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Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1265962#msg1265962
« on: July 01, 2017, 12:00:56 am »
Champion

>>>Rules<<<

Submissions


Spoiler for Clown of Chaos | Clown of Chaos:
NAME:
Clown of Chaos
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:entropy :entropy : Prank
A random effect is inflicted on the target.
NAME:
Clown of Chaos
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:entropy :entropy : Prank
A random negative effect is inflicted on the target.

ART:

IDEA:

NOTES:
Uses the same list as Chaos Seed for negative effects.  Positive effects include any power ups but not straight up bonuses to attack defense(eg you can get momentum, adrenaline, etc).
SERIES:


Spoiler for Aries | Aries:
NAME:
Aries
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Everytime Aries recieves damage, it gains Adrenaline for one turn
NAME:
Aries
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
5 | 6
TEXT:
Everytime Aries recieves damage, it gains Adrenaline for one turn

ART:
Neighbor Cockatrice
IDEA:
CodtorD
NOTES:
I have no idea what I'm doing.

I'm a moron. =\
There are going to be some changes, I'll just add them later9
SERIES:


Spoiler for Ice Knight | Permafrost Knight:
NAME:
Ice Knight
ELEMENT:
Water
COST:
8 :water
TYPE:
Creature
ATK | HP:
3 | 5
TEXT:
:water :water :water : Ice Shield
You take no damage for 1 turn. Ice Knight and your weapon are congealed.
NAME:
Permafrost Knight
ELEMENT:
Water
COST:
8 :water
TYPE:
Creature
ATK | HP:
3 | 6
TEXT:
:water :water :water : Ice Shield
You take no damage for 1 turn. Permanfrost Knight and your weapon are frozen

ART:
N/A
IDEA:
Ryli
NOTES:

SERIES:
Card Design Competition: Champion

Spoiler for Forest Druid | Forest Druid:
NAME:
Forest Druid
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
At the end of the turn, all your creatures get healed by 1 HP and you get healed by 5 HP. Cumulative.
NAME:
Forest Druid
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
At the end of the turn, all your creatures get healed by 1 HP and you get healed by 5 HP. Cumulative.

ART:

IDEA:
andretimpa
NOTES:
Soft anti-CC and another healing source for life.

Cumulative means that if there is more than one druid the effects pile up, which is intended to work together with mitosis.

At the end of the turn means this ability is not affected by adrenaline. This is for balance reasons.

You are healed by 5 HP. If your creatures are not damaged, then nothing happens to them. If they are they recover 1 of their HP.
SERIES:
comps

Spoiler for Water Inspirer | Elite Water Inspirer:
NAME:
Water Inspirer
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Water creatures use :water quanta for using their skills
NAME:
Elite Water Inspirer
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
6 | 3
TEXT:
Water creatures use :water quanta for using their skills

ART:

IDEA:

NOTES:
use  :water quanta = can use ONLY  :water quanta
SERIES:
Card Design Competition: Champion

Spoiler for Emerald-Maned Lion | Elite Emerald-Maned Lion:
NAME:
Emerald-Maned Lion
ELEMENT:
Life
COST:
8 :life
TYPE:
Creature
ATK|HP:
7 | 6
TEXT:
:life :life :life : Roar
Enemy creatures may be frightened for one turn depending on their power.
NAME:
Elite Emerald-Maned Lion
ELEMENT:
Life
COST:
9 :life
TYPE:
Creature
ATK|HP:
9 | 7
TEXT:
:life :life :life : Roar
Enemy creatures may be frightened for one turn depending on their attack.

ART:

IDEA:
Linkcat
NOTES:
All opposing creatures have a 2/(2+Attack Power) chance to miss their next attack. This is represented by a visual effect that is applied when Roar is activated. Enemy creatures that have higher attack than Emerald-Maned Lion are unaffected.

AttackChance to be Frightened
02/2
12/3
22/4
32/5
42/6
52/7
62/8
72/9
82/10
92/11
......
SERIES:
Card Design Competition: Champion

Spoiler for Ninja | Elite Ninja:
NAME:
Ninja
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
This creature is invisible for 3 turns when summoned.
:darkness :darkness  : Shuriken.  Poison and deal 2 damage to target
NAME:
Elite Ninja
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
7 | 2
TEXT:
This creature is invisible for 3 turns when summoned.
:darkness :darkness  : Shuriken.  Poison and deal 2 damage to target

ART:

IDEA:
CactusKing
NOTES:
The darkness champion. They hide in the shadows, slinging deadly daggers at unsuspecting foes. The only way to locate them before it's too late is to attack everywhere they might be...

Invisible is a status that protects the creature in a manner similar to immortality, but like cloak, it is removed by mass CC spells and retrovirus. When played, the opponent can see there is a creature, but it's card and status will appear blacked out as if covered by cloak.
If the ninja is granted immortality before his cloak runs out, Mass CC will be able to remove the invisibility without doing damage.
Adrenalin, freeze and delay status does not affect invisibility countdown.
Suriken's damage is not spell damage, it is ranged physical damage with a scorpion-like effect (i.e. all effects are stopped with a 2x damage reducing shield like titanium, but it is not reflected by mirror or emerald shields. Poison is applied after the shuriken does damage to the opponent). Shuriken can be used against creatures on both sides, as well as both players.

Possible combos with voodoo doll (targeted with shuriken to damage enemy through shields, and also makes opponent think twice about using mass CC), eclipse (MOAR POWEEER, and won't get killed by thunderstorm), Gargoyle (Forms a hard-to-kill attack core for a mono-darkness deck), Mitosis (Newly grown ninjas are also invisible, and provide even faster ramping damage, assuming you have the darkness to fuel their ability), Bonewall (Ninjas grant repeatable CC to fuel the bones), and finally, Ninja + Lightstall = PDials 2.0
SERIES:
Champion Card Design Competition

I somehow convinced myself this card is balanced, but if you don't think it is feel free to point out why!pls be gentle

Spoiler for Quagmire Giant | Quagmire Colossus:
NAME:
Quagmire Giant
ELEMENT:
Death
COST:
6
TYPE:
Creature
ATK | HP:
3 | 3
TEXT:
Whenever a creature dies, poison a random enemy.
:death :death sacrifice a creature: This creature gets +2|+2.
NAME:
Quagmire Colossus
ELEMENT:
Death
COST:
6
TYPE:
Creature
ATK | HP:
4 | 4
TEXT:
Whenever a creature dies, poison a random enemy.
:death :death :death sacrifice a creature: This creature gets +3|+3.

ART:

IDEA:
dragtom
NOTES:
'a random enemy' can be a creature or a player. An immaterial creature cannot be poisoned.

The poisoning part is passive, the sacrificing part is active.

As death's champion, this card does all what death can do:
slow cc, poison, on death effect, cause more death effects, and deal damage.

I originally wanted to make the active usable multiple times per turn, but it'd be hard to balance.
Together with soul catcher and aflatoxin/boneyard, it'd make a very strong combo, leaving a cost that'd make the card otherwise not useful.
Plus, there was no more space on the card.
SERIES:
Card Design Competition: Champion


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« Last Edit: August 06, 2017, 02:35:47 am by Aves »
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Offline dragtom

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1265985#msg1265985
« Reply #1 on: July 01, 2017, 01:20:58 pm »
Meh, I was supposed to still balance my submission, but didn't have the time.
Guess this'll have to do.
be quick- time is quanta.

Offline DoctorC

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266009#msg1266009
« Reply #2 on: July 02, 2017, 06:33:58 pm »
For some reason I thought I voted before, when I really didn't. At least I remembered to do that now.

 :entropy Clown of Chaos :entropy
Cool thing. Fairly balanced considering existence of Maxwell's Demons and Fallen Druids. Can see it as a card in the game.

 :life Aries :life
Meh. Should've just keep drawing.

 :water Ice Knight :water
It's undoubtedly unique and would definitely hold a special place in the hearts of stall-lovers.

 :life Forest Druid :life
I could definitely see it as a base for many life stall decks. It's so evil, I love it >:3
That said, doesn't  :life have enough regeneration already? I mean, it's  :life 's whole theme to regenerate, but something still kinda throws me off.

 :water Water Inspirer :water
I'm unsure if it's really necessary. I mean, there are water creatures that have out-of-element skills, but I feel like keeping them out-of-element would work better than to make them in-element. Dunno :\

 :life Emerald-Maned Lion :life
I'd love to see it in game. Cost may be reduced just a bit, but other than that I really wanna see it. Still, though, I can imagine being in game

 :darkness Ninja :darkness
Imagine a fractal deck with these dudes. It'll probably drive everyone mad.
That said, it's somewhat on the OP side, don't you think?

 :death Quagmire Giant :death
A bit too much, IMO. Sure, it represents element, but it's probably a bit on OP side, much like the previous one.
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Offline JonathanCrazyJ

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266010#msg1266010
« Reply #3 on: July 02, 2017, 07:09:24 pm »

 :water Water Inspirer :water
I'm unsure if it's really necessary. I mean, there are water creatures that have out-of-element skills, but I feel like keeping them out-of-element would work better than to make them in-element. Dunno :\


Water has the most off-element card abilities of any element. ( :death :earth :fire :air :aether )
This is something special to the composition of water as an element, and I love this card's nod to that. Steam machines would see a lot more use if they could duo with say aether for quint and dims rather than having to suck up tonnes of fire quanta. Being able to use Toadfish's CC without splashing air would also be nice.
I feel like this really encompassed what a 'Champion' of water would look like.
Loved this card, it got one of my votes, and would have been my only vote if I only had one.
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Offline Espithel

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266012#msg1266012
« Reply #4 on: July 02, 2017, 09:44:17 pm »

 :water Water Inspirer :water
I'm unsure if it's really necessary. I mean, there are water creatures that have out-of-element skills, but I feel like keeping them out-of-element would work better than to make them in-element. Dunno :\


Water has the most off-element card abilities of any element. ( :death :earth :fire :air :aether )
This is something special to the composition of water as an element, and I love this card's nod to that. Steam machines would see a lot more use if they could duo with say aether for quint and dims rather than having to suck up tonnes of fire quanta. Being able to use Toadfish's CC without splashing air would also be nice.
I feel like this really encompassed what a 'Champion' of water would look like.

The rules state you can't use off-element abilities.
The card encourages you to use off-element abilities.
It's almost the antithesis of what this competition asked us to create.

It's a good card. SoR is always fun, after all. Has fun applications. I probably would vote for it if this was any other set of rules. Might do it anyway if every other card is terrible. :^)


Would've posted criticisms earlier if I didn't forget the deadline. I'll do that in a bit.

Offline AvesTopic starter

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266014#msg1266014
« Reply #5 on: July 02, 2017, 11:52:07 pm »
Eh? If it didn't fit the rules, I would've made a note of that. The card submitted does not use an off-element quanta cost. It enables other cards to use off-element abilities as in-element ones, which is perfectly fine, and as JcJ points out, fits :water 's theme. Arguably, it fits that comp rule better, since it converts off-element costs into in-element costs.

Edit: You're free to vote as you please, of course, but being against the rules shouldn't be a concern. Glad to see people's critiques in voting.

Also, get those votes in people! This is looking to be a close one.
« Last Edit: July 03, 2017, 12:03:06 am by Aves »
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Offline Espithel

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266015#msg1266015
« Reply #6 on: July 03, 2017, 02:17:30 am »
Eh? If it didn't fit the rules, I would've made a note of that.

Oh, of course. No rules violation has taken place here - it's just more of a flavour fail, is all.


Will badmouth the other submissions SOONtm :^)

Offline dragtom

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266024#msg1266024
« Reply #7 on: July 03, 2017, 11:40:54 am »
I think I interpret 'champion' different than previous comments.
IMO, a champion should show off (a big part of) the element while synergyzing well with it.


Spoiler for my breakdown:
Clown of chaos | Clown of chaos
:entropy has control, randomness and a smaller theme of rainbow-iness.
The majority of the element is randomness and control though, and this shows that of nicely.
The actual synergy of the card is somewhat limited though, mostly because a dead creature doesn't get much deader.
Sure, you can combine damage and maxwell's, or a buff and antimatter, but many effects of chaos seed just remove the creature on itself.
Altogether a quite solid submission, but it leaves me wanting more.

Aries | Aries
This is supposed to show off the raw damage potential of :life, but it feels underwhelming.
There is no in-element synergy whatsoever.
Additionally, most cc in elements kills a creature in 1 turn.
The upped has a synergy with fire potion for a 1-time 4 bonus damage.
Is the ability an active or a passive? If so, there'd be a strong synergy with liquid shadow.
However, both of these cards aren't in :life, making this card not feel like a champion at all.

Ice Knight | Permafrost Knight
An interesting mechanic, though it feels really abusable - and if this gets abused you'll become literally invincible.
Trying to make an invincibility combo is hard in it's current state, but it'd forever be a nightmare to balance.
Usually :water prevents damage through cc, but literally taking no damage isn't that far of a stretch.
Perhaps you could give yourself a very-high (50? 80?) damage 'armor' on top of your hp for one turn, which has to be broken before damage can be dealt.
That way you wouldn't become invincible against growing strategies, while synergyzing better with other cards in-element.
Also, there's room for improvement in the imagebuilding (or whatever it is called). Right now, 'ice shield' suggests the same effect as the card ice shield.
Perhaps you could rename it to 'ice shell' or 'frozen tomb' or something- you cannot move (attack), but are also impervious to damage.

Forest Druid | Forest Druid
This shows off :life's theme of healing and creaturespam decently, without completely dropping reasonable damage.
One concern though is that most cc (mass or single target) outright removes the creature.
The creature healing only shines against poison (plague... :o) or random damage (pandemonium).

Water Inspirer | Elite Water Inspirer
The other end of :water, compared to Ice Knight.
This feels like a very well done card- a simple to understand mechanic that has incredible synergy in-element.
The semi-efficient attack is maybe a bit high perhaps, but it's fine, since the ability cannot stack.
Have you considered, perhaps only for the upped, to not limit it to :water?
This could either mean 'each creature uses :water' or 'each creature uses quanta matching their element'.
Either way, it'd make the card usable outside of a mono... Then again, it is supposed to be a :water champion.
My vote goes to this card.

Emerald-Maned Lion | Elite Emerald-Maned Lion
This feels like it fits a gap in :life, rather than representing it.
:life doesn't really prevent damage, aside from shields. It is more about healing back the damage that has been done.
These effects do synergyze well of course.
A lot has been said in the topic about balancing this card.
I'd make this card frighten all opposing creatures, but change the effect of frighten to be a check on-attack.
This'd come with the downside that the unupped and upped effect are exactly the same (just 'frighten'), so you'd need other changes.
It'd also allow an opponent to better react to frighten with things like blessing.
The attack of this card does fill in a spot currently open in :life.
Alltogether I think there's room for a card like this in :life, but it isn't a 'champion'.

Ninja | Elite Ninja
This is a tricky one, but I feel like it isn't a 'champion'.
:darkness is about stealing stuff, mostly health.
cc is available in :darkness, and the stealth mechanic works for a champion, but I feel like I'd expect more.
Perhaps lower the attack and, rather than having it just deal damage, have it steal 2 health.
or you could even only have it target creatures and steal 1|1 or 2|2 from a creature.
These would require a different name of course.

Quagmire Giant | Quagmire Colossus
:death Quagmire Giant :death
A bit too much, IMO. Sure, it represents element, but it's probably a bit on OP side, much like the previous one.
It's actually really underpowered in it's current state; compare forest spirit.
I meant to buff it, but as I said, I didn't have/make time for that before the timer was up.
I tried to tie :death's mechanics together, and I think I succeeded fairly well in that.
However, besides being UP, there should've been more focus on the passive ability.
It would allow for more synergy with cc, and keeping the active a weaker back-up option.
I don't self-vote, but if I would, I'd have a hard time choosing between this and water inspirer.


« Last Edit: July 03, 2017, 11:44:57 am by dragtom »
be quick- time is quanta.

Offline AvesTopic starter

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266071#msg1266071
« Reply #8 on: July 07, 2017, 03:54:29 pm »
Voting ends today! Get those votes in people!
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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266080#msg1266080
« Reply #9 on: July 08, 2017, 12:14:55 am »
Congratulations to Manuel, whose Water Inspirer inspired the most votes!
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Offline Linkcat

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266081#msg1266081
« Reply #10 on: July 08, 2017, 12:30:30 am »
@dragtom

I chose to build my card around the idea of a a champion that leads an army, rather than a champion that represents an element, because that's what comes to mind when I think of a champion.

The Frighten check happens on activation rather than on attack so that the opponent can make more informed decisions on their turn by knowing which of their creatures will be attacking.

Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Manuel

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Re: Card Design Competition: Champion [VOTING] https://elementscommunity.org/forum/index.php?topic=64679.msg1266082#msg1266082
« Reply #11 on: July 08, 2017, 12:59:28 am »
thx to all lol i totally didn't expect to win

 

anything
blarg: dragtom