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Offline EspithelTopic starter

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Trochomancer | Trochomancy https://elementscommunity.org/forum/index.php?topic=59354.msg1202892#msg1202892
« on: August 31, 2015, 03:19:29 am »
NAME:
Trochomancer
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
1 | 7
TEXT:
:earth :earth: Move all Permanents 2 slots backwards. Chaining
:death :death: Destroy all Permanents in the 15-16th Permanent slot.
NAME:
Trochomancy
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:
6 | 6 when flying
TEXT:
:earth:earth: Move all Creatures 3 slots backwards. Chaining
:death :death: Destroy all Creatures in the 20-23rd Creature slot.

ART:
Espithel
IDEA:
Espithel
NOTES:
This is a card with two abilities.
It starts at the top ability.
When you use the top ability, it goes to the bottom ability.
At end of turn, it goes back to top ability regardless of anything.
Both abilities are treated as one; SoR changes both, Lobo lobos both, etc.

A Trochomancer is a being that divinates via wheel tracks.
SERIES:
Divination

Offline AD TienzuStorm

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Re: Trochomancer | Trochomancy https://elementscommunity.org/forum/index.php?topic=59354.msg1202894#msg1202894
« Reply #1 on: August 31, 2015, 03:28:39 am »
Let's say you have a permanent on the last slot (because you didn't use the second ability or something) and you use the first ability. What happens?
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Offline EspithelTopic starter

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Re: Trochomancer | Trochomancy https://elementscommunity.org/forum/index.php?topic=59354.msg1202896#msg1202896
« Reply #2 on: August 31, 2015, 03:30:33 am »
The card moves back every permanent it can as far as it's allowed to. If it can't move back a permanent, it ignores it.
Same for creatures.

The ability then chains to its second form.

Offline ddevans96

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Re: Trochomancer | Trochomancy https://elementscommunity.org/forum/index.php?topic=59354.msg1202923#msg1202923
« Reply #3 on: August 31, 2015, 07:12:59 am »
How does the unupped affect weapon, shield, and mark slots?
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Re: Trochomancer | Trochomancy https://elementscommunity.org/forum/index.php?topic=59354.msg1203116#msg1203116
« Reply #4 on: September 01, 2015, 10:56:45 am »
Lol I thought the title was Trollomancer. Very unusual idea. Would work with Flooding (*Edit: possibly too well?).

Spoiler for Thoughts on Flooding:
Creatures in 4th and 5th slots would be immediately put into danger zone, but still not die until one last attack. Creatures in slot 2 and 3 get 2 turns, slot 1 gets 3. So Actually it doesn't seem so OP.

I'm confused by what "2 slots back" means. Do you mean the creature in Slot-1 goes to Slot-3? My issue with that would be how visually confusing it would be the way slots are ordered right now. This would probably demand a reordering of that system to make it understandable to people. I for one have no idea where the 15th and 16th permanent slots are without experimenting.
« Last Edit: September 01, 2015, 11:00:26 am by UndeadSpider1990 »
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Offline kirbylover314

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Re: Trochomancer | Trochomancy https://elementscommunity.org/forum/index.php?topic=59354.msg1203117#msg1203117
« Reply #5 on: September 01, 2015, 11:07:16 am »
For refernce:



Offline EspithelTopic starter

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Re: Trochomancer | Trochomancy https://elementscommunity.org/forum/index.php?topic=59354.msg1203157#msg1203157
« Reply #6 on: September 01, 2015, 06:46:11 pm »
Whoever said there were 16 permanent slots and not 19, I think you for not including mark/weapon/shield instead of just being wrong.
Those three special goit slots are treated as if they don't exist. The ability is supposed to destroy perms in the final two permanent slots/last three creature spots. Correcting.

Being moved two slots back means being moved from slot 1 to slot 3, from 2 to 5, etc. Yes. It looks extremely crazy in practice.
Blame Zanz being silly.
« Last Edit: September 01, 2015, 10:23:02 pm by Espithel »

 

blarg: