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Offline SolarisTopic starter

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Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194239#msg1194239
« on: June 24, 2015, 07:11:02 pm »
NAME:
Tremors
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Deals 2 damage to every creature on the board, 4 if the creature is burrowed.
NAME:
Tremors
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Deals 2 damage to every enemy creature on the board, 4 if the creature is burrowed.

ART:
Zblader
IDEA:
MeowMeowCat
NOTES:
First card, feedback welcomed. I kind of feel like 4 damage is a bit too much, but I'll leave that for you guys to put your thoughts in on.
SERIES:


Spoiler for CHANGELOG:
[3:27 PM 6/24/2015]: Reduced unupped cost from 4 :gravity to 3 :gravity
« Last Edit: July 17, 2015, 09:00:55 pm by MeowMeowCat »

Offline Zyardran

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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194240#msg1194240
« Reply #1 on: June 24, 2015, 07:15:24 pm »
oh look! a use to kill off any pests, burrowed shreikers, antlions, graboids, and other annoying burrow creatures! How fun.
although i don't see why this can't be made an earth card, and maybe higher the cost by one, all that damage has gotta be worth it. i LOVE the idea and the concept though, great work. ;)
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Offline SolarisTopic starter

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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194241#msg1194241
« Reply #2 on: June 24, 2015, 07:17:49 pm »
oh look! a use to kill off any pests, burrowed shreikers, antlions, graboids, and other annoying burrow creatures! How fun.
although i don't see why this can't be made an earth card, and maybe higher the cost by one, all that damage has gotta be worth it. i LOVE the idea and the concept though, great work. ;)
I just felt like giving it to gravy instead of earth, it could be easily interchangeable :P

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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194242#msg1194242
« Reply #3 on: June 24, 2015, 07:17:58 pm »
Yay, MMC is making cards too! :D

Anyways, this card is rather UP.

Compare to another mass AoE card like Thunderstorm.



Sure, it doesn't hit burrowed creatures, but honestly, burrowed creatures can only really come from a few elements (Earth, Darkness, and sometimes Entropy with mutations).

I'd say to lower the cost a bit, especially on the unupped. Since it hits your side as well, you could probably lower it to 3 :gravity, maybe even 2 :gravity and still be fine.

EDIT: Discord replied while I was typing.

MMC was smart here and chose not to make it Earth for a reason.

If it were Earth, then you would likely be hitting your own burrowed creatures for 4 damage rather than the opponent's since Earth has the most burrowing creatures (with Graboid and Shrieker being the most used).
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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194245#msg1194245
« Reply #4 on: June 24, 2015, 07:24:35 pm »
Yay, MMC is making cards too! :D

Anyways, this card is rather UP.

Compare to another mass AoE card like Thunderstorm.



Sure, it doesn't hit burrowed creatures, but honestly, burrowed creatures can only really come from a few elements (Earth, Darkness, and sometimes Entropy with mutations).

I'd say to lower the cost a bit, especially on the unupped. Since it hits your side as well, you could probably lower it to 3 :gravity, maybe even 2 :gravity and still be fine.

EDIT: Discord replied while I was typing.

MMC was smart here and chose not to make it Earth for a reason.

If it were Earth, then you would likely be hitting your own burrowed creatures for 4 damage rather than the opponent's since Earth has the most burrowing creatures (with Graboid and Shrieker being the most used).
Also, didn't feel like giving Earth more tools to win with, it's already got strong cards like Earthquake, Graboid, Shrieker, BB, etc. Yeah, I guess it could be made a bit cheaper, since it's not likely to be killing many creatures in one cast, if they aren't burrowed. I just didn't want to make it totally OP ;)

EDIT: Changed unupped, edited OP
« Last Edit: June 24, 2015, 07:28:52 pm by MeowMeowCat »

Offline Basman-1453

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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194286#msg1194286
« Reply #5 on: June 24, 2015, 10:47:19 pm »
I start to wonder how on Earth does an airborne unit is affected by Tremors if they aren't connected to the ground the time Tremor strikes.

Also, a little nitpick: the infobox still shows that unupped Tremor's cost is 4:gravity.
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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194287#msg1194287
« Reply #6 on: June 24, 2015, 10:50:27 pm »
I start to wonder how on Earth does an airborne unit is affected by Tremors if they aren't connected to the ground the time Tremor strikes.

Also, a little nitpick: the infobox still shows that unupped Tremor's cost is 4:gravity.
Falling rocks?  ::)

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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194290#msg1194290
« Reply #7 on: June 24, 2015, 10:58:17 pm »
Falling rocks? You sure a minor earthquake can make rocks fall from the skies (as opposed to rolling down the mountain)?

Quote from: Encarta Dictionary
trem·or [trémmər]
(plural trem·ors)
noun
1.  shudder: a quiver or shudder, e.g. from fear, illness, or nervousness
2.  sudden sensation: a sudden and usually brief feeling of excitement, nervousness, or anticipation
3.  wavering sound or light: a fluctuation in a sound or light
4.  seismology minor earthquake: a quivering or vibration caused by slippage of the Earth's crust at a fault, especially before or after a major earthquake
5.  medicine trembling: a slight shaking or trembling movement of a part of the body
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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194294#msg1194294
« Reply #8 on: June 24, 2015, 11:09:42 pm »
Air tremors!

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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194295#msg1194295
« Reply #9 on: June 24, 2015, 11:10:20 pm »
Air tremors!
What about spacequakes? :O

Otherwise, seems like a pretty fair card when compared to Pandemonium. Nicely done.

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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1194303#msg1194303
« Reply #10 on: June 25, 2015, 12:07:21 am »
Upped would also appreciate a cost reduction. Back to looking at Thunderstorm, except now the upped version.



I don't believe being able to hit a select few cards warrants a +3 to cost. Then again, Gravity is generally more expensive.. I suppose maybe only a +2 so have the cost be 4: gravity instead.
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Re: Tremors | Tremors https://elementscommunity.org/forum/index.php?topic=58701.msg1195137#msg1195137
« Reply #11 on: July 02, 2015, 12:48:59 am »

Seriously though, graboids not-withstanding, burrowing does not really need any side nerfing.
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