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Opponents, Strategy and Decks => Strategy => False Gods => Chaos Lord => Topic started by: majofa on July 13, 2010, 07:03:46 pm

Title: Oracle : Chaos Lord
Post by: majofa on July 13, 2010, 07:03:46 pm
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Title: Re: Oracle : Chaos Lord
Post by: Marvaddin on October 12, 2010, 09:46:55 pm
Cant believe no one could give it a reply. The old SG "almost no upgrades FG Killer" do it very well.

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This is my version, I added Butterfly Effect and Fractal. In fact this one is a generic FG Killer, not really designed to face Chaos Lord, but it works well, unless you have a hard time drawing Sundials and Hourglasses, or he can create a mutant with Steal or Destroy.

(http://i44.photobucket.com/albums/f44/Marvaddin/ChaosLordRuin.png)

Cards that need upgrades: Hourglasses and Otyughs.
Additional tips: you need Eternity to dont deck out. Dont play it without PA, unless you have Hourglasses out that can be targets of his PC (not very strong PC, however). You can use Fractal on almost everything, but I usually use on Fallen Druid, so I can have a mutant army quickly. In this game it wasnt even necessary.
Title: Re: Oracle : Chaos Lord
Post by: kurathedog on October 16, 2010, 08:00:20 pm
Im thinking Flying Quinted Eternities with LOTS of healing.
Bounce the mutants over and over, and deck him out.
Will need rares though (obviously) and probably SoGs.
Title: Re: Oracle : Chaos Lord
Post by: Kakerlake on October 17, 2010, 02:24:28 pm
I've just beaten Chaos Lord with this Deck.
Those 3  :earth related cards are quite useless though. Was meant to protect Eternity if the fight went longer.

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Well, the shards are necessairy. Without them, a gravity shield might help to survive the big not eatable creatures that might get out. Didn't test it with a shield though.Edit:
This deck doesn't work very well.
Go for SG's Rainbow instead for better resaults!
Title: Re: Oracle : Chaos Lord
Post by: hainkarga on November 10, 2010, 06:17:54 pm
I've just beaten Chaos Lord with this Deck.
Those 3  :earth related cards are quite useless though. Was meant to protect Eternity if the fight went longer.

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Well, the shards are necessairy. Without them, a gravity shield might help to survive the big not eatable creatures that might get out. Didn't test it with a shield though.
I played with this deck (minus earth related cards, plus more upgraded cards) and i got totally annihilated without any chance to fight back. His early discord destroyed me and it ended 198 hp VS 0 hp regardless of my 4 SOG's (which i played using garbage quanta) delaying my destruction. Readers, don't play with this deck. If oracle tells you CL, just modify ccyb and go with it.
Title: Re: Oracle : Chaos Lord
Post by: Kakerlake on November 10, 2010, 07:40:49 pm
I played with this deck (minus earth related cards, plus more upgraded cards) and i got totally annihilated without any chance to fight back. His early discord destroyed me and it ended 198 hp VS 0 hp regardless of my 4 SOG's (which i played using garbage quanta) delaying my destruction. Readers, don't play with this deck. If oracle tells you CL, just modify ccyb and go with it.
Sory about that then. I didn't test that deck more than once when I placed it here. After a couple of batlles in the trainer (took like an hour to find CL) This deck shows some mayor weak spots.
SG's Rainbow works much better!

I hope no one else had any problems because of my suggested deck, I'm sory if anyone had.
My previous post will be edited in a second and I'm gonna sit in the corner of shame after that.
Title: Re: Oracle : Chaos Lord
Post by: nerd1 on December 05, 2010, 08:48:01 pm
RoL/ Hope works perfectly against him, as it packs 3 electrocuters, which can be used to lobotomize anything he plays, as sell as the fact that the dragons can easily ram through dissipation shield after a dragon swarm.
Title: Re: Oracle : Chaos Lord
Post by: The_Mormegil on December 07, 2010, 01:13:40 pm
This worked awesomely. He didn't even have a chance.

EDIT: nope, it worked just with me, and just because I was lucky. :)

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Use enchant artifact on the shield - it shuts him down, mostly.
If he pumps a creature to 6+ hp, don't bother touching it, just lobotomize it. Beware high attack creatures as he can suddently pull a momentum on them - count your life points... Lobotomize it again and you're safe. Once you pull off the gravity shield, work on weapons. Animate + Quintessence on them to keep 'em safe. ALWAYS animate + quint the Eternity as battle can last long. Owl's Eye + Otyugh and Rage Potions take care of his little beasties (such as mutated 15/5 ruby dragons...). Trident is there to ensure you will pass through his shields - eventually - and to slow him down. But if you can use Butterfly Effect on a Mind Flayer (keep one with lobotomize nonetheless) he's done for.
Title: Re: Oracle : Chaos Lord
Post by: hainkarga on December 14, 2010, 07:29:33 pm
@Kakerlake
Sorry i didn't notice your reply early. I'm in no way blaming you. You thought of a deck that you thought would work and tried to help. It would totally be more fun if 100 people posted FG decks and only half of them really worked. FG strategy forums need more love.
Title: Re: Oracle : Chaos Lord
Post by: Hade5 on December 29, 2010, 12:09:03 pm
This worked awesomely. He didn't even have a chance.

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This didn't worked at all for me.

He barely putted a single pumped momentum'd 11/8 spider and crunch my pv's with.
Cannot do anything about.

Cards I had were pretty much : 8 pillar, nova, 2 Mind flayer, flying weapon, eagle's eye, 4 sundial, Quint, Otyugh, rage potion.
Can't play the otyugh beacause I never had 5 gravity.
Mind flayer and rage potion were no help.
Animated eagle's eye have been mutated.
2 of the 4 sundials have been destroyed.

This deck has NO solution against big monsters if you don't have gravity. The solutions are based on two combos that are hard to assemble since the deck can't reliably count on extra draws.
Title: Re: Oracle : Chaos Lord
Post by: The_Mormegil on December 29, 2010, 01:02:33 pm
This worked awesomely. He didn't even have a chance.

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This didn't worked at all for me.

He barely putted a single pumped momentum'd 11/8 spider and crunch my pv's with.
Cannot do anything about.

Cards I had were pretty much : 8 pillar, nova, 2 Mind flayer, flying weapon, eagle's eye, 4 sundial, Quint, Otyugh, rage potion.
Can't play the otyugh beacause I never had 5 gravity.
Mind flayer and rage potion were no help.
Animated eagle's eye have been mutated.
2 of the 4 sundials have been destroyed.

This deck has NO solution against big monsters if you don't have gravity. The solutions are based on two combos that are hard to assemble since the deck can't reliably count on extra draws.
You should have quinted the mind flayer to lobotomize druids and creatures with momentum. Rage potions are there to help also with early druids so they can't mutate your creatures (except for the odd mutation he throws out here and there).

I do notice, though, now that you mention it, that the deck relies heavily on the Gravity Shield. I was lucky to find it three times in the first 10 cards, but it would probably help to have more than one in the deck. Plus maybe sundials.
Title: Re: Oracle : Chaos Lord
Post by: Hade5 on December 29, 2010, 05:17:52 pm
Quote
You should have quinted the mind flayer to lobotomize druids and creatures with momentum
Not really.

I couldn't play a quinted MF earlier enough to do that.
Removing the momentum from the 11/8 was totally useless because I had no shield anyway.
Title: Re: Oracle : Chaos Lord
Post by: Hade5 on December 31, 2010, 01:16:06 pm
Another chaos lord oracle, another defeat with Mormegil's.
Not to blame you, I wouldn't take my previous defeat as a final statement on your deck.

My draws : (random order)

4 pillars
3 sundials (destroyed one)
3 mind flayer
miracle
steal
rage pot
nova
animate weapon
butterfly effect

two last draws :

eagle's eye
otyugh


He killed me with a first turn pumped  6/7 photon, cannot do anything.
Title: Re: Oracle : Chaos Lord
Post by: The_Mormegil on December 31, 2010, 01:26:54 pm
Fair enough, I give up: my deck just can't cut it. :)
Title: Re: Oracle : Chaos Lord
Post by: Hade5 on December 31, 2010, 01:49:28 pm
That is not exactly my point. Your deck seems pretty good, it seems to me that oracle sections doesn't have that much back up on deck submissions.

Maybe I had twice very very bed luck with the pile, I don't know.
It is hard to be sure how good a deck is against a flase god because we can't really test him. (we can't choose our FG opponent)

You just seems pretty much confident in your deck like chaos lord had no chance at all. I would give you some feedback like I could have gave on another deck if I tried it.

The idea is to give % match-up of your deck against him, maybe two other people that tried it won their games, if you did too, it's a 3/2 for the moment for instance.

The draw list may help us to improve it, those who won had card #1, card #2 and card #3, thos who lost didn't, maybe we should focus the deck on these cards since they seem strong against this FG.

Don't give up, go on.
Title: Re: Oracle : Chaos Lord
Post by: Izzythemachine on January 10, 2011, 10:54:32 pm
I would recommend using a Rol/hope deck, but thats partially because I have a  :light nymph  ;D

As long as you take some form of healing you should be fine. Make sure to fractal those dragons to take out the dissipation shield. A shield of 12-13 should be enough to block most of the damage, but having the nymph/lucifern is instrumental, because you need your shield to be as beefy as possible.

This is the deck I use:

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If Chaos Lord get a discord before you have a hope shield of 6, it would be best to quit. Other than that  this False God is easy with this deck.

You could use lucifern and some SoG's instead of the nymph if you dont one.

Some advice: Try to get an electrocuter out as soon as possible. If you leave those druids unchecked, they will mutate your dragons into worthless creatures.
Title: Re: Oracle : Chaos Lord
Post by: Aitvaras on February 03, 2011, 03:29:05 pm
Ok I think I might be on to something unupped & no rares that might beat him. This game only went wrong because he got to steal every mindgate using his creatures abillities (he only has 2 improved steals) and my last mind gate was on the bottom of course

(http://img683.imageshack.us/img683/6083/chaoslorddeckfailed.jpg)

the idea is to use antimatter and quintessence on his creature to keep you alive and not allow him to mutate them. the mindgate was my weapon of choise to eventualy win using his dragons and other creatures to hopefully kill him. didnt get to test it working yet. but maybe just a couple fractals on his dragons would be a better idea anyways, except those are great targets for antimatter+quint :S

anyone have some ideas? staying alive was EZ btw.
Title: Re: Oracle : Chaos Lord
Post by: Stickmasterluke on March 12, 2011, 07:33:43 pm
The first deck worked like a charm. I did not have upped dragons, but it proved to be an advantage because I had a pet jelly fish and I got to poison Chaos Lord every turn and had exactly ten Death quanta to pay for the Dead Dragon when I drew it. Also, do not place a second Hourglass unless you are sure that you will have quanta left over to use the hourglasses as all next turn.
Title: Re: Oracle : Chaos Lord
Post by: Jappert on March 12, 2011, 07:48:43 pm
I think you were a bit hasty with removing all other decks here Majofa. I just heared FG's now started targetting cloaks, meaning the deck in the first post now get's his ass kicked :D
Title: Re: Oracle : Chaos Lord
Post by: majofa on March 12, 2011, 08:00:05 pm
Ya I haven't removed the Cloak decks yet.
Title: Re: Oracle : Chaos Lord
Post by: TombSimon on March 26, 2011, 10:04:28 am
I have tried the Oracle: Paradox deck against Chaos Lord for a couple of games, and it seems to work:

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Lobotomize/Lightning his Fallen Druids early on, so that the RoL doesn't get mutated, and Fractal them to give yourself protection. Don't fill the field with RoL, or you won't have space to Fractal dragons to get past Dissipation Field. Also don't play out both dragons without Fractalling them, or they might get mutated.
  Look out for Unstoppable Creatures or Momentum Mutants - they should be Lobotomized/Lightning'ed as soon as possible.

You should be safe with 13 RoL on the field  ;)

btw: it's not THE deck against Chaos Lord, but for totally unupgraded this is my best bid.

(http://img130.imageshack.us/img130/8140/chaoslord.jpg)
Title: Re: Oracle : Chaos Lord
Post by: einish on April 08, 2011, 01:26:04 am
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- 1 plvy -1 Jade
+1 enchant artifact +1 premafrost + 2 explosions + 3 improved steal
a total of 39 cards

don't throw in a mind flayer if you there is a druid on board. In this case either quint it or throw 2 mind flayers at once.

I used this deck with those modifications several times in the trainer and once in game against Chaos Lord with 100% wins
Title: Re: Oracle : Chaos Lord
Post by: johannhowitzer on April 14, 2011, 04:48:20 pm
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 :entropyMutation - destroy or Abomin-ize something big.
 :entropyAntimatter - harness something big to heal you.  He may Improve an Antimattered target.
 :entropyPandemonium - unreliable, but stands a chance to incapacitate his entire field, more or less, for several turns.
 :deathPoison - does not respect Dissipation Field!
 :deathPlague - he rarely gets a quint, so this can destroy his whole field.  3 turns to kill a Druid.
 :deathAflatoxin - Cells cannot be mutated, but this needs to be used with a shield or healing permanent - which he could steal or destroy.
 :death :rainbowDeathstalker - must be used in conjunction with a buff, but again, poison is great against his shield.
 :gravitySapphire Charger - passes shields, but a likely target for his Druids.
 :gravityMomentum - an obvious choice, but Druids can't remove it.
 :gravityOtyugh - only useful if Quinted or you can get one to 1|4 before he plays his first Druid.  He may still cast Mutation.
 :gravityGravity Pull - can be a godsend for killing large or emergency targets, but only if you have a creature out.
 :earthEnchant Artifact - Earth splash to prevent PC...
 :earthEarthquake - if you decide to go with bashing through his shield, this could be used on Quantum Towers to kill 9 quantum generation a shot.
 :lifeThorn Carapace - probably the fastest way to kill a large creature.  It doesn't need to stay out forever to kill everything he has.
 :lifeForest Scorpion - until he gets the dreaded shield out, stick him with some extra poison!
 :fireFire Shield - quicker than Thorns at destroying smaller targets, but much slower at destroying large ones, and needs to remain on the field.
 :fireDeflagration - better than Momentum at beating his shield, but you need four of them to be sure.
 :fireRain of Fire - will wipe his Druids and Rays clean, unless he Chaos Powers one.
 :water :deathChrysaora - renewable poison that ignores his shield, and an unlikely Mutation target, but requires a specific duo.
 :waterIce Shield - unbuffed Rays cannot be frozen, but this will still buy some time.
 :water :aetherMind Flayer - obvious, but does not prevent Mutations from his hand.
 :water :rainbowNymph's Tears - versatile but unlikely.  In conjunction with Steal, can make renewable Antimatter... if you can Quint as well, which needs a trio.
 :lightSanctuary - counter Discord and draw his PC away from other things.
 :airThunderstorm - like Rain of Fire, but can't kill Druids.  Mostly an early card to delay painful mutants arriving on his side.
 :air :fireUnstable Gas - like Thunderstorm, but requires a duo and hurts him through his shield - and he can't heal.
 :timeProcrastination - better than Ice Shield at buying time, and predictable enough to open a window where his Druids are unable to mutate.
 :timeReverse Time - counter mutants with momentum or dangerous abilities, and stall him at the same time.
 :time :rainbowDune Scorpion - if you can scratch him, it's worth many, many Forest Scorpions.
 :darkness :deathParasite - requires a certain duo, but can bring down giants, and is not a likely mutation target.
 :darknessSteal - unlikely to help against his shield if you run non-rainbow, as it will flatten your quanta, but still an option.
 :darknessCloak - without a field spell, this will buy three turns of near-immunity to mutation and PC.
 :aetherParallel Universe - I've never tried this against mutants, so I don't know if you will get their exact abilities or a new mutant.
 :aetherFractal - mostly useful in conjunction with Rays for a Hope shield, but who knows?  He might get a mutant of something you can spam.
 :aetherMindgate - if it lasts, you can turn his whole deck against him.  The good part is you'll probably get his Steals before he does.

I've colored red the cards I think most likely to be amazing against him.  Death, Life, Fire, and Time seem especially promising.

Here are the most helpful rares:
 :deathArsenic - more poison!  Poison!!
 :gravityTitan - every turn he doesn't make it go away is 7 more damage for you, and again, he can't heal it back.
 :earth :gravityPulverizer - counters his shield directly but requires a rather unhelpful duo to pull off.
 :water :earthTrident - renewable, unlike Earthquake, and can completely bury his quanta... if you can keep it out.
 :waterArctic Squid - more reliable than Ice Shield, but also more susceptible to mutations.
 :airOwl's Eye - Snipe kills Druids and Rays in a single shot.  Giants can also be brought low if he doesn't explode it.
 :timeEternity - a bit heavy on the quanta, but capable of stalling him for quite a while if it works.
 :aetherLobotomizer - a mono version of Mind Flayer!
Title: Re: Oracle : Chaos Lord
Post by: The_GrimReaper on April 14, 2011, 06:01:29 pm
+ Butterfly effect. The only non-rare PC you don't need 4 of to kill his shield (and annoying discords).
For PU, you get the same kind of mutant, but with a random stat bonus and a new ability (same quanta type because it's the same base creature). Not bad, but without quint he may remutate them and he still has twice your health.

Judging from the decks already posted, Mindflayer or Lobo is almost essential. I'd much rather go for PC or poison than Momentum as it seems a lot more reliable, even though mutated creatures keep momentum.

Might just as well repost this here, 12/20 wins (5EM), but could be more if I'd stick to the rules I've set myself when playing this. ~330 secs. for a win though.
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Title: Re: Oracle : Chaos Lord
Post by: johannhowitzer on April 14, 2011, 06:17:48 pm
I am very keen to see how a deck with Fire/Thorn shield and Poison would do.  Theoretically, Fire Shield won't ever let his Rays live unless he mutates them right away or Chaos Powers them.
Title: Re: Oracle : Chaos Lord
Post by: Baily18 on April 17, 2011, 12:34:17 am
I tried several things, but none of them worked very well. So far i tried:
Stalling w/Dim Shield:
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Modified Bedouin's Prayer:
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Some Weird Novabow w/Fireshields and Mind Flayers that i Lost the code for:
0-5
Protected Mindgates:
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.....Yeah. Mind Flayers work very well, but I need to find is a reliable source of defense vs Chaos Lord.
Title: Re: Oracle : Chaos Lord
Post by: Calindu on May 01, 2011, 12:23:12 pm
SG rainbow does the trick,but not for my,decked out,druid=last card:(
                                                                                   Protect artifact=last-1 and eternity got doomed
Title: Re: Oracle : Chaos Lord
Post by: Calindu on May 01, 2011, 12:52:11 pm
Rematched:EM,no card,he just doomed him with aflatoxin and mutations...
Title: Re: Oracle : Chaos Lord
Post by: ddevans96 on May 22, 2011, 03:04:15 pm
I am very keen to see how a deck with Fire/Thorn shield and Poison would do.  Theoretically, Fire Shield won't ever let his Rays live unless he mutates them right away or Chaos Powers them.
Which sadly happens entirely too often for the deck to be consistent. I tried this and got beaten fairly handily:

by ddevans96
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I intend to test this more later, as it has potential, but it seems if you don't get enough pillars early you're screwed, and if he gets too many CPs early you're also screwed.
Title: Re: Oracle : Chaos Lord
Post by: TheForbiddenOracle on May 22, 2011, 03:09:20 pm
Looks like a good idea, have you considered Fire Bolts/Rage potions?
Title: Re: Oracle : Chaos Lord
Post by: TombSimon on May 26, 2011, 04:45:35 pm
+ Butterfly effect. The only non-rare PC you don't need 4 of to kill his shield (and annoying discords).
For PU, you get the same kind of mutant, but with a random stat bonus and a new ability (same quanta type because it's the same base creature). Not bad, but without quint he may remutate them and he still has twice your health.

Judging from the decks already posted, Mindflayer or Lobo is almost essential. I'd much rather go for PC or poison than Momentum as it seems a lot more reliable, even though mutated creatures keep momentum.

Might just as well repost this here, 12/20 wins (5EM), but could be more if I'd stick to the rules I've set myself when playing this. ~330 secs. for a win though.
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I think this deck works quite good, although it's very slow, but I roated CHoas Lord 4-1 (2 EM) with it. Well, it helps, that I have access to 2 Purple Nymphs, which speeds up the deck. I changed it to:

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It's biggest weakness is, that it's close to decking out many times. Maybe change Aether Mark to Water and exchange some Water Pillars for Aether Pends, which can be animated to stronger creatures?
Title: Re: Oracle : Chaos Lord
Post by: ddevans96 on June 13, 2011, 06:46:56 pm
Really like the idea of the deck above. I wanted to try a different version that can get somewhat higher attack and quint. Enter Aether Pends.

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Unfortunately I lost because I played more Flayers than I needed and thus ran short on water quanta, but this kind of deck seems like a solid concept. Adding more pends seems like it could help a lot. Maybe -1 Flayer, -1 Tears, +1 of each epnd, or maybe even just bump it up to 32 cards.
Title: Re: Oracle : Chaos Lord
Post by: stylish777 on June 16, 2011, 07:36:06 am
Really like the idea of the deck above. I wanted to try a different version that can get somewhat higher attack and quint. Enter Aether Pends.

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4vo 4vo 50u 50u 50u 50u 50u 50u 50u 50u 5if 5if 5if 5if 5if 5if 5ig 5ig 5ig 5ig 5ig 5ig 63a 63a 63a 63a 63a 63a 63a 63a
Unfortunately I lost because I played more Flayers than I needed and thus ran short on water quanta, but this kind of deck seems like a solid concept. Adding more pends seems like it could help a lot. Maybe -1 Flayer, -1 Tears, +1 of each epnd, or maybe even just bump it up to 32 cards.
Tried this ^ + 2 pends.. the first antimattered creature got mutated with a card instead of a druid.. then i didnt have enough entropy to antimatter it again and died.. the next game i tried it again and died before i even got to use an entropy nymph..

Edit: i had everything upped except the druids for obvious reasons. for this deck to work it either needs way faster defence (water towers/pends and/or shield/sundials) or healing, wich doesnt seem the best option since it can get stolen.


2nd edit:

Cant believe no one could give it a reply. The old SG "almost no upgrades FG Killer" do it very well.

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4vo 52n 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 74b 74b 77c 77i 7am 7am 7do 7do 7n3 7q5 7q5 7q5 7q5 80h 80h

tried this ^ with an added permafrost (water was unused and it really helps to freeze those giants) and another eternity, since you cant use it when its the very last card in the deck and had great succes.

3rd edit: Slightly modified the deck again to better fit the new skills and card texts from mutation and rewinded skele's.

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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u8 717 71b 74b 74b 77i 7am 7am 7do 7do 7gp 7n2 7n3 7q5 7q5 7q5 7q5 7q8 7q8 80d 80h 80h
I allready had another eternity and an added permafrost and then i did this:

Upped the boneyard for better mutations from rewinded skele's.
Removed fractal, for deja vu and mitosis occurs on both mutated skele's and mutated fireflies
Added an animate for an eternity to be able to use it as bait/FG lockdown/more mutaded skele's/fun/whatever..
Removed diamond shield because i really like permafrost way better. Just dont ever let it get stolen if your dont have butterfly effect protected or you only have one eternity left and its flying, offcourse. Perhaps for these circumstances a diamond shield is better after all..
Title: Re: Oracle : Chaos Lord
Post by: TheForbiddenOracle on June 16, 2011, 01:46:48 pm
Used ^that^ deck with some pillars unupped and won with an EM. Didn't even need Permafrost, Bonewall blocked all. He got an early Dissipation Field out, but he mutated my Armagio pet into a  Colossal Dragon with 1 :gravity mitosis which produced 9 Dragons before he mutated it again :))
Title: Re: Oracle : Chaos Lord
Post by: Higurashi on June 17, 2011, 08:10:08 am
Cant believe no one could give it a reply. The old SG "almost no upgrades FG Killer" do it very well.
Rushed in a couple turns after unamusing discards and useless Dials. What's the actual winrate?
Title: Re: Oracle : Chaos Lord
Post by: kobisjeruk on June 20, 2011, 08:00:37 am
if you got the resources, Yaladilae's Butterfly Angel is a good matchup for Chaos Lord

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u8 71b 74b 74b 77i 7do 7gp 7k2 7n3 7q5 7q5 7q8 7t6 80h 80h 80h (http://elementscommunity.org/forum/index.php/topic,4212.0.html)
* i use pest instead of angel
Title: Re: Oracle : Chaos Lord
Post by: lskpiano on June 23, 2011, 08:35:02 pm
Code: [Select]
5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7dq 7dq 7k2 7n0 7q5 7q5 7q5 80h 80h
Why a Fog Shield rather than a Permafrost? What is the advantage? (I should be able to figure it out myself, but my brain isn't working today.)

Thanks,
LSK Piano
Title: Re: Oracle : Chaos Lord
Post by: Higurashi on June 23, 2011, 08:36:57 pm
Fog is nice since it comes out early, but mainly he's got Mind Flayers competing for :water. Furthermore, a stolen and/or exploded Pulvy and Permafrost will slow you down significantly.
Title: Re: Oracle : Chaos Lord
Post by: ralouf on July 10, 2011, 07:25:13 am
Tried the OP deck.

Got 0 tower out of 15 cards while his discord prevent me to have 2 entropy and play SN.

Lost without playing a card. Otherwise the deck looks good.
Title: Re: Oracle : Chaos Lord
Post by: Xenocidius on July 14, 2011, 07:18:07 am
The deck in the OP doesn't work very well. I've used it 5 times and won once, even with early Mind Flayers.
Title: Re: Oracle : Chaos Lord
Post by: Van Cleef on July 18, 2011, 07:55:18 pm
I've had pretty good luck with Puppychow's The-Completely-Unoriginal-but-Semi-Original FGBow. 

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Title: Re: Oracle : Chaos Lord
Post by: justinterested on July 19, 2011, 03:21:15 pm
I have tried the Oracle: Paradox deck against Chaos Lord for a couple of games, and it seems to work:

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5if 5if 5if 5if 5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 622 622 622 622 622
Lobotomize/Lightning his Fallen Druids early on, so that the RoL doesn't get mutated, and Fractal them to give yourself protection. Don't fill the field with RoL, or you won't have space to Fractal dragons to get past Dissipation Field. Also don't play out both dragons without Fractalling them, or they might get mutated.
  Look out for Unstoppable Creatures or Momentum Mutants - they should be Lobotomized/Lightning'ed as soon as possible.

You should be safe with 13 RoL on the field  ;)


btw: it's not THE deck against Chaos Lord, but for totally unupgraded this is my best bid.
I got a good hand and it worked very well though he managed to power up a rol to 17/16. Spinned supernova and improved mutation :)
Title: Re: Oracle : Chaos Lord
Post by: Xenocidius on August 06, 2011, 01:52:51 pm
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That deck was posted here (http://elementscommunity.org/forum/index.php/topic,23099.msg316695#msg316695). Claims a 66% winrate.
Title: Re: Oracle : Chaos Lord
Post by: Saranis on August 12, 2011, 12:47:54 am
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That deck was posted here (http://elementscommunity.org/forum/index.php/topic,23099.msg316695#msg316695). Claims a 66% winrate.
Maybe against other False Gods, but not against Chaos Lord.
Title: Re: Oracle : Chaos Lord
Post by: ddevans96 on August 12, 2011, 12:50:49 am
Obviously, it's meant for solely for Chaos Lord, as the only other place it has been posted is earlier in this thread.
Title: Re: Oracle : Chaos Lord
Post by: Xenocidius on August 12, 2011, 05:49:05 am
Obviously, it's meant for solely for Chaos Lord, as the only other place it has been posted is earlier in this thread.
Whoops. Fail on my behalf for not reading the rest of the thread.
Title: Re: Oracle : Chaos Lord
Post by: Rember on August 21, 2011, 01:10:07 pm
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That deck was posted here (http://elementscommunity.org/forum/index.php/topic,23099.msg316695#msg316695). Claims a 66% winrate.
Confirming this is legit. Chaos Lord 2x in a row now, both wins 1 EM.
Edited it a bit since it overproduces water and really needs BE for the shield.
Don't get 1st turn discorded and you should be fine.

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Title: Re: Oracle : Chaos Lord
Post by: Angelic_Dawn on August 24, 2011, 07:27:31 am
Also won with this version. with some ups i own, Can also confirm it does its job.

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Works nicely
Title: Re: Oracle : Chaos Lord
Post by: umgrego2 on September 15, 2011, 03:26:38 pm
if you got the resources, Yaladilae's Butterfly Angel is a good matchup for Chaos Lord

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u8 71b 74b 74b 77i 7do 7gp 7k2 7n3 7q5 7q5 7q8 7t6 80h 80h 80h (http://elementscommunity.org/forum/index.php/topic,4212.0.html)
* i use pest instead of angel
Tried this ^^ and decked out. Not enough time quanta being generated. Even with all towers on the board, they are generating only an average of 2 of each type of quanta, and you need three each turn in order to rewind a creature and avoid deck out.
Title: Re: Oracle : Chaos Lord
Post by: Calindu on September 15, 2011, 03:40:29 pm
Just an tip:Don't draw like hell
Title: Re: Oracle : Chaos Lord
Post by: Bhlewos on September 22, 2011, 04:21:46 pm
I have to say, I was skeptical about this deck. But it got me an easy EM. Probably the only thing you have to worry about is a mutant without summoning sickness (see frozen Nymph; he got the mutant on the last turn). The Gnome Rider pet wasn't really a factor, since I got the BE out late.

(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/chaosLordCounter.png)
Title: Re: Oracle : Chaos Lord
Post by: nolf on October 02, 2011, 08:29:37 am
Only tried this deck once so far and didn't get anywhere - early discord for the chaos lord, no mind flayer in sight for me, first RoL he mutated got the freeze ability... maybe next time.
Title: Re: Oracle : Chaos Lord
Post by: rickerd on October 02, 2011, 09:25:20 am
Just use CCYB,
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It can kill:
- Chaos lord (easy)
- Dark Matter (easy, when you have sactuary in your start hand)
- Decay (easy, same as Dark Matter)
- Destiny (easy)
- Elidnis (easy when he was no water or eather towers else medium)
- Ferox (medium)
- Fire Queen (easy)
- Gemini (easy prepare for twin universe)
- Graviton (hard, fractal a master)
- Hecate (medium, easy if you have antimatter quick)
- Incarnate (easy)
- Jezebel (hard, medium when you enchant her quantum towers, prepare for much steals)
- Lionheart (easy with permfrost and pulvi)
- Miracle (medium)
- Morte (easy)
- Neptune (easy)
- Obliterator (hard, medium when you have all antimatters quick)
- Octane (easy with enchanted pulvi and antimatter)
- Osiris (east with perm frost)
- Paradox (easy)
- Scorpio (hard)
- Seism (medium if you protect your towers)
- Serket (easy)
the rest = rage quit
Title: Re: Oracle : Chaos Lord
Post by: Jappert on October 02, 2011, 09:28:55 am
These gods are certainly not easy:
- Chaos Lord
- Dark Matter (you gotta be kidding me right...)
- Fire Queen

CCYB is by no means a reliable CL counter so deserves no place in this topic imo! This topic is about dedicated Chaos Lord counters, not FG grinders in general.

(Also please stay on topic and don't make this a CCYB discussion)
Title: Re: Oracle : Chaos Lord
Post by: Rember on October 02, 2011, 09:30:59 am
I agree that CCYB isn't a reliable CL counter. I've been using upped Flay'Em for him lately. 2/2 EMs as far as I recall.
Title: Re: Oracle : Chaos Lord
Post by: rickerd on October 02, 2011, 10:24:47 am
These gods are certainly not easy:
- Chaos Lord
- Dark Matter (you gotta be kidding me right...)
- Fire Queen
CCYB is by no means a reliable CL counter so deserves no place in this topic imo! This topic is about dedicated Chaos Lord counters, not FG grinders in general.

(Also please stay on topic and don't make this a CCYB discussion)
yeah, maybe it depends on it's mutations
But WHAT firequeen not easy??????!
that's one of the most simple gods
and by dark matter I wrote if ya have sact in start hand
don't try to make a war of this plz I've got better thnigs to do.
Title: Re: Oracle : Chaos Lord
Post by: Xenocidius on October 05, 2011, 07:18:35 am
Deck in the OP isn't mine, it's The_GrimReaper's, but, uhh, thanks. :)

I'm considering that an upgraded version of the OP deck may be better than the current one. For example:

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Title: Re: Oracle : Chaos Lord
Post by: BluexLightning on October 08, 2011, 05:10:53 pm
This god is fairly easy to beat with these decks, no explaining needed.
Title: Re: Oracle : Chaos Lord
Post by: TheForbiddenOracle on October 26, 2011, 09:33:40 pm
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That deck was posted here (http://elementscommunity.org/forum/index.php/topic,23099.msg316695#msg316695). Claims a 66% winrate.
Confirming this is legit. Chaos Lord 2x in a row now, both wins 1 EM.
Edited it a bit since it overproduces water and really needs BE for the shield.
Don't get 1st turn discorded and you should be fine.

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Tried it, literally got blown by a bad draw. 3 BE's clogged in my hand, 0 Mind Flayers in 17 turns, and a 3rd turn Discord for him. Also the only Nymph I played managed to antimatter 1 Werewolf before the Werewolf mutated into a Cockatrice with 1:life paradox and killed my nymph the very next turn, and I couldn't do anything after that >.<
Title: Re: Oracle : Chaos Lord
Post by: TheForbiddenOracle on October 28, 2011, 09:21:50 pm
Rematched and yet again got crushed because he got an early Discord, I got 1 Nymph and it was frozen, he beat me down with 2 Rols, an 11/8 Werewolf, and his Discord.
Title: Re: Oracle : Chaos Lord
Post by: Rember on October 29, 2011, 01:43:51 am
Yep, I wrote that early discords will screw you up. It's an unupped deck designed to give newbs a chance at upped cards, Fanta, use something upped.  :P

I usually just scroll through the FGEI thread to see winrates vs certain gods if I'm too lazy to think of an upped counter of my own. In retrospect I'd probably add a water pillar or take out a BE or something, it's a very slow deck and you'll likely get what you need unless you BEs are the last 2 cards in your deck. Nothing will save you from early discord and lucky mutation to rush you down, though.
Title: Re: Oracle : Chaos Lord
Post by: TStar on November 05, 2011, 04:40:09 pm
First turn Devour mutant completely wrecks the unupped duo
Title: Re: Oracle : Chaos Lord
Post by: Isei on November 07, 2011, 06:33:18 pm
First turn Devour mutant completely wrecks the unupped duo
Seems like a very low-percentage scenario.  Doesn't seem worth it to try to play quintessence, does it?
Title: Re: Oracle : Chaos Lord
Post by: ninetyfools on November 08, 2011, 01:06:21 am
The unupped deck won me a rol.  ;D ;D ;D ;D ;D ;D ;D
Me think start Rol/Hope. AND I won with 97 hp!!! THANK YOU XENOCIDUS!
Title: Re: Oracle : Chaos Lord
Post by: TStar on November 13, 2011, 08:55:08 am
First turn Devour mutant completely wrecks the unupped duo
Seems like a very low-percentage scenario.  Doesn't seem worth it to try to play quintessence, does it?
You'd think so but I've had it happen now twice in a row, and 4 times in my last 10 CL predictions so......
Title: Re: Oracle : Chaos Lord
Post by: ninetyfools on November 13, 2011, 01:18:27 pm
Um actually I used the unupped deck 3 times and WON them all.
You guys must have terrible luck. I have been using all of the unupped decks he made and they ALLL WORKED.
Title: Re: Oracle : Chaos Lord
Post by: furballdn on November 21, 2011, 05:21:26 pm
Outrushed him with ralouf1's gold league killer. The battle was quite fun as I got some really, really fun mutations to play around with. Balck hole just rips apart his dissipation shield.
Title: Re: Oracle : Chaos Lord
Post by: ralouf on November 22, 2011, 08:41:36 am
Lol fog is awesome I won thanks to this shield. Still the SoG nerf really hurt the OP deck
Title: Re: Oracle : Chaos Lord
Post by: Boingo on November 26, 2011, 03:21:45 pm
Of all the possible creatures to lose to, a light nymph is one of the most frustrating. I tried out the unupped  :entropy :water deck which worked beautifully except it was outhealed by a burrowed nymph.  I even used all the tears just to generate more offense, but it came too late.

(http://imageplay.net/img/m7Gbd238110/ChaosLight2.png)
Title: Re: Oracle : Chaos Lord
Post by: Higurashi on November 26, 2011, 03:29:37 pm
Looking at all that quanta, I guess a Fractal could be cool. It's too bad most losses are quick, but still; it would seal the long games.
Title: Re: Oracle : Chaos Lord
Post by: willng3 on November 26, 2011, 04:42:52 pm
Wait.  How did he manage to get a Burrowed Light Nymph with Luciferin as the ability?
Title: Re: Oracle : Chaos Lord
Post by: suxerz on November 26, 2011, 09:16:09 pm
Wait.  How did he manage to get a Burrowed Light Nymph with Luciferin as the ability?
I think the light nymph was a mutant graboid with hatch ability. Due to the burrowed status, the hatched creature is no longer a mutant. Thus, resulting a burrowed normal creature which in this case a light nymph. Similar result can be produced by a quinted mutant with hatch too.
Title: Re: Oracle : Chaos Lord
Post by: willng3 on November 28, 2011, 03:29:50 pm
Wait.  How did he manage to get a Burrowed Light Nymph with Luciferin as the ability?
I think the light nymph was a mutant graboid with hatch ability. Due to the burrowed status, the hatched creature is no longer a mutant. Thus, resulting a burrowed normal creature which in this case a light nymph. Similar result can be produced by a quinted mutant with hatch too.
To my knowledge Mutants with the Hatch ability have always hatched into Mutants.
Title: Re: Oracle : Chaos Lord
Post by: suxerz on November 28, 2011, 06:33:54 pm
...
To my knowledge Mutants with the Hatch ability have always hatched into Mutants.
It will not if the mutant was quinted or burrowed. Here (http://elementscommunity.org/forum/index.php/topic,9766.msg278197#msg278197) is another screenshot by deepdown which is how I first discover this "hidden" mechanics. But I must say it's quite embarrassing to read my old posts. >.<
Title: Re: Oracle : Chaos Lord
Post by: Plantifant on November 28, 2011, 08:02:41 pm
These gods are certainly not easy:
- Chaos Lord
- Dark Matter (you gotta be kidding me right...)
- Fire Queen
CCYB is by no means a reliable CL counter so deserves no place in this topic imo! This topic is about dedicated Chaos Lord counters, not FG grinders in general.

(Also please stay on topic and don't make this a CCYB discussion)
yeah, maybe it depends on it's mutations
But WHAT firequeen not easy??????!
that's one of the most simple gods
and by dark matter I wrote if ya have sact in start hand
don't try to make a war of this plz I've got better thnigs to do.
No she's not, she can rush you to death before you have a perm frost.
And no one is making a war...
Title: Re: Oracle : Chaos Lord
Post by: willng3 on December 02, 2011, 09:25:38 am
...
To my knowledge Mutants with the Hatch ability have always hatched into Mutants.
It will not if the mutant was quinted or burrowed. Here (http://elementscommunity.org/forum/index.php/topic,9766.msg278197#msg278197) is another screenshot by deepdown which is how I first discover this "hidden" mechanics. But I must say it's quite embarrassing to read my old posts. >.<
Huh, that's odd; I'm surprised I've never noticed that before.

Thanks for digging that up for me.
Title: Re: Oracle : Chaos Lord
Post by: Xenocidius on December 02, 2011, 09:29:28 am
This is easy to explain. Each creature has a 'status' property. This is usually either blank, 'invulnerable', or 'mutant'. So it can't be both invulnerable and a mutant at the same time. I discovered this a while ago; thank you for confirming my suspicions.
Title: Re: Oracle : Chaos Lord
Post by: puri1 on December 02, 2011, 01:43:06 pm
He got a first turn green nymph with freeze, and a second turn discord. I was using the unupped nymph deck and a quick mental scan of my deck made me quit. Short of being able to play two flayers at once with enough quanta to use the skill with one of them, assuming he had no CC for the other and discord would let me gather enough quanta for this, would be the only way. Chaos Lord is just so frustratingly hard  :(
Title: Re: Oracle : Chaos Lord
Post by: furballdn on January 14, 2012, 10:17:30 pm
Thanks for being at the very bottom of my deck lava golems >_>
Title: Re: Oracle : Chaos Lord
Post by: Boingo on February 05, 2012, 05:56:46 am
Thanks for being at the very bottom of my deck lava golems >_>
This.  Even with early flayer, early fog, 3 SoGs and green nymph as a pet, I could not win as nobody else showed up.  He played diss shield after 4-5 turns, stole an unprotected hourglass and pulvy (which showed up last turn) and cruised to victory.  Frustrating.
Title: Re: Oracle : Chaos Lord
Post by: TheForbiddenOracle on February 05, 2012, 02:16:45 pm
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I'm not sure how consistent this is, but it was the easiest CL EM ever today. I really do not like that upped deck in the first post, and haven't won with it since before the update (and even then i lost sometimes).
Title: Re: Oracle : Chaos Lord
Post by: Guldfisk on March 05, 2012, 08:14:54 am
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This deck is brilliant for this FG, just won a match will full health.
Title: Re: Oracle : Chaos Lord
Post by: furballdn on March 25, 2012, 07:35:41 pm
(http://i84.photobucket.com/albums/k15/Virtualgoose/ffffuuu.jpg)
>mfw he gets immortal 10 atk creature that I can't antimatter
Title: Re: Oracle : Chaos Lord
Post by: Seyren on May 10, 2012, 08:10:32 am
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This deck is brilliant for this FG, just won a match will full health.

And i didn't stand a chance with this one because i drew just one water pillar. Couldn't get out a Nymph's Tears in time to antimatter his 12 attack power Fallen Druid and some smaller creatures...
Title: Re: Oracle : Chaos Lord
Post by: Higurashi on June 01, 2012, 12:35:07 pm
Seeing as there's no reliable counter here, I'll post the one I use on my alt. It usually wins, but if it loses it's to an early rush. CL is a beast at that sometimes.

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5la 5lk 5lk 5lk 5lk 5lm 5lm 5lm 5lm 61u 7jp 7jp 7jp 7jp 7jq 808 808 808 808 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu

He loves stealing Sancs, so his Diss Field is useless.
Title: Re: Oracle : Chaos Lord
Post by: mesaprotector on June 01, 2012, 03:27:15 pm
Patience, Little Ones does pretty well against him as well:

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6rv 6rv 6rv 6rv 778 778 778 778 778 779 779 779 779 779 779 77e 77e 77e 77e 77e 77e 77k 77k 77k 77k 77l 77l 77l 77l 77m 77m 77m 77m 77m 77m 78q 78q 78q 78q 78q 8pm


He relies on a small number of creatures for mutations and damage, so BBs and wardens should be enough to lock him down. It's also quite possible to break through his Diss Shield, just don't wait too long to discard SoP. Needs more testing, but I'm 2-0 so far.
Title: Re: Oracle : Chaos Lord
Post by: UnderneathTheLens on June 04, 2012, 09:48:31 pm
by majofa
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5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7dq 7dq 7k2 7n0 7q5 7q5 7q5 80h 80h 8pj


No towers and only 2 SNs for the first 18 cards. >:(
Title: Re: Oracle : Chaos Lord
Post by: Junkers on June 16, 2012, 08:22:08 am
by majofa
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5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7dq 7dq 7k2 7n0 7q5 7q5 7q5 80h 80h 8pj


This deck didn't work for me... not enough creature control. I got overwhelmed in a hurry.
Title: Re: Oracle : Chaos Lord
Post by: UnderneathTheLens on June 25, 2012, 12:23:30 pm
Seeing as there's no reliable counter here, I'll post the one I use on my alt. It usually wins, but if it loses it's to an early rush. CL is a beast at that sometimes.

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5la 5lk 5lk 5lk 5lk 5lm 5lm 5lm 5lm 61u 7jp 7jp 7jp 7jp 7jq 808 808 808 808 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu

He loves stealing Sancs, so his Diss Field is useless.

Effortless EM with this deck. (With the lobo and the dragon and the sancs upped)

He stole the sanc the same turn he played the diss field ;D.
Title: Re: Oracle : Chaos Lord
Post by: The Chosen One on August 20, 2012, 10:14:40 pm
this FG is very strong...I killed him with this,if you have a good hand you will win soon,but Chaos Lord is full of surprises so...be carefull:
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4vj 4vj 4vj 4vj 4vj 4vj 6rq 6rq 6rq 6rq 6rq 6rq 6s2 6s2 71d 71d 71d 71d 71d 71d 72i 72i 72i 72i 72i 72i 7q4 7q4 7q4 7q4 7q4 7q4 8pl
Title: Re: Oracle : Chaos Lord
Post by: eaglgenes101 on August 21, 2012, 06:07:16 pm
Slight mod of first deck in light of updates:
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5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7ak 7dq 7dq 7k6 7k6 7k6 7k6 7k6 7k6 7n0 7q5 7q5 7q5 80h 80h 8pj
Title: Re: Oracle : Chaos Lord
Post by: Graub on September 11, 2012, 08:52:05 pm
After 2 disfs i was just needing 1 DAMN TURN
@_@

(http://i.imgur.com/1JDIS.png)
Title: Re: Oracle : Chaos Lord
Post by: Absol on September 24, 2012, 10:24:46 am
Poisondial SoSa is super effective!
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6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7q9 7q9 7q9 7q9 7q9 7q9 8pq

But seriously. Poison breaks through Diss Field, and if you get fast Arsenic, it can also give some damage. I EM'd him even with somewhat late poison and no Arsenic to get through Diss.
For healing, well he will get some damage on the field, so SoSa is good here. Beware for the Explosions though.
Title: Re: Oracle : Chaos Lord
Post by: pemi on September 24, 2012, 03:07:39 pm
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5og 5og 5oh 5oh 5ol 5ol 5ol 5ol 5on 5on 5on 5on 5on 7n7 8pr


I used this deck and it was really easy to beat him but maybe i had luck..
Title: Re: Oracle : Chaos Lord
Post by: Moraku on September 26, 2012, 12:11:54 pm
Poisondial SoSa is super effective!
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6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7q9 7q9 7q9 7q9 7q9 7q9 8pq

But seriously. Poison breaks through Diss Field, and if you get fast Arsenic, it can also give some damage. I EM'd him even with somewhat late poison and no Arsenic to get through Diss.
For healing, well he will get some damage on the field, so SoSa is good here. Beware for the Explosions though.
Not REALLY super-effective, since Arsenic often misses due to early Diss Field.
I think we should modify it slightly like so:
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6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 710 718 718 718 718 718 718 7gl 7gl 7gl 7gl 7gl 7gl 7q9 7q9 7q9 7q9 7q9 7q9 8pp

Just tested this, it seems to work, although he managed to pull out some mutated devour and started killing my Physalia.
Title: Re: Oracle : Chaos Lord
Post by: ddevans96 on October 11, 2012, 10:10:12 pm
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5la 5lk 5lk 5lk 5lk 5lm 5lm 5lm 5lm 61u 7jp 7jp 7jp 7jp 7jq 808 808 808 808 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu

He loves stealing Sancs, so his Diss Field is useless.

Swapped both dragons for archangels. Almost outstalled an early rush, and would have easily if not for a third-turn discord. Sadface.
Title: Re: Oracle : Chaos Lord
Post by: Rutarete on October 29, 2012, 01:50:38 am
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5la 5lk 5lk 5lk 5lk 5lm 5lm 5lm 5lm 61u 7jp 7jp 7jp 7jp 7jq 808 808 808 808 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu

Worked pretty well even against a 2nd turn Discord, though I lost because of a sudden momentum for the kill. Sadface.
Title: Re: Oracle : Chaos Lord
Post by: ddevans96 on November 28, 2012, 10:03:40 pm
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4vc 4vc 4vc 4vo 4vo 50u 50u 50u 50u 50u 50u 50u 5if 5if 5if 5if 5if 5ig 5ig 5ig 63a 63a 63a 7h0 7h0 81q 81q 81q 81q 81q 8pp


Still trying to decide what I want to use when Chaos Lord comes up. This is essentially just a rehash of the entropy/water duo. I basically used this today and won handily, though I never saw a discord and my entropy production was incredibly slow, so I swapped three entropy pends for pillars before posting. It's damage comes from creating aether nymphs, although you could use fractal too.

Title: Re: Oracle : Chaos Lord
Post by: deuce22 on December 29, 2012, 03:25:20 pm
pillarless splat pretty much owns here.
Title: Re: Oracle : Chaos Lord
Post by: Junkers on December 31, 2012, 04:01:21 pm
Just beat up Chaos Lord with a basic unupped mito-dragon....

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Woulda been nice to have some random quanta to use the abilities given to me when CL improved my mito dragons, but wasn't necessary. With very little CC, CL is a pushover.
Title: Re: Oracle : Chaos Lord
Post by: procproc on February 27, 2013, 01:14:32 am
Junkers, I just tried that deck and it went 0-12 in the trainer, even partially upped. Discord ate up my quanta, and the few times I managed to get a dragon on board, the AI stole my Thorn Carapace and cleared my board with it.

I'm not sure whether there was an AI change with the last patch or not, but it doesn't seem like a viable build to me.
Title: Re: Oracle : Chaos Lord
Post by: Anthraxx on March 18, 2013, 08:53:49 am
Standard psn dials work liek a charm. Easy EM most of the time.

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710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Title: Re: Oracle : Chaos Lord
Post by: skyironsword on April 04, 2013, 12:38:58 am
how the bleeping bleep was the unupped first post deck supposed to work =w=
Title: Re: Oracle : Chaos Lord
Post by: ColorlessGreen on April 04, 2013, 03:31:21 am
how the bleeping bleep was the unupped first post deck supposed to work =w=

Lobo druids and scary mutant abilities. Make purple nymph, antimatter big mutants (after making sure druids are lobo'd, or making sure the big mutant has an ability the AI considers useful enough that it won't re-mutate it). Make water nymph, proceed to turn all your water pillars into more water nymphs. Win.

It isn't a 95% win rate deck like some of the prediction decks, and it fails pretty hard if it doesn't draw quanta fast enough, and it fails pretty hard to either really bad or really good mutants, but it does work sometimes.
Title: Re: Oracle : Chaos Lord
Post by: skyironsword on April 06, 2013, 12:17:41 pm
^ Chaos Lord: 2. Me: 0. Might need a better deck  :P
Title: Re: Oracle : Chaos Lord
Post by: AyneSlaugh on April 18, 2013, 03:32:29 pm
by majofa
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vo 4vo 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5if 5if 5if 5if 5if 5ig 5ig 5ig 5ig 5ig 8pu

This deck sux i fought chaos lord 3 times and not even close to win !
Newbies don't try it !
Title: Re: Oracle : Chaos Lord
Post by: ColorlessGreen on April 18, 2013, 03:39:33 pm
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This deck sux i fought chaos lord 3 times and not even close to win !
Newbies don't try it !

Played it countless times. It definitely works, though not as well as some prediction decks for other FGs.

Newbies, try it, but make sure you understand how it works first.
Title: Re: Oracle : Chaos Lord
Post by: AyneSlaugh on April 18, 2013, 04:18:12 pm
Okay I was kinda mad cuz it didn t work(no pillars)
but still i think u might need to add some pillars cuz pillars issue in 3 games is a bit too much for luck only ! isn t it?
Title: Re: Oracle : Chaos Lord
Post by: ColorlessGreen on April 18, 2013, 04:43:42 pm
Okay I was kinda mad cuz it didn t work(no pillars)
but still i think u might need to add some pillars cuz pillars issue in 3 games is a bit too much for luck only ! isn t it?

There are 20 pillars in the 32 card deck.

Just be careful about how many of your pillars you turn into nymphs. One entropy nymph is good enough until pretty late in the game (unless you had a slow start and are getting rushed). Pretty much feel free to spam water nymphs, though. They're your main source of damage, and you don't need water for anything other than more nymphs once you've got a couple mind flayers in play (and mind flayers are cheap anyways). If you didn't know, once you've got a water nymph in play, its ability is much cheaper than casting another nymph tears, so unless you're just burning quanta in the late game, you should use the nymph ability rather than the spell.

If, with all that, you're still having problems with not enough pillars, feel free to add a few more I guess, but too many additional pillars will result in too many games where you're swamped with pillars and can't find your mind flayers or nymph tears.
Title: Re: Oracle : Chaos Lord
Post by: Avenger on April 21, 2013, 08:14:01 am
The entro/water deck is great. It just gets better with upgrades.
Title: Re: Oracle : Chaos Lord
Post by: skyironsword on April 26, 2013, 08:20:11 pm
The entro/water deck didn't work at all... :-X
Title: Re: Oracle : Chaos Lord
Post by: Selinea on May 30, 2013, 02:32:56 pm
The rainbow deck didn't work at all.

Even with one early enchanted hourglass, I drew four SoGs, quanta, and creatures. No pulvies or shields = loss. But even if you draw a pulvy with your hourglasses, you could have cycled through your deck too fast to deal enough damage. (And you need an early pulverizer. Otherwise, it would take too long for your lava golems to chew through the dissipation shield and then you'd still deck out.) And even if I drew a shield, pretty sure 12 points of healing wouldn't be enough. I'd still get whittled down in a couple more turns.

Now that SoGs use life quanta, wouldn't sancs be the clear better choice? If your sanc gets stolen, that stops the dissipation shield from working. Sancs also heal more than SoGs. You'd have to take out the miracle for something else though.
Title: Re: Oracle : Chaos Lord
Post by: UnderneathTheLens on September 13, 2013, 08:52:44 pm
The Gravity/Water deck didn't work at all for me. I got a single nymph out, which was mutated that turn.

That's all.
Title: Re: Oracle : Chaos Lord
Post by: eaglgenes101 on December 26, 2013, 11:31:59 pm
Slight mod of first deck in light of updates:
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5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7ak 7dq 7dq 7k6 7k6 7k6 7k6 7k6 7k6 7n0 7q5 7q5 7q5 80h 80h 8pj

Hackupdatecreatedcough
Title: Re: Oracle : Chaos Lord
Post by: jsrjohnny on December 27, 2013, 04:18:23 pm
^Just a slight update:
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5if 5if 5if 5lm 5lm 5lm 5lm 5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7ak 7dq 7dq 7q5 7q5 7q5 7t8 80h 80h 8pj

(replaced Fog Shield with Dusk Shield, since no  :darkness cards were in use, and an extra 10% miss chance)

Yahhhhhh.... freakin scary game. Won with 6 HP left. DUSK SHIELD FTW
Title: Re: Oracle : Chaos Lord
Post by: trashduke on December 27, 2013, 08:00:53 pm
^Just a slight update:
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5if 5if 5if 5lm 5lm 5lm 5lm 5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7ak 7dq 7dq 7q5 7q5 7q5 7t8 80h 80h 8pj

(replaced Fog Shield with Dusk Shield, since no  :darkness cards were in use, and an extra 10% miss chance)

Yahhhhhh.... freakin scary game. Won with 6 HP left. DUSK SHIELD FTW

I just lost with this one (with a few upped sancs to boot); I've had better luck with pdials, but I might try the grav/water duo.
Title: Re: Oracle : Chaos Lord
Post by: dragtom on January 05, 2014, 02:57:01 pm
This new deck in the OP... It just barely worked for me..
He gets more damage than you can heal quickly; you can't lock his :entropy.

A gravity or permafrost would do wonders, but they might just get stolen.
Title: Re: Oracle : Chaos Lord
Post by: trashduke on January 16, 2014, 08:13:50 pm
^Just a slight update:
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5if 5if 5if 5lm 5lm 5lm 5lm 5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7ak 7dq 7dq 7q5 7q5 7q5 7t8 80h 80h 8pj

(replaced Fog Shield with Dusk Shield, since no  :darkness cards were in use, and an extra 10% miss chance)

Yahhhhhh.... freakin scary game. Won with 6 HP left. DUSK SHIELD FTW

I just lost with this one (with a few upped sancs to boot); I've had better luck with pdials, but I might try the grav/water duo.

Well the grav/water duo didn't work for me either… too much damage towards the end, and CL didn't have any quanta for BH to steal….  Maybe I'll stick with Pdials for now.
Title: Re: Oracle : Chaos Lord
Post by: kaempfer13 on May 15, 2014, 08:13:34 pm
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5c2 61t 61t 61t 61t 61t 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gq 7gq 7h0 7h0 7h0 7k2 7oe 7oe 7oe 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80d 80e 80e 80h 80h 8pu

A slightly modded mortecounter; the lobotomizers are essential to counter mutations. CL will use PC on Hourglasses only (if you have 1 out).
I think this is somewhat reliable, at least I just EMd CL.
Title: Re: Oracle : Chaos Lord
Post by: Frelance on May 19, 2014, 12:15:54 am
Smashed face with

744 744 744 744 744 744 744 744 744 745 74b 74b 74b 74b 74b 74b 74d 74f 74f 74o 752 752 75m 75m 75m 75m 75m 80h 80h 80h 8pu

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744 744 744 744 744 744 744 744 744 745 74b 74b 74b 74b 74b 74b 74d 74f 74f 74o 752 752 75m 75m 75m 75m 75m 80h 80h 80h 8pu


keys: tons of quanta to overwhelm early Discord, eat everything, Black Hole for EM
Title: Re: Oracle : Chaos Lord
Post by: dawn to dusk on September 13, 2014, 07:20:10 am
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55k 55k 55k 55k 568 576 576 576 5i4 5i4 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7gr 7gr 7h0 7h0 7i6 7i6 7i6 8pl


modded the deck in the OP and EM'd
Title: Re: Oracle : Chaos Lord
Post by: gumbeh on September 23, 2014, 07:29:33 am
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55k 55k 55k 55k 568 576 576 576 5i4 5i4 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7gr 7gr 7h0 7h0 7i6 7i6 7i6 8pl


modded the deck in the OP and EM'd
Great modification. I modified your modification:
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744 744 744 744 74o 74o 75m 75m 75m 75m 7gk 7gk 7gk 7gk 7gr 7gr 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pl
and it worked great! Quanta was not an issue, an earlyish Octopus SAVED MY LIFE from some 12/9 mutie with Dive. (whereas the :water/ :gravity deck in the OP has given me 2 wins, 4 losses thanks largely to early, big muties with fat stats)

I'm thinking that the :gravity nymphs are just (incoming pun) extra gravy and we should be running 3 or 4 octopi that can SAVE OUR LIVES from big muties.
Title: Re: Oracle : Chaos Lord
Post by: Boehjaner on September 30, 2014, 08:53:32 am
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5lk 5lk 5lk 61u 7jp 7jp 7jp 7jp 7k5 7k6 7k6 7k6 7k6 7kc 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu


I used this
tested in simulator
win 4 times
lost 6 times



Title: Re: Oracle : Chaos Lord
Post by: RavingRabbid on September 07, 2015, 08:06:49 am
I found this
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to be slightly better over the mono deck in the OP.
Title: Re: Oracle : Chaos Lord
Post by: Ides Usher on September 02, 2016, 03:13:11 pm
Today Chaos Lord committed suicide. I thought that the AI were supposed to be incapable of using two supernovas in the same turn. The singularity absolutely wrecked him. How could this happen?
Title: Re: Oracle : Chaos Lord
Post by: majofa on September 02, 2016, 08:42:37 pm
He just has a high chance of not using 2 in one turn. It's still possible for him to do so.
Title: Re: Oracle : Chaos Lord
Post by: asdw152 on September 02, 2016, 08:48:08 pm
once he used 2 SN in one turn and mutated the singularity, so he can, but in most situations, i don't think he would
Title: Re: Oracle : Chaos Lord
Post by: dragtom on September 03, 2016, 07:48:53 am
based on my games against the ai:
I think the ai only uses two snova's in a turn if it sees it can deal with the singularity right away-
so if there is a mutation in hand or a chaos druid on the field.
When it looks at the mutation/chaos druid, for whatever reason, it doesn't use it on the singularity.
I'm not sure about other forms of cc, but I think I saw another opponent using a RT on it's newly generated SN once.
Title: Re: Oracle : Chaos Lord
Post by: kaempfer13 on December 31, 2016, 11:09:13 am
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568 568 744 744 744 744 744 744 744 744 744 744 744 744 744 74b 74b 74b 74d 74d 74f 74f 752 752 752 752 7hi 7hi 7hi 7hi 8pp

Another god that can be dealt with with swallow; I wonder whether its better than the NT deck and the mono :gravity
Title: Re: Oracle : Chaos Lord
Post by: ddevans96 on December 24, 2017, 09:35:35 am
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744 744 744 744 74o 74o 75m 75m 75m 75m 7gk 7gk 7gk 7gk 7gr 7gr 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pl

This got EM (-1 gravity quanta +1 octopus) even struggling to maintain water quanta through Discord the whole game. I'll be doing -1 water pend +1 water tower in the future but otherwise I love this.
Title: Re: Oracle : Chaos Lord
Post by: Manuel on January 29, 2018, 02:28:45 pm
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75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 7gk 7gk 7gk 7gr 7gr 7gr 7gr 7gr 7h0 7h0 7h0 7h0 7h0 7hi 7hi 7hi 7i6 7i6 7i6 7i6 8pp


sopa + queen for breaking dissipation when chaos lord has 75  :entropy , squids keeps the druids frozen, with 10 gravy pends u should have no problems in bh every turn

in 10 games my sopa never got stolen, the only real cc he has is congeal, so play the sopa ONLY when u have a decent amount of creatures, count the steal he plays
even if he stole it, it shouldn't be a huge problem
blarg: ddevans96,Van Cleef,Xenocidius,Saranis,Rember,Angelic_Dawn,rickerd,TheForbiddenOracle,Guldfisk,majofa