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Offline Essence

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg250881#msg250881
« Reply #12 on: January 18, 2011, 07:03:42 am »
Wow..this is absolutely fascinating.  Thank you, GG.  +Karma for incredible research and devotion to the game.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline teffy

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg408192#msg408192
« Reply #13 on: October 11, 2011, 09:05:07 pm »
Quote
- All unupgraded Shards and Mark Cards cost 5 coins to sell, meaning they are in Class 1.
Patch 1.29:
Shard now sell for the regular price of rares (4*6^2+ quanta cost). Don´t know the price of mark cards.
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Offline Zeru

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg408664#msg408664
« Reply #14 on: October 12, 2011, 07:36:56 pm »
Don´t know the price of mark cards.
Tier 0. Nothing has changed. It's pretty silly that the most rare card in the game is sold for 4  :electrum, but what can you do?

Offline Phaser

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg409431#msg409431
« Reply #15 on: October 14, 2011, 04:10:25 am »
Don´t know the price of mark cards.
Tier 0. Nothing has changed. It's pretty silly that the most rare card in the game is sold for 4  :electrum, but what can you do?
LOL Seriously, the mark cards selling cost needs to change. Anyways, nice article. :D
Firestall FTW!

Offline Monox D. I-Fly

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg1230758#msg1230758
« Reply #16 on: April 15, 2016, 04:14:37 am »
Tier 1 - Pillars, Skeleton (a funny exception)

Wasn't it because Skeleton was pure vanilla back then? Now that it gains the ability to turn to a random creature after reverse timed, shouldn't its price increase?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline Manuel

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg1230767#msg1230767
« Reply #17 on: April 15, 2016, 05:11:26 am »
Tier 1 - Pillars, Skeleton (a funny exception)

Wasn't it because Skeleton was pure vanilla back then? Now that it gains the ability to turn to a random creature after reverse timed, shouldn't its price increase?

photon is pure vanilla, and cost 17  :electrum

zanz doesn't love skellies (or the fact that skellie is your first arena card has something to do with is price)

Offline Monox D. I-Fly

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg1230786#msg1230786
« Reply #18 on: April 15, 2016, 11:10:08 am »
Well maybe because Skeletons are easy to generate (Boneyard and Skull Shield).
My idealized elements cycle:
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Offline Higurashi

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg1230797#msg1230797
« Reply #19 on: April 15, 2016, 02:03:15 pm »
Tier 1 - Pillars, Skeleton (a funny exception)

Wasn't it because Skeleton was pure vanilla back then? Now that it gains the ability to turn to a random creature after reverse timed, shouldn't its price increase?

photon is pure vanilla, and cost 17  :electrum
Not entirely; it's airborne. What's more, it's 0 cost, which is an enormous difference deckbuilding-wise compared to 1 cost (as you can see by Tier 2 being mostly 0-cost cards).
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Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
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Offline Manuel

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg1230799#msg1230799
« Reply #20 on: April 15, 2016, 02:38:43 pm »
Tier 1 - Pillars, Skeleton (a funny exception)

Wasn't it because Skeleton was pure vanilla back then? Now that it gains the ability to turn to a random creature after reverse timed, shouldn't its price increase?

photon is pure vanilla, and cost 17  :electrum
Not entirely; it's airborne. What's more, it's 0 cost, which is an enormous difference deckbuilding-wise compared to 1 cost (as you can see by Tier 2 being mostly 0-cost cards).

totally forgot about airborne

Offline Monox D. I-Fly

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg1230803#msg1230803
« Reply #21 on: April 15, 2016, 04:21:25 pm »
Tier 1 - Pillars, Skeleton (a funny exception)

Wasn't it because Skeleton was pure vanilla back then? Now that it gains the ability to turn to a random creature after reverse timed, shouldn't its price increase?

photon is pure vanilla, and cost 17  :electrum
Not entirely; it's airborne. What's more, it's 0 cost, which is an enormous difference deckbuilding-wise compared to 1 cost (as you can see by Tier 2 being mostly 0-cost cards).

totally forgot about 0 cost
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

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Re: The Secrets of Card Buying/Selling Cost https://elementscommunity.org/forum/index.php?topic=18942.msg1230925#msg1230925
« Reply #22 on: April 17, 2016, 04:03:42 am »
Mind = Blown
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The mind is your only true companion

 

anything
blarg: