - Easy
Kill at least 10 Elite Fireflies simultaneously in a single turn before delivering the final blow to Fire Queen.

Gemini – Two-Faced Hypocrite - Normal
Force Gemini to use 4 Twin Universe cards on one of your creatures before defeating her; all of her non-immaterial creatures from her deck must be killed or otherwise removed.

Graviton – Heavy Duty - Normal
Defeat Graviton by only playing creatures that have 6 or more HP. Spawning creatures (Pharaoh, FFQ, Nymph's Tears/Nymph Queen, Aflatoxin/Grey Nymph & Boneyard) is not allowed.

Hecate – Reap What You Sow - Normal
Deal the killing blow to Hecate by directly damaging a Voodoo Doll via a spell. You may not use the Parallel Universe card on a Voodoo Doll.

Hermes – Fighting Fire with Fire - Hard
Kill Hermes while having double or more his current Fire quanta total, and with his field wiped clean of creatures and non-pillar/non-shield permanents.

Incarnate – Osteoporosis - Easy
Deliver the killing blow to Incarnate while he has over 30 counters on a Bone Wall shield, and with his field only containing Elite Skeletons.

Jezebel – Need a Tissue? - Easy
Defeat Jezebel while her field only contains one row of Water Nymphs; you must be able to see her Water Nymphs upon her defeat (i.e. – Cloak cannot be active on her field).

Lionheart – Disarmed and Disenchanted - Normal
Prevent Lionheart’s Crusaders from using their Endow ability on any weapon before defeating him; the Enchant Artifact card cannot be used during the battle.

Miracle – False Epiphany - Easy
Kill Miracle while she has over 70 Light quanta and without her having a single Light creature on her field. You must have the Miracle spell in your hand before the killing blow.

Morte – Necrotic Therapy - Normal
Defeat Morte while having over 40 poison counters on your health bar, and without any healing permanents on your field.

Neptune – Hydrophobia - Easy
Find a way to have three non-Water creatures survive on his field within the top or bottom rows with Inundation in play before killing Neptune. Aflatoxin (and Grey Nymph) cannot be used.

Obliterator – Pacifistic Vandalism - Hard
Before killing Obliterator, have at least 8 distinct (different) non-pillar/non-pendulum permanents on your field while his Pulverizer is in play and immaterial. You cannot remove his Pulverizer at any point in the battle.

Octane – No Smoking Allowed - Normal
Defeat Octane with both you and him having at least 6 Unstable Gases on each of your fields (12 total, 6 on each side), and also with him having over 20 Fire quanta.

Osiris – The Ten Plagues - Normal
Play the following cards in order before defeating Osiris: Liquid Shadow, Horned Frog, Parasite, Firefly, Plague, Poison, Rain of Fire, Scarab, Cloak, and then Flooding.

Paradox – Cross-eyed Conundrum - Easy
Kill Paradox while his field is filled completely with only non-blessed Elite Deja Vus, and without him having any Aether quanta remaining.

Rainbow - Time's a Ticking... - Normal
Defeat Rainbow by decking him out, and without playing the Eternity card.

Scorpio – Fisherman’s Feast - Normal
Using the same creature, devour four different Water creatures of Scorpio’s deck before killing Scorpio. The creature with Devour must survive until the end of the match.

Seism – Tremor Suppression - Hard
Before defeating Seism, have at least 10 different types of Towers on your field. Pendulums and Pillars do not count towards this requirement.

Serket – All Hiss and No Sting - Easy
Kill Serket while she has a combination of 20 Deathstalkers and Scorpions on her field, but without being afflicted by a single point of poison damage by the end of the battle. Purify cannot be used.


Competition has ended.
Title: Re: Competition: Deicide
Post by: Dwerg on September 16, 2011, 09:22:01 pm
Chaos Lord – Overwhelming the Odds - Easy
so we have to destroy his shield by draining all his quanta atking, and then kill him in a single blow?

Dark Matter – Event Horizon - Hard
Snova is valid or only unupped nova?

Graviton – Heavy Duty - Normal
only creatures that start with 6 hp or growing creatures count if by the time we defeat him they have hp>6 ?
Title: Re: Competition: Deicide
Post by: Kuroaitou on September 16, 2011, 09:27:51 pm
Chaos Lord – Overwhelming the Odds - Easy
so we have to destroy his shield by draining all his quanta atking, and then kill him in a single blow?

Dark Matter – Event Horizon - Hard
Snova is valid or only unupped nova?

Graviton – Heavy Duty - Normal
only creatures that start with 6 hp or growing creatures count if by the time we defeat him they have hp>6 ?
Chaos Lord: As long as you provide a screenshot of you destroying his shield (and another one or the same one also killing him), you're set.

Dark Matter: Both are okay.

Graviton: NO. You may ONLY play creatures that have 6 HP or more. Growth creatures, creatures that can be 'spawned' from another, and other creatures that are not already at 6 HP or more cannot be used -period-.
Title: Re: Competition: Deicide
Post by: GG on September 16, 2011, 09:33:51 pm
Kuro gets a +rep for coming up with all these awesome ideas.

Some of them I can't even think of where to start. Some of them... I think I can, but too lazy :P


EDIT : OSIRIS ONE IS TOTAL WIN. I WOULD GIVE ONE MORE REP IF I COULD.
Title: Re: Competition: Deicide
Post by: willng3 on September 17, 2011, 01:38:46 am
How exactly are we supposed to prove that Octane never activated a single Fire card against us?  Take a screenie of every single one of our turns?
Title: Re: Competition: Deicide
Post by: Kuroaitou on September 17, 2011, 02:18:14 am
How exactly are we supposed to prove that Octane never activated a single Fire card against us?  Take a screenie of every single one of our turns?
I suppose that a little unpractical. I'll reword Octane's to make more sense in a moment.
Title: Re: Competition: Deicide
Post by: suxerz on September 17, 2011, 02:56:45 am
Ugh.. finding the specific FG in trainer is damn annoying.. >_>

Anyways, need few clarifications:

edit:
Title: Re: Competition: Deicide
Post by: Kuroaitou on September 17, 2011, 03:06:51 am
Ugh.. finding the specific FG in trainer is damn annoying.. >_>

Anyways, need few clarifications:
    Seism - do tower and pillar from the same element count as two? e.g. earth tower and earth pillar.[/li] Serket -  banning purify isn't mentioned in the submission thread. So, which one is correct?[/li] Obliterator - similar to Serket, immaterial pulvy isn't mentioned in the submission thread.[/li]
edit:
[/quote]Seism: No, pillars do not count towards the requirement. It has to be 8 different TOWERS.
Serket: Purify is banned.
Obliterator: Immaterial Pulverizer on his field is required.

Octane: There's a reason why it's called "No Smoking Allowed". ^^; (Don't kill him via Unstable Gas)
Title: Re: Competition: Deicide
Post by: willng3 on September 17, 2011, 04:14:28 am
Eh this competition was fun at first when I could actually go less than 100 games of quitting before running into a False God, but after quitting more than 400 games and still not finding Akebono, I have to say that I've lost my interest.  I look forward to seeing what decks everyone else is able to come up with.
Title: Re: Competition: Deicide
Post by: smuglapse on September 17, 2011, 06:51:40 am
I was attempting the Seism one, but then he 'Protect Artifact'd his Tower stack. And then I was like,  :o ??? :(

You may want to revise that one.
Title: Re: Competition: Deicide
Post by: suxerz on September 17, 2011, 07:08:09 am
Yep, I was just thinking about that too. Same goes for Hermes; what if he PA'd the shield and/or weapon?
Btw, the rules for Eternal Phoenix in the submission thread is missing the "6 damage" part.

Also, same as will, I'm beginning to feel demotivated after hundreds of skips trying to find the specific FG. And so far it looks quite impossible to catch up on points. *looks at smuglapse* :P
Title: Re: Competition: Deicide
Post by: Kuroaitou on September 17, 2011, 08:37:22 am
I was attempting the Seism one, but then he 'Protect Artifact'd his Tower stack. And then I was like,  :o ??? :(

You may want to revise that one.
Actually, no - the reason why I liked Seism's is because it's probably the second most difficult 'Hard' achievement out of the bunch from what I recall. (The worst one being Hermes, for obvious reasons). There are -plenty- of regular games that I faced against Seism where he didn't use PA on a single permanent for the entire game... fdjaskldfjas;dfasfaswhyareyounotinelementschatyellingatmeabouthis

...fine. Revised. You don't need to destroy his towers, but you now need to have 10 different towers on your field before defeating him.

Yep, I was just thinking about that too. Same goes for Hermes; what if he PA'd the shield and/or weapon?
Btw, the rules for Eternal Phoenix in the submission thread is missing the "6 damage" part.

Also, same as will, I'm beginning to feel demotivated after hundreds of skips trying to find the specific FG. And so far it looks quite impossible to catch up on points. *looks at smuglapse* :P
Fixed the Ashes to Ashes part in the submissions thread. Shield no longer has to be destroyed, but the weapon must (there are ways to destroy a permanent that is immaterial by protect artifact).
Title: Re: Competition: Deicide
Post by: Djhopper :) on September 17, 2011, 02:27:43 pm
(there are ways to destroy a permanent that is immaterial by protect artifact).
Really? How?
Title: Re: Competition: Deicide
Post by: Pineapple on September 17, 2011, 03:09:54 pm
(there are ways to destroy a permanent that is immaterial by protect artifact).
Really? How?
By "permanents", Kuro was referring to weapons.
Title: Re: Competition: Deicide
Post by: karis on September 17, 2011, 03:12:49 pm
i still don't test it yet.  but what about  :water :air spell

oh...  and  :darkness too...
Title: Re: Competition: Deicide
Post by: Djhopper :) on September 17, 2011, 03:16:37 pm
(there are ways to destroy a permanent that is immaterial by protect artifact).
Really? How?
By "permanents", Kuro was referring to weapons.
Oh...Voodoo right?
Title: Re: Competition: Deicide
Post by: ddevans96 on September 17, 2011, 05:32:47 pm
Ice Bolt + Shockwave.
Title: Re: Competition: Deicide
Post by: smuglapse on September 18, 2011, 02:51:31 am
Quote
Eternal Phoenix – Ashes to Ashes - Hard
Defeat Eternal Phoenix while she only has the Ash creature on her field, and with you having an Ash that can deal more than 6 damage.
Is this stating that EP must have only 1 Ash on her side of the field, or that Ash is the only type of creature that can be on her side of the field?
Title: Re: Competition: Deicide
Post by: Kuroaitou on September 18, 2011, 03:03:01 am
Quote
Eternal Phoenix – Ashes to Ashes - Hard
Defeat Eternal Phoenix while she only has the Ash creature on her field, and with you having an Ash that can deal more than 6 damage.
Is this stating that EP must have only 1 Ash on her side of the field, or that Ash is the only type of creature that can be on her side of the field?
Only Ash creatures can be on her field (i.e. - if she has anything but Ash, it won't be complete). No Phoenixes (sorry Poofster). ^^;
Title: Re: Competition: Deicide
Post by: smuglapse on September 18, 2011, 03:27:59 am
Quote
Eternal Phoenix – Ashes to Ashes - Hard
Defeat Eternal Phoenix while she only has the Ash creature on her field, and with you having an Ash that can deal more than 6 damage.
Is this stating that EP must have only 1 Ash on her side of the field, or that Ash is the only type of creature that can be on her side of the field?
Only Ash creatures can be on her field (i.e. - if she has anything but Ash, it won't be complete). No Phoenixes (sorry Poofster). ^^;
Thanks, and great job with the competition.
Title: Re: Competition: Deicide
Post by: smuglapse on September 22, 2011, 12:42:50 am
Quote
Gemini – Two-Faced Hypocrite - Normal
Force Gemini to use 4 Twin Universe cards on one of your creatures before defeating her; all of her non-immaterial creatures from her deck must be killed or otherwise removed.
Does mutating a creature count as "otherwise removed"? And does killing all creatures in her deck mean we have to have to leave her with 0 cards left?
Title: Re: Competition: Deicide
Post by: Kuroaitou on September 23, 2011, 02:56:21 pm
Quote
Gemini – Two-Faced Hypocrite - Normal
Force Gemini to use 4 Twin Universe cards on one of your creatures before defeating her; all of her non-immaterial creatures from her deck must be killed or otherwise removed.
Does mutating a creature count as "otherwise removed"? And does killing all creatures in her deck mean we have to have to leave her with 0 cards left?
First question: Yes, BUT that creature must also be removed from the field (if you can reverse time it into her deck and she can't play it, it's considered a 'dead' card).

You do not have to kill all of her creatures in her deck, but you DO need to make sure that her field only contains either:
a) Immaterial creatures
b) 4 copies of one of your creatures
Title: Re: Competition: Deicide
Post by: Filly678 on October 09, 2011, 04:29:50 pm
Question: Can't there only be 1 Chimera on the field?
Title: Re: Competition: Deicide
Post by: furballdn on October 09, 2011, 04:33:38 pm
Question: Can't there only be 1 Chimera on the field?
1 on each side of the field.
Title: Re: Competition: Deicide
Post by: Kuroaitou on November 17, 2011, 06:29:27 pm
With a total of 251 points...

Congratulations to Malignant, the First True Slayer of the Gods!

Please provide any feedback regarding this competition as necessary. ^^; There will be major tweaking the next time around...
Title: Re: Competition: Deicide
Post by: pikachufan2164 on November 17, 2011, 07:03:40 pm
Timed release of challenges (say, 7 per week for 4 weeks instead of releasing 28 all at once) would probably be a good idea.

Interest in the competition died off after the first few days, and continuous release of challenges would probably keep people interested while not disadvantaging latecomers quite as much.
blarg: