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Offline ZephyrPhantomTopic starter

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Vigilante | Vigilante https://elementscommunity.org/forum/index.php?topic=59085.msg1199602#msg1199602
« on: August 03, 2015, 04:24:29 pm »
NAME:
Vigilante
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Creature
ATK|HP:
6 | 1
TEXT:
While uncloaked, enemies creatures have a 15% chance to not attack. (Stackable.)
:darkness :darkness  : Cloak for 1 turn.
NAME:
Vigilante
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
6 | 1
TEXT:
While uncloaked, enemies creatures have a 15% chance to not attack. (Stackable.)
:darkness :darkness  : Cloak for 1 turn.

ART:
Krava
IDEA:
Zblader
NOTES:

Additional effect: this song plays whenever this card is used.
====================================================
A design that explores the idea of creatures having more than one 'mode' of use without being too overcomplicated. The percent chance is intentionally very to low to minimze the potential abuse with Fractal and similar cards - I may even lower the "fear" chance to 5%, depending on how things go.
SERIES:


Spoiler for Hidden:
NAME:
Vigilante
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Creature
ATK|HP:
6 | 1
TEXT:
While uncloaked, enemies creatures have a 10% chance to not attack. (Stackable.)
:darkness :darkness :darkness : Cloak for 1 turn.
NAME:
Vigilante
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
6 | 1
TEXT:
While uncloaked, enemies creatures have a 10% chance to not attack. (Stackable.)
:darkness :darkness :darkness : Cloak for 1 turn.

ART:
Krava
IDEA:
Zblader
NOTES:
Additional effect: this song plays whenever this card is used.
====================================================
A design that explores the idea of creatures having more than one 'mode' of use without being too overcomplicated. The percent chance is intentionally very to low to minimze the potential abuse with Fractal and similar cards - I may even lower the "fear" chance to 5%, depending on how things go.
SERIES:

« Last Edit: August 04, 2015, 04:54:28 pm by ZephyrPhantom »

Offline iDaire

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Re: Vigilante | Vigilante https://elementscommunity.org/forum/index.php?topic=59085.msg1199762#msg1199762
« Reply #1 on: August 04, 2015, 04:37:19 pm »
Expensive. Lowering the fear chance is a bad idea. 10% isn't really that much of a difference either. Out of every ten times a creature hits me or one out of every ten creatures that hit me, that hit is nullified. Eh. Not that powerful to start with.

But this is a very good effect in my opinion. I will say that if this were to be buffed to 15%, I could see this working in a lot of decks. The only thing that is holding this card back is the cost of the card itself, and the cost of the card to cloak itself.

Why does this card cost 3 :darkness to simply cloak itself for one turn? I don't really see the purpose in cloaking this card either. The skill it has while uncloaked is much better then cloaking it. Then again, the stats of the creature are 6 | 1, so I guess cloaking does have its uses.

The cost of cloaking irks me in so many ways however. If I wanted to protect all six of my vigilantes (42/36 :darkness by the way) from a mass CC that I suspect the opponent of having, I'd have to pay 18 :darkness, and on top of that, the primary skill of this creature does not activate. Ouch.

And I emphasize six because 10% isn't really that big a deal to stopping the opponents from attacking. 6 would prove to yield 60%, which is just as formidable as Dusk Mantle.

Well I wouldn't get to summon Dusk Mantle anyways since this creature is an absolute quanta hog. I guess I've gone off on a tangent here.

TL;DR Version:
- Cost of cloaking creatures is too high. Lower it to one or two.
- Creature is expensive and in addition to the expenses, the skill has to be stacked to have much of an effect. Buff the primary skill.
- Lower the attack by one and raise the health by two.

Offline ZephyrPhantomTopic starter

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Re: Vigilante | Vigilante https://elementscommunity.org/forum/index.php?topic=59085.msg1199766#msg1199766
« Reply #2 on: August 04, 2015, 04:55:02 pm »
Vigilante is intentionally fragile to give Cloak some value and to make it easy for an opposing playing to take down a 100% "no-attack" lock, which is quite possible with Fractal; conversely, Cloak is there to allow a Darkness player to allow Vigilante to have value even if the opponent has CC. I agree that I might've made the card too inefficient otherwise due to concerns about Fractal abuse, though.

Card updated:
Fear chance raised to 15% per Vigilante.
Cloak cost lowered to 2 :darkness .

Offline foxrain4

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Re: Vigilante | Vigilante https://elementscommunity.org/forum/index.php?topic=59085.msg1200230#msg1200230
« Reply #3 on: August 08, 2015, 01:09:26 am »
very interesting and useful introduction of new cloak tactics

but one creature able to control that many enemy creatures
seems too different from the usual standard elements card
that it might make the players unconnected.

Offline ZephyrPhantomTopic starter

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Re: Vigilante | Vigilante https://elementscommunity.org/forum/index.php?topic=59085.msg1201014#msg1201014
« Reply #4 on: August 14, 2015, 08:25:53 pm »
very interesting and useful introduction of new cloak tactics

but one creature able to control that many enemy creatures
seems too different from the usual standard elements card
that it might make the players unconnected.
Creatures in many other card games have various mass buff effects (E.g. Yugioh has Monsters as simple as Milus Radiant and Monsters as complex as Divine Spark Dragon Stardust Sifr.) I don't see why EtG would be any stranger to them, IMHO.

 

anything
blarg: