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Offline eljoemoTopic starter

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Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118684#msg1118684
« on: January 01, 2014, 09:52:18 pm »
NAME:
Time Rupture
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Your triggered abilities have 50% chance to act twice.
NAME:
Improved Time Rupture
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Your triggered abilities have 50% chance to act twice.

ART:

IDEA:
eljoemo
NOTES:
For clarity, any active ability you trigger (eg use a skill) has a 50% chance to trigger again for free. This is for both creatures and permanents. For more details:

- One-time use spells, such as werewolf, fate egg, deja vu, antlion or graboid, cannot happen again, regardless.
- Non-target abilities, such as hourglass, lava golem or mitosis, happen again as normal.
- Target abilities, such as EE, angel or Pulverizer, happen again to a random target on the same side. If there is no possible target (eg immaterial) then nothing happens.
- Conditional abilities, such as maxwell's demon or otyugh, chose a valid target and use the ability on that creature. If there are no valid creatures on that field then nothing happens.

If the creature/ permanent is destroyed after 1 spell use (Virus, Unstable Gas, SoFo with 30+ HP), the ability cannot happen again. Spells cannot trigger twice. Non-triggered abilities (venom or vampire) cannot trigger twice. This affects only your field. Does not stack.

I was think of maybe having it 20% chance and stackable but I'm not sure. The numbers can be changed anyways.

I didn't look to see if this has been done so it may have been. Sorry if it has.

If your ability destroys this card, the chance of repeat doesn't happen unless you have another in play.

Any questions and constructive criticism welcome.
SERIES:

« Last Edit: January 02, 2014, 08:41:37 pm by eljoemo »
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Offline dark ripper

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118688#msg1118688
« Reply #1 on: January 01, 2014, 10:21:35 pm »
Nice idea! I have some questions. If you have two time raptures on the field and you trigger any ability it will have 100% chance to double? Based on that lets say you fractal the rapture enough to have all 23 spots; and happen to have an EE and trigger it, then it would snipe like 11 times?;p
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Offline eljoemoTopic starter

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118694#msg1118694
« Reply #2 on: January 01, 2014, 10:35:59 pm »
Nice idea! I have some questions. If you have two time raptures on the field and you trigger any ability it will have 100% chance to double? Based on that lets say you fractal the rapture enough to have all 23 spots; and happen to have an EE and trigger it, then it would snipe like 11 times?;p

As of yet its not stackable, like nightfall I guess. I did mention lowering the chance and making it stack but that's to be decided. And are you suggesting you could fractal a permanent? I don't understand...
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Offline dark ripper

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118695#msg1118695
« Reply #3 on: January 01, 2014, 11:25:33 pm »
Nice idea! I have some questions. If you have two time raptures on the field and you trigger any ability it will have 100% chance to double? Based on that lets say you fractal the rapture enough to have all 23 spots; and happen to have an EE and trigger it, then it would snipe like 11 times?;p

As of yet its not stackable, like nightfall I guess. I did mention lowering the chance and making it stack but that's to be decided. And are you suggesting you could fractal a permanent? I don't understand...

Oh gosh xd why the heck did I think it was a creature. Sory for that!  :o In that case I think its quite balanced.
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Offline dragtom

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118703#msg1118703
« Reply #4 on: January 02, 2014, 12:30:06 am »
note that the abilities 'paradox' and 'devour' have their limitation build in in the targeting.
I think that, rather than picking a random target and checking if it can be targeted,
it should be picking a random viable target.
same for if a part of the field is immaterial.

Also, I think that if there are no viable targets, it should not target the other field.
It means you cannot kill the last creature/destroy the last permanent.

I assume that if you were to destroy this with your pulverizer, it does not trigger.
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Offline eljoemoTopic starter

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118716#msg1118716
« Reply #5 on: January 02, 2014, 01:36:06 am »
note that the abilities 'paradox' and 'devour' have their limitation build in in the targeting.
I think that, rather than picking a random target and checking if it can be targeted,
it should be picking a random viable target.
same for if a part of the field is immaterial.

Also, I think that if there are no viable targets, it should not target the other field.
It means you cannot kill the last creature/destroy the last permanent.

I assume that if you were to destroy this with your pulverizer, it does not trigger.

Devour/ Paradox, you're probably right. I forgot that you cannot physically target so yeah I'll fix that.

Backfiring onto your field, I was just thinking of a way to interpret what if there are no targets. Now you mention it, this doesn't make much sense.

Destroying this, yes. If you feel the need to pulverize this or use BE or a mutant with destroy on this, no trigger.
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Offline grimdragon64

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118719#msg1118719
« Reply #6 on: January 02, 2014, 02:09:09 am »
This would be scary in a mitosis deck.  :P

I don't have an opinion for a considerable change though..
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Offline Zignaught

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118740#msg1118740
« Reply #7 on: January 02, 2014, 06:02:07 am »
This would be scary in a mitosis deck.  :P

I don't have an opinion for a considerable change though..

Mitosis SoR on Devonian dragon. I've been testing it in the trainer, can do some damage against most FG's.

As far as stacks if you had 2 out it should be on top of base stats so 50% trigger then 50% on 50% so 25%. That way you can never get to a full 100%. I think stack-able would be viable if you dropped to 20~30%. Maybe have it so if you play more than one out a turn something happens. Like sacrifice this permanent and draw a card, or sacrifice this permanent and look at your opponents hand. :time related
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Offline eljoemoTopic starter

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118823#msg1118823
« Reply #8 on: January 02, 2014, 05:43:35 pm »
This would be scary in a mitosis deck.  :P

I don't have an opinion for a considerable change though..

Mitosis SoR on Devonian dragon. I've been testing it in the trainer, can do some damage against most FG's.

As far as stacks if you had 2 out it should be on top of base stats so 50% trigger then 50% on 50% so 25%. That way you can never get to a full 100%. I think stack-able would be viable if you dropped to 20~30%. Maybe have it so if you play more than one out a turn something happens. Like sacrifice this permanent and draw a card, or sacrifice this permanent and look at your opponents hand. :time related

If this were to be stackable, the chance would be lowered to 20% or 25%. Your idea of 50% -> 75% -> 87.5% -> 93.75% would be too powerful and complex, I feel. I think its either a high chance like 50% and not stackable or a low chance like 20% and stackable.

As for the secondary effect, I personally don't like the idea. Nightfall or flooding doesn't have a secondary effect if you more than 1. But that's just my opinion.
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Offline Zignaught

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118856#msg1118856
« Reply #9 on: January 02, 2014, 08:01:09 pm »
This would be scary in a mitosis deck.  :P

I don't have an opinion for a considerable change though..

Mitosis SoR on Devonian dragon. I've been testing it in the trainer, can do some damage against most FG's.

As far as stacks if you had 2 out it should be on top of base stats so 50% trigger then 50% on 50% so 25%. That way you can never get to a full 100%. I think stack-able would be viable if you dropped to 20~30%. Maybe have it so if you play more than one out a turn something happens. Like sacrifice this permanent and draw a card, or sacrifice this permanent and look at your opponents hand. :time related

If this were to be stackable, the chance would be lowered to 20% or 25%. Your idea of 50% -> 75% -> 87.5% -> 93.75% would be too powerful and complex, I feel. I think its either a high chance like 50% and not stackable or a low chance like 20% and stackable.

As for the secondary effect, I personally don't like the idea. Nightfall or flooding doesn't have a secondary effect if you more than 1. But that's just my opinion.

That's why I suggested dropping to 20~30%. Night fall and flooding boost creatures, not abilities.  IF the card remained at 50% I think this is a fair trade off, as it is indicative of other time based mechanics. Personally I think if at 50% and you play another one of these that the first one out sacrifices and you can see your opponents hand for the turn. Like precog.
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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118858#msg1118858
« Reply #10 on: January 02, 2014, 08:05:52 pm »
This would be one heck of a card to put into a wyrm deck somehow... 4x damage then blitz for 8x ... thats got some serious punch when it kicks in...
Will this affect unstable gas?
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Offline eljoemoTopic starter

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Re: Time Rupture | Improved Time Rupture https://elementscommunity.org/forum/index.php?topic=53143.msg1118860#msg1118860
« Reply #11 on: January 02, 2014, 08:10:07 pm »
Unstable gas, virus and any other sacrifice card would only trigger once. Gas can't explode twice!
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anything
blarg: