Is Divinity really as broken as, say, Nova?
GraboidNot massively broken, just very efficient IMO.
GraboidNot massively broken, just very efficient IMO.
GraboidNot massively broken, just very efficient IMO.
Best creature in game imo ;)
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.He another joke I suppose.
Nah, for serious. Bonewall imo is strongest shield. But I wouldn't include a shield in my power 9 because of all the counters. Deflag, steal, freedom, sow, quint+sow, and momentum. Bonewall gets rid of 2 of these problems rather well. And being serious again, Lobo is something to be considered. I'd lose way more games from opponents destroying my dim shields or stealing or bypassing then I would from getting a lobo stolen. Luciferin is a rather hard card to use because of all the creatures with abilities, with this being true, lobo is a great card. Not only do I win most games even when they steal it, but I also win a lot of games when stopping growth creatures, mostly used to just hinder the opponents deck though and slow them down so they have to lay a bunch of their cards at once to try and overcome me. It also makes dim shield worth using, I think the real factor in dim shield being good is lobo. Silence is also a really good card. Practically no counter cause its a race between who can get enough quanta first: silence user or sanctuary user. A silence user can potentially stop that sanct from coming for 6 turns, realistically 2. That's a rather big difference. And in the race, silence costs 2 while sanct cost 3 so usually silence user should win unless sanct user gets 1 light tower and mark of light (this being the easiest most consistant way to get sanct up fast.)Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.He another joke I suppose.
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.
Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.
The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.
Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.
The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.
During a regualr game, the average number of attacking creatures is usually 3 or 4, making Bone Shield able to block about 2-3 turns of damage before depleting, plus being PC resistant and able to grow by 2 with a single CC spell, let alone death effect combo. Sure, it has swarm and Adrenaline vulnerabilities, but overall it is a better shield than Dim.
Problem is, Dim is in :aether and can be easily abused even in Aether duos while Bone Wall is in :death (which hasn't strong CC by its own) and you need to build your deck around Bone Wall in order to harvest its best benefits.
A good example of Bone Wall's powers is Rainbow decks, which can easily splash many forms of CC; that's why you will never see a good rainbow with Dims while there are plenty of great rainbows that abuse Bone Wall.
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.
Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.
The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.
During a regualr game, the average number of attacking creatures is usually 3 or 4, making Bone Shield able to block about 2-3 turns of damage before depleting, plus being PC resistant and able to grow by 2 with a single CC spell, let alone death effect combo. Sure, it has swarm and Adrenaline vulnerabilities, but overall it is a better shield than Dim.
Problem is, Dim is in :aether and can be easily abused even in Aether duos while Bone Wall is in :death (which hasn't strong CC by its own) and you need to build your deck around Bone Wall in order to harvest its best benefits.
A good example of Bone Wall's powers is Rainbow decks, which can easily splash many forms of CC; that's why you will never see a good rainbow with Dims while there are plenty of great rainbows that abuse Bone Wall.
I don't want to start a discussion about which shield is better and why, because the effectiveness of a single card should be assessed within the context of game.
But using as a premise that in a "regular" game you usually use only 3-4 creatures, it's not true. Moreover, assuming it as the truth and speaking about Bone Wall, 3 or 4 creatures make a huge difference, like 2-3 turns of protection.
Dimensional shield is vulnerable to PC, Bonewall is less vulnerable to PC. But Dim shields is 6 :aether cost card that grants protection for 3 turns, Bone Wall is a 7 :death cost card that absorbs 7 attacks and gains 2 charges when a creature dies. The first one protection is independent from the creatures in play, the second one highly depends on those.
That's why i consider Dimensional Shield stronger.
Noone says Earthquake or Pulvierzer?
Noone says Earthquake or Pulvierzer?
I think I'm the only one to say earthquake so far. Even with a pillar/pend split, it can be quite crippling to a lot of decks, and there are many decks that cannot run such a split. (ex: quantum pillar decks, or decks like the monoearth graboid rush with a time mark for evolve) I think Pulverizer isn't nearly as bad, because it requires a duo to even use properly, and it usually takes a few turns to get out and ready with gravity quanta, plus the opponent gets a turn to react with PC or whatever. (well, assuming you aren't also using enchant artifact... :p but at least that requires 2 cards to set up, and EA is a dead card in some matchups) Even players who have mark cards are going to struggle against earthquake most of the time; either they have 1-2 marks in a lot of different elements, making it less likely you'll draw any, or they have a whole bunch in 1-2 elements, and none in the other 10-11.