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Card Design Competition: Doomsday Device™ [VOTING] https://elementscommunity.org/forum/index.php?topic=66279.msg1279171#msg1279171
« on: August 18, 2018, 12:00:20 am »
Doomsday Device™

>>>Rules<<<



Devices™

Spoiler for Tarrasque | Tarrasque:
NAME:
Tarrasque
ELEMENT:
:earth
COST:
15
TYPE:
Creature
ATK | HP:
10 | 20
TEXT:
:gravity : Devour
NAME:
Tarrasque
ELEMENT:
:earth
COST:
15
TYPE:
Creature
ATK | HP:
10 | 30
TEXT:
:gravity : Devour

ART:
D&D 4th edition Monster Manual

IDEA:
ARTHANASIOS

NOTES:
Tarrasque is a well-known and all-powerful colossal creature of the D&D universe. Here is some of its lore, taken from D&D 3.5th and 4th edition Monster Manual:

 "A terrifying embodiment of destruction, the tarrasque attacks without motivation or purpose—unless that purpose is to obliterate all life.
 The tarrasque is a living engine of destruction created by the primordials to obliterate the works of the gods. It sleeps within the world’s core, stirring occasionally. When it wakes, it burrows up to the surface and begins a continentwide rampage.
 The tarrasque is inexorably bound to the world, such that the most one can hope for is to lay the creature to rest, forcing it to sleep within the world’s core for many years before it stirs again. However, ancient texts postulate that the tarrasque could be destroyed permanently were it somehow coaxed or tricked into leaving the world.
 When active, the tarrasque is a perfect engine of destruction. It rampages across the land, eating everything in its path, including plants, animals, humanoids and even towns. Nothing is safe and entire communities prefer to flee the ravening tarrasque rather than face its power."


 According to the above lore, it righteously claim the title of a Doomsday Device.
SERIES:
Doomsday Device™




Spoiler for Gaia's Wrath | Gaia's Revenge:
NAME:
Gaia's Wrath
ELEMENT:
Life
COST:
4
TYPE:
Spell
TEXT:
Absorb up to 10 non-life quanta from the opponent.  Gain 10 HP.
NAME:
Gaia's Revenge
ELEMENT:
Life
COST:
6
TYPE:
Spell
TEXT:
Absorb all non-life quanta from both players.  Gain 15 HP.

ART:
by Nykol-hybaerd
IDEA:
Kalinuial
NOTES:
Upset with the greed of others and the destruction of the planet, the goddess Gaia first sought to warn others of her wrath.  After her warnings were ignored, Gaia was determined to teach her ultimate lesson.

A powerful :life card with quanta denial and healing to instill fear.  Those that take :life lightly may find themselves doomed. Gaia's wrath is capable of absorbing 10 non-life quanta from the oppponent.  Gaia's revenge absorbs all non-life quanta from both players with no upper limit.  Both versions are countered by sanctuary.  Gaia's revenge can be devastating against quanta-build decks like firestall, earth/light stalls, fractal, and rainbow decks.  Opponents playing low-quanta decks (such as duo splash) or strategies that quickly use available quanta will be less affected by these spells. 
SERIES:
Doomsday Device™

*Edited card for balance.  Thanks to rob77dp and Naii_the_Baf for suggestions.



Spoiler for Factory | Industry:
NAME:
Factory
ELEMENT:
Earth
COST:
5
TYPE:
Permanent
ATK|HP:

TEXT:
n x :death :death : Produce
Create a copy of the target creature. n = target card cost. Generate Pollution.
NAME:
Industry
ELEMENT:
Earth
COST:
7
TYPE:
Permanent
ATK|HP:

TEXT:
n x :death : Produce
Create a copy of the target creature. n = target card cost. Generate Pollution. Immaterial.

NAME:
Pollution
ELEMENT:
Death
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Deals one damage to a random creature on your side of the field each turn. Does not stack.
NAME:
Pollution
ELEMENT:
Death
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Deals one damage to a random creature on your side of the field each turn. Does not stack. Immaterial.

ART:
Factory: http://www.thedroneinfo.com/the-drones-are-battling-chinese-factory-pollution/
Industry: https://sites.google.com/site/shenewleelas/neuxha-bth-reiyn/12phlkrathbkhxngmlphawathangxakas
Pollution: http://thecleaningauthority.info/black-and-yellow-smoke-background_9733832f27639a1745c04a8f9918f69a/
IDEA:
CleanOnion
NOTES:
Mr Evil is gonna kill off the world with pollution. That seems like a pretty fun idea

Copies do not include buffs or anything - think Mitosis, not Parallel Universe

Industry produces upgraded Pollution

If there is no space for Pollution, the new Pollution randomly replaces one of your current non-Pollution permanent stacks
SERIES:
DOOMSDAY



Spoiler for Totally Inoffensive Panda™ | Totally Inoffensive Panda™:
NAME:
Totally Inoffensive Panda™
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
:darkness :darkness : Attach this card to a creature: the controller lose 3 Max Hp/turn, deal 10 damages to owner if this card is killed
NAME:
Totally Inoffensive Panda™
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
:darkness : Attach this card to a creature: the controller lose 3 Max Hp/turn, deal 10 damages to owner if this card is killed

ART:
https://www.amazon.ca/Cute-Soft-Stuffed-Panda-Animal/dp/B00XVSTEDW
IDEA:

NOTES:
first of all: it is supposed to be a robot that looks like a stuffed animal/peluche, being in :life is part of the camouflage for tricking players

after is attached to a creature (which can attack and use ability), it switch side moving to your opponent field
the 10 damages are like ug damages, it is supposed to explode; if only the creature dies, it doesn't explode and it get back to your field

u can have fun "detonating" the panda in some ways for dealing the last blow or simply punish your opponent that kills the doll with 10 damages; u can attach multiple pandas to the same creature

like the goofiest villain, if your opponent kill this card when is in your field it "explode"

adrenaline before attach = your opponent doesn't lose 3x5 max hp so don't even try
SERIES:




Spoiler for Self-Destruct Button | Self-Destruct Button:
NAME:
Self-Destruct Button
ELEMENT:
Fire
COST:
14 :fire
TYPE:
Permanent
ATK | HP:
NaN | NaN
TEXT:
0: Start counter
After 2 turns, remove all cards from play and deal 60 damage to both players.
NAME:
Self-Destruct Button
ELEMENT:
Fire
COST:
12 :fire
TYPE:
Permanent
ATK | HP:
NaN | NaN
TEXT:
0: Start counter
After 2 turns, remove all cards from play and deal 60 damage to both players.

ART:
Public domain. Found in a search in Google.
IDEA:
Naii_the_Baf
NOTES:
Bwahahaha, no one expects the self-destruct button!

Here's a suicidal card for all of you. I just love the idea of the absolutely ridiculous self-destruct button. Always there when the enemy is evil ;D

This card ignores SoSac, for obvious reasons. Self-Destruct does not mean healing. Removes sacrifice status on detonation from both players. I can't fits this in card desc though.
Why two turns and not three? Because I am counting the turn the card has summoning sickness. It IS vulnerable for 3 turns before detonation.

Why fire? Because it is the most destructive element of all. Just right to give it a card that literally is mass destruction.

This was a very fun card to make. n.n

Q: What happens in the case both players die?
A: The player who used the card loses.
SERIES:
Doomsday Device™



Spoiler for Zombie Virus | Zombie Apocalypse:
NAME:
Zombie Virus
ELEMENT:
Death
COST:
2 :death
TYPE:
Spell
ATK | HP:
NaN | NaN
TEXT:
Target creature becomes 2|4 Zombie with one of 3 abilities. Brains, Bite and Groan.
NAME:
Zombie Apocalypse
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK | HP:
NaN | NaN
TEXT:
Target player's creatures become 2|4 Zombies with one of 3 abilities. Brains, Bite and Groan. Ends turn.

ART:
http://conceptartworld.com/inspiration/30-concept-art-and-illustrations-of-zombies/ http://wall.wallrage.com/wp-content/uploads/Zombie-Wallpaper-Desktop.jpg
IDEA:
JonathanCrazyBrains
NOTES:

Zombies cost 3 :rainbow to cast.

1 :rainbow : Brains! : Zombie eats some of your quanta. Quanta tastes like Brains. +2 | +2

0 : Bite : Turn target creature into a Zombie.

0 : Groan : Turn a random card in your opponent's hand into a Zombie.

Why does Zombie Apocalypse end turn? Because otherwise this + Bonewall + 2x Thunderstorm is OP as hell. So now it's not.

SERIES:
Doomsday Device™




Spoiler for Mooncake | Mooncake:
NAME:
Mooncake
ELEMENT:
:gravity
COST:
5
TYPE:
Creature
ATK | HP:
0 | 3
TEXT:
Deals 3 damage to every enemy creature in a field line.
NAME:
Mooncake
ELEMENT:
:gravity
COST:
5
TYPE:
Creature
ATK | HP:
0 | 3
TEXT:
Deals 3 damage to every enemy creature in a field line.

ART:
Olan Rogers, David Sacks
IDEA:
SpikeSpiegel, Final Space
NOTES:
Click me!
SERIES:
///



Spoiler for Inferno Tempest | Inferno Tempest:
NAME:
Inferno Tempest
ELEMENT:
Fire
COST:
5
TYPE:
Permanent
TEXT:
Discard your opponent's deck if they deal 15 or more damage to you at once. They cannot deck out. Immaterial.
NAME:
Inferno Tempest
ELEMENT:
Fire
COST:
5
TYPE:
Permanent
TEXT:
Discard your opponent's deck if they deal 20 or more damage to you at once. Immaterial.

ART:
http://yugioh.wikia.com/wiki/Inferno_Tempest
IDEA:
http://elementscommunity.org/forum/humor/if-elements-was-like-yu-gi-oh!/
NOTES:
Inferno Tempest (IT) activates when the individual damage counter shows a number equal to or bigger than 15|20. This includes poison damage.

The damage must be individual, so two dragons with 10+10 attack do not activate IT.

IT can only discard the opponent's remaining cards in his deck. The opponent's hand, field, and quanta are unaffected.

By the current mechanics of Elements, Sanctuary does not block the effect of IT, because the damage (and the discard) happens during the opponent's own turn.

The damage must be done by the opponent, so using SoSac does not activate IT.

Decking out means losing by not being able to draw new cards. If the unupgraded IT activates, not even extra drawpower can deck out the opponent.

After IT activated, cards that are reversed into the opponent's deck are unaffected, unless the opponent deals more than 15|20 damage again.
SERIES:




Spoiler for Reaper's Scythe | Grim Reaper's Scythe:
NAME:
Reaper's Scythe
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
4|2 when flying
TEXT:
Weapon: Deal 4 damage at the end of every turn.
:death: Sacrifice a creature. Weapon gains N/2 damage
NAME:
Grim Reaper's Scythe
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
6|2 when flying
TEXT:
Weapon: Deal 6 damage at the end of every turn.
:death: Sacrifice a creature. Weapon gains N/2 damage

ART:
MENSSKULL (https://www.mensskull.com/image/cache/Skull-Pendant/Handmade-silver-skull-pendant-124-1-850x850.jpg)
IDEA:
InsignificantWeeaboo
NOTES:
N = Attack of target creature
Damage gains are permanent, retains damage when stolen.
Odd amounts of damage are rounded down.
Triggers death effects.
Creatures with Antimatter cause RS's damage to decrease
SERIES:
Doomsday Device™

EDIT: Changed ability cost from 2 to 1



Spoiler for Consumerism | Uniformity:
NAME:
Consumerism
ELEMENT:
Gravity
COST:
4
TYPE:
Spell
TEXT:
Mass psionic wave: all creatures' skill replaced
with devour AND acceleration.
       
NAME:
Uniformity
ELEMENT:
Gravity
COST:
8
TYPE:
Spell
TEXT:
All creatures turn into Deja Vus. Equalizer: player
with more HP gets reduced to its opponent's HP
amount.

ART:
Consumerism & Uniformity *
IDEA:
My first idea was some really destructive, probably the most destructive event in a Universe, but
instead of that I had a better idea today. Maybe because I was away for a few days in a village
and coming back was a bit rough, watching the endless parade of people going to Sziget Festival...
NOTES:
Chose Gravity, since Gravity "holds objects together ", like these obnoxious phenomena
which kinda hold society together... I admit the first one seems chaotic, more entropy-oriented,
but the card must have an effect on all creatures, like real life consumerism. The user of the
card can act first after the effects hit in. (Of course, creatures without skill gets these skills!)

About Uniformity. Maybe the Deja Vus created by it should run on "other quanta" to
make Gravity decks stay mono and make other decks' life easier. Upgraded creatures turn
into Elite Deja Vus. Equalizing means the player with more HP will lose HP, and not the other
way around. The effect is instantaneous and disregards SoSac. You can build a tactic around
this card, like waiting until your opponent damages you badly (e.g. down to 30 HP), then applying this
card. This way you instantly gain the lead since his creatures turn almost useless, plus his/her
HP will be as yours. At this moment you can play out your spared creatures and give him/her
the coup de grâce.

Thematic was first as always but I think it isn't bad gameplay-wise either.
SERIES:
Doomsday Device™

* Please add an = to the end of the latter link. Forum engine just eats up those =s from the end of links.


Spoiler for Capitalism | End of History:
NAME:
Capitalism
ELEMENT:
Gravity
COST:
2
TYPE:
Spell
ATK|HP:

TEXT:
Scramble your opponent's quanta, then steal 90% of each type (rounded down).
NAME:
End of History
ELEMENT:
Gravity
COST:
1
TYPE:
Permanent
ATK|HP:

TEXT:
:time: Capitalism
Scramble and steal 90% of your opponent's quanta. Any player may activate this ability.

ART:
Unupped: Alec Monopoly
Upped: John Tenniel, in Through the Looking Glass
IDEA:
mwaetht
NOTES:
The End of History is used to describe a theory that posits that there is one stable sociological structure, and that all societies will inevitably slide closer and closer to that structure as time passes and will not change once it is reached.

The Red Queen's Race, referenced in the upped card image, describes a situation where competing parties have to expend great deals of work and resources simply because they cannot fall behind each other, even though nothing will be gained by any of them from this mutual expenditure.
SERIES:
Doomsday Device™



Spoiler for Elemental Paleontology | Elemental Excavation:
NAME:
Elemental Paleontology
ELEMENT:
Other
COST:
6
TYPE:
Permanent
ATK | HP:
N/A
TEXT:
Spend quanta 3 separate times: Add 2 copies of Living Relic to your opponent's hand and 1 copy of Living Relic to your hand.
NAME:
Elemental Excavation
ELEMENT:
Other
COST:
9
TYPE:
Permanent
ATK | HP:
N/A
TEXT:
Spend quanta 5 times: Turn all cards in your hand and your opponent's hand into copies of Living Relic.

NAME:
Living Relic
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK | HP:
N/A
TEXT:
The remains of a once valued creature. Seems filled with energy. It is now useless:  sell it! (Do not discard.)
NAME:
Living Relic
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK | HP:
N/A
TEXT:
The remains of a once valued creature. Seems filled with energy. Probably still worth a few coins. (Do not discard.)

ART:
Credit:
Elemental Paleontology
Elemental Excavation
Living Relic
IDEA:
shockcannon
NOTES:
"A relic of the past, or the ingredients for new life?"

Elemental Paleontology and Elemental Excavation stack in one cluster but their abilities do not stack multiple times (functions similarly to shard of patience).

When a Living Relic is discarded by the user, a random nymph will be generated on the opponent's creature field. Living Relic also functions like a Relic. Clicking on Living Relic in your hand absorbs one random quanta without doing anything else.

If no other Elemental Paleontology or Elemental Excavation are in play, then playing either one of those cards does not count towards using quanta to trigger either card's ability. Additionally, only quanta used after either card is played will count towards triggering the ability.

Spend quanta means using quanta in any way. For example, playing a non-zero costing card or using a non-zero costing ability will count as spending quanta. Playing 2 horned frogs, 2 life pillars, using golden hourglasses ability, and using otyugh's devour all in one turn would count as using quanta 4 separate times assuming otyugh's ability cost was still 1  :gravity (2 times for horned frogs, 0 for pillars, 1 for hourglass, and 1 for devour). Additionally, each individual time you click on Relic or Living Relic while in your hand will count as separate instances of using quanta despite the card remaining in your hand.
SERIES:
Doomsday Device™


Spoiler for Very, very small bomb | Ultimate weapon:
NAME:
Very, very small bomb
ELEMENT:
Gravity
COST:
2
TYPE:
Permanent
TEXT:
:time : Domino (Sacrifice card) Infect target stack of permanents. Inflict 4 damage each turn of infection.
NAME:
Ultimate Weapon
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Permanent
TEXT:
:time : Domino (Sacrifice card) Infect target stack of permanents. Inflict 4 damage each turn of infection.

ART:
The bomb  (yh its a bobomb from mario, a nuclear explosion just doesnt fit the artstyle of etg, so I emphasized more on its smolness instead)
IDEA:
kaempfer13, Hactar
NOTES:
How does it work? Like UG its an (otherwise useless) permanent with a one time use ability, which acts like virus' ability, except from permanent to permanent. It can ofc target stacks holding but one permanent. One permanent from this stack will be destroyed at the end of each of your opponents turns (or your own if you target your own permanent) and whenever that occurs your opponent will suffer 4 damage directly (bypass dmg like with catapult/sofree ignoring everything except sacrifice status). Once that stack is fully destroyed it is no longer infected and neither effect triggers even when a new permanent is played in the same position. Purify cannot target permanents atm, so the infection only stops once the permanent slot is empty again.

This may seem op compared to deflag(or sapphire charger) at first glance, but it is actually a lot slower than you may think. Yes, it does deal respectable unavoidable damage to your opponent, yes, it can destroy multiple permanents with just 1 use, but it takes a while to get going. First, you have to spend a turn to play it as a permanent that does nothing on that turn and exposing it to other kinds of PC as well for that turn. Then, you have to use an offelement ability and hope your opponent runs a suitable target (tbf most pillars make decent targets, but compared to eq it takes 5 turns to reach the same effect and 16 dmg) or target your own pillar/bonewall to get the dmg one turn earlier with a very obvious drawback. And then it still does nothing until the end of your opponents turn, meaning he'll get the full effect of that permanent for the turn.

Cardtext limitation really restricted me, the ability was supposed to be called Chain reaction and deal 3 times the number of turns the stack was infected per turn, growing more and more destructive over time, but this is all that fit.
SERIES:
Doomsday Device™




Spoiler for Unstable Domino | Explosive Domino:
NAME:
Unstable Domino
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
X | Y
TEXT:
X, Y are random numbers 1-6
Domino Effect:  When killed, deal 1 damage to opponent for each domino in play.
NAME:
Explosive Domino
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
X | Y
TEXT:
X, Y are random numbers 1-6
Domino Effect:  When killed, deal 2 damage to opponent for each domino in play.

ART:
http://cdn3.volusion.com/edbft.mfvdz/v/vspfiles/photos/DOM-CRIS-DBL6-2.jpg
IDEA:
CactusKing
NOTES:
Looks like an innocent game piece, then it blows up in your face... and all the others blow up in your face too... and the whole world gets destroyed by the domino effect!

The card's atk and hp are random numbers between 1 and 6, just like the numbers on real dominoes.

If multiple dominoes are destroyed at once (by mass CC) they will all trigger one after the other, for example if you have 3 Explosive Dominoes in play (with hp less than 4) and the opponent plays rain of fire, the opponent will take 6 damage for killing the first, and 3 more for the second. If only one domino is on the field and it gets killed, the effect will not trigger. If there are domino cards on the opponent's field when an allied domino is destroyed, they will add to the damage dealt to the opponent.

Casting Twin Universe on Unstable Domino will create a domino with identical atk|hp.
Fractalled dominoes will have their stats randomised.
The domino skill can be lobotomised.

I'm sorry the art is so boring, it seems no one on the internet bothered to draw an exploding domino for some reason.
SERIES:
Doomsday Device™



You have no time remaining.

Meanwhile, in the Evil Incorporated Main Production Factility's Lavatory...
« Last Edit: November 03, 2018, 01:22:24 am by Aves »
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Offline CactusKing

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Re: Card Design Competition: Doomsday Device™ [VOTING] https://elementscommunity.org/forum/index.php?topic=66279.msg1279177#msg1279177
« Reply #1 on: August 18, 2018, 12:36:49 am »
I posted a submission before the deadline but forgot to link in the rules thread, would you mind adding it? http://elementscommunity.org/forum/card-idea-competition-submissions/unstable-domino-explosive-domino-(doomsday-device)/?topicseen
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Offline AvesTopic starter

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Re: Card Design Competition: Doomsday Device™ [VOTING] https://elementscommunity.org/forum/index.php?topic=66279.msg1279180#msg1279180
« Reply #2 on: August 18, 2018, 01:07:33 am »
I posted a submission before the deadline but forgot to link in the rules thread, would you mind adding it? http://elementscommunity.org/forum/card-idea-competition-submissions/unstable-domino-explosive-domino-(doomsday-device)/?topicseen

Added! However, votes will not be reset for this. If you've already voted, make sure to check out the submission!
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Offline AvesTopic starter

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Re: Card Design Competition: Doomsday Device™ [VOTING] https://elementscommunity.org/forum/index.php?topic=66279.msg1279368#msg1279368
« Reply #3 on: August 23, 2018, 01:08:54 am »
Just under two days remain! Get those votes in folks!
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Offline AvesTopic starter

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Re: Card Design Competition: Doomsday Device™ [VOTING] https://elementscommunity.org/forum/index.php?topic=66279.msg1279421#msg1279421
« Reply #4 on: August 25, 2018, 12:06:06 am »
Congratulations to ARTHANASIOS, whose terrifying Tarrasque takes home first place! Your award icon has been granted.
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline Wyand

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  • Wyand is a Gargoyle, dangerous and everlasting.Wyand is a Gargoyle, dangerous and everlasting.Wyand is a Gargoyle, dangerous and everlasting.Wyand is a Gargoyle, dangerous and everlasting.Wyand is a Gargoyle, dangerous and everlasting.Wyand is a Gargoyle, dangerous and everlasting.Wyand is a Gargoyle, dangerous and everlasting.
  • Not So Young Elemental
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Re: Card Design Competition: Doomsday Device™ [VOTING] https://elementscommunity.org/forum/index.php?topic=66279.msg1279423#msg1279423
« Reply #5 on: August 25, 2018, 12:39:42 am »
The Tarrasque stomped through the competition. Congratulations!
<---- A nice purple pie, shiny cups and a trio of cakes on a red platter, a box of candies and an ice cream cone on chocolate! :) Bon appétit!

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Offline ARTHANASIOS

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  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
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Re: Card Design Competition: Doomsday Device™ [VOTING] https://elementscommunity.org/forum/index.php?topic=66279.msg1279439#msg1279439
« Reply #6 on: August 25, 2018, 07:54:32 am »
Wow, this is unexpected. I don't know what to say. Thank you guys for voting and thanks all who participated. Also, congratulations to Gaia's Wrath, Mooncake and Unstable Domino for a close 2nd place.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

 

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