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Elements the Game => Events and Competitions => Competitions => Topic started by: Aves on May 14, 2018, 11:59:57 pm

Title: Card Design Competition: Rule Bender [VOTING]
Post by: Aves on May 14, 2018, 11:59:57 pm
Rule Bender

>>>Rules<<< (http://elementscommunity.org/forum/competitions/card-design-competition-rule-bender/)

Submissions

(https://imgur.com/YFbT02j.jpg***)
(https://imgur.com/o5SM4iq.jpg***)
NAME:
Candle in the Mirrors
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Players may play one card from their opponent's hand each turn using any quanta.
:fire :fire : Both players draw 1.
NAME:
Candle in the Mirrors
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Players may play one card from their opponent's hand each turn using any quanta.
:fire : Both players draw 1.

ART:

IDEA:
elenchus
NOTES:
Broken rule: "Do not take cards from the opponent's hand."

The cost of the card you steal, if it has a cost, is paid for in random quanta; however, any element-based effects after being paid will not be. So Bolts get powered up based on the amount of Fire/Water/Darkness quanta you have, Flooding still only spares water creatures and costs :water for upkeep, Maxwell's Demon still costs :entropy :entropy, copies of the card made by Fractal don't cost random quanta, and so forth.

This card is incompatible with Sanctuary; you do not get to steal a card with impunity or draw without letting your opponent draw while you have a Sanctuary on the field. Having multiple copies of Candle in the Mirrors still only allows one steal per turn, but you can activate the pseudo-SoBr effect of each copy. Of course, if your opponent's hand is full, the activated ability just draws you cards- and vice versa for the opponent if your hand is full!

Both Fire and Aether work well with this card; Aether could put this into existing Mindgate rainbows and use Silence to deny their opponent their steal-per-turn, while Fire can generate lots of random quanta with Immolation (which the opponent couldn't use nearly as effectively anyway), and it can make a mill deck in conjunction with SoBrs, using the constant to empty the opponent's hand and allow bigger SoBr plays while using the acti to force even more card draws.

I'm excited to make a new card idea again! It's been such a long time!

EDIT: Yes, this lets you see the opponent's hand. :P
SERIES:



(https://i.imgur.com/JtMm7Hn.png)
(https://i.imgur.com/2QXdblD.png)
NAME:
Quantum Swap
ELEMENT:
Other
COST:
3
TYPE:
Spell

TEXT:
Target card's element changes into the element of another target card.
NAME:
Quantum Switch
ELEMENT:
Other
COST:
2
TYPE:
Spell

TEXT:
Target card's element changes into the element of another target card.

ART:

IDEA:
InsignificantWeeaboo
NOTES:
Can target any type of card, even the ones that are still in your hand.
EDIT: Copies generated by PU and Nightmare keep their new element; however, the card changes back to their original element once RT'd. The same applies for any copies generated by Fractal. (Probably more balanced like this in terms of Fractal. That way, there won't be any Immor-tal/Phasetal decks.)
Ex. First, a Pegasus is targetted. Next, a Steam Machine (or any :water card) is targetted. The Pegasus is now a :water creature while the Steam Machine stays the same.

Synergies (viability can vary):
Eclipse- Change one of your creatures into a :darkness/ :death creature, allowing it to receive +1|+1/+2|+1.
EDIT2: Nightmare- Change one of your opponent's creatures into an element that's not their mark, then nightmare it. Even more brutal if the creature is a GotP.
Holy Flash- Change one of your opponent's creatures into a :darkness/ :death creature, then kill it using Holy Flash.
Innudation- Change a creature into a :water creature, allowing it to survive the flood.
Shard of Patience- This also ties into the Innudation one. If an already powerful creature is in the flood area, the creature will grow even faster than usual as long as its element has been changed to :water .
Shard of Readiness- Change a creature with a powerful ability into a :time creature, then target it with SoR. Now it can use its ability twice.
Shard of Freedom- If a creature's element has been changed to :air , there is a 25% chance it will evade targetting. With a stack of at least 4 SoFrees, the creature will always evade targetting.
SERIES:
Rule Breaker


(https://i.imgur.com/EURg6TJ.png)
(https://i.imgur.com/ZDbcvcV.png)
NAME:
Mind Expansion
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Increase your quanta pool maxima by 10%. Stacks multiplicatively.
NAME:
Mind Expansion
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Increase your quanta pool maxima by 10%. Stacks multiplicatively.

ART:

IDEA:
Bas
NOTES:
  • Breaks the 75-quanta limit.
  • After the sixth ME, the stacking stops.
  • Quanta maxima are rounded down. Here's a little table on how much quanta maxima you'll have after each ME:
    MEMax
    075
    182
    290
    399
    4109
    5120
    6+132
  • In the case that depriving a player of ME will lower their maxima past their current quanta count, their quanta count will be reduced to the new maxima.
  • ME will not grant new quanta by itself. For example, upon deployment of the first ME, the quanta count of an element normally not generated by the deck will be 0/82.
SERIES:
Rule Bender


(https://i.imgur.com/GLXaraO.png)
(https://i.imgur.com/9QQlBWg.png)
NAME:
Rob
ELEMENT:
Darkness
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Steal 50 electrum from your opponent.
NAME:
Rob More
ELEMENT:
Darkness
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Steal 100 electrum from your opponent.

ART:

IDEA:
Mr Muffin
NOTES:
Breaks the unspoken rule that you can't steal your opponent electrum from your opponent.
This card does exactly what it says it does. Upon casting your opponent loses 50 or 100 electrum from their bank and 50 or 100 electrum is added to you bank. If your opponent does not have enough electrum their bank goes into negatives like how it can do with score.

SERIES:
Rule Breaker


(https://i.imgur.com/oNcbfsM.png)
(https://i.imgur.com/0UhXij3.png)
NAME:
Divine Sight
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Play with the top card of your deck revealed.
You may play the top creature of your deck.
NAME:
Dark Sight
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
Your opponent play with the top card of his deck revealed.
You may target the top card of his deck.

ART:

IDEA:

NOTES:
for both cards: imagine if u hoover the mouse on the deck

(https://i.imgur.com/Bw14jf9.png)

u can see the next card (like if u hoover the mouse on a normal card)

:light divine sight  :light

u can play a creature (if u have the quanta) by simply clicking on it (like a normal creature in your hand); if u play a card from your deck, the next one is automatically revealed; u can't play creatures if u have no slot or u are silenced

 :darkness dark sight  :darkness

u can kill creature with spell or abilities, u can destroy perms with explsions etc, u can thunderbolt an immortal or destroy a jade shield (the immaterial is applied only to the card is ingame)

if u antimatter a creature in the deck, after it is drawed it get "resetted" to the original atk (like if u rewind an antimattered creature ingame), same for any non lethal damage, same if u destroy only one bone of a bone wall

i hope everything is clear
SERIES:
Rule Breaker


(https://i.imgur.com/eZx81nz.png)
(https://i.imgur.com/0Ub7j1F.png)
NAME:
Magnet
ELEMENT:
Gravity
COST:
2
TYPE:
Spell
TEXT:
Shuffle a card from your hand to your deck other than "Magnet". Add any card from your deck to your hand.
NAME:
Magnet
ELEMENT:
Gravity
COST:
1
TYPE:
Spell
TEXT:
Shuffle a card from your hand to your deck other than "Magnet". Add any card from your deck to your hand.

NOTES:
"Magnet" offers hand management and deck searching. Previously there was no way to affect decks other than their top cards (drawing, reversing). "Magnet" however gives you access to any card you need at the moment.

If you play a "Magnet" spell, first you must select a card from your hand to shuffle back to your deck (other than "Magnet" cards).
This can get rid of a card from your hand that you do not need or cannot afford at the moment, without discarding it.
If you only have "Magnet" cards in your hand, you cannot activate them, because there are no other cards that you can shuffle to your deck.

After you consumed a "Magnet" spell and shuffled a card into your deck, you can select any card from your deck and add it to your hand.
When selecting a card from your deck, you select from a pop-up list where your cards are put in alphabetical order, without showing how many of your cards are left in the deck. This hides the order of your cards, as well as the quantity of them.


(https://i.imgur.com/1YKbgjV.png)
(https://i.imgur.com/DTWGiIv.png)
NAME:
Chimney Rock
ELEMENT:
Other
COST:
10
TYPE:
Permanent
TEXT:
Having in your deck removes all quanta. Both players gain 2 max quanta per turn and lose all spare quanta each turn.
NAME:
Fireplace Boulder
ELEMENT:
Other
COST:
10
TYPE:
Permanent
TEXT:
Having in your deck allows both players to chose targets for all creatures. Other creatures fight back.

NOTES:

With the unupgraded version, all cards would become :rainbow. Players would gain 2 :rainbow turn 1, and lose it if not spent, then 6 :rainbow turn two, lose it if not spent, etc, etc.

If creatures have abilities, with the upgraded version you can chose to use their ability by clicking, or chose to attack by dragging and dropping.

If you attack a creature with another creature, each of them deals their damage to the other's health.

You can have both in your deck at the same time.




(https://imgur.com/0JKp4gY.png)
(https://imgur.com/jYq9LQ3.png)
NAME:
Guardian Ninja
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
2 | 11
TEXT:
If opponent plays at least three cards in one turn, this creature is immediately summoned, free. Gravity pull.
NAME:
Heroic Saboteur
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
3 | 15
TEXT:
If opponent plays at least three cards in one turn, this creature is immediately summoned, free. Gravity pull.

ART:
You need an IQ of over 5 to see the art sorry
IDEA:
CactusKing
NOTES:
This breaks the rule that you can't play cards during your opponent's turn... and also that non gravity creatures shouldn't have gravity pull, if you want to be pedantic. If the enemy is setting up a big combo, this thing jumps out of the shadows and takes the bullet for you.

Guardian Ninja/Heroic Saboteur is summoned before the opponent ends their turn, immediately after their 3rd card is used, at no cost to you. Gravity pull is activated on play, again at no cost. If you have a sanctuary on the field it cannot be summoned in the opponent's turn. If the enemy casts Silence before playing their 3rd card, it will not be summoned even after they play 3 cards. If you have multiple Guardian Ninjas in your hand, they will all enter play when the opponent plays three cards. The last ninja to enter play (lowest in your hand) will be the one to keep the gravity pull effect.

Yes it's OP, deal with it :silly:
SERIES:
Rule Bender (http://elementscommunity.org/forum/competitions/card-design-competition-rule-bender/)


(https://cdn.discordapp.com/attachments/428272548799709185/445674068335919149/Quanta_Scholar.png)(https://cdn.discordapp.com/attachments/428272548799709185/445674067534544897/Quanta_Historian.png)
(https://cdn.discordapp.com/attachments/428272548799709185/445680139615993856/Quanta_Igniter.png)(https://cdn.discordapp.com/attachments/428272548799709185/445674043023032340/Quanta_Extinquisher.png)
(https://cdn.discordapp.com/attachments/428272548799709185/445674060718800897/Quanta_Galviniser.png)(https://cdn.discordapp.com/attachments/428272548799709185/445674017693761547/Quanta_Restorer.png)
(https://cdn.discordapp.com/attachments/428272548799709185/445674035678937108/Quanta_Depths_Explorer.png)(https://cdn.discordapp.com/attachments/428272548799709185/445674030461091841/Quanta_Skies_Savant.png)
(https://cdn.discordapp.com/attachments/428272548799709185/445674036987691033/Quanta_Atropy_Adept.png)(https://cdn.discordapp.com/attachments/428272548799709185/445674067161382913/Quanta_Aqueous_Form.png)
(https://cdn.discordapp.com/attachments/428272548799709185/445674060119015454/Quanta_Realm_Razer.png)(https://cdn.discordapp.com/attachments/428272548799709185/445674059544526859/Omnipresent_Quantafiend.png)
(https://cdn.discordapp.com/attachments/428272548799709185/445673997896646686/False_God_Progeny.png)
Yep. 13 cards, baby. The story of a young little mage who learns far more than he should, summed up in card form.
This is a card you can upgrade 12 times. Quanta Scholar is the first upgrade, then it continues. The last upgrade is False God Progany, 18000 electrum later. One of those costs 12 upped SoPa. Also, the last card has flavour text.

The in-game upgrades don't last outside of the game. Outside of the game, these cards can be upgraded to whatever point of the chain you want. The last card, False God Progeny, cares about how many times that individual card has been upgraded in-game - If you upgraded it started from Omnipresent Quantafiend, it's a 20 | 15. If you somehow get to False God Progeny aaaaallll the way from Quanta Explorer, you get a 130 | 125.

Immortality, SoW buff, Adrenaline, Poison, Momentum, Delay, and Freezes transfer from one upgrade to the next. ATK | HP is set to the indicated value on the upgrade.
Upgrading can be lobotomised.

You can start at any point of the chain, because you can put any of these upgrades into your deck. Because of this, this one card adds several new decks to the game.
Maybe you start at Quanta Scholar, build a life/time deck with some spells thrown in, and upgrade them into 4 | 4s or, 5 | 5s if you're lucky?
How about you start at Quanta Extinquisher, use your death cards to stop yourself from losing HP for a turn, and flip into the Restorer or Depths Explorer?
How about your ramp quanta like crazy with Realm Razer or Omnipresent Quanta Fiend, looking to flip into a ridiculous False God Progeny?
Or why not play False God Progeny alone in your rainbow decks as a chromatic dragon?








You have no time remaining.
Title: Re: Card Design Competition: Rule Bender [VOTING]
Post by: Espithel on May 15, 2018, 01:45:18 am
(https://cdn.discordapp.com/attachments/428272548799709185/445763535872720896/unknown.png)

gg
Title: Re: Card Design Competition: Rule Bender [VOTING]
Post by: Submachine on May 15, 2018, 09:58:28 am
It's bad timing for me to second-guess myself right after the submission deadline. :P I was thinking about submitting Paradox Fragment instead.

(https://i.imgur.com/EzsYTqH.png)

Oh well. Let's see how this goes. ^^"
Title: Re: Card Design Competition: Rule Bender [VOTING]
Post by: CleanOnion on May 22, 2018, 12:04:53 am
Congratulations CactusKing, whose Guardian Ninja gravity-pull-ed the votes!

Your reward icon is coming SOONTM I promise
Title: Re: Card Design Competition: Rule Bender [VOTING]
Post by: ARTHANASIOS on May 22, 2018, 08:55:48 am
Congratulations CactusKing, whose Guardian Ninja gravity-pull-ed the votes!

Your reward icon is coming SOONTM I promise

Bravo Cactus, you are the King! ;)
Title: Re: Card Design Competition: Rule Bender [VOTING]
Post by: CactusKing on May 22, 2018, 09:52:17 am
Thanks guys, truly an honour. So many great cards here, I wish they could all be added to the game!

Now when people look at my account they'll see me labeled as a rule bender lol
Title: Re: Card Design Competition: Rule Bender [VOTING]
Post by: mwaetht on May 22, 2018, 09:16:50 pm
Thanks guys, truly an honour. So many great cards here, I wish they could all be added to the game!

Now when people look at my account they'll see me labeled as a rule bender lol

Congrats! :D
blarg: CactusKing