Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Topic started by: propheon on May 23, 2014, 09:39:18 pm

Title: ETG POWER 9 (TOP9)
Post by: propheon on May 23, 2014, 09:39:18 pm
This is a pretty simple topic


WHAT ARE THE TOP 9 BEST CARDS OF ETG (you can use the upped name or not)

Mine are:1ST)SoSAC 2nd)SoFree 3rd)Air Nymph 4th)SoB 5TH)FIre Nymph 6TH)SoP 7th)SoD 8th)Arctic Squid 9th)SoI

These are my favorites whats yours and why?You can had your favorite combo with you Top 9 too if you want.
Title: Re: ETG POWER 9 (TOP9)
Post by: ARTHANASIOS on May 23, 2014, 09:42:11 pm
SoPatience :water
SoFreedom :air
SoFocus :gravity
SoSacrifice :death
SoBravery :fire
SoIntegrity :earth
SoWisdom :aether
SoDivinity :light
SoReadiness :time

Shards The Game! :P
Title: Re: ETG POWER 9 (TOP9)
Post by: dracomageat on May 23, 2014, 09:43:44 pm
Is Divinity really as broken as, say, Nova?
Title: Re: ETG POWER 9 (TOP9)
Post by: andretimpa on May 23, 2014, 09:46:59 pm
Top 9 by strenght
SoFo / SoSac / SoFree / Discord / Purple Nymph / Earth Nymph / Fractal / Nova (SN) / Graboid

Special mention for Miracle.
Title: Re: ETG POWER 9 (TOP9)
Post by: ARTHANASIOS on May 23, 2014, 09:50:50 pm
Is Divinity really as broken as, say, Nova?

Nova is good, but let me consider a card that does both what Heal & StoneSkin do but quite better for about the same cost like being more broken than Nova. Not to mention its superb synnergy with SoSac or Miracle or whatever :light deck (no matter if it is a rush or a stall). ;D
Title: Re: ETG POWER 9 (TOP9)
Post by: propheon on May 23, 2014, 09:55:26 pm
Thats why i have put only 9 its gonna be a tough choice, i wish i could have put nova cremation and pest out there,but no dice!
Title: Re: ETG POWER 9 (TOP9)
Post by: Blacksmith on May 23, 2014, 10:05:35 pm
My list.

1: Nova
2: Sosac
3: Sop
4: Sofree
5: Dim
6: fractal
7,8: Sofo and sosac. they are about equal
9: Disco

Well it pretty much talks for itself.
Title: Re: ETG POWER 9 (TOP9)
Post by: dracomageat on May 23, 2014, 10:08:20 pm
Graboid
Not massively broken, just very efficient IMO.
Title: Re: ETG POWER 9 (TOP9)
Post by: andretimpa on May 23, 2014, 10:14:36 pm
Graboid
Not massively broken, just very efficient IMO.

Best creature in game imo ;)
Title: Re: ETG POWER 9 (TOP9)
Post by: ARTHANASIOS on May 24, 2014, 06:42:09 am
Graboid
Not massively broken, just very efficient IMO.

Best creature in game imo ;)

SoFo is also a creature you know. :P
Title: Re: ETG POWER 9 (TOP9)
Post by: Vangelios on May 24, 2014, 07:27:58 am
Immolation, fractal, air nymph, SoP, SoSaC, Sofo, Dim Shield, Miracle and Quantum Pillar.
Title: Re: ETG POWER 9 (TOP9)
Post by: dawn to dusk on May 24, 2014, 11:04:47 am
http://www.elementsthegame.com/liststats.php (http://www.elementsthegame.com/liststats.php)

May be interesting
Title: Re: ETG POWER 9 (TOP9)
Post by: propheon on May 24, 2014, 11:26:46 am
im very surprised by that list d2d, thx for posting nice info there.
Title: Re: ETG POWER 9 (TOP9)
Post by: dragonsdemesne on May 24, 2014, 07:05:48 pm
I'm not sure how to order my top 9, but I'd go with... (ordered simply by element; I'm not sure how I'd rank them from 1-9)
 
Nova
Discord
Shard of Sacrifice
Shard of Focus
Earthquake
Shard of Patience
Miracle
Golden Hourglass
Fractal

Amber Nymph, Black hole, pulverizer, golden nymph, blue nymph, and dimensional shield would be my runners up I think.  Nymphs are a little more balanced by the fact that most people don't have too many of one nymph, and pulverizer has some balance in that it takes two elements to run, while black hole and dimensional shield are extremely powerful in certain situations but much weaker in others.  (rainbow bends over to black hole, for instance, but monos laugh, while monolife dies to dimshield but firestall laughs)
Title: Re: ETG POWER 9 (TOP9)
Post by: dragtom on May 24, 2014, 09:14:06 pm
without making a list,
a few cards that I didnt see (often) that should be considered:

RT
SoW
lobo
bonewall
oty
chrysaora
maxwell's demon

Im not saying anything about OP-ness or not,
but these cards often do a good job at countering decks,
 while otherwise remaining usefull.
Title: Re: ETG POWER 9 (TOP9)
Post by: CrockettRocket on May 24, 2014, 11:36:50 pm
#1: SoB. #2, all end in ties: nova, rt, oty, sofree, discord, elite dejavu/Tu (either one depending on deck), amber nymph, blue nymph, black hole/sofo.

Another one to be considered: foil chimera, only foil in the game, and this topic relates to MtG. Plus, chimera combines ALL YOUR CREATURES INTO A SINGLE ONE! It's also a super duper armagio and elite charger mix.

So under dragondemenses logic in the bottom, Chimera can be situationally really powerful, but if you dont have any creatures its really weak. XD (This was obviously a joke)
Title: Re: ETG POWER 9 (TOP9)
Post by: theelkspeaks on May 25, 2014, 12:12:25 am
I'm kinda new-ish, but from my experience in unupped nonsharded play, I'd list the following cards as the most game-shaping (you have to consider whether the opponent is likely to use them when choosing/tweaking your deck for a match.  Not the exact question asked, but the closes I can do.

1. Reverse Time
2. Dimensional Shield
3. Gravity Pull
4. Amber Nymph
5. Purple Nymph
6. Basilisk Blood
7. Bone Wall
8. Fractal
9. Nova
10. (bonus) Immolation
Title: Re: ETG POWER 9 (TOP9)
Post by: SpikeSpiegel on May 25, 2014, 12:32:59 am
1) Nova - A zero cost card that give 12 quanta, 1 for each element...it's our Black Lotus.

2) Shard of Sacrifice - Imho the strongest "defensive" spell.

3) Dimensional Shield - Imho the strongest shield.

4) Shard of Focus - aka destroy up to 3 permanents...

5) Sundial (Upgraded) - A zero cost card that stops all creatures for one turn and allows to draw one more card: so strong.

6) Fractal - Breaks the limit of 6 copies of a creature in a deck.

7) Shard of Integrity - If Nova is Black Lotus, SoI is Channel + Fireball...

8 ) Discord - No words needed.

9) Shard of Freedom - = Mono :air OP


Unfortunately i've to leave out of this top 9, cards like Air Nymph, Precognition, Golden Nymph, Shard of Patience, Animate Weapon, Hourglasses, etc.
Title: Re: ETG POWER 9 (TOP9)
Post by: CrockettRocket on May 25, 2014, 12:41:00 am
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.
Title: Re: ETG POWER 9 (TOP9)
Post by: Blacksmith on May 25, 2014, 08:30:37 am
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.
He another joke I suppose.
Title: Re: ETG POWER 9 (TOP9)
Post by: CrockettRocket on May 25, 2014, 12:22:42 pm
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.
He another joke I suppose.
Nah, for serious. Bonewall imo is strongest shield. But I wouldn't include a shield in my power 9 because of all the counters. Deflag, steal, freedom, sow, quint+sow, and momentum. Bonewall gets rid of 2 of these problems rather well. And being serious again, Lobo is something to be considered. I'd lose way more games from opponents destroying my dim shields or stealing or bypassing then I would from getting a lobo stolen. Luciferin is a rather hard card to use because of all the creatures with abilities, with this being true, lobo is a great card. Not only do I win most games even when they steal it, but I also win a lot of games when stopping growth creatures, mostly used to just hinder the opponents deck though and slow them down so they have to lay a bunch of their cards at once to try and overcome me. It also makes dim shield worth using, I think the real factor in dim shield being good is lobo. Silence is also a really good card. Practically no counter cause its a race between who can get enough quanta first: silence user or sanctuary user. A silence user can potentially stop that sanct from coming for 6 turns, realistically 2. That's a rather big difference. And in the race, silence costs 2 while sanct cost 3 so usually silence user should win unless sanct user gets 1 light tower and mark of light (this being the easiest most consistant way to get sanct up fast.)
Title: Re: ETG POWER 9 (TOP9)
Post by: SpikeSpiegel on May 25, 2014, 12:36:01 pm
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.

Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.

The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.
Title: Re: ETG POWER 9 (TOP9)
Post by: ARTHANASIOS on May 25, 2014, 01:30:36 pm
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.

Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.

The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.

During a regualr game, the average number of attacking creatures is usually 3 or 4, making Bone Shield able to block about 2-3 turns of damage before depleting, plus being PC resistant and able to grow by 2 with a single CC spell, let alone death effect combo. Sure, it has swarm and Adrenaline vulnerabilities, but overall it is a better shield than Dim.
 Problem is, Dim is in :aether and can be easily abused even in Aether duos while Bone Wall is in :death (which hasn't strong CC by its own) and you need to build your deck around Bone Wall in order to harvest its best benefits.
 A good example of Bone Wall's powers is Rainbow decks, which can easily splash many forms of CC; that's why you will never see a good rainbow with Dims while there are plenty of great rainbows that abuse Bone Wall.
Title: Re: ETG POWER 9 (TOP9)
Post by: SpikeSpiegel on May 25, 2014, 01:55:15 pm
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.

Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.

The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.

During a regualr game, the average number of attacking creatures is usually 3 or 4, making Bone Shield able to block about 2-3 turns of damage before depleting, plus being PC resistant and able to grow by 2 with a single CC spell, let alone death effect combo. Sure, it has swarm and Adrenaline vulnerabilities, but overall it is a better shield than Dim.
 Problem is, Dim is in :aether and can be easily abused even in Aether duos while Bone Wall is in :death (which hasn't strong CC by its own) and you need to build your deck around Bone Wall in order to harvest its best benefits.
 A good example of Bone Wall's powers is Rainbow decks, which can easily splash many forms of CC; that's why you will never see a good rainbow with Dims while there are plenty of great rainbows that abuse Bone Wall.

I don't want to start a discussion about which shield is better and why, because the effectiveness of a single card should be assessed within the context of game.

But using as a premise that in a "regular" game you usually use only 3-4 creatures, it's not true. Moreover, assuming it as the truth and speaking about Bone Wall, 3 or 4 creatures make a huge difference, like 2-3 turns of protection.

Dimensional shield is vulnerable to PC, Bonewall is less vulnerable to PC. But Dim shields is 6 :aether cost card that grants protection for 3 turns, Bone Wall is a 7  :death cost card that absorbs 7 attacks and gains 2 charges when a creature dies. The first one protection is independent from the creatures in play, the second one highly depends on those.
That's why i consider Dimensional Shield stronger.

Title: Re: ETG POWER 9 (TOP9)
Post by: Dm on May 25, 2014, 02:31:29 pm
1. Massive Dragon
2. Honey Charger
3. Elite Charger
4. Sapphire Charger
5. Armagio
6. Graviton Mercenary
7. Elite Armagio
8. Catapult
9. Trebuchet

Honey Charger, Elite Charger, and Sapphire Chargers are different cards.

What the hell is a trebuchet
Title: Re: ETG POWER 9 (TOP9)
Post by: iancudorinmarian on May 25, 2014, 03:10:34 pm
1. :entropy Shard of Serendipity
2. :entropy Supernova
3. :entropy Fallen Druid
4. :time Fate Egg
5. :aether Mindgate
6. :chroma Quantum Tower
7. :darkness Steal
8. :water Nymph's Tears
9. :fire Minor Phoenix

I just love randomness :)
Title: Re: ETG POWER 9 (TOP9)
Post by: DoubleCapitals on May 25, 2014, 03:21:35 pm
Excluding shards/nymphs, I'd think the most powerful cards of EtG (inclusive of upgrades) would be Nova, Poison, Dimensional Shield, Otyugh, Immolation, Steal, Deflagration, Black Hole, Ice Shield and Miracle.

If this is asking for my personal favorites, I'd go with Pharaoh, Antimatter, Dimensional Shield, Otyugh, Owl's Eye, Mutation, Acceleration, Pulverizer and Grabboid
Title: Re: ETG POWER 9 (TOP9)
Post by: dark ripper on May 25, 2014, 03:25:06 pm
Most powerful cards without shards(not particularly in this order): nova, dim.s. , Phoenix , thunderbolt, discord, rewind, fractal, sundial^ , miracle.
Dem shards though, SoFo, SoFre, SoPa so OP.
Title: Re: ETG POWER 9 (TOP9)
Post by: theelkspeaks on May 25, 2014, 08:56:28 pm
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.

Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.

The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.

During a regualr game, the average number of attacking creatures is usually 3 or 4, making Bone Shield able to block about 2-3 turns of damage before depleting, plus being PC resistant and able to grow by 2 with a single CC spell, let alone death effect combo. Sure, it has swarm and Adrenaline vulnerabilities, but overall it is a better shield than Dim.
 Problem is, Dim is in :aether and can be easily abused even in Aether duos while Bone Wall is in :death (which hasn't strong CC by its own) and you need to build your deck around Bone Wall in order to harvest its best benefits.
 A good example of Bone Wall's powers is Rainbow decks, which can easily splash many forms of CC; that's why you will never see a good rainbow with Dims while there are plenty of great rainbows that abuse Bone Wall.

I don't want to start a discussion about which shield is better and why, because the effectiveness of a single card should be assessed within the context of game.

But using as a premise that in a "regular" game you usually use only 3-4 creatures, it's not true. Moreover, assuming it as the truth and speaking about Bone Wall, 3 or 4 creatures make a huge difference, like 2-3 turns of protection.

Dimensional shield is vulnerable to PC, Bonewall is less vulnerable to PC. But Dim shields is 6 :aether cost card that grants protection for 3 turns, Bone Wall is a 7  :death cost card that absorbs 7 attacks and gains 2 charges when a creature dies. The first one protection is independent from the creatures in play, the second one highly depends on those.
That's why i consider Dimensional Shield stronger.

Dimensional Shield ranks higher on mine, because in the absence of PC, a player who packs 6 dims in a 30 card deck can effectively prevent damage for 15 or more turns nearly guaranteed.  If you fail to account for the card, you straight up lose.  Against a bonewall, you at least have a chance of stopping it without a special plan, as you can hit through all the stacks, but it can be tricky to do so.  Dim Shield is strong by itself, but Bonewall requires combos with death effects to become truly terrifying.  Plus Adrenaline on low ATK creatures can really help you make short work of Bonewall.
Title: Re: ETG POWER 9 (TOP9)
Post by: CrockettRocket on May 26, 2014, 12:55:02 am
And how recommended is it for players to run PC in almost all decks? In pvp1, sure, I'll say dim shield is stronger, but not pvp2. But people in pvp1 usually are running mono darkness 30%+ of the time anyway. Now, if one of them goes down, bonewall or dim shield which is more likely deathly for the user? Dim shield. Plus bonewall is still rather effective on its own. In the first creature slot is usually 10%+ of someones damage, and 9%+ in the second. Its very rare for it to be otherwise. Bonewall does a good job picking which creatures it blocks due to the natural way things are played. Adrenalin, in the chart provided by D2D, for upped meta, adrenalin is used 378 times, while in unupped 1020. This was a record for a total of 50,000 for both unupped and upped meta yes? So adrenalin is hardly used in upped meta. But deflagration alone is used 770 in upped meta. That's 2x more times that dimensional shield will go down then bonewall. And thats really bad considering if your dim shield goes down you're more screwed then when bone wall goes down. Personally idk why everyone thinks bonewall without CC cards is an ineffective tool, I've played 1 and done and won games several times. Their more effective then sundial, but more costly sure. But death cards run rather cheap anyway. Look at PDials, completely functional with a mere 7 death cards, thats like running a nova deck!

*Note, I do not format my posts often, and for a thread like this I just won't, more work and you get my point anyway.
Title: Re: ETG POWER 9 (TOP9)
Post by: Torriku on May 26, 2014, 01:50:14 am
Noone says Earthquake or Pulvierzer?
Title: Re: ETG POWER 9 (TOP9)
Post by: CrockettRocket on May 26, 2014, 01:57:49 am
one person said EQ iirc. Tbh people expect it a lot with split pendalums and stuff. Its not even used that often though xD.
Title: Re: ETG POWER 9 (TOP9)
Post by: dragonsdemesne on May 26, 2014, 02:30:29 am
Noone says Earthquake or Pulvierzer?

I think I'm the only one to say earthquake so far.  Even with a pillar/pend split, it can be quite crippling to a lot of decks, and there are many decks that cannot run such a split.  (ex: quantum pillar decks, or decks like the monoearth graboid rush with a time mark for evolve)  I think Pulverizer isn't nearly as bad, because it requires a duo to even use properly, and it usually takes a few turns to get out and ready with gravity quanta, plus the opponent gets a turn to react with PC or whatever.  (well, assuming you aren't also using enchant artifact... :p but at least that requires 2 cards to set up, and EA is a dead card in some matchups)  Even players who have mark cards are going to struggle against earthquake most of the time; either they have 1-2 marks in a lot of different elements, making it less likely you'll draw any, or they have a whole bunch in 1-2 elements, and none in the other 10-11.
Title: Re: ETG POWER 9 (TOP9)
Post by: andretimpa on May 26, 2014, 06:58:01 am
Noone says Earthquake or Pulvierzer?

I think I'm the only one to say earthquake so far.  Even with a pillar/pend split, it can be quite crippling to a lot of decks, and there are many decks that cannot run such a split.  (ex: quantum pillar decks, or decks like the monoearth graboid rush with a time mark for evolve)  I think Pulverizer isn't nearly as bad, because it requires a duo to even use properly, and it usually takes a few turns to get out and ready with gravity quanta, plus the opponent gets a turn to react with PC or whatever.  (well, assuming you aren't also using enchant artifact... :p but at least that requires 2 cards to set up, and EA is a dead card in some matchups)  Even players who have mark cards are going to struggle against earthquake most of the time; either they have 1-2 marks in a lot of different elements, making it less likely you'll draw any, or they have a whole bunch in 1-2 elements, and none in the other 10-11.

I didn't add EQ mainly because the effectiveness diminishes if you don't get them fast, so it's prone to a bad draw. Mixing it with other denial cards like in discake and devquake shows how powerful it is though.
blarg: