Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: TeRevised on September 30, 2019, 07:48:49 pm

Title: Time flow cards.
Post by: TeRevised on September 30, 2019, 07:48:49 pm
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NAME:
Time Acceleration
ELEMENT:
Time
COST:
10 :time
TYPE:
Spell
ATK|HP:
-
TEXT:
Draw 1 Card from your deck per 2 remaining :time quanta, up to a full hand, consume the remainder.
NAME:
Time Stream
ELEMENT:
Time
COST:
9 :time
TYPE:
Spell
ATK|HP:
-
TEXT:
Draw 1 Card from your deck per 2 remaining :time quanta, up to a full hand, consume the remainder.

ART:
StartShotPaper
IDEA:
StartShotPaper
NOTES:
Though it costs more than Hourglass, which is expensive, and you may overload without any Quanta left, it has high value for the turns it spares.
As per Fractal, it's more effective on lighter cards, but this effect can also draw card combos. It also likewise clashes with its source.

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NAME:
Protraction
ELEMENT:
Time
COST:
4 :time
TYPE:
Spell
ATK|HP:
-
TEXT:
Target ally creature acts repeatedly this turn end. Delay it that many extra turns. Acts bonus add to 7 attack or over.
NAME:
Time Contraction
ELEMENT:
Time
COST:
7 :time
TYPE:
Spell
ATK|HP:
-
TEXT:
Target ally creature acts repeatedly this turn end. Delay it that many extra turns. Persistent effect. Acts bonus add to 7 attack or over.

ART:
StartShotPaper
IDEA:
StartShotPaper
NOTES:
It adds an immediate attack burst as well as extra attack in general.
Title: Re: Time flow cards.
Post by: dragtom on September 30, 2019, 10:17:34 pm
Your max hand size is 8.
Lets say Time acceleration is the last card in your hand; compare the card draw/quanta to hourglass:
:timetime accel.hourglass
1003
1214
1425
1636
1847
2058
2269
24710
26811
28812
This is extremely expensive. You are better off cutting a number of pillars and adding a few hourglasses.
On top of that, chances are you'll be running a mono or maybe a mark-splashed duo to be able to pay so much quanta-
but the quanta drain prevents you from immediately using the card draw. (and you most likely end up discarding a card even, but thats minor).
The advantages it has over hourglass are not worth the extra cost.

Normally i'd try to compare it to other stuff, but there isn't really anything that comes close.
Precognition is simply a self-replacement, golden nymph is a more complicated hourglass,
and SoBr is both in an element with burst quanta gain, and has the very difficult to compare cost of the opponent drawing cards.

I'd recommend lowering the cost drastically, maybe even 4 would be good.
(Yes, that becomes very similar to hourglass number-wise, which brings questions about it needing to exist).


For protraction, I have a bit of trouble understanding it.
I get that it is some sort of 1-turn full damage adrenaline, followed by a delay on that creature equal to the amount of extra attacks.
Also there's something with an attack buff.
I think that the amount of extra attacks it does equals (7 - atk), but im not sure.
Perhaps you could clear it up?
Title: Re: Time flow cards.
Post by: kaempfer13 on September 30, 2019, 10:53:50 pm
Depending on who you ask carddraw is worth between 2-5 quanta (5 because thats the sweetspot for quantaindex; however it assumes you get a large chunk of your pillars in your starting hand, which you wont if you have to draw them with this). Personnaly I would say a card draw is worth about 3 mana and a cycle (replacing a card with another as you also use a card to cast this) about 1. As such "draw 8" should cost no more than 23 :time and that is completely ignoring the awkwardness of needing an empty hand for it to even fully work and getting that amount of quanta (and then also ending up without any :time before you can use cards drawn this way). the card would probably be fair at 2 :time: Draw a card and consume all remaining  :time quanta. For every 3 :time drained this way draw another card. in that case it would probably be mostly used in rainbow otks as 11 :time draw 4 with some flexibility. In fact it still looks weak to me, as at the point where the cardadvatage pays off you probably play mostly time cards anyway, which you cant play until the turn after.

There is a somewhat comparable card in oetg. It's innovation, discards a card of your choice from your hand, costs 4 :time. it was overpowered and still is strong after the nerf (it randomly mills a card from deck making it basically unplayable in combodecks). So my cost theory is probably about right (its 2 cycles (1 :time each)+ a legit draw( 3 :time)), hence why innovation is a quanta too cheap.
blarg: