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Offline foxrain4Topic starter

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Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1218324#msg1218324
« on: December 19, 2015, 04:30:01 pm »
NAME:
Unnatural
ELEMENT:
Water
COST:
15 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target player gets 10 Crabs shuffled into deck.
Flooding summons Crabs into battlefield from deck.
NAME:
Strange
ELEMENT:
Water
COST:
12 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target player gets 10 Crabs shuffled into deck.
Flooding summons Crabs into battlefield from deck.

ART:
Josh Klute http://www.freeimages.com/photo/rough-seas-2-1365082
IDEA:
Updated on 02/10/2016
NOTES:
You can either use Unnatural to jam your opponent deck
or use it on yourself and summon crabs with flooding.
Crab are just creatures of 1/1 only though.
But to be flexible in war is the way of strategy for water elements.
SERIES:
Wrath from above (2016) Booster Pack
old
Spoiler for Hidden:
NAME:
Unnatural
ELEMENT:
Water
COST:
15 :water
TYPE:
Spell
ATK|HP:

TEXT:
Summon Ancient Crabs 1/1 in all of your flooded zones.
NAME:
Strange
ELEMENT:
Water
COST:
15 :water
TYPE:
Spell
ATK|HP:

TEXT:
Summon Ancient Crabs 2/2 in all of your flooded zones.

ART:
Josh Klute http://www.freeimages.com/photo/rough-seas-2-1365082
IDEA:

NOTES:
Requires you to use Flooding card to set up
before you can use Unnatural.
SERIES:
Wrath from above (2016) Booster Pack
« Last Edit: February 10, 2016, 02:58:11 pm by foxrain4 »

Offline Zyardran

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1218328#msg1218328
« Reply #1 on: December 19, 2015, 05:10:03 pm »
A little expensive. Maybe good if you have flood in your deck, maybe make the cost 6 | 5
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Offline iDaire

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1218524#msg1218524
« Reply #2 on: December 21, 2015, 11:43:04 pm »

I feel like this card doesn't need to be :15 water. Maybe 10 and 9 is alright.

Offline ratcharmer

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1218539#msg1218539
« Reply #3 on: December 22, 2015, 02:28:44 am »
I agree with the above two: this card requires another card to be in play before it can be used and is really vulnerable to shields. The price can come down a lot.

Could be interesting with SoPatience.

Offline Monox D. I-Fly

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1220447#msg1220447
« Reply #4 on: January 17, 2016, 12:41:20 pm »
I like it. By Ancient Crabs, do you mean Trilobites? Both card names sound entropic, though. Maybe change them to Sea Spawn | Ocean Spawn?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline russianspy1234

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1220466#msg1220466
« Reply #5 on: January 17, 2016, 03:57:40 pm »
So it's a forced combo with flood, and OP with shard of patience...  I'm not sure this card can be saved...  Maybe the crabs die if they aren't in flood?  Problem is that in one turn with this and a shard of patiece you get a bunch of 6/6s.
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Offline Monox D. I-Fly

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1220476#msg1220476
« Reply #6 on: January 17, 2016, 05:08:11 pm »
So it's a forced combo with flood, and OP with shard of patience...  I'm not sure this card can be saved...  Maybe the crabs die if they aren't in flood?  Problem is that in one turn with this and a shard of patiece you get a bunch of 6/6s.

Crabs can survive on land, though. Maybe change them to fishes? But then, in this game fishes and jellyfishes can also live on non-flooded area. Maybe make them deep-sea fishes like anglers?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline Espithel

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1221702#msg1221702
« Reply #7 on: January 31, 2016, 02:48:49 am »
This is why you don't make huge quanta costs if you can avoid it.

Offline foxrain4Topic starter

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1223085#msg1223085
« Reply #8 on: February 10, 2016, 02:37:45 pm »
I like it. By Ancient Crabs, do you mean Trilobites? Both card names sound entropic, though. Maybe change them to Sea Spawn | Ocean Spawn?
Not Trilobites,
Ancient Crabs have just abnormal big head, long legs, weirdly shaped body and are found in deep waters getting washed ashore by the tsunami/flooding disasters.

Just redid the whole thing on the poorly done Unnatural.
« Last Edit: February 10, 2016, 02:58:54 pm by foxrain4 »

Offline ratcharmer

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1223293#msg1223293
« Reply #9 on: February 11, 2016, 06:11:24 pm »
The new variation is certainly interesting. Makes you pretty deckout-proof and has multiple play options.

You should include a card of the crabs--how much do they cost to play?

Offline Ginyu

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1223294#msg1223294
« Reply #10 on: February 11, 2016, 06:22:58 pm »
I think all the problems can be easily avoided by just reducing the amount of crabs, alongside with the quanta cost.
Overall, do not underestimate the denial power of this card. Putting 10 mostly useless cards in your opponent's deck is huge. I think, 3-5 crabs are enough, make them 2|1 to be a bit more valuable, and put the cost to around 4-7, depending on the amount of crabs.

On another note: The name of the card is as strange as it is called - I don't see any relevance to the actual effect.
« Last Edit: February 11, 2016, 06:27:52 pm by Ginyu »
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Offline Monox D. I-Fly

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Re: Unnatural | Strange https://elementscommunity.org/forum/index.php?topic=60791.msg1223392#msg1223392
« Reply #11 on: February 12, 2016, 02:32:47 pm »
On another note: The name of the card is as strange as it is called - I don't see any relevance to the actual effect.

Yes, I suggest Sea Spawn | Ocean Spawn.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

 

anything
blarg: