Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Topic started by: Acsabi44 on October 12, 2010, 12:36:56 pm

Title: Cards for abilities?
Post by: Acsabi44 on October 12, 2010, 12:36:56 pm
Today, I was thinking, "would I play a spell card called Burrow, with the text "Burrow target creature. Remove its abilities and it gains 0:unburrow and give it back its previous abilities", and if I would, how much would I pay for it(considering we have quintessence for  :aether 4/3)?"

then I expanded the idea: What if every element had one spell that gave a creature the element's representative ability?
What would be those abillities, would you play the cards, and how would they be reasonebly costed?

 :aether : either Quintessence is fine or Lobotomize
 :air : dive, web or airborne? I think web and airborne would be too weak.  :air :air :air for the card and " :air : Dive"
 :darkness : Vampire,  :darkness :darkness
 :death : Either Poison or Infect,  :death :death the card's cost and  :death the ability's.
 :earth : Burrow  :earth :earth :earth
 :entropy :  maybe Mutation? (either as the card Mutation or "target creature's ability is now  :life :life : Mutation")
 :fire : Ablaze , this is strong, so  :fire :fire :fire :fire ? or  :fire :fire and  :fire :fire for the ability.
 :gravity ? Gravity pull and Momentum is fine
 :life : Adrenaline is OK
 :light : Maybe Heal? Bioluminescence is weak, but then again, heal is weak too.  :light for the card?
 :time : Hatch?   either giving the critter the ability "hatch", or hatching it right away.  :time :time :time For instant- hatching (is it better than mutation?)
 :water : Freeze (not as in the card Freeze but as in Artic Squid' s ability)  :water :water :water for the card and  :water :water for the ability

the trick is to design a card that you'd rather play instead of the iconic creature. Fro example, is giving a creature "hatch" a valid option instead of playing a Fate Egg? Maybe, if cast on a Photon, but then you're down a card, etc etc. An egg costs 3 :time , and a turn later  :time to hatch.  :time :time :time and a card seems to be fine for insta- hatching. etc.
(On the card "Burrow": It's obviously weaker than quintessence as it halves the attack of the creature, so it should be cheaper,  :earth 3/2)

Discuss.
Title: Re: Cards for abilities?
Post by: dr_nej on November 20, 2011, 01:06:46 am
I know that this thread is old, but I would like to throw out the idea of a card that adds an ability to directly damages other creatures. This would be more like the Owl Eye ability and not like gravity pull. I figure it could do 2 or 3 damage for  :air :air, and using the card that adds the effect would cost  :air :air. Anyone have any feedback on this?
Title: Re: Cards for abilities?
Post by: PWINCE on November 20, 2011, 01:09:10 am
this seems like a great idea, maybe it could only target creatures that dont have abilities?
Title: Re: Cards for abilities?
Post by: ZephyrPhantom on November 20, 2011, 01:12:39 am
Please don't necropost on old topics.

Ideas for cards go in the Card Ideas section, your idea would probably fit in Design Theory (http://elementscommunity.org/forum/index.php/board,136.0.html).

It sounds exactly like Owl's Eye (unless you meant the 'damage creatures' in a different way, then it's really similar to Vanadium Warden). How is this card/effect intended to be different from those two cards?
Title: Re: Cards for abilities?
Post by: artimies7 on November 20, 2011, 02:47:55 am
I'm not necroposting. You guys are necroposting.

Good idea, but Mitosis. That is all.
blarg: