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Offline AvesTopic starter

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Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286665#msg1286665
« on: March 04, 2019, 12:13:35 AM »
Status Update
You've got incoming!


The Task
  • Redesign one or more status indicators for in-game effects in OEtG!
  • For example, flooding kills creatures on the edge of the field, and adrenaline makes a creature attack multiple times. Put your own mark on how this information is conveyed to the players!
  • Your submission must be your own work.
  • Images should be in .png format, one per effect.
  • For reference, here's the current art.
  • Post your submission in a spoiler in this thread!
  • ONE submission per person. If you change multiple effects, they will all be counted under the same submission.


F.A.Q.
Q: Icons when?
A: Soon™


The winner will receive the following forum award icon, as well as a spot in the glorious Hall of Fame!


TBD


You have no time remaining.

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« Last Edit: March 27, 2019, 10:17:22 PM by Aves »
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Offline Submachine

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286680#msg1286680
« Reply #1 on: March 04, 2019, 09:18:32 AM »
Following. I also request a reminder 6 days, 4 days and 2 days before the deadline.
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Offline Wyand

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286681#msg1286681
« Reply #2 on: March 04, 2019, 10:40:41 AM »
Following. I also request a reminder 6 days, 4 days and 2 days before the deadline.

Spoiler for Hehe:
« Last Edit: March 04, 2019, 06:37:11 PM by Wyand »
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Offline AvesTopic starter

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286683#msg1286683
« Reply #3 on: March 04, 2019, 02:48:08 PM »
Following. I also request a reminder 6 days, 4 days and 2 days before the deadline.

Will do!
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Offline MasterWalks

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286773#msg1286773
« Reply #4 on: March 06, 2019, 08:16:52 PM »
Are animations allowed?
A̲̗̙͉̓̂̾̒͜͝m̖̞͉̫͎̑̃͛̑̄ ̛͓̹͇͈̟͋͌̀͂N̪̰̭̯̲͑̍̎́͝ö̧̨͖̳͇́̍́̄̚t̖͕̜̘̞̏̉̓͘͠ ̡͓̣̦̗́͆̔̎͠Ǵ̡̡̖̮͚̑̆̎͘ô̹̬͚̩͈̈́̈́̉͝ȍ̥̥̭̮̳̀̓̽͝ď̛͓͓̣̮͇̅̄͝ ͚̙̯̠̹́̓̽̓̚Ẇ̨̖̭͍͎͛͌̃̇ȋ͙̰̬͕͎͊͛̕̕t̡͍̱͇̺͂̍͑̄̕h̙̼̝̖̽̊̈́͂͝ͅ ̠̰̠̤̱̄̉̃͑͝Ḉ̛̟̘̩͎̈́̽̑o̞̤͙̭̣̔́͊̈́̔m̛̯̳͚̪͇̌̀̂̍p̡̘͖̦͔͆́͒̕͝u̢͇̖̪͚͂͗̀̽͝ṭ̢̤͕͉̄̄͊̐̕e̠̙̰̪͗̅̑͌͒ͅȓ̛̭̰̠̭͔͆̒̿

:gravity War 12

Offline AvesTopic starter

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286779#msg1286779
« Reply #5 on: March 06, 2019, 11:05:38 PM »
Are animations allowed?

Animations are allowed, and would be very impressive. That said, you should talk to serprex on best practices for the animation format, as I'm not 100% clear on that kind of thing.
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Offline Wyand

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286780#msg1286780
« Reply #6 on: March 06, 2019, 11:27:06 PM »
PNG has animated version, guess that would be suitable.
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Offline AvesTopic starter

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286870#msg1286870
« Reply #7 on: March 11, 2019, 02:07:16 AM »
One week remains!
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Offline AvesTopic starter

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286900#msg1286900
« Reply #8 on: March 12, 2019, 11:02:51 PM »
Five days remain!
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Offline Submachine

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1286941#msg1286941
« Reply #9 on: March 16, 2019, 12:21:17 AM »
Spoiler for My Submission:
For my submission, I will refer to the following images:

Spoiler for Image 1:
Spoiler for Image 2:
Spoiler for Image 3:
Spoiler for Image 4:

Note: The images are illustrations, so they have worse quality than what the actual game should have. For example, when implemented to the game, the introduced borders would have a blur effect.



1. Hand Effects
1a.) Silenced

Reference: Image 3, bottom right. Each card in the hand has an indicator on its left. If the indicator is red, the card is silenced.

Note: The example given in Image 3 is just an (incorrect) illustration. Silence would make all cards have a red indicator.

Image 1 (bottom right) shows an alternative solution by surrounding the entire hand with a red border.

1b.) Sanctuary

Reference: Image 1, top left. When Sanctuary is in effect, the entire hand is surrounded by a white border.

Reference: Image 3, bottom left. An alternative solution is to have a special card slot reserved for the Sanctuary and Singularity effects. When Sanctuary is in play, Sanctuary's card art fills out the card slot during the opponent's turn (because Sanctuary is only active during the opponent's turn). When Sanctuary's effect activates, a wave animation would play (as I shoddily tried to illustrate it in Image 3).

1c.) Playability

Reference: Image 3, bottom right. Each card in the hand has an indicator on its left. If the indicator is gray, the player doesn't have enough quanta to play the card. If the indicator is green, the player has enough quanta to play the card.



2. Quanta Pool Effects
2a.) Sabbath

Reference: Image 1, bottom left. When Sabbath is in effect, the entire quanta pool is surrounded by a red border.

An alternative solution is to highlight each quantum's border with red. (not illustrated)

2b.) Sanctuary

Reference: Image 1, top right. When Sanctuary is in effect, the entire quanta pool is surrounded by a white border.

Reference: Image 3, bottom left. An alternative solution is to have a special card slot reserved for the Sanctuary and Singularity effects. When Sanctuary is in play, Sanctuary's card art fills out the card slot during the opponent's turn (because Sanctuary is only active during the opponent's turn). When Sanctuary's effect activates, a wave animation would play (as I shoddily tried to illustrate it in Image 3).



3. Field Effects
3a.) Flooding

Reference: Image 4, top. The affected rows on the field change to a different background. The cards are played on top of this background, without a transparent image covering the cards. The flooded rows are visibly separated. (The flooded field would look like 3 rivers instead of 1 weirdly shaped lake.)

3b.) Cloak

Reference: Image 4, bottom. A darkly colored image would cover the creature field, the permanent field and the equipment field separately (and any other field too that the developers want to hide). The deck's mark would stay visible.

3c.) Singularity

Reference: Image 2, center. When a Singularity is about to be summonned, a placeholder creature card appears on the field. If a Singularity is summoned, it replaces the placeholder creature. If the Singularity is not summoned, the placeholder creature makes a death effect and disappears.

Reference: Images 2 & 3, bottom left. An alternative solution is to have a special card slot reserved for the Sanctuary and Singularity effects. When a Singularity is about to be summoned, a warning image fills out the card slot during the user's turn. (The same card slot can be used for Sanc and Singu, because Sanc can only activate on the opponent's turn, while Singularity can only be summoned during the user's turn.) When a Singularity is summoned, the warning image disappears.



4. Card Effects
4a.) Silenced

Reference: Image 3, center, a bit to the bottom. The silenced card has a red indicator on its bottom. If the card is not silenced, the indicator is not shown.

The top right of Image 1 shows an alternative solution, where the silenced card is surrounded by a red border instead of having an indicator. (Just imagine that the card in the image is Unstable Gas or something.)

4b.) Cumulative Effects + 4c.) Singular Effects

Reference: Image 3, center, a bit to the top right. Delay, Freeze and Poison are the cumulative effects, because they can have values. (6 turns of delay translates to Delay=6.) All other effects are singular effects (Adrenaline, Airborne, Wise, Immaterial, Momentum, Ready, Pulled, Bubbled). Each effect would have a small symbol, which would show up on the card slot upon activation.

Note: Poison, Aflatoxin and Purify would occupy the same slot. The color of the symbol would depend on the effect:
  • Poison: Medium Purple
  • Aflatoxin: Dark Purple
  • Purify: Blue
4d.) Hovering

Reference: Image 3, center, a bit to the top right. When the player hovers the mouse over a card (either in the hand or on the field), the full card would show up to the top of it. At the same time, cards on the field also slide out an expansion field below them. When the mouse no longer hovers over the card, the expansion field retracts. Cumulative symbols would be on top, separated with a horizontal line from the singular symbols.

Note: The example given in Image 3 is just an (incorrect) illustration. All effects listed on the expansion should be also shown on the card itself.

On the bottom left of Image 3, there is an Information button. When hovered over (or clicked), a new field would slide up from out of bounds as seen on the bottom of Image 3. This field would contain the meaning of the symbols mentioned in 4b.) Cumulative Effects + 4c.) Singular Effects.



5. Health Effects
5a.) Poison, Neurotoxin and Purify

Reference: Image 3, top right. Between the health and quanta pool, a circled number would indicate the amount of poison the player has. The circle would be colored based on the poison's type:
  • Poison: Medium Purple
  • Neurotoxin: Yellow
  • Purify: Blue
5b.) Sacrifice

My submission does not contain a suggestion for the Sacrifice status.

Hopefully I included everything I wanted.
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Offline AvesTopic starter

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1287048#msg1287048
« Reply #10 on: March 18, 2019, 02:44:46 PM »
Due to low submissions, there will be a one week extension!
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Offline serprex

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Re: Art Competition: Status Update http://elementscommunity.org/forum/index.php?topic=66988.msg1287087#msg1287087
« Reply #11 on: March 19, 2019, 12:41:54 AM »
The best format for animations is a spritesheet. ie multiple images. The assets Aves linked to are compiled by spritesheet-js, in source they're split up: https://github.com/serprex/openEtG/tree/master/assets

 

anything
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